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Starcraft + Starcraft: Brood War, Co-op Campaign

Forum Index > BW General
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r4z0r84
Profile Joined July 2014
Australia39 Posts
Last Edited: 2015-07-30 23:09:48
July 10 2014 02:24 GMT
#1
We have recreated Starcraft and Starcraft:Broodwar Campaigns in a 2 player cooperative style, AI have been given a harder difficulty to compensate for two players. All campaign missions are complete!

[image loading]

[image loading] [image loading]

Download from Moddb

Download Insane versions or individual campaigns here

Youtube Preview

Youtube Playthrough


Key Features

Cooperative
Dynamic
Difficulty Increase
Fully Scripted Dialogue
AI Balancing
AI Scripting improved
Shared units 50/50 for non base missions
Thoroughly Tested


Cooperative
We wanted Starcraft to be cooperative from the moment we found out we could gain access to the campaign maps, since then we have been working to achieve a full on cooperative experience. Every single mission from start to end is cooperative, even if you lose all of your unit's the other player still has a chance to get victory for the both of you though unlikely. In a very few select missions you will have to work hard to work together as you start off with bases on opposite sides of the map, these can be very challenging but extremely rewarding as you get the sense of saving your friend from their demise.

Dynamic
We wanted dynamic game play for each and every level, keeping in mind that each level is cooperative and thus every level will be dynamic depending on who you are playing with for example playing Starcraft with your dog will be much harder than playing Starcraft with your friend. In a few missions there is some dynamic events that may occur, for example in Protoss Broodwar mission 8 overlords will spawn units when they go to attack the temple, each time you play the mission regardless of who you are playing with the mission will play out differently as the AI is not scripted to move in and drop things automatically but by chance this means it will give you a dynamic outcome rather than the exact same thing each time, now thats probably going into a bit too much detail on the dynamic elements but just for the sake of it just know its going to be different each time you play.

Difficulty Increase
We believed that the stock AI difficulty was beyond too easy especially with two players, we have increased the difficulty in each and every map so they are all nice and challenging. Once we have completed every campaign mission we will release a second version of all the maps with full insane AI for those who want the ultimate challenge.

Fully Scripted Dialogue
Every level has been scripted entirely for two players, doesn't matter who's in the lead on a non base map who ever gets to the location first will start the triggers. Both players will get victory on every level if the victory conditions are met, same with defeat. All cut-scenes have been scripted to allow two players to watch/hear all dialogue and events, with a few levels with improved scripting to give a much nicer cut scene we don't leave anything out.

AI Balancing
Each level has been tested over and over again to get the best result for AI Balancing, we don't want it to be too easy or too hard, we want the game-play to be challenging and rewarding, i feel that we have accomplished this with all the testing and AI changes we have made throughout the levels.

AI Scripting improved
Various levels have been given improved AI scripting as a result of either bugs or difficulty, for example Original Terran 3 has been given above and beyond the default scripting to the point its almost insane compared the original solo campaign mission, in this map a lot more units will attack from the start to the end, each wave has been designed to attack the right place at the right time and in the end, if you haven't seen it from our youtube videos i wont wreck it for you but things get extremely overwhelming much like an Archon the Zerg will overpower you and push you back, if your defenses aren't up to scratch they will wipe you out.

Shared units 50/50 for non base missions
For all of those operation type game types we wanted players to feel like even if they are falling behind they can catch back up, by default all of the units you gain are set to Rescue-able so if you had a player running full steam ahead they would by default get all of the units, to stop this from happening we have created triggers to give 50/50 units for each player. With our 50/50 triggers in place it means if you do run full steam ahead and lose all of your units, the next group of units that gets rescued, you will get half of them getting you back into the game. With these triggers in play it gives each non base mission a feel of being equal and in the unfortunate event of losing all of your units, the other player can proceed on and eventually get you some new units.

Thoroughly Tested
Every map has been thoroughly tested from start to finish, this includes unit/base/resource placement, AI balancing, resource balancing, dialogue for both players, victory conditions, defeat conditions, triggers, sound, cut-scenes, mission briefing, unit upgrades, units available, special abilities available and everything else i cant think of, we make sure we have found and fixed every bug we can find before releasing each map.I hope you have enjoyed reading this overview of all that we have done for the mod, Enjoy!

Edit: Removed Homepage.
Crunchums
Profile Blog Joined December 2008
United States11143 Posts
July 10 2014 02:27 GMT
#2
I love Brood War, but it's still pretty crazy to me that people are willing to invest that much effort into something like this. I hope it's good!
brood war for life, brood war forever
BisuDagger
Profile Blog Joined October 2009
Bisutopia19225 Posts
July 10 2014 02:30 GMT
#3
Badass. I want to stream a plan a through with a +1 in the coming weeks.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Immaterial
Profile Blog Joined September 2010
Canada510 Posts
July 10 2014 02:44 GMT
#4
Woah this is actually really cool
It is the mark of an educated mind to be able to entertain a thought without accepting it.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
July 10 2014 03:02 GMT
#5
wow, this is a great idea! Thanks a lot for this!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
3FFA
Profile Blog Joined February 2010
United States3931 Posts
July 10 2014 03:11 GMT
#6
Thank you for this! This is awesome!
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
chaosTheory_14cc
Profile Blog Joined December 2010
Canada1270 Posts
July 10 2014 03:18 GMT
#7
This looks so sick, I can't wait to try it out.
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
July 10 2014 03:56 GMT
#8
wow VERY awesome. Great job.
goody153
Profile Blog Joined April 2013
44095 Posts
July 10 2014 04:08 GMT
#9
wow this is pretty cool !
this is a quote
MinscandBoo
Profile Blog Joined May 2011
252 Posts
Last Edited: 2014-07-10 04:39:26
July 10 2014 04:26 GMT
#10
Looks awesome! Now I just need someone to play it with T_T. Wonder if the maps are playable with just 1 person. Solo it like a boss for extra nerd cred. edit: would be cool to have a download all at once button >.>
edit2: found it! >.< just took a bit more digging. http://www.moddb.com/mods/starcraft-coop-campaign/downloads/starcraft-cooperative-campaign <- appears to be all the mods for the original campaign. still searching for a compiled BW campaign link.
Here for BW: http://www.moddb.com/mods/starcraft-coop-campaign/downloads/starcraft-broodwar-cooperative-campaign
Swords! Not words!
r4z0r84
Profile Joined July 2014
Australia39 Posts
Last Edited: 2014-07-10 13:04:50
July 10 2014 04:37 GMT
#11
http://www.moddb.com/mods/starcraft-coop-campaign/downloads
direct link to both Starcraft and Starcraft Broodwar Cooperative

Edit: the maps aren't soloable due to triggers requiring both players. I created Insane Solo Edition tonight if that will float your boat, changed all ai to insane, added buildings/resources for ai, overall stupidly hard compared to default.

http://www.moddb.com/mods/starcraft-coop-campaign/addons/starcraftstarcraft-brood-war-insane-edition (still waiting authentication as of posting this so link may not work yet)

Edit2: Direct links.
Brood War Direct Download Link
Starcraft Original Direct Download Link
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
July 10 2014 04:48 GMT
#12
BW has been alive for such a long time, most people playing other games consider it ' dead ' , but as you can see people still releasing amazing content . Thanks for your hard work!
AKA: TelecoM[WHITE] Protoss fighting
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
July 10 2014 05:01 GMT
#13
omg is this real life? I've always wanted this. Thank you so much!
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
July 10 2014 05:37 GMT
#14
what about 3 and 4 player coop mode?
I don't need luck, luck is for noobs, good luck to you though
ii.blitzkrieg
Profile Joined November 2006
Canada1122 Posts
July 10 2014 05:46 GMT
#15
Awesome, will definitely give it a shot. Just have to find someone to play it with, maybe one of my friends... might have to carry them through it haha.

Thanks for all your hard work!!
iloveoov / Flash / Fantasy / Midas / Boxer -BW forever
Peeano
Profile Blog Joined March 2009
Netherlands4979 Posts
July 10 2014 06:43 GMT
#16
Amazing! I haven't played it yet, but I think this should be featured!!!
FBH #1!
Glioburd
Profile Joined April 2008
France1911 Posts
July 10 2014 07:53 GMT
#17
Wow nice! Thanks a lot for this.
"You should hate loosing, but you should never fear defeat." NaDa.
Brett
Profile Blog Joined October 2002
Australia3820 Posts
July 10 2014 08:24 GMT
#18
Sick city!

Good job :D
skzlime
Profile Joined July 2005
Hungary462 Posts
July 10 2014 08:33 GMT
#19
nice. can't wait for insane solo either ;3
life is balanced, L2P
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
July 10 2014 09:30 GMT
#20
OH MY FFFFFFFing goood

that's so awesome !
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
r4z0r84
Profile Joined July 2014
Australia39 Posts
Last Edited: 2014-07-10 12:16:26
July 10 2014 09:45 GMT
#21
On July 10 2014 17:33 skzlime wrote:
nice. can't wait for insane solo either ;3


Give me 30 mins and I'll make it XD

edit: BW is done, just finishing off Original and i'll upload.

edit: is now uploading on moddb then will be awaiting authentication.
Mewka
Profile Joined February 2011
Poland1458 Posts
July 10 2014 10:16 GMT
#22
interesting, good job on it guys
Mewka, Mewka[AoV], Fox.Mewka, Mewman
2Pacalypse-
Profile Joined October 2006
Croatia9494 Posts
July 10 2014 11:40 GMT
#23
This is seriously great work!

Spotlighted.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
FuRong
Profile Joined April 2010
New Zealand3089 Posts
July 10 2014 11:54 GMT
#24
This looks awesome, it must have taken a ton of effort to put the whole thing together.
Don't hate the player, hate the game
tyrz_939
Profile Joined July 2014
Australia8 Posts
July 10 2014 12:02 GMT
#25
On July 10 2014 20:54 FuRong wrote:
This looks awesome, it must have taken a ton of effort to put the whole thing together.


Two months of me and R4Z0R84 working on it in our spare time!
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
July 10 2014 12:17 GMT
#26
This sounds so awesome. I wish I had my desktop with me and someone else to play with. Will definitely bookmark it so I can play it in the future though
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Glioburd
Profile Joined April 2008
France1911 Posts
July 10 2014 12:30 GMT
#27
On July 10 2014 19:16 Mewka wrote:
interesting, good job on it guys

Stop posting and host the first mission, I'm waiting.
"You should hate loosing, but you should never fear defeat." NaDa.
Myujinsan
Profile Joined November 2008
France258 Posts
July 10 2014 13:10 GMT
#28
Thx for the work guyz, but to be honest its really to ez still =D

The third mission from broodwar protoss is bug, cerebrate never stop respawn (even when u killed everything else on the map)
r4z0r84
Profile Joined July 2014
Australia39 Posts
Last Edited: 2014-07-10 13:25:57
July 10 2014 13:16 GMT
#29
On July 10 2014 22:10 Myujinsan wrote:
Thx for the work guyz, but to be honest its really to ez still =D

The third mission from broodwar protoss is bug, cerebrate never stop respawn (even when u killed everything else on the map)


Try our insane edition?

It's not a bug, you need to have a Dark Templar in melee range of the celebrate when the celebrate is killed.
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2014-07-10 15:36:21
July 10 2014 15:34 GMT
#30
This is awesome! I knew campaign missions need to be made harder even when I could beat them with ease. Unfortunately won't have personal computer access for awhile so any stream/playthrough would be appreciated

On July 10 2014 22:16 r4z0r84 wrote:
Show nested quote +
On July 10 2014 22:10 Myujinsan wrote:
Thx for the work guyz, but to be honest its really to ez still =D

The third mission from broodwar protoss is bug, cerebrate never stop respawn (even when u killed everything else on the map)


Try our insane edition?


Is it actually on the OP? Can't seem to find it.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Glioburd
Profile Joined April 2008
France1911 Posts
July 10 2014 16:01 GMT
#31
On July 10 2014 22:10 Myujinsan wrote:
Thx for the work guyz, but to be honest its really to ez still =D

The third mission from broodwar protoss is bug, cerebrate never stop respawn (even when u killed everything else on the map)

Haha naab !
"You should hate loosing, but you should never fear defeat." NaDa.
Noro
Profile Joined March 2011
Canada991 Posts
July 10 2014 17:47 GMT
#32
This is amazing!!! totally trying this out when i get home. Awesome work.
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
Falling
Profile Blog Joined June 2009
Canada11348 Posts
July 10 2014 17:55 GMT
#33
What is this sorcery?
Looks cool, I'll have to check it out.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
y0su
Profile Blog Joined September 2011
Finland7871 Posts
July 10 2014 18:41 GMT
#34
amazing!
GoShox
Profile Blog Joined December 2007
United States1837 Posts
July 10 2014 19:15 GMT
#35
Gonna try it with a friend, thanks :D
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
July 10 2014 20:01 GMT
#36
Do this for SCII please <3
Burned Toast *
Profile Blog Joined May 2007
Canada2040 Posts
July 10 2014 20:21 GMT
#37
Woawf! I finally can play the campaign with my gf ! Very good initiative!
TvT matchup is sometimes worse than jailtime
Sjokola
Profile Joined November 2010
Netherlands800 Posts
July 10 2014 22:55 GMT
#38
Really nice!!! Now to find a friend
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
July 10 2014 23:04 GMT
#39
On July 10 2014 14:37 dRaW wrote:
what about 3 and 4 player coop mode?


can it be done? I think a skype call in group would be way more fun
I don't need luck, luck is for noobs, good luck to you though
Peeano
Profile Blog Joined March 2009
Netherlands4979 Posts
July 10 2014 23:11 GMT
#40
On July 11 2014 01:01 Glioburd wrote:
Show nested quote +
On July 10 2014 22:10 Myujinsan wrote:
Thx for the work guyz, but to be honest its really to ez still =D

The third mission from broodwar protoss is bug, cerebrate never stop respawn (even when u killed everything else on the map)

Haha naab !

First he comments on it being too easy and then he posts that comment. I laughed so hard. :D
FBH #1!
CakeSauc3
Profile Joined February 2011
United States1437 Posts
July 11 2014 00:41 GMT
#41
This is so awesome, gonna play this with my gf later this year SC and BW campaigns will always have a special place in my heart.
miercat
Profile Joined November 2011
394 Posts
July 11 2014 01:02 GMT
#42
damn... :O
purakushi
Profile Joined August 2012
United States3300 Posts
July 11 2014 05:15 GMT
#43
Holy crap, this looks awesome!
T P Z sagi
seom
Profile Joined January 2013
South Africa491 Posts
July 11 2014 13:26 GMT
#44
sick city!
TaShadan
Profile Joined February 2010
Germany1966 Posts
July 11 2014 15:24 GMT
#45
Going to try the Insane version asap!
Total Annihilation Zero
calh
Profile Joined March 2013
537 Posts
July 11 2014 16:12 GMT
#46
What version of BW do you need for this?
r4z0r84
Profile Joined July 2014
Australia39 Posts
Last Edited: 2014-07-11 16:17:42
July 11 2014 16:13 GMT
#47
On July 12 2014 00:24 TaShadan wrote:
Going to try the Insane version asap!

Thanks again for suggesting to share our mod on TL, Good luck hopefully all the missions are insane, if they aren't let me know and i'll give them some more fire power, I'm back to work on Monday so i won't have any time to test the insane version.

For those still looking for the Insane version it is here

On July 12 2014 01:12 calh wrote:
What version of BW do you need for this?

v1.16.1 to be safe but they should work on the stock install without any updates don't quote me on this as i haven't tried but I would update regardless. just click on battle.net and it will auto update.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
July 11 2014 16:32 GMT
#48
We should have a speedrunning competition!
The harder it becomes, the more you should focus on the basics.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
Last Edited: 2014-07-11 16:52:41
July 11 2014 16:52 GMT
#49
double post
The harder it becomes, the more you should focus on the basics.
TaShadan
Profile Joined February 2010
Germany1966 Posts
July 11 2014 18:47 GMT
#50
Thanks again for suggesting to share our mod on TL, Good luck hopefully all the missions are insane, if they aren't let me know and i'll give them some more fire power, I'm back to work on Monday so i won't have any time to test the insane version.


You are welcome.
Total Annihilation Zero
SolidSMD
Profile Joined April 2011
Belgium408 Posts
July 11 2014 19:12 GMT
#51
This is so awesome, thanks a lot! ^^
Working on Starbow!
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2014-07-11 19:37:10
July 11 2014 19:32 GMT
#52
wow amazing dedication! can't wait to see how it is

great music! dl link/artist/song name pls? :D
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
July 11 2014 20:05 GMT
#53
this is hype dude
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Lobotomist
Profile Joined May 2010
United States1541 Posts
July 11 2014 21:06 GMT
#54
Holy shit yes.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
ShambhalaWar
Profile Joined August 2013
United States930 Posts
July 11 2014 21:20 GMT
#55
I never really played the BW multiplayer, but... The campaign story and action was amazing and remains my favorite right next to myth by bungie. This mod looks amazing, so awesome that you made this for the community.
Garemie
Profile Joined April 2011
United States248 Posts
July 11 2014 22:44 GMT
#56
On July 12 2014 01:32 sabas123 wrote:
We should have a speedrunning competition!



Yes.
Bomber | CJ herO | Snute
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
July 11 2014 22:52 GMT
#57
On July 12 2014 01:32 sabas123 wrote:
We should have a speedrunning competition!

Yes, again.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
badalex
Profile Joined July 2014
United States1 Post
July 11 2014 23:53 GMT
#58
This is awesome! Me and my gf are working our way through them (with a little bit of liquid courage ^_^).

Thanks!
lemmata
Profile Blog Joined October 2013
468 Posts
July 12 2014 00:21 GMT
#59
Wow. Thank you for this. Looks brilliant.
Masheyoon
Profile Joined October 2009
United States781 Posts
Last Edited: 2014-07-12 00:37:12
July 12 2014 00:36 GMT
#60
On July 11 2014 09:41 CakeSauc3 wrote:
This is so awesome, gonna play this with my gf later this year SC and BW campaigns will always have a special place in my heart.


On July 12 2014 08:53 badalex wrote:
This is awesome! Me and my gf are working our way through them (with a little bit of liquid courage ^_^).

Thanks!


... What alternate universe of amazing gfs is this and how do I join it?
prosatan
Profile Joined September 2009
Romania7941 Posts
July 12 2014 09:47 GMT
#61
Very good!!
The solo campaign is too hard for me
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Thinasy
Profile Joined March 2011
2856 Posts
July 12 2014 11:20 GMT
#62
The passion for BW never fades, truly beautiful. Will be playing this later today with my friend, huge props to the creators of this and also thanks for sharing it!
Jaedong & Faker
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
Last Edited: 2014-07-12 17:54:00
July 12 2014 17:53 GMT
#63
Any idea why this doesn't work?
http://www.twitch.tv/tetrissc/b/546857022 Go to 1 hour 26minutes

I'm bringing the thing to the beacon but it doesn't give me victory.
Skeggaba
Profile Blog Joined April 2009
Korea (South)1556 Posts
July 12 2014 17:56 GMT
#64
Wow. Amazing work! Now: On to finding a friend ..
Bisu[about JD]=I was scared (laughs). The force emanating from his facial expression was so manly that I was even a little jealous.
figq
Profile Blog Joined May 2010
12519 Posts
July 12 2014 18:29 GMT
#65
This is so awesome!
If you stand next to my head, you can hear the ocean. - Day[9]
greenelve
Profile Joined April 2011
Germany1392 Posts
July 12 2014 21:41 GMT
#66
On July 13 2014 02:53 SnowFantasy wrote:
Any idea why this doesn't work?
http://www.twitch.tv/tetrissc/b/546857022 Go to 1 hour 26minutes

I'm bringing the thing to the beacon but it doesn't give me victory.

Maybe needs both units or wasnt long enough for the game to regocnize...if i remember correctly, sometimes it takes some second(s)...
z0r.de for your daily madness /// Who knows what evil lurks in the heart of men? The Shadow knows!
r4z0r84
Profile Joined July 2014
Australia39 Posts
July 13 2014 00:28 GMT
#67
On July 13 2014 02:53 SnowFantasy wrote:
Any idea why this doesn't work?
http://www.twitch.tv/tetrissc/b/546857022 Go to 1 hour 26minutes

I'm bringing the thing to the beacon but it doesn't give me victory.


You would of gotten victory if you were extremely lucky, by the look of it the game wasn't able to run the trigger event as they run every 2 seconds, so you would need to have it alive at the beacon for at least 2 seconds for it to register.
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
Last Edited: 2014-07-13 01:03:31
July 13 2014 00:38 GMT
#68
Ok I'll just do it again lolol :D
edit: iunno, i used cheats and left it on the beacon for like 10 seconds without success. I built a factory next to the command center there and it finally won.

I can bring the scv here in this screenshot http://i.imgur.com/eGGDo74.png totally ignoring the beacon and it will give me a victory.

You can see a replay of what I mean here https://www.dropbox.com/s/xsv0isov6yrmqrq/LastReplay.rep
r4z0r84
Profile Joined July 2014
Australia39 Posts
Last Edited: 2014-07-13 01:23:56
July 13 2014 01:18 GMT
#69
yup totally right, it's like this by default (blizz release) i'll reupload, (the cooperative version already has this fix)
[image loading]

Dropbox Terran08.scm

uploaded to dropbox for now, uploading to moddb as well. i'll go through and check all the other missions that their victory conditions aren't broken by default, i remember a few when we were making the cooperative version that were just completely broken by default.
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
July 13 2014 01:22 GMT
#70
haha! glad it's fixed i guess. I am having a lot of fun with this. thanks for making it
r4z0r84
Profile Joined July 2014
Australia39 Posts
July 13 2014 01:38 GMT
#71
On July 13 2014 10:22 SnowFantasy wrote:
haha! glad it's fixed i guess. I am having a lot of fun with this. thanks for making it


Uploading to moddb now, you can get it from dropbox now as well in the above post, the reason why the single player insane version isn't up to scratch is because when i created it i used the stock maps and just added Insane Ai and changed a few small things to make it harder, the cooperative campaign is where we did all of our testing and we know everything works, if you find anything else let us know and we are more than happy to fix it up! Sorry for just assuming it was down to triggers not running in the 2 second rule, kept thinking no i've already fixed that but it surely wasn't the case for the single player version.
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
Last Edited: 2014-07-13 02:07:20
July 13 2014 01:53 GMT
#72
This takes forever to dl on bw servers. Someone who has the maps whisper batsnacks on USEast.

or better yet, PM me
3FFA
Profile Blog Joined February 2010
United States3931 Posts
July 14 2014 01:25 GMT
#73
r4z0r84 why don't you upload it to staredit.net?

batsnacks why don't you just download it from the link r4zor84 gave?
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
tyrz_939
Profile Joined July 2014
Australia8 Posts
July 14 2014 01:43 GMT
#74
On July 14 2014 10:25 3FFA wrote:
r4z0r84 why don't you upload it to staredit.net?

batsnacks why don't you just download it from the link r4zor84 gave?


http://www.staredit.net/topic/16484/

I think batsnacks means it takes ages for the map to transfer to other players through the game. I found it took up to 1 min even between VMs but over gigabit it was quick, over hamachi for play testing it would take ~10 min so we always made sure we both had the map before hand.
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
Last Edited: 2014-07-14 02:02:25
July 14 2014 02:01 GMT
#75
Yeah what I was saying was, if you are trying to play people who don't have the map on bnet, the maps take a very long time to dl.

So, someone should PM me if they want to try insane difficulty with me.
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2014-07-14 07:07:43
July 14 2014 02:40 GMT
#76
Downloaded, gonna try tonight

edit: pretty fun so far. Is there a way to chain the missions together (ie have them load the next mission automatically) or that not really possible?

edit 2: hahaha mission 3 terran holy mutas batman! I guess there was a big difficulty jump.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
r4z0r84
Profile Joined July 2014
Australia39 Posts
July 14 2014 05:49 GMT
#77
On July 14 2014 11:40 Lobotomist wrote:
Downloaded, gonna try tonight

edit: pretty fun so far. Is there a way to chain the missions together (ie have them load the next mission automatically) or that not really possible?



Not possible in multiplayer due to syncing issues, It's only possible to do in single player.
Probemicro
Profile Joined February 2014
3708 Posts
July 14 2014 06:24 GMT
#78
interesting, coop version is a fun take on the original campaign

the insane solo tho...pretty sure that isn't really worth playing, it just encourage turtling/cheesing especially in later missions.
would be nicer if some of the missions are changed or tweaked to make it much more difficult rather than just only bumping to insane ai.
r4z0r84
Profile Joined July 2014
Australia39 Posts
July 14 2014 06:29 GMT
#79
On July 14 2014 15:24 Probemicro wrote:
would be nicer if some of the missions are changed or tweaked to make it much more difficult rather than just only bumping to insane ai.


The Insane Cooperative version is exactly like that, the Insane Solo version was made in 30 minutes about 2 days ago as someone suggested it would be a good idea. We haven't gone through and changed anything apart from AI in the solo version, the coop version already has difficulty increases before going to the insane ai so it will definitely be harder than the insane solo version.

I'll be going through the insane solo version over the coming weeks to make slight adjustments to make it a lot harder.

I'm going to look into the issues with the cooperative ai stopping (thinking its a force based trigger that should be for each pc player) as well.
dawei
Profile Joined August 2010
Australia10 Posts
July 14 2014 12:41 GMT
#80
Can I just ask when choosing the map from the folder, do I select Top vs Bottom, Melee etc?
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
Last Edited: 2014-07-14 13:49:32
July 14 2014 13:49 GMT
#81
On July 14 2014 21:41 dawei wrote:
Can I just ask when choosing the map from the folder, do I select Top vs Bottom, Melee etc?


Select "Use Map Settings".
3FFA
Profile Blog Joined February 2010
United States3931 Posts
July 14 2014 15:47 GMT
#82
On July 14 2014 10:43 tyrz_939 wrote:
Show nested quote +
On July 14 2014 10:25 3FFA wrote:
r4z0r84 why don't you upload it to staredit.net?

batsnacks why don't you just download it from the link r4zor84 gave?


http://www.staredit.net/topic/16484/

I think batsnacks means it takes ages for the map to transfer to other players through the game. I found it took up to 1 min even between VMs but over gigabit it was quick, over hamachi for play testing it would take ~10 min so we always made sure we both had the map before hand.

I meant to their file database they have.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
EsX_Raptor
Profile Blog Joined February 2008
United States2801 Posts
July 14 2014 17:36 GMT
#83
Thank you so much! I love co-op games, and this just made my next few days.
iamcasey
Profile Joined January 2014
Norway202 Posts
July 14 2014 19:00 GMT
#84
Will definity give this a try. Nice job !
kogeT
Profile Joined September 2013
Poland2036 Posts
Last Edited: 2014-07-14 20:14:45
July 14 2014 20:14 GMT
#85
Most. Amazing. Stuff. Ever.

Can't wait to play it with someone.
https://www.twitch.tv/kogetbw
kogeT
Profile Joined September 2013
Poland2036 Posts
July 14 2014 20:23 GMT
#86
BTW. Is there any chance of making some kind of insane co-op? Like double the difficulty level ?
https://www.twitch.tv/kogetbw
wmb
Profile Joined February 2014
Sweden282 Posts
July 14 2014 20:45 GMT
#87
this is pure amazingness?
Hi I'm the infamous wmb, Diamond 1 / Challenger Player.
r4z0r84
Profile Joined July 2014
Australia39 Posts
Last Edited: 2014-07-15 03:03:09
July 15 2014 02:30 GMT
#88

On July 14 2014 10:25 3FFA wrote:

I meant to their file database they have.


ahh didn't even think of that, i'll upload it there later on tonight if their site is working, it looks to be down for me at the moment

On July 15 2014 05:23 kogeT wrote:
BTW. Is there any chance of making some kind of insane co-op? Like double the difficulty level ?

sure is! download here
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
Last Edited: 2014-07-15 04:55:04
July 15 2014 04:33 GMT
#89
playing some of the solo campaign now

gotta say I don't think I can beat the second protoss mission :p. Like 12 hydras kill me around 12 minute mark (starting from 15).

I dunno if it is just me but gamespeed seems weird, I don't know what setting to put it on. The fastest seems accelerated.

edit- guess my "best run" on lvl 2 protoss was all the burrowed hydras attacked me at 10:30. 20 hydras stronk
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
Probemicro
Profile Joined February 2014
3708 Posts
July 15 2014 05:04 GMT
#90
insane ai sends a shitton of units pretty early, like dozens of hydras right before u can finish building enough workers...example would be terran 2 lol (terran3 is actually easier since u can build bunkers..)
r4z0r84
Profile Joined July 2014
Australia39 Posts
July 15 2014 05:22 GMT
#91
I still wonder if anyones tried out the Insane Solo Terran Tutorial. Those getting frustrated with the insane version, don't forget that it has had no testing and some missions could literelly be impossible to win. I'll have to change the tutorial level at some stage to allow one other victory condition i think but its more just an example of how unfair the insane version is haha.
Funnytoss
Profile Blog Joined August 2007
Taiwan1471 Posts
July 15 2014 07:06 GMT
#92
I tried a few missions yesterday with my brother, and it was a lot of fun! We had some trouble initially adjusting to the insane AI (the timing at which it throws stuff at you takes some getting used to), and the mineral situation got pretty tight, but we're definitely looking forward to playing through all the missions. Great job!
AIV_Funnytoss and sGs.Funnytoss on iCCup
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-07-15 08:26:22
July 15 2014 08:26 GMT
#93
So i tried it and it worked nice (i just did a few missions with an iddle computer. Which was a bad idea since i couldn't control raynor) but anyway. Works like a charm.

I want to stream this. I just need to find how to stream BW as it buggs a lot in OBS.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
iknowFiRE
Profile Joined January 2012
Slovenia37 Posts
July 15 2014 12:16 GMT
#94
FROM THE BOTTOM OF MY HEART I THANK YOU. maybe too sincere, but i finally get to play coop+insane ai+bw units in sc campaigns and its all i ever wanted

and incase if you guys dont know of this, i want to suggest also sort-of cannon maps made by blizzard. they are retconned from main story just like entire broodwar was in starcraft 2 but still they are offical and could be converted into coop+insane too to complete the whole collection, if you're up to it ofcourse:
- precursor (or loomings) which are starcraft demo prequel to mainstory with colonel duke, 6 maps
- enslavers 1 which were included in original starcraft, offers a parallel side story to main starcraft one, 5 maps
- enslavers 2 concludes the enslavers story, happens during broodwar i believe, 7 maps
- and the 2 maps of stukov missions how he got reinfested after bw, deception and ressurection IV


r4z0r84
Profile Joined July 2014
Australia39 Posts
Last Edited: 2014-07-15 13:21:16
July 15 2014 13:02 GMT
#95
On July 15 2014 17:26 FFW_Rude wrote:
So i tried it and it worked nice (i just did a few missions with an iddle computer. Which was a bad idea since i couldn't control raynor) but anyway. Works like a charm.

I want to stream this. I just need to find how to stream BW as it buggs a lot in OBS.

Try it with Chaos Launcher with W-MODE 1.02 enabled, plays in windowed mode and displays everything correctly, worked for me when i was streaming anyway, and as for the other person i just used skype with screen share, so one player would be a bit low on the fps side of things but you could still watch both point's of view.

On July 15 2014 21:16 iknowFiRE wrote:
FROM THE BOTTOM OF MY HEART I THANK YOU. maybe too sincere, but i finally get to play coop+insane ai+bw units in sc campaigns and its all i ever wanted

Glad we are making peoples dreams come true! and about those campaign maps, I see no reason why we shouldn't make them coop as well as the insane modes, 20 maps is basically two campaigns, i haven't looked at the complexity of those missions yet but after doing all of starcraft and brood war i don't think they would be much of a challenge.

in terms of the other "expansions"
-Stellar Forces
-Insurrection
-Retribution
we do not plan on making these cooperative as they were quite negatively viewed when they were released, plus its close to impossible to attain legal copies of them.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-07-15 13:07:13
July 15 2014 13:06 GMT
#96
On July 15 2014 22:02 r4z0r84 wrote:
Show nested quote +
On July 15 2014 17:26 FFW_Rude wrote:
So i tried it and it worked nice (i just did a few missions with an iddle computer. Which was a bad idea since i couldn't control raynor) but anyway. Works like a charm.

I want to stream this. I just need to find how to stream BW as it buggs a lot in OBS.

Try it with Chaos Launcher with W-MODE 1.02 enabled, plays in windowed mode and displays everything correctly, worked for me when i was streaming anyway, and as for the other person i just used skype with screen share, so one player would be a bit low on the fps side of things but you could still watch both point's of view.

Show nested quote +
On July 15 2014 21:16 iknowFiRE wrote:
FROM THE BOTTOM OF MY HEART I THANK YOU. maybe too sincere, but i finally get to play coop+insane ai+bw units in sc campaigns and its all i ever wanted

Glad we are making peoples dreams come true! and about those campaign maps, I see no reason why we shouldn't make them coop as well as the insane modes, 20 maps is basically two campaigns, i haven't looked at the complexity of those missions yet but after doing all of starcraft and brood war i don't think they would be much of a challenge.

in terms of the other "expansions"
-Stellar Forces
-Insurrection
-Retribution
we do not plan on making these cooperative as they were quite negatively viewed when they were released, plus its close to impossible to attain legal copies of them.



I have INSURRECTION original disk. I can rip it for you if you want. I don't have legal copies of the others.

Do i need to play in WM to stream ? I can't play WM on a 1920x1080 screen it's so tiny. Chaos launcher can be dl standalone ? Or do i need to install icCup back ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
r4z0r84
Profile Joined July 2014
Australia39 Posts
Last Edited: 2014-07-15 13:20:46
July 15 2014 13:19 GMT
#97

I have INSURRECTION original disk. I can rip it for you if you want. I don't have legal copies of the others.

Do i need to play in WM to stream ? I can't play WM on a 1920x1080 screen it's so tiny. Chaos launcher can be dl standalone ? Or do i need to install icCup back ?


windowed mode you can click the X2 button so it goes to 1280x960 that's the best thing i can think of, not sure if someone has a better solution for streaming.

It's not so much about attaining the copies of those expansions, its more releasing them to people who haven't purchased them. with our current mod you have to own starcraft to play the starcraft campaign and have to own brood war to play the brood war campaign. I know its a 16yo game and it might not matter in some peoples eyes but in my eyes it would just be copyright if we were to release those campaigns as our own.

The enslavers campaign maps for example are included with the game so i have no problems in making them cooperative.
iknowFiRE
Profile Joined January 2012
Slovenia37 Posts
July 15 2014 13:37 GMT
#98
On July 15 2014 22:02 r4z0r84 wrote:
Glad we are making peoples dreams come true! and about those campaign maps, I see no reason why we shouldn't make them coop as well as the insane modes, 20 maps is basically two campaigns, i haven't looked at the complexity of those missions yet but after doing all of starcraft and brood war i don't think they would be much of a challenge.



in terms of triggers and such, they are just normal campaign maps pretty much nothing special, in terms of difficulty, precursor and enslavers 1 are both way too easy if i remember correctly, enslavers 2 has some pretty hard missions actually, well not that hard kinda like final sc or final bw missions, reasonably big map and those stukov misions are commando ones

and im aware there are other unofficial expansions made by other studios and were poorly received, ive yet to play them actualy and it might be good time to do it too!, but these 20 specificaly were made by blizzard and released as free downloads, the only downside to them is that only precursor maps have story voice acting
pebble444
Profile Blog Joined March 2011
Italy2497 Posts
July 15 2014 14:41 GMT
#99
very nice, will try this one day for sure
"Awaken my Child, and embrace the Glory that is your Birthright"
kogeT
Profile Joined September 2013
Poland2036 Posts
July 15 2014 17:21 GMT
#100
Ok, we start Insane difficulty now.

twitch.tv/kogetbw
https://www.twitch.tv/kogetbw
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
July 15 2014 18:22 GMT
#101
kogeT the BW streaming hero
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
True_Spike
Profile Joined July 2004
Poland3417 Posts
Last Edited: 2014-07-15 20:46:37
July 15 2014 20:46 GMT
#102
That was a glorious dropship! Be sure to tune in tomorrow around the same time, we're going to finish the terran campaign, at least.
kogeT
Profile Joined September 2013
Poland2036 Posts
July 15 2014 21:32 GMT
#103
http://www.twitch.tv/kogetbw/b/547805591 - games from today! I didn't realize that I was talking to the muted mike for about 1,5h. ^_^ 2nd half is with commentary.
https://www.twitch.tv/kogetbw
3FFA
Profile Blog Joined February 2010
United States3931 Posts
July 15 2014 23:53 GMT
#104
Lol yeah I tuned in and was like "well.... this is awkward. Gonna go play some BW."
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
tyrz_939
Profile Joined July 2014
Australia8 Posts
Last Edited: 2014-07-16 00:41:10
July 16 2014 00:34 GMT
#105
On July 16 2014 06:32 kogeT wrote:
http://www.twitch.tv/kogetbw/b/547805591 - games from today! I didn't realize that I was talking to the muted mike for about 1,5h. ^_^ 2nd half is with commentary.


Nice Stream! As for 6 being impossible by normal means, it's really meant to have close to no AI by default, I'm not surprised it needed to be rushed after r4z0r84 flicked the AI to insane.

Remember our normal one is balanced right and the insane one isn't meant to be possible, so it's amazing to see how you make strats to win those games! all r4z0r84 did was put all the ai to "insane" and release it where as our proper release has had 50+% of the work load over 2 months as balancing the difficulty.

If anyone has any feedback it would be greatly appreciated! It's great to see people playing it!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19225 Posts
July 16 2014 01:18 GMT
#106
Stardom and I are about to play. www.twitch.tv/stardomtv
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
r4z0r84
Profile Joined July 2014
Australia39 Posts
Last Edited: 2014-07-16 02:15:44
July 16 2014 01:30 GMT
#107
On July 16 2014 10:18 BisuDagger wrote:
Stardom and I are about to play. www.twitch.tv/stardomtv


Watching your stream now! XD
BisuDagger
Profile Blog Joined October 2009
Bisutopia19225 Posts
Last Edited: 2014-07-16 03:39:27
July 16 2014 03:39 GMT
#108
Only a little played. We will do more!
Edit: also we demand 4 player mode
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
r4z0r84
Profile Joined July 2014
Australia39 Posts
July 16 2014 04:04 GMT
#109
On July 16 2014 12:39 BisuDagger wrote:
Only a little played. We will do more!
Edit: also we demand 4 player mode


4 player mode will be worked on over the coming weeks, we will make it so that you can play 3 or 4 player.

after watching some people play the insane coop i've noticed that when i created insane solo i fogot to block out broodwar units for the vanilla missions, i will update that over this week and release this weekend.

also for those playing both solo insane and coop insane, coop insane has all our original balancing methods plus insane ai, this means it will be much harder than insane solo, removing broodwar units from the insane solo will make it a bit harder especially in the earlier missions as you will not have medics for example.
Probemicro
Profile Joined February 2014
3708 Posts
July 16 2014 09:34 GMT
#110
On July 16 2014 13:04 r4z0r84 wrote:
Show nested quote +
On July 16 2014 12:39 BisuDagger wrote:
Only a little played. We will do more!
Edit: also we demand 4 player mode


4 player mode will be worked on over the coming weeks, we will make it so that you can play 3 or 4 player.

after watching some people play the insane coop i've noticed that when i created insane solo i fogot to block out broodwar units for the vanilla missions, i will update that over this week and release this weekend.

also for those playing both solo insane and coop insane, coop insane has all our original balancing methods plus insane ai, this means it will be much harder than insane solo, removing broodwar units from the insane solo will make it a bit harder especially in the earlier missions as you will not have medics for example.


i hope u change how the mission span out at least, i feel the ludicriousness of how fast and hard the ai hit u is balanced by the availability of bw units, for example zerg1 is almost impossible without using lurkers
r4z0r84
Profile Joined July 2014
Australia39 Posts
Last Edited: 2014-07-16 12:14:47
July 16 2014 12:13 GMT
#111
On July 16 2014 18:34 Probemicro wrote:
Show nested quote +
On July 16 2014 13:04 r4z0r84 wrote:
On July 16 2014 12:39 BisuDagger wrote:
Only a little played. We will do more!
Edit: also we demand 4 player mode


4 player mode will be worked on over the coming weeks, we will make it so that you can play 3 or 4 player.

after watching some people play the insane coop i've noticed that when i created insane solo i fogot to block out broodwar units for the vanilla missions, i will update that over this week and release this weekend.

also for those playing both solo insane and coop insane, coop insane has all our original balancing methods plus insane ai, this means it will be much harder than insane solo, removing broodwar units from the insane solo will make it a bit harder especially in the earlier missions as you will not have medics for example.


i hope u change how the mission span out at least, i feel the ludicriousness of how fast and hard the ai hit u is balanced by the availability of bw units, for example zerg1 is almost impossible without using lurkers


are you talking about Insane Solo or the 4 player coop?
if you are talking about Insane solo it hasn't been balanced in any way at all and hasn't been tested. it was just for "fun"
RHCPgergo
Profile Blog Joined June 2005
Hungary345 Posts
July 16 2014 12:29 GMT
#112
This is pretty cool, thank you very much!
kogeT
Profile Joined September 2013
Poland2036 Posts
July 16 2014 16:29 GMT
#113
Ookey, we continue!

twitch.tv/kogetbw
https://www.twitch.tv/kogetbw
BisuDagger
Profile Blog Joined October 2009
Bisutopia19225 Posts
July 16 2014 16:52 GMT
#114
When the fours come out I'm going to do a speed run with my elite BW squad.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2014-07-16 17:56:26
July 16 2014 17:43 GMT
#115
Is it right that the Protoss and Zerg don't fight each other on New Gettysberg?

If anything, I thought we had to actually protect the Zerg against Protoss attack this version, not them to conspire together
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
kogeT
Profile Joined September 2013
Poland2036 Posts
Last Edited: 2014-07-16 18:56:15
July 16 2014 18:52 GMT
#116
Yes, zerg and protoss were both attacking us. And you're right, Zerg should be WITH us not AGAINST. (with meaning he can still attack us, but also protoss..)

Anyhow, games from today!

http://www.twitch.tv/kogetbw/b/548111614
http://www.twitch.tv/kogetbw/b/548131086
https://www.twitch.tv/kogetbw
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2014-07-16 21:01:57
July 16 2014 18:59 GMT
#117
With the base positioning, Terran is the one going to be mostly attacked either way anyhow haha. Just seemed thematically wrong to see zerg and protoss units march hand in hand.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
3FFA
Profile Blog Joined February 2010
United States3931 Posts
July 16 2014 21:49 GMT
#118
Question: Can you add observer mode? I really want to see my friends on USEAST fail at this.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
PureMetal
Profile Joined December 2010
United States83 Posts
July 16 2014 22:06 GMT
#119
I would love to play this with some one. I get home around 4pm mtn time (Wyoming) weekdays. Add me on skype j72smith
r4z0r84
Profile Joined July 2014
Australia39 Posts
July 17 2014 00:12 GMT
#120
On July 17 2014 03:52 kogeT wrote:
Yes, zerg and protoss were both attacking us. And you're right, Zerg should be WITH us not AGAINST. (with meaning he can still attack us, but also protoss..)

Anyhow, games from today!

http://www.twitch.tv/kogetbw/b/548111614
http://www.twitch.tv/kogetbw/b/548131086


I think the victory conditions didn't trigger on 8 due to unused building addon's counting as "non allied buildings" from memory that's what its set to, i'll get TyrZ to look into it, also by default zerg doesn't have protoss set as ally status enemy, we can update those as well, glad to see your enjoying the insane version! xd
BisuDagger
Profile Blog Joined October 2009
Bisutopia19225 Posts
July 17 2014 02:16 GMT
#121
Solo on protoss is not bad. Did the first three levels.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2014-07-17 03:28:47
July 17 2014 03:25 GMT
#122
so, I'm seeing two downloads available. One being newer but 2x the size. What's the difference? XD

nvm, got it lol
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
r4z0r84
Profile Joined July 2014
Australia39 Posts
Last Edited: 2014-07-17 14:16:43
July 17 2014 12:56 GMT
#123
Insane Cooperative has been updated to V1.1 it's currently uploading to moddb and is already available from dropbox, links are on our homepage.

Changes that have been made for Starcraft Original Insane Cooperative are as follows:
Terran 8:
Victory condition bug fixed.

Terran 9:
Zerg can't build buildings at all.
Zerg and Protoss forces will now fight each other.

Zerg 4:
You will now be fighting two terran AIs instead of one.

Thanks again for those who are streaming our mod, from watching your video's we have been able to fix minor bugs and other issues.

Original Coop has been updated to V1.2.1 with the same changes. listed above, available from dropbox and awaiting auth on moddb. Enjoy!
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
July 17 2014 13:01 GMT
#124
Insane Cooperative has been updated to V1.1 it's currently uploading to moddb and is already available from dropbox, links are on our homepage.


Your website seem to be outdated
"Insane Editions: Co-op v1.0, Solo v1.0 (updates coming soon!)"
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
DarkPlasmaBall
Profile Blog Joined March 2010
United States44141 Posts
July 17 2014 13:07 GMT
#125
Wow this is awesome Props for creating this
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
r4z0r84
Profile Joined July 2014
Australia39 Posts
July 17 2014 13:58 GMT
#126
On July 17 2014 22:01 Hesmyrr wrote:
Show nested quote +
Insane Cooperative has been updated to V1.1 it's currently uploading to moddb and is already available from dropbox, links are on our homepage.


Your website seem to be outdated
"Insane Editions: Co-op v1.0, Solo v1.0 (updates coming soon!)"


(updates coming soon!) means they are getting uploaded to dropbox
as of posting this they have been updated to V1.1

Insane solo has been given the following changes:

Updated all missions, removed all brood war units from original, removed end tier units from AI in earlier missions as they weren't meant to have them. This will make some missions easier and others harder overall giving it a bit more balance.
tyrz_939
Profile Joined July 2014
Australia8 Posts
July 17 2014 14:04 GMT
#127
On July 17 2014 22:01 Hesmyrr wrote:
Show nested quote +
Insane Cooperative has been updated to V1.1 it's currently uploading to moddb and is already available from dropbox, links are on our homepage.


Your website seem to be outdated
"Insane Editions: Co-op v1.0, Solo v1.0 (updates coming soon!)"


That's because I have to edit the site but he posted here first, lol. It's updated now.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
July 17 2014 15:01 GMT
#128
This is pretty amazing.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2014-07-18 05:02:21
July 18 2014 05:01 GMT
#129
On July 17 2014 22:58 r4z0r84 wrote:
Updated all missions, removed all brood war units from original, removed end tier units from AI in earlier missions as they weren't meant to have them. This will make some missions easier and others harder overall giving it a bit more balance.


solo insane..
at terran5 (the one where u have 1 terran ai opponent on an island),
the ai can build 3/3 tanks and battlecruisers while u stuck with 1/1 marines and 0/0 vultures/wraiths...
r4z0r84
Profile Joined July 2014
Australia39 Posts
July 18 2014 05:20 GMT
#130
On July 18 2014 14:01 Probemicro wrote:
Show nested quote +
On July 17 2014 22:58 r4z0r84 wrote:
Updated all missions, removed all brood war units from original, removed end tier units from AI in earlier missions as they weren't meant to have them. This will make some missions easier and others harder overall giving it a bit more balance.


solo insane..
at terran5 (the one where u have 1 terran ai opponent on an island),
the ai can build 3/3 tanks and battlecruisers while u stuck with 1/1 marines and 0/0 vultures/wraiths...


Sweet, must of overlooked that, removed battlecruisers and ghosts. this one you basically have to mass wraiths and drop marines.

updated on our homepage/dropbox now, will upload to moddb as well.
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2014-07-18 06:44:31
July 18 2014 06:41 GMT
#131
and...im pretty sure terran6 is impossible,
u can hold ur base with bunkers and mines
but if they decide to send their 20 mutas or doubleteam to NORAD instead..
ruypture
Profile Joined May 2014
United States367 Posts
July 18 2014 06:46 GMT
#132
Haha this is pretty sweet. I love the singleplayer challenge the solo insane levels set up!
어윤수|이신형|이재동|이승형
r4z0r84
Profile Joined July 2014
Australia39 Posts
July 18 2014 07:08 GMT
#133
On July 18 2014 15:41 Probemicro wrote:
and...im pretty sure terran6 is impossible,
u can hold ur base with bunkers and mines
but if they decide to send their 20 mutas or doubleteam to NORAD instead..


Many are impossible, they aren't balanced at all compared to our normal coop release, same with our insane coop, its got a few that are definitly impossible, Im not good enough to even test insane, i just mod it. most maps in the insane solo have to be completed in a speed run fashion as if you wait around for too long the AI will surely overwhelm you.

But all that said thanks for letting me know, i'll try my best to balance out the insane versions but as stated in many many places its no where near finished and was rushed in 30 min's originally(to make it). since then i've spent about 3 hours on it fixing small issues that pop up.
kogeT
Profile Joined September 2013
Poland2036 Posts
Last Edited: 2014-07-18 09:03:50
July 18 2014 09:02 GMT
#134
and...im pretty sure terran6 is impossible,
u can hold ur base with bunkers and mines
but if they decide to send their 20 mutas or doubleteam to NORAD instead..


Don't worry bro, we already finished missions 1-8 on insane for terran. :-) (even before r4z9r84 nerfs for island map)

http://www.twitch.tv/kogetbw/c/4682220 1-6
http://www.twitch.tv/kogetbw/c/4682216 7-8

PS. we're goona continue today. We may skip mission 9, but first we will try hard.
https://www.twitch.tv/kogetbw
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
July 18 2014 09:20 GMT
#135
On July 18 2014 15:41 Probemicro wrote:
and...im pretty sure terran6 is impossible,
u can hold ur base with bunkers and mines
but if they decide to send their 20 mutas or doubleteam to NORAD instead..


Definitely possible.
Peeano
Profile Blog Joined March 2009
Netherlands4979 Posts
July 18 2014 09:38 GMT
#136
On July 18 2014 18:02 kogeT wrote:
(even before r4z9r84 nerfs for island map)

So since kogeT proves it is possible, why would you nerf it?
I haven't played or watched it so I don't know how hard it actually is. But it's called insane for a reason, right?
FBH #1!
tyrz_939
Profile Joined July 2014
Australia8 Posts
Last Edited: 2014-07-18 10:30:58
July 18 2014 10:19 GMT
#137
On July 18 2014 18:02 kogeT wrote:
PS. we're goona continue today. We may skip mission 9, but first we will try hard.


We nerfed Terran 9 a bit, after looking at what the AI did through the first 10 min of the game (by being cheaty, just to observe) I decided to add some more starting units for players. All 3 AI are still insane though, it looks tough!

On July 18 2014 18:38 Peeano wrote:
Show nested quote +
On July 18 2014 18:02 kogeT wrote:
(even before r4z9r84 nerfs for island map)

So since kogeT proves it is possible, why would you nerf it?
I haven't played or watched it so I don't know how hard it actually is. But it's called insane for a reason, right?


I don't know what map he is talking about, we made some changes to make 9 easier due to it looking impossible but we didn't nerf any maps they completed. It's hard for us to do insane due to our lack of skill in the game (meaning we can't do the balance testing we did for the normal release) so all we can do is base our balancing changes off of what others say here and what we see on streams. If anyone completes a level in any way then it probably won't be nerfed!

Edit: Ah, r4z0r84 nerfed solo insane, not co-op insane. Don't worry!
r4z0r84
Profile Joined July 2014
Australia39 Posts
Last Edited: 2014-07-18 10:49:44
July 18 2014 10:30 GMT
#138
On July 18 2014 18:38 Peeano wrote:
Show nested quote +
On July 18 2014 18:02 kogeT wrote:
(even before r4z9r84 nerfs for island map)

So since kogeT proves it is possible, why would you nerf it?
I haven't played or watched it so I don't know how hard it actually is. But it's called insane for a reason, right?


only nerfed solo so that it reflects the same available units for the ai as the co-op insane.
coop insane has not been nerfed in the early game, only the T9 i think it was that looked to be impossible

On July 18 2014 18:02 kogeT wrote:
Show nested quote +
and...im pretty sure terran6 is impossible,
u can hold ur base with bunkers and mines
but if they decide to send their 20 mutas or doubleteam to NORAD instead..


Don't worry bro, we already finished missions 1-8 on insane for terran. :-) (even before r4z9r84 nerfs for island map)

http://www.twitch.tv/kogetbw/c/4682220 1-6
http://www.twitch.tv/kogetbw/c/4682216 7-8

PS. we're goona continue today. We may skip mission 9, but first we will try hard.


try out the newer version of Terran mission 9 coop insane?

https://www.dropbox.com/s/t7xhbciqspsg6oz/scenario (9).scm

uploaded just that mission so you don't have to download the whole thing again.
r4z0r84
Profile Joined July 2014
Australia39 Posts
Last Edited: 2014-07-18 10:36:26
July 18 2014 10:35 GMT
#139
double post
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2014-07-18 10:53:49
July 18 2014 10:44 GMT
#140
On July 18 2014 18:38 Peeano wrote:
Show nested quote +
On July 18 2014 18:02 kogeT wrote:
(even before r4z9r84 nerfs for island map)

So since kogeT proves it is possible, why would you nerf it?
I haven't played or watched it so I don't know how hard it actually is. But it's called insane for a reason, right?



was talking about SOLO insane, not co-op. koget was playing co-op insane.
i should have clarified earlier that it was for solo, im pretty sure coop is fine for any map (well its co-op...)

eh you can't just speedrun per se...especially for earlier missions where u are only given like 2 scvs at the start with scarcely any resources and by the time u saturated your workers 20 hydras are upon u.

in terran6 u need to also defend an isolated area which u can't reach so easily since all your resources will be spent defending your base...u barely defend it then 20 mutas decide to hit norad instead. its easier for coop since u can have 1 player tech quickly to dropship to help out in that area...
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
July 18 2014 10:51 GMT
#141
Didn't SnowFantasy go up to Terran Insane Solo 8 in his stream? That was admittedly before version 1.1
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2014-07-18 11:02:19
July 18 2014 10:57 GMT
#142
On July 18 2014 19:51 Hesmyrr wrote:
Didn't SnowFantasy go up to Terran Insane Solo 8 in his stream? That was admittedly before version 1.1


if none of the waves decide to hit norad before u get a sizable army up, yeah.
in all of terran insane solo i have no problem with any mission except terran6 IF the ai decides to attack norad early instead.
once u get to make tanks the missions frankly becomes easy.
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
Last Edited: 2014-07-18 12:12:36
July 18 2014 12:12 GMT
#143
On July 18 2014 19:51 Hesmyrr wrote:
Didn't SnowFantasy go up to Terran Insane Solo 8 in his stream? That was admittedly before version 1.1

Ya I did.
kogeT
Profile Joined September 2013
Poland2036 Posts
July 18 2014 12:35 GMT
#144
Is there any difference between Insane solo and co-op? (I mean from computers point of view)
https://www.twitch.tv/kogetbw
tyrz_939
Profile Joined July 2014
Australia8 Posts
July 18 2014 13:16 GMT
#145
On July 18 2014 21:35 kogeT wrote:
Is there any difference between Insane solo and co-op? (I mean from computers point of view)


While the AI script is the same, on most maps of the Co-op version we put more computer players and/or the computer is given lots more resources/buildings/units at the start.

So simply put, Solo insane is just the stock levels with insane AI and Co-op insane is our normal Co-op mod (all changes to base layout, triggers and computer players included) with insane AI.
kogeT
Profile Joined September 2013
Poland2036 Posts
July 18 2014 16:11 GMT
#146
We're streaming now!

twitch.tv/kogetbw
https://www.twitch.tv/kogetbw
kogeT
Profile Joined September 2013
Poland2036 Posts
July 18 2014 21:13 GMT
#147
http://www.twitch.tv/kogetbw/c/4691892 - Terran 9-10 (10 not completed)
http://www.twitch.tv/kogetbw/c/4691833 - Zerg 1-2
http://www.twitch.tv/kogetbw/c/4691864 - Zerg 2-5
https://www.twitch.tv/kogetbw
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2014-07-18 23:18:17
July 18 2014 23:17 GMT
#148
love this coop campaign. One thing that was funny was going up against terran computer, leave them a bit too much (or advance too slowly with your own army/armies) and you'll be facing 3/3 mass wraiths+BCs before you know it XD Funny when you see 10+ BCs and 15 wriaths attacking you with a bit of AA lol
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2014-07-19 04:03:30
July 19 2014 04:03 GMT
#149
anyone can beat terran6 on insane solo? the current one with no medic, seriously this is the only map that is annoying, fuk no tank..
Percutio
Profile Blog Joined April 2010
United States1672 Posts
July 19 2014 04:51 GMT
#150
Oh hell yeah man!
What does it matter how I loose it?
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 19 2014 17:02 GMT
#151
On July 19 2014 08:17 BigFan wrote:
love this coop campaign. One thing that was funny was going up against terran computer, leave them a bit too much (or advance too slowly with your own army/armies) and you'll be facing 3/3 mass wraiths+BCs before you know it XD Funny when you see 10+ BCs and 15 wriaths attacking you with a bit of AA lol

The one that stumped me and a friend was Terran 1, the AI kept emptying all its bunkers out at like the first 4-5 minutes of the game and coming in with like 30 marines + tanks.
it took us a while to finally finish that one

+ Show Spoiler +
had to get as much gas as we could from durans bases before we sacked them to buy time to start siege and then turtle and slow push up before we realized what had happened
Artillery spawned from the forges of Hell
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
July 19 2014 23:37 GMT
#152
On July 20 2014 02:02 arb wrote:
Show nested quote +
On July 19 2014 08:17 BigFan wrote:
love this coop campaign. One thing that was funny was going up against terran computer, leave them a bit too much (or advance too slowly with your own army/armies) and you'll be facing 3/3 mass wraiths+BCs before you know it XD Funny when you see 10+ BCs and 15 wriaths attacking you with a bit of AA lol

The one that stumped me and a friend was Terran 1, the AI kept emptying all its bunkers out at like the first 4-5 minutes of the game and coming in with like 30 marines + tanks.
it took us a while to finally finish that one

+ Show Spoiler +
had to get as much gas as we could from durans bases before we sacked them to buy time to start siege and then turtle and slow push up before we realized what had happened

mine was the last terran original SC mission. The AI would double nuke within the first 30 seconds and at that point, you're still building a rax and more workers (start out with 3 and like 500/450 resources). Several times, Raynor also got lockdown'd and killed even before we got a chance to get more tech lol. We did end up winning though after:

+ Show Spoiler +
we held on. You can try to use mines to zone a bit and taking the high ground with blocking the ramp at least prevents the cloaked ghost from entering your base then rush vessels and hold on for dear life against the nukes till the first vessel is out.


Only other one is early on when you have only marines and vultures with dropships against the AI which is loaded with 1/1 tanks. Game was freaking ridiculous lol. Even if you manage to drop on top, they are spread out enough to melt your bio. Kinda of the reason you don't see bio vs mech in TvT lol.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
kogeT
Profile Joined September 2013
Poland2036 Posts
Last Edited: 2014-07-20 11:18:15
July 20 2014 11:02 GMT
#153
mine was the last terran original SC mission. The AI would double nuke within the first 30 seconds and at that point, you're still building a rax and more workers (start out with 3 and like 500/450 resources). Several times, Raynor also got lockdown'd and killed even before we got a chance to get more tech lol. We did end up winning though after:

- Hide Spoiler -
we held on. You can try to use mines to zone a bit and taking the high ground with blocking the ramp at least prevents the cloaked ghost from entering your base then rush vessels and hold on for dear life against the nukes till the first vessel is out.


You won the co-op map on insane? Can you share the rep?

We tried it several times, but even if we managed to hold nukes, early rushes, we would simply die to 10+ tanks with few dozens of marines coming around 5-6 minute mark. I think once we managed to somehow survive tanks, and got hit with 20+ wrights immediately.
https://www.twitch.tv/kogetbw
tyrz_939
Profile Joined July 2014
Australia8 Posts
Last Edited: 2014-07-20 12:18:57
July 20 2014 12:00 GMT
#154
The insane versions will continue to be patched, incoming changes may include buffing Terran level 9 (zerg didn't attack as much as we want them to) and me yelling at r4z0r84 for not actually putting the second AI in Zerg level 4 after i did for the normal release! GEEZ .

The insane versions are more of a play thing for us, it's great to give very skilled players a challenge but due to our skill levels being quite low it is in it's own way a challenge for us!
True_Spike
Profile Joined July 2004
Poland3417 Posts
July 20 2014 12:35 GMT
#155
On July 20 2014 21:00 tyrz_939 wrote:
The insane versions will continue to be patched, incoming changes may include buffing Terran level 9 (zerg didn't attack as much as we want them to) and me yelling at r4z0r84 for not actually putting the second AI in Zerg level 4 after i did for the normal release! GEEZ .

The insane versions are more of a play thing for us, it's great to give very skilled players a challenge but due to our skill levels being quite low it is in it's own way a challenge for us!


Terran #9 is ,in my opinion, absolutely doable in its previous state under few conditions:
1) both terran players need a lot more scvs at the beginning (triple of what they start with)
2) there needs to be a *lot* more minerals in the patches / more patches. More than there were even in the patched version.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
July 20 2014 12:41 GMT
#156
On July 20 2014 20:02 kogeT wrote:
Show nested quote +
mine was the last terran original SC mission. The AI would double nuke within the first 30 seconds and at that point, you're still building a rax and more workers (start out with 3 and like 500/450 resources). Several times, Raynor also got lockdown'd and killed even before we got a chance to get more tech lol. We did end up winning though after:

- Hide Spoiler -
we held on. You can try to use mines to zone a bit and taking the high ground with blocking the ramp at least prevents the cloaked ghost from entering your base then rush vessels and hold on for dear life against the nukes till the first vessel is out.


You won the co-op map on insane? Can you share the rep?

We tried it several times, but even if we managed to hold nukes, early rushes, we would simply die to 10+ tanks with few dozens of marines coming around 5-6 minute mark. I think once we managed to somehow survive tanks, and got hit with 20+ wrights immediately.

sorry no, this wasn't insane far as I can tell. I mean, the double nuke 30 sec in (or even less) was ridiculous lol but I think it was just the normal version. Not sure if we will try insane afterwards, will wait and see for now.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2014-07-20 13:33:13
July 20 2014 12:48 GMT
#157
My impression about the drastic fall of difficulty is that Terran have way too much tech enabled at the very start. Terran can just start producing tanks (which make three initial pushes negligible and give players ton of time to work with) and from there on he's always ahead of Protoss on 'push' tech that they can just snowball from there.

I didn't see any problem with additional defense like bunkers per say, but perhaps having Terran build up from the start (as in, remove all the Barracks Factory etc.) might be better instead. Remember kogetBW got to seige tech about the time Reaver arrived in original version - and that's when his economy was completely wrecked due to zealots and dragoons.

Ideal would be where very beginning zealot prods won't be able to do much, but players actually need to put some kind of investment to hold subsequent pushes without substantial damage.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
LightningStrike
Profile Joined February 2011
United States14276 Posts
July 22 2014 03:15 GMT
#158
Hey I finally got me and BisuDagger's first couple of missions uploaded on to Youtube!
starts after the replay that me,Ninazerg and Bisudagger was talking about which should be around 47:30 into the video but you can watch the whole of thing of what we were doing while wating for the downloads
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
Deathstar
Profile Blog Joined May 2010
9150 Posts
July 22 2014 22:04 GMT
#159
haha I'm so excited to play through this, especially after seeing the vids. Always wanted some more spice in the campaign
rip passion
LightningStrike
Profile Joined February 2011
United States14276 Posts
July 23 2014 01:31 GMT
#160
Doing Co-Op Campaign with Bisudagger! www.twitch.tv/stardomtv is my stream link!
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
r4z0r84
Profile Joined July 2014
Australia39 Posts
July 23 2014 02:05 GMT
#161
On July 23 2014 10:31 LightningStrike wrote:
Doing Co-Op Campaign with Bisudagger! www.twitch.tv/stardomtv is my stream link!


watching your stream now btw, those poor carriers haha
Deathstar
Profile Blog Joined May 2010
9150 Posts
July 23 2014 02:13 GMT
#162
On July 23 2014 11:05 r4z0r84 wrote:
Show nested quote +
On July 23 2014 10:31 LightningStrike wrote:
Doing Co-Op Campaign with Bisudagger! www.twitch.tv/stardomtv is my stream link!


watching your stream now btw, those poor carriers haha


They got their revenge, with the help of reevers and high templars lol.
rip passion
LightningStrike
Profile Joined February 2011
United States14276 Posts
July 23 2014 03:08 GMT
#163
On July 23 2014 11:13 Deathstar wrote:
Show nested quote +
On July 23 2014 11:05 r4z0r84 wrote:
On July 23 2014 10:31 LightningStrike wrote:
Doing Co-Op Campaign with Bisudagger! www.twitch.tv/stardomtv is my stream link!


watching your stream now btw, those poor carriers haha


They got their revenge, with the help of reevers and high templars lol.

I never knew how op ling scourage would be with help from Hydras
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
BisuDagger
Profile Blog Joined October 2009
Bisutopia19225 Posts
July 23 2014 03:28 GMT
#164
That level was insane. Tons of reavers and carriers. We actually had to macro pretty hard.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
tyrz_939
Profile Joined July 2014
Australia8 Posts
July 23 2014 11:26 GMT
#165
I watched the end of the stream live, good seeing people enjoy it!

Co-Optimus has an article on the mod now! Check it out!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19225 Posts
July 23 2014 11:49 GMT
#166
On July 23 2014 20:26 tyrz_939 wrote:
I watched the end of the stream live, good seeing people enjoy it!

Co-Optimus has an article on the mod now! Check it out!

Badass. Congrats!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
LightningStrike
Profile Joined February 2011
United States14276 Posts
July 23 2014 14:32 GMT
#167
VOD of my stream from last night in you guys didn't make it live!
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
July 23 2014 18:15 GMT
#168
I noticed that the Normal and Insane version of the maps seem to have the same name. Wouldn't it be better if you just added the word "Insane" next to the original map name?
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
r4z0r84
Profile Joined July 2014
Australia39 Posts
July 24 2014 02:48 GMT
#169
On July 24 2014 03:15 Hesmyrr wrote:
I noticed that the Normal and Insane version of the maps seem to have the same name. Wouldn't it be better if you just added the word "Insane" next to the original map name?


wouldn't really make much of a difference, the insane maps should be in their own folder for example StarCraft\Maps\insane\co-op campaign\terran co op!\scenario(01).scx
or
StarCraft\Maps\co-op campaign\Insane\terran co op!\scenario(01).scx
the naming and order is really up to you same with the file hierarchy, the game knows they are all different maps so naming is irrelevant.
LordOfDabu
Profile Blog Joined December 2003
United States394 Posts
July 24 2014 07:38 GMT
#170
Pretty sure Brood War Protoss mission 6 is impossible on co-op insane (and probably others, this is the first one we got stumped on though). The enemy attacks you with a large flock of mutas/hydras about a minute or two into the level. Would love to be proven wrong!

Bug: For Brood War Protoss 7, the second player can build high templars but the first player cannot. In the insane co-op, anyway.
Think fast. Click faster.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19225 Posts
July 24 2014 14:39 GMT
#171
On July 24 2014 16:38 LordOfDabu wrote:
Pretty sure Brood War Protoss mission 6 is impossible on co-op insane (and probably others, this is the first one we got stumped on though). The enemy attacks you with a large flock of mutas/hydras about a minute or two into the level. Would love to be proven wrong!

Bug: For Brood War Protoss 7, the second player can build high templars but the first player cannot. In the insane co-op, anyway.

Challenge accepted. Stardom and I will attempt it tonight.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2014-07-24 14:54:42
July 24 2014 14:51 GMT
#172
Will you stream it? Do note that the Zerg Mission 6 you had trouble with was Normal difficulty (I think according to 16:52)
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
BisuDagger
Profile Blog Joined October 2009
Bisutopia19225 Posts
July 24 2014 15:12 GMT
#173
On July 24 2014 23:51 Hesmyrr wrote:
Will you stream it? Do note that the Zerg Mission 6 you had trouble with was Normal difficulty (I think according to 16:52)

I guess I need to start showing off.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Akasha
Profile Blog Joined May 2010
United States261 Posts
July 24 2014 16:02 GMT
#174
Oh wow this is awesome! I plan to play this today :D
Writer
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
July 24 2014 18:44 GMT
#175
Reps are broken!!!!!!!! lol. I was taking a look at some rep for some of the crazy game that I've had so far and all of them show different things being done everytime I see them. Anyone else experienced this?
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
GoShox
Profile Blog Joined December 2007
United States1837 Posts
July 24 2014 19:13 GMT
#176
On July 25 2014 03:44 BigFan wrote:
Reps are broken!!!!!!!! lol. I was taking a look at some rep for some of the crazy game that I've had so far and all of them show different things being done everytime I see them. Anyone else experienced this?


Usually replays with computers in them glitch and won't work.
kogeT
Profile Joined September 2013
Poland2036 Posts
Last Edited: 2014-07-24 19:49:35
July 24 2014 19:49 GMT
#177
Replays break when you use save.

If you didn't use save, than you can watch it only on fastest speed, otherwise it will break.
https://www.twitch.tv/kogetbw
LightningStrike
Profile Joined February 2011
United States14276 Posts
July 25 2014 02:16 GMT
#178
Going live doing Protoss Mission 6 on BW! www.twitch.tv/stardomtv
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
LordOfDabu
Profile Blog Joined December 2003
United States394 Posts
July 25 2014 02:21 GMT
#179
You're not doing the "insane" version; just the normal co-op
Think fast. Click faster.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
July 25 2014 02:55 GMT
#180
On July 25 2014 04:13 GoShox wrote:
Show nested quote +
On July 25 2014 03:44 BigFan wrote:
Reps are broken!!!!!!!! lol. I was taking a look at some rep for some of the crazy game that I've had so far and all of them show different things being done everytime I see them. Anyone else experienced this?


Usually replays with computers in them glitch and won't work.

On July 25 2014 04:49 kogeT wrote:
Replays break when you use save.

If you didn't use save, than you can watch it only on fastest speed, otherwise it will break.

hmm do they? I had no clue. I know they used to glitch but got fixed. ok, makes sense, thanks.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
LightningStrike
Profile Joined February 2011
United States14276 Posts
July 25 2014 02:58 GMT
#181
On July 25 2014 11:21 LordOfDabu wrote:
You're not doing the "insane" version; just the normal co-op

Can you link the insane version then? We tried to find it and downloaded a version but idk if it's the insane version or not. You sure you not talking about the Insane SIngle Player?
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
LordOfDabu
Profile Blog Joined December 2003
United States394 Posts
July 25 2014 03:08 GMT
#182
Here's the individual level: http://s000.tinyupload.com/?file_id=62004870158453587073

Here's the full campaign: http://www.moddb.com/mods/starcraft-coop-campaign/addons/starcraft-starcraft-brood-war-insane-edition
Think fast. Click faster.
LightningStrike
Profile Joined February 2011
United States14276 Posts
Last Edited: 2014-07-25 03:15:18
July 25 2014 03:14 GMT
#183
On July 25 2014 12:08 LordOfDabu wrote:
Here's the individual level: http://s000.tinyupload.com/?file_id=62004870158453587073

Here's the full campaign: http://www.moddb.com/mods/starcraft-coop-campaign/addons/starcraft-starcraft-brood-war-insane-edition

Okay Thanks!
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
kogeT
Profile Joined September 2013
Poland2036 Posts
July 25 2014 11:22 GMT
#184
Look forward for your insane run.. !
https://www.twitch.tv/kogetbw
Cinek357
Profile Joined October 2012
Poland119 Posts
Last Edited: 2014-07-25 13:20:57
July 25 2014 13:20 GMT
#185
First of all: HUGE thank you for creating this insane version of campaign I'm playing solo right now and I have a lot of fun with it. However, Terran11 (New Gettysburg) is quite unplayable. Right at the beginning protoss gathers huge force of zealots and most of the times attacks zerg instead of player. Zerg has barely any defense at this point and loses buildings which ends the game because all zerg buildings must survive.

Typing cheat "staying alive" (no defeat conditions) keeps the game running with working AI's, but second attack of protoss is devastating and simply kills zerg. Still, it should be much fun to play vs so aggressive protoss AI, I am gonna try it right now
r4z0r84
Profile Joined July 2014
Australia39 Posts
July 25 2014 16:21 GMT
#186
On July 25 2014 22:20 Cinek357 wrote:
First of all: HUGE thank you for creating this insane version of campaign I'm playing solo right now and I have a lot of fun with it. However, Terran11 (New Gettysburg) is quite unplayable. Right at the beginning protoss gathers huge force of zealots and most of the times attacks zerg instead of player. Zerg has barely any defense at this point and loses buildings which ends the game because all zerg buildings must survive.

Typing cheat "staying alive" (no defeat conditions) keeps the game running with working AI's, but second attack of protoss is devastating and simply kills zerg. Still, it should be much fun to play vs so aggressive protoss AI, I am gonna try it right now


Happy to make dreams come a reality haha, we tailored all of the normal co-op campaign missions to our difficulty when we had completed the mission and were happy with it we released it, so every mission is possible in the normal co-op campaign, I created the insane version for all of the pro's that are just plain better than me at the game, we cant difficulty test them so we rely on seeing either recorded streams or feedback in here to fix any issues, its been a few days since i checked this forum and quite a few issues that people have found, i'm not going to be nerfing anything just yet, but i will be fixing the issues with the protoss mission allowing light templars for only one player. more than likely neither are meant to have them, it would be the same for the normal co-op and the insane co-op but it would be right for the insane solo.
GoShox
Profile Blog Joined December 2007
United States1837 Posts
July 27 2014 04:53 GMT
#187
Any news on the 3/4 player co-op campaigns? I'm curious as to how impossible missions like Protoss 6 go when we have 4 players in the game :O)

Thanks again for the hard work you guys are putting in! I know a ton of people that are having a blast playing these.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
July 27 2014 05:17 GMT
#188
On July 27 2014 13:53 GoShox wrote:
Any news on the 3/4 player co-op campaigns? I'm curious as to how impossible missions like Protoss 6 go when we have 4 players in the game :O)

Thanks again for the hard work you guys are putting in! I know a ton of people that are having a blast playing these.

I also echo this sentiment. Love playing the coop campaign! Lots of fun and almost done the SC one
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 28 2014 16:04 GMT
#189
Very excellent campaign!

Epishade and I went through Protoss 1-5, although we didn't completely make it through 2 or 4. Still, these missions are amazing, and having the extra help makes them a lot more fun!
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 29 2014 05:14 GMT
#190
Player two has access to HT's in BW Protoss Mission 7. That shouldn't be in there.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
LightningStrike
Profile Joined February 2011
United States14276 Posts
July 30 2014 02:31 GMT
#191
Doing Protoss BW mission 6 on insane for real this time with BisuDagger! www.twitch.tv/stardomtv
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
r4z0r84
Profile Joined July 2014
Australia39 Posts
Last Edited: 2014-07-30 03:21:35
July 30 2014 03:09 GMT
#192
On July 30 2014 11:31 LightningStrike wrote:
Doing Protoss BW mission 6 on insane for real this time with BisuDagger! www.twitch.tv/stardomtv

Watching your stream now, good luck, its literelly insane haha

I think it might still be possible if you bottleneck the enemies armies in some choke points, but even then even if you survive the first few waves they will only get stronger.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19225 Posts
July 30 2014 03:20 GMT
#193
On July 30 2014 12:09 r4z0r84 wrote:
Show nested quote +
On July 30 2014 11:31 LightningStrike wrote:
Doing Protoss BW mission 6 on insane for real this time with BisuDagger! www.twitch.tv/stardomtv

Watching your stream now, good luck, its literelly insane haha

Myth busted. Insane level is insane!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
LightningStrike
Profile Joined February 2011
United States14276 Posts
July 30 2014 03:21 GMT
#194
On July 30 2014 12:20 BisuDagger wrote:
Show nested quote +
On July 30 2014 12:09 r4z0r84 wrote:
On July 30 2014 11:31 LightningStrike wrote:
Doing Protoss BW mission 6 on insane for real this time with BisuDagger! www.twitch.tv/stardomtv

Watching your stream now, good luck, its literelly insane haha

Myth Confirmed. Insane level is insane!

Fixed
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
r4z0r84
Profile Joined July 2014
Australia39 Posts
July 31 2014 13:45 GMT
#195
Brood War Protoss map 7 has been updated for both standard Co-op and Insane Co-op, removed the availability of High Templar's. If you find any other bugs else let us know!
GTR
Profile Blog Joined September 2004
51426 Posts
August 02 2014 05:00 GMT
#196
Streaming Insane on my stream.

http://www.teamliquid.net/video/streams/GTR
Commentator
Peeano
Profile Blog Joined March 2009
Netherlands4979 Posts
August 03 2014 03:53 GMT
#197
Insane solo > [Terran] > scenario(07).scm seems to be missing.

Sorry if it was already brought to attention. I searched thread on it and didn't find.
FBH #1!
Probemicro
Profile Joined February 2014
3708 Posts
August 03 2014 04:05 GMT
#198
On August 03 2014 12:53 Peeano wrote:
Insane solo > [Terran] > scenario(07).scm seems to be missing.

Sorry if it was already brought to attention. I searched thread on it and didn't find.


all the campaign missions are there, its just a naming error. (u can look up the missions on the game yourself)
r4z0r84
Profile Joined July 2014
Australia39 Posts
August 03 2014 04:21 GMT
#199
On August 03 2014 12:53 Peeano wrote:
Insane solo > [Terran] > scenario(07).scm seems to be missing.

Sorry if it was already brought to attention. I searched thread on it and didn't find.


the co-op missions were renamed, i created the insane solo in about 35 mins so i didn't get a chance to change the names of the Terran missions, by default there's about 4 or so missions that aren't in the game but are there when you extract them.
Peeano
Profile Blog Joined March 2009
Netherlands4979 Posts
August 03 2014 04:32 GMT
#200
On August 03 2014 13:21 r4z0r84 wrote:
Show nested quote +
On August 03 2014 12:53 Peeano wrote:
Insane solo > [Terran] > scenario(07).scm seems to be missing.

Sorry if it was already brought to attention. I searched thread on it and didn't find.


the co-op missions were renamed, i created the insane solo in about 35 mins so i didn't get a chance to change the names of the Terran missions, by default there's about 4 or so missions that aren't in the game but are there when you extract them.

Thanks. I noticed the names and description are inconsistent/messy as well. Oh well. I'll just ignore it.
FBH #1!
Peeano
Profile Blog Joined March 2009
Netherlands4979 Posts
August 04 2014 03:19 GMT
#201
On July 18 2014 19:57 Probemicro wrote:
Show nested quote +
On July 18 2014 19:51 Hesmyrr wrote:
Didn't SnowFantasy go up to Terran Insane Solo 8 in his stream? That was admittedly before version 1.1


if none of the waves decide to hit norad before u get a sizable army up, yeah.
in all of terran insane solo i have no problem with any mission except terran6 IF the ai decides to attack norad early instead.
once u get to make tanks the missions frankly becomes easy.

Yeah... I've been trying for about 6 hours now. I've gotten as far where they have Muta/Guardian/Plague/Ensnare/Bloodling/Ultralisk and then I got about all my SCVs broodlinged and plague and ensnare on pretty much all of my units AND my base flooded. :D

I'll try again next weekend.
I feel like killing the blue Zerg asap and then getting lucky enough that the first 12 muta + 12 guardians do not attack Norad II is key.
FBH #1!
LordOfDabu
Profile Blog Joined December 2003
United States394 Posts
August 31 2014 16:57 GMT
#202
Maybe this was fixed already at some point, but in the insane version of BW terran 7 that I have, all of your starting buildings are invincible as well as one of your dropships.

You can easily cheese the level by putting a few marines in your invincible dropship and unloading right at the end objective.
Think fast. Click faster.
GoShox
Profile Blog Joined December 2007
United States1837 Posts
August 31 2014 17:21 GMT
#203
On September 01 2014 01:57 LordOfDabu wrote:You can easily cheese the level by putting a few marines in your invincible dropship and unloading right at the end objective.


No shame.

[image loading]
3772
Profile Joined May 2010
Czech Republic434 Posts
September 13 2014 14:19 GMT
#204
What's the difference between the two versions at moddb? The one with the lower number was updated later (wut)?
Deathstar
Profile Blog Joined May 2010
9150 Posts
October 01 2014 03:30 GMT
#205
aw man this is a lot harder than I thought. I'm constantly getting surprised by a new bum rush and am eventually caught with my pants down

are there vids of people solo successfully beating the insane campaign?
rip passion
Probemicro
Profile Joined February 2014
3708 Posts
October 01 2014 04:01 GMT
#206
On October 01 2014 12:30 Deathstar wrote:
aw man this is a lot harder than I thought. I'm constantly getting surprised by a new bum rush and am eventually caught with my pants down

are there vids of people solo successfully beating the insane campaign?


in the previous version there was one or two.
most of the balance focus was for coop anyway, not much was done to balance solo campaign.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
October 03 2014 12:28 GMT
#207
Genius.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
October 03 2014 16:30 GMT
#208
This is fantastic. The only thing that worries me is that my buddy I'd play with is pretty much beyond rubbish, so strengthening the AI a lot might make it a lot harder for me to play with him than without him! ^_^"
I look forward to eventually getting around to giving this a go.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Psilver
Profile Joined June 2008
Canada82 Posts
October 17 2014 18:33 GMT
#209
I just want to say thank you for doing this. This seems like a really good idea for a cooperative game and I'm going to try it soon with a friend, I'm hyped! I love BW but I don't have time to play and get even a little bit good but playing single player (well coop against the AI in that case) is a cool challenge that hopefully isn't just easy/hard enough to be playable without feeling terrible about how I'm D- skill level. Well referring to the ranks back when I was playing on ICCUp years ago!
r4z0r84
Profile Joined July 2014
Australia39 Posts
October 22 2014 07:58 GMT
#210
On October 18 2014 03:33 Psilver wrote:
I just want to say thank you for doing this. This seems like a really good idea for a cooperative game and I'm going to try it soon with a friend, I'm hyped! I love BW but I don't have time to play and get even a little bit good but playing single player (well coop against the AI in that case) is a cool challenge that hopefully isn't just easy/hard enough to be playable without feeling terrible about how I'm D- skill level. Well referring to the ranks back when I was playing on ICCUp years ago!


The normal version has been tailored to slowly get harder throughout the campaign as me and TyrZ both got better as we worked through the campaign testing them, the last mission in each campaign is the next step of difficulty, and are designed for when you have mastered that race, if you skip missions it will only make things harder for you, the insane version is just flat out insane, no balancing has really been implimented as it was a rushed effort, there were a few bug fixes that were released though. and balancing on one level but ended up making it way too easy so i just stopped as it was more of a challenge for people to just see if its possible to beat.


Glad to see everyones still enjoying our mod :D
Belladona
Profile Joined July 2009
Chile127 Posts
October 22 2014 12:09 GMT
#211
Awesome!, basically typing because it's so great that people still love this game as much as I do ;D
ex ToT, ESC, mouz
r4z0r84
Profile Joined July 2014
Australia39 Posts
July 17 2015 00:28 GMT
#212
Please remove/disregard this from my first post (unable to edit) our homepage is no longer active and now redirects to profanity.

"Alternate mirror/our homepage(using dropbox) here"
2Pacalypse-
Profile Joined October 2006
Croatia9494 Posts
July 17 2015 01:14 GMT
#213
On July 17 2015 09:28 r4z0r84 wrote:
Please remove/disregard this from my first post (unable to edit) our homepage is no longer active and now redirects to profanity.

"Alternate mirror/our homepage(using dropbox) here"

You should be able to edit your first post now.

Thank for the heads up.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
r4z0r84
Profile Joined July 2014
Australia39 Posts
July 30 2015 23:10 GMT
#214
Thanks for that, all updated!
muoz
Profile Joined October 2015
Spain22 Posts
Last Edited: 2015-10-03 14:27:11
October 02 2015 16:28 GMT
#215
On July 15 2014 14:22 r4z0r84 wrote:
I still wonder if anyones tried out the Insane Solo Terran Tutorial. Those getting frustrated with the insane version, don't forget that it has had no testing and some missions could literelly be impossible to win. I'll have to change the tutorial level at some stage to allow one other victory condition i think but its more just an example of how unfair the insane version is haha.

I'm stuck in the Insane Solo Terran Tutorial. I have tried out like ten times but it's impossible to win. Help!

[image loading]

User was warned for this post
RataCruiser Operative!
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2015-10-03 04:30:56
October 03 2015 04:30 GMT
#216
On October 03 2015 01:28 muoz wrote:
...


what is a wall
muoz
Profile Joined October 2015
Spain22 Posts
October 03 2015 14:20 GMT
#217
On October 03 2015 13:30 Probemicro wrote:
Show nested quote +
On October 03 2015 01:28 muoz wrote:
...


what is a wall


so gosu
RataCruiser Operative!
muoz
Profile Joined October 2015
Spain22 Posts
Last Edited: 2015-10-03 15:05:49
October 03 2015 15:01 GMT
#218
Hi everyone! Maybe it's a bit late but i'm streaming Insane Solo Terran on twitch.tv/mu_oz

I'm stuck (for real) in Terran9-New Gettysburg and I think it's impossible:
The problem is that zerg is too weak to fight against protoss and always loses a building and you lose.
You can attract the initial zealots, even defend the next attack with dragoons with bunkers, but the next attack is with reavers and the most you have is a siege tank. Even if you don't die suddenly zerg losses a building and it's gg


A solution could be buff zerg...but most of the times both zerg and protoss attacks you at the begining so...i don't know.
Maybe buff zerg only with static defenses?

Here you have a short vod were you can see the problem
www.twitch.tv/mu_oz/v/18841615

Here you have Insane Solo Terran Episodes 1-8
www.twitch.tv/mu_oz/profile/highlights


Thank you very much
RataCruiser Operative!
muoz
Profile Joined October 2015
Spain22 Posts
October 03 2015 21:05 GMT
#219
I just beat insane terran 10, epic ending by the way!
I don't know if someone else has done it.

Insane Solo Terran Ep10 (Part 1)
terran10 (part 1)
Insane Solo Terran Ep10 (Part 2)
terran10 (part 2)

I'll give another try to terran 9...streaming now at twitch.tv/mu_oz
RataCruiser Operative!
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
October 04 2015 02:43 GMT
#220
On October 04 2015 00:01 muoz wrote:
Hi everyone! Maybe it's a bit late but i'm streaming Insane Solo Terran on twitch.tv/mu_oz

I'm stuck (for real) in Terran9-New Gettysburg and I think it's impossible:
The problem is that zerg is too weak to fight against protoss and always loses a building and you lose.
You can attract the initial zealots, even defend the next attack with dragoons with bunkers, but the next attack is with reavers and the most you have is a siege tank. Even if you don't die suddenly zerg losses a building and it's gg


A solution could be buff zerg...but most of the times both zerg and protoss attacks you at the begining so...i don't know.
Maybe buff zerg only with static defenses?

Here you have a short vod were you can see the problem
www.twitch.tv/mu_oz/v/18841615

Here you have Insane Solo Terran Episodes 1-8
www.twitch.tv/mu_oz/profile/highlights


Thank you very much



Use your initial vultures to immediately hunt the zealots south east of your position (use patrol micro ofc). Once they are cleared, you can use cloaked Kerrigan to hunt dragoons. That should make their initial attack force on the west zerg opening small enough for the zerg to handle them-self.
If you cannot win with 100 apm, win with 100 cpm.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
October 04 2015 07:36 GMT
#221
On September 01 2014 02:21 GoShox wrote:
Show nested quote +
On September 01 2014 01:57 LordOfDabu wrote:You can easily cheese the level by putting a few marines in your invincible dropship and unloading right at the end objective.


No shame.

[image loading]


lol thats called using the mechanics of the level!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
muoz
Profile Joined October 2015
Spain22 Posts
October 04 2015 15:13 GMT
#222
On October 04 2015 11:43 LetaBot wrote:
Show nested quote +
On October 04 2015 00:01 muoz wrote:
Hi everyone! Maybe it's a bit late but i'm streaming Insane Solo Terran on twitch.tv/mu_oz

I'm stuck (for real) in Terran9-New Gettysburg and I think it's impossible:
The problem is that zerg is too weak to fight against protoss and always loses a building and you lose.
You can attract the initial zealots, even defend the next attack with dragoons with bunkers, but the next attack is with reavers and the most you have is a siege tank. Even if you don't die suddenly zerg losses a building and it's gg


A solution could be buff zerg...but most of the times both zerg and protoss attacks you at the begining so...i don't know.
Maybe buff zerg only with static defenses?

Here you have a short vod were you can see the problem
www.twitch.tv/mu_oz/v/18841615

Here you have Insane Solo Terran Episodes 1-8
www.twitch.tv/mu_oz/profile/highlights


Thank you very much



Use your initial vultures to immediately hunt the zealots south east of your position (use patrol micro ofc). Once they are cleared, you can use cloaked Kerrigan to hunt dragoons. That should make their initial attack force on the west zerg opening small enough for the zerg to handle them-self.


I already tried that.
It's true that you can hunt the zealots, but Kerrigan doesn't kills dragoons fast enough at all.
The problem still remains cause even if you stop the second attack, the next one arrives with 4-5 reavers and you can't defend two fronts at the same time. You stop it and then a few protoss units in the west were killing zerg building.

I tried going for mines instead of tanks because the lack of gas, but you need some more firepower..

Do you have some vods? Did you managed to end the mission?
RataCruiser Operative!
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
October 04 2015 19:55 GMT
#223
On October 05 2015 00:13 muoz wrote:
Show nested quote +
On October 04 2015 11:43 LetaBot wrote:
On October 04 2015 00:01 muoz wrote:
Hi everyone! Maybe it's a bit late but i'm streaming Insane Solo Terran on twitch.tv/mu_oz

I'm stuck (for real) in Terran9-New Gettysburg and I think it's impossible:
The problem is that zerg is too weak to fight against protoss and always loses a building and you lose.
You can attract the initial zealots, even defend the next attack with dragoons with bunkers, but the next attack is with reavers and the most you have is a siege tank. Even if you don't die suddenly zerg losses a building and it's gg


A solution could be buff zerg...but most of the times both zerg and protoss attacks you at the begining so...i don't know.
Maybe buff zerg only with static defenses?

Here you have a short vod were you can see the problem
www.twitch.tv/mu_oz/v/18841615

Here you have Insane Solo Terran Episodes 1-8
www.twitch.tv/mu_oz/profile/highlights


Thank you very much



Use your initial vultures to immediately hunt the zealots south east of your position (use patrol micro ofc). Once they are cleared, you can use cloaked Kerrigan to hunt dragoons. That should make their initial attack force on the west zerg opening small enough for the zerg to handle them-self.


I already tried that.
It's true that you can hunt the zealots, but Kerrigan doesn't kills dragoons fast enough at all.
The problem still remains cause even if you stop the second attack, the next one arrives with 4-5 reavers and you can't defend two fronts at the same time. You stop it and then a few protoss units in the west were killing zerg building.

I tried going for mines instead of tanks because the lack of gas, but you need some more firepower..

Do you have some vods? Did you managed to end the mission?


This mission requires a lot of apm/multi-tasking (vulture micro, macro, bio micro). So I haven't got past the first wave of reavers. With proper micro and macro I think the mission should be doable

To stop the reaver wave (and the first dragoon wave), lift your Barracks ,Factory and CC and place them like this:
[image loading]

Once placed, make sure that you aggro the Protoss such that they want to attack the Kerrigan that is standing behind the wall. This will ensure that the Protoss will try to send its entire force through the wall (even Zealots want to attack Kerrigan instead of attacking the buildings next to her). The AI will send the reavers via shuttle. Use lockdown once the shuttle is within range of the marines (or when it is capable of dropping in your base).
If you cannot win with 100 apm, win with 100 cpm.
muoz
Profile Joined October 2015
Spain22 Posts
October 04 2015 20:22 GMT
#224
On October 05 2015 04:55 LetaBot wrote:
Show nested quote +
On October 05 2015 00:13 muoz wrote:
On October 04 2015 11:43 LetaBot wrote:
On October 04 2015 00:01 muoz wrote:
Hi everyone! Maybe it's a bit late but i'm streaming Insane Solo Terran on twitch.tv/mu_oz

I'm stuck (for real) in Terran9-New Gettysburg and I think it's impossible:
The problem is that zerg is too weak to fight against protoss and always loses a building and you lose.
You can attract the initial zealots, even defend the next attack with dragoons with bunkers, but the next attack is with reavers and the most you have is a siege tank. Even if you don't die suddenly zerg losses a building and it's gg


A solution could be buff zerg...but most of the times both zerg and protoss attacks you at the begining so...i don't know.
Maybe buff zerg only with static defenses?

Here you have a short vod were you can see the problem
www.twitch.tv/mu_oz/v/18841615

Here you have Insane Solo Terran Episodes 1-8
www.twitch.tv/mu_oz/profile/highlights


Thank you very much



Use your initial vultures to immediately hunt the zealots south east of your position (use patrol micro ofc). Once they are cleared, you can use cloaked Kerrigan to hunt dragoons. That should make their initial attack force on the west zerg opening small enough for the zerg to handle them-self.


I already tried that.
It's true that you can hunt the zealots, but Kerrigan doesn't kills dragoons fast enough at all.
The problem still remains cause even if you stop the second attack, the next one arrives with 4-5 reavers and you can't defend two fronts at the same time. You stop it and then a few protoss units in the west were killing zerg building.

I tried going for mines instead of tanks because the lack of gas, but you need some more firepower..

Do you have some vods? Did you managed to end the mission?


This mission requires a lot of apm/multi-tasking (vulture micro, macro, bio micro). So I haven't got past the first wave of reavers. With proper micro and macro I think the mission should be doable

To stop the reaver wave (and the first dragoon wave), lift your Barracks ,Factory and CC and place them like this:
[image loading]

Once placed, make sure that you aggro the Protoss such that they want to attack the Kerrigan that is standing behind the wall. This will ensure that the Protoss will try to send its entire force through the wall (even Zealots want to attack Kerrigan instead of attacking the buildings next to her). The AI will send the reavers via shuttle. Use lockdown once the shuttle is within range of the marines (or when it is capable of dropping in your base).


That medic shouldn't be there, it's original starcraft mission! ¬¬

I survived the reavers, the hydras, the muta and the scout, even had an expo.
The thing is that you can't invest in upgrades/economy or you die, so when you want to move out you have 1-1 vs 3-2, 2-2 protoss with arcont, storm, carriers, etc. Also your army supply is so low all game long.

Here you have my last stream trying it (1:43:00)
www.twitch.tv/mu_oz/v/19107039
RataCruiser Operative!
art_of_turtle
Profile Blog Joined September 2012
United States1183 Posts
October 04 2015 23:00 GMT
#225
Sounds like a challenge of the gods! Time to gather my team of professional Campaign specialists and crack the secret to that level without the medic
Flash should fear Sacsri
muoz
Profile Joined October 2015
Spain22 Posts
Last Edited: 2015-10-04 23:40:15
October 04 2015 23:39 GMT
#226
On October 05 2015 08:00 art_of_turtle wrote:
Sounds like a challenge of the gods! Time to gather my team of professional Campaign specialists and crack the secret to that level without the medic

I would like to see god himself beating it!
[image loading]
RataCruiser Operative!
Glenstorm
Profile Joined January 2009
United States69 Posts
October 09 2015 06:31 GMT
#227
After a few hours of trying, I found the cheese for New Gettysburg.

The goal of this mission isn't to win, its to hinder the protoss enough that the zerg eventually wins through economic superiority.

At the start of the mission, load kerrigan into the dropship and drop her off in front of the protoss' top right main, and hide the dropship in the space on the right edge of the map. Protoss has no detection, so you can walk in the front door and massacre all their probes. I actually also killed the nexus, but I'm not sure it was a good idea, they rebuild it near instantly and it takes forever to take it down.

After killing the probes in the top right main, run kerrigan out of the base and hop in the dropship, and hug the right side of the map down to the bottom right corner, then you can take out the economy in the bottom right base (they send two goons from the top right of the map to defend this, if you have mines you can snipe them in the middle, at which point they'll send 2 more goons, you don't really even need to be cloaked in the bottom right base) .

Back at home during all this, I researched spider mines and used them to defend the zerg from the protoss attacks. You start with 150 gas for the addon + research, so you never have to mine any gas. It's pretty difficult to hold the early game attacks without kerrigan, the wall I found most effective was to use the factory + addon to wall off the bottom side of the minerals and keep my forces behind the mineral line.

Right before Zerg's big hydra attack, I lifted off my base and stuck it in the bottom left corner of the map - this attack and every future zerg attack smashed into the protoss instead of me. Zerg ends up taking your main and the expo, and overwhelms toss with 4 base zerg vs weak economy protoss.

I had to do a bunch of other random things like bait the scout attack into not going towards spore colonies with my command center, and block reavers from going up a ramp with a cloaked kerrigan, but I doubt your game will play out the same way mine did.

It's a little boring to win this way since you're just cowering in the corner, but I feel like it's nearly impossible to actually survive, let alone eliminate the toss player yourself.
muoz
Profile Joined October 2015
Spain22 Posts
October 09 2015 15:05 GMT
#228
On October 09 2015 15:31 Glenstorm wrote:
After a few hours of trying, I found the cheese for New Gettysburg.

The goal of this mission isn't to win, its to hinder the protoss enough that the zerg eventually wins through economic superiority.

At the start of the mission, load kerrigan into the dropship and drop her off in front of the protoss' top right main, and hide the dropship in the space on the right edge of the map. Protoss has no detection, so you can walk in the front door and massacre all their probes. I actually also killed the nexus, but I'm not sure it was a good idea, they rebuild it near instantly and it takes forever to take it down.

After killing the probes in the top right main, run kerrigan out of the base and hop in the dropship, and hug the right side of the map down to the bottom right corner, then you can take out the economy in the bottom right base (they send two goons from the top right of the map to defend this, if you have mines you can snipe them in the middle, at which point they'll send 2 more goons, you don't really even need to be cloaked in the bottom right base) .

Back at home during all this, I researched spider mines and used them to defend the zerg from the protoss attacks. You start with 150 gas for the addon + research, so you never have to mine any gas. It's pretty difficult to hold the early game attacks without kerrigan, the wall I found most effective was to use the factory + addon to wall off the bottom side of the minerals and keep my forces behind the mineral line.

Right before Zerg's big hydra attack, I lifted off my base and stuck it in the bottom left corner of the map - this attack and every future zerg attack smashed into the protoss instead of me. Zerg ends up taking your main and the expo, and overwhelms toss with 4 base zerg vs weak economy protoss.

I had to do a bunch of other random things like bait the scout attack into not going towards spore colonies with my command center, and block reavers from going up a ramp with a cloaked kerrigan, but I doubt your game will play out the same way mine did.

It's a little boring to win this way since you're just cowering in the corner, but I feel like it's nearly impossible to actually survive, let alone eliminate the toss player yourself.



Wow! that's really smart. Good job Glenstorm.

I was snipping the cybernetic core, the forge and probes with Kerrigan in the top right, but at the end you die against guardians and carriers.

Don't you have any vod? It would be cool. Anyway i'm gona try your strat in my stream. You have the honors!
RataCruiser Operative!
muoz
Profile Joined October 2015
Spain22 Posts
October 09 2015 17:40 GMT
#229
Right now streaming Glenstorm strategy for New New Gettysburg!

www.twitch.tv/mu_oz
RataCruiser Operative!
muoz
Profile Joined October 2015
Spain22 Posts
October 09 2015 18:14 GMT
#230
It worked! Just insane, not impossible.

It was really fun, I recomend you to try. Here you have the vod:

Starcraft Insane Solo Terran Ep9

Once again thank you to Glenstorm for the solution.
RataCruiser Operative!
538
Profile Blog Joined November 2008
Hungary3932 Posts
Last Edited: 2015-10-09 19:10:33
October 09 2015 19:09 GMT
#231
On October 10 2015 03:14 muoz wrote:
It worked! Just insane, not impossible.

It was really fun, I recomend you to try. Here you have the vod:

Starcraft Insane Solo Terran Ep9

Once again thank you to Glenstorm for the solution.


That was a surprisingly entertaining recording! Loved the Groundhog Day/Edge Of Tomorrow vibes while you're trying again and again and again to make two air armies clash with a single vulture who has only 4-5 seconds to intercept, because the save you're reloading was made too late

BTW thanks to everyone involved for this mod, it's great work, and I just disovered it with the latest bump - already halfway through it with a friend.
BW fighting!
muoz
Profile Joined October 2015
Spain22 Posts
October 09 2015 20:05 GMT
#232
On October 10 2015 04:09 538 wrote:
Show nested quote +
On October 10 2015 03:14 muoz wrote:
It worked! Just insane, not impossible.

It was really fun, I recomend you to try. Here you have the vod:

Starcraft Insane Solo Terran Ep9

Once again thank you to Glenstorm for the solution.


That was a surprisingly entertaining recording! Loved the Groundhog Day/Edge Of Tomorrow vibes while you're trying again and again and again to make two air armies clash with a single vulture who has only 4-5 seconds to intercept, because the save you're reloading was made too late

BTW thanks to everyone involved for this mod, it's great work, and I just disovered it with the latest bump - already halfway through it with a friend.


Thank you very much 538. I almost quit at that point, so frustrating.

I will continue streaming zerg and protoss campaigns.

For the lazy ones, most epic moments of Terran 9 in gif
  • The wall
    + Show Spoiler +
    [image loading]

  • Kerrigan lift
    + Show Spoiler +
    [image loading]

  • Vulture ride
    + Show Spoiler +
    [image loading]

  • Spore hero
    + Show Spoiler +
    [image loading]


RataCruiser Operative!
Glenstorm
Profile Joined January 2009
United States69 Posts
Last Edited: 2015-10-10 06:09:36
October 10 2015 05:08 GMT
#233
Haha oh man, the scout attack looks so rough on your vod. It was much tamer in mine since they took another route, very easy to redirect and bait into shooting a landed command center.

Working on Zerg 8 at the moment, getting close - its another tough one
Edit: Zerg 8 down, zerg 9 though...
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
October 10 2015 17:17 GMT
#234
Just caught up witj Gettysburg mission; it was very entertaining vod to watch, that's dedication! I hope you manage to overcome future challenges as well
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
muoz
Profile Joined October 2015
Spain22 Posts
Last Edited: 2015-10-14 18:14:08
October 14 2015 17:53 GMT
#235
I need your help once more Cerebrates!

We have a new New Gettysburg, now called Full Circle or insane Zerg 10.
We are invading Aiur and Kerrigan is missing, we don't know what's more important than taking down Aiur but...it's ok, she is the favorite. The overmind needs ideas for this important task. Thank you very much to all

Here you can see what we are facing:
Zerg 10 Full Circle attempt

Zerg Insane Episodes 1-9
+ Show Spoiler +

  • Zerg Ep1
  • Zerg Ep2
  • Zerg Ep3
  • Zerg Ep4
  • Zerg Ep5
  • Zerg Ep6
  • Zerg Ep7
  • Zerg Ep8
  • Zerg Ep9

RataCruiser Operative!
538
Profile Blog Joined November 2008
Hungary3932 Posts
October 14 2015 22:12 GMT
#236
On October 15 2015 02:53 muoz wrote:
I need your help once more Cerebrates!

We have a new New Gettysburg, now called Full Circle or insane Zerg 10.
We are invading Aiur and Kerrigan is missing, we don't know what's more important than taking down Aiur but...it's ok, she is the favorite. The overmind needs ideas for this important task. Thank you very much to all

Here you can see what we are facing:
Zerg 10 Full Circle attempt

Zerg Insane Episodes 1-9
+ Show Spoiler +

  • Zerg Ep1
  • Zerg Ep2
  • Zerg Ep3
  • Zerg Ep4
  • Zerg Ep5
  • Zerg Ep6
  • Zerg Ep7
  • Zerg Ep8
  • Zerg Ep9



I admire your perseverance in those attempts at Zerg 10, I would have given up after half an hour.

One thing you don't seem to be utilizing is drone drills, maybe if you built your base shifted to the right (practically sacking the original hatchery), using the nice arc of the minerals you could drill your drones back and forth between that area which could be filled with sunkens. However, I'm not sure how would a gameplan progress from there after managing to not die for a few extra minutes... still, maybe with a few extra minutes you could get a decent muta flock going, and see where that leads.

I'm looking forward to the next video of your progress!

On an unrelated point:
I think with all this content and discussions, these posts about the insane campaign should probably get their own topic, this one is still titled for the co-op campaign.
BW fighting!
r4z0r84
Profile Joined July 2014
Australia39 Posts
Last Edited: 2015-10-16 21:35:26
October 16 2015 21:33 GMT
#237
Over a year since the mod was released and its still getting hype, me and TyrZ must of done a good job haha I made the insane version so its sort of the same topic in a round about way.

Just thought i'd let you guys know that I just released an EZY Mode cooperative campaign as there were quite a few new people to the game that couldn't beat the normal version, hopefully they will get better to be able to go through the normal version as its balanced and will make them play better again.

Great to see your determination Muoz! Ep. 9 was a great watch keep it up, glad to see the Tutorial is possible as well haha.
RoomOfMush
Profile Joined March 2015
1296 Posts
October 17 2015 09:15 GMT
#238
I played a few missions with my brother (who is awful in SC by the way) and it was wicked fun. Thanks guys.

However, I believe that the early missions, which are still quite boring to be honest, could be made more interesting. In the original campaign these missions were there to give newbies a chance to get into the game. But people who play the Co-op campaign certainly dont need that. Why not unlock some more tech in those missions and make the enemy stronger as well? Doesnt have to go all the way to t3, but something more then marines would be nice for a change in combination with some more enemies.
r4z0r84
Profile Joined July 2014
Australia39 Posts
October 21 2015 08:23 GMT
#239
TyrZ and Myself are now streaming on Twitch - Starcraft Co-operative Campaign - Developers Commentary
muoz
Profile Joined October 2015
Spain22 Posts
October 21 2015 18:21 GMT
#240
Hi all !!
I was very occupied with my job lately. I'm answering about creating a new topic for the insane campaign.
On October 15 2015 07:12 538 wrote:
...
On an unrelated point:
I think with all this content and discussions, these posts about the insane campaign should probably get their own topic, this one is still titled for the co-op campaign.

I think it will be very useful but only if we push this forward. I will try to explain myself. For example we could make and index of every mission, like a guide, and attach the solutions, vods, resources, gifs, hypothesis, etc... I hope I explained myself well. What do you think?
On October 17 2015 06:33 r4z0r84 wrote:
Over a year since the mod was released and its still getting hype, me and TyrZ must of done a good job haha I made the insane version so its sort of the same topic in a round about way.
...

Of course, It's a great job! r4z0r84 what do you think about new topic for insane solo? I think you should give the okay first because you created the mod and this original topic.

I'm happy to see r4z0r84 and TyrZ themself around here doing stuf and content. Keep in touch!
RataCruiser Operative!
muoz
Profile Joined October 2015
Spain22 Posts
Last Edited: 2015-10-24 11:46:19
October 23 2015 14:46 GMT
#241
Right now streaming on twitch.tv/mu_oz

Trying Zerg 10-Full Circle before doing Protoss 10 and finishing Starcraft vanilla in insane.

Protoss Insane Episodes 1-9
+ Show Spoiler +

  • Protoss Ep1
  • Protoss Ep2
  • Protoss Ep3
  • Protoss Ep4
  • Protoss Ep5
  • Protoss Ep6
  • Protoss Ep7
  • Protoss Ep8
  • Protoss Ep9



I strongly recommend episode 2, insane stuff!
I get the victory by cheese in almost every mission, really funny wins.

Current state of Zerg 10
+ Show Spoiler +

[image loading]
RataCruiser Operative!
538
Profile Blog Joined November 2008
Hungary3932 Posts
October 26 2015 19:39 GMT
#242
Heroic effort on Zerg 10! Great watch, although it was a bit hard to find the proper VODs on the twitch interface. (Maybe you could link all Z10 attempt videos collected here in an edit?)
BW fighting!
muoz
Profile Joined October 2015
Spain22 Posts
October 26 2015 19:41 GMT
#243
Overmind
Now shall the events set into motion so long ago be made completed...

Hi peoples! Finally Zerg Episode 10 Full Circle is complete
Zerg10 complete youtube

Also in parts on twitch
+ Show Spoiler +

  • Opening
  • Temple
  • Ending



And some funny outtakes
Ending out-takes

Next...Protoss Ep10 >>> twitch.tv/mu_oz
RataCruiser Operative!
muoz
Profile Joined October 2015
Spain22 Posts
October 26 2015 19:42 GMT
#244
On October 27 2015 04:39 538 wrote:
Heroic effort on Zerg 10! Great watch, although it was a bit hard to find the proper VODs on the twitch interface. (Maybe you could link all Z10 attempt videos collected here in an edit?)

lol
RataCruiser Operative!
Glenstorm
Profile Joined January 2009
United States69 Posts
Last Edited: 2015-10-26 22:02:32
October 26 2015 22:00 GMT
#245
I finally got zerg 10 down too, mostly copying muoz's fantastic strats. I changed it up a little bit by getting overlord speed and drop to finish the game instead of trying that dark swam insanity to get the drone to the beacon. But with that, I've got the entire original campaign fullcleared

On to broodwar!
538
Profile Blog Joined November 2008
Hungary3932 Posts
Last Edited: 2015-10-26 22:57:04
October 26 2015 22:53 GMT
#246
On October 27 2015 04:41 muoz wrote:
Overmind
Show nested quote +
Now shall the events set into motion so long ago be made completed...

Hi peoples! Finally Zerg Episode 10 Full Circle is complete
Zerg10 complete youtube

Also in parts on twitch
+ Show Spoiler +

  • Opening
  • Temple
  • Ending



And some funny outtakes
Ending out-takes

Next...Protoss Ep10 >>> twitch.tv/mu_oz


Hey, you can't just link the "opening" video where you already have the winning strategy! Watching the 1.5 hours of struggles first where you find out the alternatives are not viable is part of the fun! (Same goes for the end outtakes!)
(Did you also record when you first started to experiment with relocation openings? I missed that.)

It's not about the result, but the journey! The whole thing could be edited into a boring 15 minute VOD, but for me, your perseverance and ingenuity experimenting with variations and do-overs was the real value of the series.
BW fighting!
muoz
Profile Joined October 2015
Spain22 Posts
October 27 2015 07:40 GMT
#247
On October 27 2015 07:53 538 wrote:
Show nested quote +
On October 27 2015 04:41 muoz wrote:
Overmind
Now shall the events set into motion so long ago be made completed...

Hi peoples! Finally Zerg Episode 10 Full Circle is complete
Zerg10 complete youtube

Also in parts on twitch
+ Show Spoiler +

  • Opening
  • Temple
  • Ending



And some funny outtakes
Ending out-takes

Next...Protoss Ep10 >>> twitch.tv/mu_oz


Hey, you can't just link the "opening" video where you already have the winning strategy! Watching the 1.5 hours of struggles first where you find out the alternatives are not viable is part of the fun! (Same goes for the end outtakes!)
(Did you also record when you first started to experiment with relocation openings? I missed that.)

It's not about the result, but the journey! The whole thing could be edited into a boring 15 minute VOD, but for me, your perseverance and ingenuity experimenting with variations and do-overs was the real value of the series.


You are totally right 538

But you know...we live in this society of fast food/fast info and I know that only true badasses will swim through my 1-3 hours vods. I'm bringing both types of contents.

About the relocation here you have it mu_oz/v/22023872 (about the 25 min) hahaha I tried things that don't even remember.

Thank you very much 538! I'm continuing with this mostly because your support. Today I will continue with Protoss 10 (yesterday wasn't successful)
RataCruiser Operative!
muoz
Profile Joined October 2015
Spain22 Posts
October 27 2015 18:31 GMT
#248
And the last one it's done. Here you have Protoss 10 (overmind rush)

Protoss Insane Ep10

I will continue streaming broodwar til the realease of Legacy of the void.
RataCruiser Operative!
muoz
Profile Joined October 2015
Spain22 Posts
Last Edited: 2015-11-02 09:23:25
November 02 2015 09:22 GMT
#249
Hi again! Broodwar Protoss Insane Episodes 1-7
+ Show Spoiler +

  • BW Protoss Ep1
  • BW Protoss Ep2
  • BW Protoss Ep3 Part1
  • BW Protoss Ep3 Part2
  • BW Protoss Ep4
  • BW Protoss Ep5
  • BW Protoss Ep6 Part1
  • BW Protoss Ep6 Part2
  • BW Protoss Ep7



The most epic is episode 3
The most macro oriented is episode 4
The most carrier shame is episode 6
The most cheese/funny is episode 7

I tried episode 8 a few times and I'm sure we have here another epic challenge likewise New Gettysburg or Full Circle if not harder! As always if you have ideas they are welcome!

I will continue with Terran and Zerg campaigns first. Remember to follow my stream on twitch/mu_oz
Cheers!
RataCruiser Operative!
JCarrill0
Profile Joined February 2013
United States5 Posts
November 26 2015 14:44 GMT
#250
I was wanting to find a player that would be wanting to try this with me.
thekill
Profile Joined March 2011
United States47 Posts
November 26 2015 14:59 GMT
#251
you all seem depressed and have too much time on your hands, here just go and find a different hobby its easy go outside every once in a while.
go hard or go home
JCarrill0
Profile Joined February 2013
United States5 Posts
Last Edited: 2016-01-25 16:35:04
January 25 2016 16:14 GMT
#252
I was just informed by the owners that if I decide to make m my own SC COOP (like I been doing already) they will file a suit against me claiming they own copyright to the maps.
They claim i am using THEIR maps (when in fact I used my own extractings from the SC CD's.

I informed them by Blizzard rights, they dont own any rights, but they assure me they own the maps they created. (again not using their maps, which are staredit edits of the orginals)

I just wanted to point out that Razor threatened to sue me earlier today.
He claims I was going to use his work and make it my own.

First, I have been making maps fro sc1 for years, and have never took another creators map and made it my own.

Second they don't own any rights to these maps, since they are not actual mods. (they use a map editor to change stuff like any other map maker).
To call this a mod is to call every map ever made a mod.

I never once claimed this "Mod" was bad, I did indicate I wasn't interested, and they claim I was slandering them.

If they by chance try to SUE me, I am sure the previous creators of SC1 COOP will be interested to make some claims since they made the first COOP for sc1.

For the record, I did think the idea they had was interesting until I had some look at it, it's not a mod, it's a series of maps made playable for 2 players. I see that work has been put into it, but claiming it's a mod when it was simply edited by the standard map editor is hardly from a true "mod"

A true mod is a like Legacy of the confederation.
TaShadan
Profile Joined February 2010
Germany1966 Posts
January 25 2016 17:45 GMT
#253
Why would you want to make another coop campaign anyway?
Total Annihilation Zero
ProMeTheus112
Profile Joined December 2009
France2027 Posts
January 25 2016 21:08 GMT
#254
On January 26 2016 02:45 TaShadan wrote:
Why would you want to make another coop campaign anyway?

that's up to him
WGT-Baal
Profile Blog Joined June 2008
France3351 Posts
January 25 2016 21:57 GMT
#255
Alright FFW_Rude, shall we do this?
Horang2 fan
JCarrill0
Profile Joined February 2013
United States5 Posts
January 26 2016 00:20 GMT
#256
On January 26 2016 06:08 ProMeTheus112 wrote:
Show nested quote +
On January 26 2016 02:45 TaShadan wrote:
Why would you want to make another coop campaign anyway?

that's up to him

very true, and I originally had no interest to do it. My COOP Campaign was the Precursor campaign.
I am in the process of making an updated single-player maps, but since this threat, it make me want to make one
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
January 26 2016 02:09 GMT
#257
I mean, there's multiple interpretations you can take with same concept, as eye-dizzying diversity of UMS maps could certify. This perhaps is not the best example as most of the variants are kind of pointless, but there are some with distinct interesting characteristics that make them stand out from the others.

Also hopefully this copyright matter gets resolved.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
JCarrill0
Profile Joined February 2013
United States5 Posts
January 26 2016 14:45 GMT
#258
On January 26 2016 11:09 Hesmyrr wrote:
I mean, there's multiple interpretations you can take with same concept, as eye-dizzying diversity of UMS maps could certify. This perhaps is not the best example as most of the variants are kind of pointless, but there are some with distinct interesting characteristics that make them stand out from the others.

Also hopefully this copyright matter gets resolved.

There isn't going to be one, Blizzard EULA prevents anyone but Blizzard from claiming anything.
Ryzel
Profile Joined December 2012
United States528 Posts
January 27 2016 04:00 GMT
#259
Sorry I'm stupid but I read through the whole thread and I wasn't sure of the answer, but are the versions of the Co-op Campaign on the moddb link the most up-to-date ones? I thought I saw posts from the developers saying in late July they tweaked it but the versions on the link were last updated June 13th and July 4th.
Hakuna Matata B*tches
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
January 27 2016 08:27 GMT
#260
Almost as entertaining as these! (Vanilla's on there also, you should really know these)

http://speeddemosarchive.com/StarcraftBroodWar.html

e.g. you use the same strat for BW Protoss 7
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
r4z0r84
Profile Joined July 2014
Australia39 Posts
January 29 2016 02:30 GMT
#261
On January 27 2016 13:00 Ryzel wrote:
Sorry I'm stupid but I read through the whole thread and I wasn't sure of the answer, but are the versions of the Co-op Campaign on the moddb link the most up-to-date ones? I thought I saw posts from the developers saying in late July they tweaked it but the versions on the link were last updated June 13th and July 4th.


These are vanilla and broodwar standard difficulty: http://www.moddb.com/mods/starcraft-coop-campaign/downloads

These are the Insane solo, Insane co-op and EZY Mode co-op:
http://www.moddb.com/mods/starcraft-coop-campaign/addons

the update 3 months ago was done to the summary page to remove our old website, links above are the latest upto date version of the maps.

Hope you enjoy our mod!
shin ken
Profile Blog Joined October 2009
Germany612 Posts
August 14 2017 21:25 GMT
#262
Does this work with Remastered?
cha0
Profile Joined March 2010
Canada504 Posts
August 14 2017 22:00 GMT
#263
My guess would be that the maps will work fine, since they are still BW maps afterall but you won't get the remastered cutscenes inbetween? Not sure though.
shin ken
Profile Blog Joined October 2009
Germany612 Posts
August 14 2017 22:25 GMT
#264
Yep - I just tested the first 3 maps and everything seems to be in order. Of course no cutscenes but there's voiced dialogue (in briefings and ingame).

Maybe cutscenes can be integrated? I doubt it as they're UMS's but you never know.
r4z0r84
Profile Joined July 2014
Australia39 Posts
August 16 2017 23:42 GMT
#265
ahh awesome to know, i'll have to get the remastered version and play through this again with tyrz probably create a new trailer to let people know it works with the remastered version.

cutscenes were never able to be added due to staredit limitations, however if the remastered version comes with a new version of staredit we might be able to add them though unlikely.

I'll assume someone will have uploaded the new ones to youtube at some stage so you could theoretically alt tab to watch them between missions.

masterrn
Profile Joined January 2015
72 Posts
August 18 2017 06:31 GMT
#266
How do the Hero units work? Whoever rescues first gets to control it?
r4z0r84
Profile Joined July 2014
Australia39 Posts
August 21 2017 06:05 GMT
#267
they are split 50:50, whoever rescues it doesn't matter, this is to prevent players from falling behind in non base missions so if you lose everything the other player can get more units for you.

For specifically hero units maps which have multiple heroes it will always split them so you get one each regardless of who captures first, or you start with one each, the only exception is the early missions with one hero that you start with.
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