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Active: 1541 users

Map (2)Queensbridge1.3

Forum Index > BW General
Post a Reply
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2014-08-06 16:27:44
July 22 2014 21:40 GMT
#1
(2)Queensbridge1.3

Overview

[image loading]

The natural choke is 6 tiles but can be made wider by killing the 3 eggs. There are unbuildable tiles which prevent terran from being able to wall the choke tight with 1 rax 2 depot.
Protoss can wall this choke with 3 pylons though.

The high ground 3/9 o clock ramp is wallable with 2 pylons.

Detail Pictures
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Download Links:
Normal melee version
http://www.mediafire.com/download/scaz6w5fvuhvnlb/(2)Queensbridge(n)1p3.scm

Observer version
http://www.mediafire.com/download/x6zqta6z7kj7p8s/(2)Queensbridge(o)1p3.scm
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
July 23 2014 01:14 GMT
#2
what are the changes to the old map?
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2014-11-18 10:03:09
July 23 2014 09:16 GMT
#3
The main changes are:
-Reverted to single corner expansions
-Much wider low ground side paths
-High ground 3/9 o clock with single ramp
-Smaller centre hills
-Added ramp from side path to centre hills
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
July 23 2014 09:39 GMT
#4
Well, now the map is ruined... ;-;
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
July 23 2014 09:47 GMT
#5
Why would you block the ability for Terran to wall at the nat? ;;
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Piste
Profile Blog Joined July 2006
6180 Posts
Last Edited: 2014-07-23 15:39:37
July 23 2014 15:38 GMT
#6
On July 23 2014 18:47 Qikz wrote:
Why would you block the ability for Terran to wall at the nat? ;;

Yeah?
Piste
Profile Blog Joined July 2006
6180 Posts
Last Edited: 2014-07-23 15:39:30
July 23 2014 15:39 GMT
#7
edit: double post
Greenhit
Profile Blog Joined December 2010
United States200 Posts
July 23 2014 18:13 GMT
#8
New york State of mind!
"And where do you live Simon?" "In the weak and the wounded, Doc."
Jukado
Profile Blog Joined May 2011
805 Posts
July 27 2014 10:03 GMT
#9
Terran can wall the nat very well, and defense is strong here.
+ Show Spoiler +
Most maps have nat chokes that are 8 tiles. A barrack and two depots stacked vertically equals 7 tiles. So terran cant wall the natural tightly with one rax two depots on most maps, and gameplay is best when that is the case.
This map, with the eggs, has a thinner choke than normal. It is the same as Jades vertical nats; only 6 tiles. The unbuildable tiles make it so that terran cant tightly wall the nat with 1 rax 2 depots, despite the choke being thinner than normal. So the walling options are not worse than other maps, but inline with the standard in this respect.
Indeed, technically terran could wall his nat here with one rax one depot and he would be left with a 1 tile gap to block just like if it was on a standard map but using 2 depots.
All races can wall this map very well, and defense is strong here compared to most maps. The unbuildable tiles make sure that it doesn’t swing too far in that direction though, and therefore gameplay is hopefully at its best. See the detail pictures in the op to get an idea of options.


@ninazerg Can you explain why you don’t like this version please?
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
July 27 2014 11:01 GMT
#10
What where the problems with the previous version that you're trying to help w/ these changes?
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2014-08-02 19:29:01
July 31 2014 23:01 GMT
#11
On July 23 2014 06:40 CardinalAllin wrote:[...]

I haven't been able to log in to bwmn for a couple of weeks now, so if you want to get hold of this map, download it off me when Im hosting on iccup or something.

(The message I get when I try to log in is 'The requested URL /mappage/playerlogin.php was not found on this server.')


I cannot login,either. I suggest you contact panschk about it.

As for the map: I like the changes, mostly. Not sure about the nat wallins. It's more of a question of balance. The good thing about terran not being able to do a rax expand with complete wallin is that you do not need to worry about dealing (or, more commonly, just except it as one of life's sad facts) with the marines stuck outside the wall issue (although it wouldn't even be a problem on this particular map...)...
But if you use eggs, use all the advantages they bring with them: Place them off-tile to allow tight wallins with any building against both sides of the choke. (I think I have already suggested this before).

And don't listen to Nina, she's just not being serious, as always... (at least that's my educated guess... as always...)
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
August 01 2014 01:45 GMT
#12
feels a bit like destination :o
POGGERS
arb
Profile Blog Joined April 2008
Noobville17921 Posts
August 01 2014 01:48 GMT
#13
On August 01 2014 10:45 konadora wrote:
feels a bit like destination :o

looks like terran heaven
Artillery spawned from the forges of Hell
castleeMg
Profile Blog Joined January 2013
Canada778 Posts
August 01 2014 02:54 GMT
#14
wow u changed alot but it looks pretty good
AKA: castle[eMg]@USEast/ iCCup
Jukado
Profile Blog Joined May 2011
805 Posts
August 02 2014 00:35 GMT
#15
@SnowFantasy, the map gives players more options now, expansion options, counter attack movements etc. Also its less tight for balance and fun.

@Freakling Thanks, yeah nice ideas.

Cheers castle.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2014-09-08 20:53:33
August 06 2014 16:30 GMT
#16
Added Download Links:
Normal melee version
http://www.mediafire.com/download/scaz6w5fvuhvnlb/(2)Queensbridge(n)1p3.scm

Observer version
http://www.mediafire.com/download/x6zqta6z7kj7p8s/(2)Queensbridge(o)1p3.scm
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
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