Starcraft + Starcraft: Brood War, Co-op Campaign - Page 8
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Hesmyrr
Canada5776 Posts
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Probemicro
3708 Posts
On July 18 2014 19:51 Hesmyrr wrote: Didn't SnowFantasy go up to Terran Insane Solo 8 in his stream? That was admittedly before version 1.1 if none of the waves decide to hit norad before u get a sizable army up, yeah. in all of terran insane solo i have no problem with any mission except terran6 IF the ai decides to attack norad early instead. once u get to make tanks the missions frankly becomes easy. | ||
SnowFantasy
4173 Posts
On July 18 2014 19:51 Hesmyrr wrote: Didn't SnowFantasy go up to Terran Insane Solo 8 in his stream? That was admittedly before version 1.1 Ya I did. | ||
kogeT
Poland2000 Posts
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tyrz_939
Australia8 Posts
On July 18 2014 21:35 kogeT wrote: Is there any difference between Insane solo and co-op? (I mean from computers point of view) While the AI script is the same, on most maps of the Co-op version we put more computer players and/or the computer is given lots more resources/buildings/units at the start. So simply put, Solo insane is just the stock levels with insane AI and Co-op insane is our normal Co-op mod (all changes to base layout, triggers and computer players included) with insane AI. | ||
kogeT
Poland2000 Posts
twitch.tv/kogetbw | ||
kogeT
Poland2000 Posts
http://www.twitch.tv/kogetbw/c/4691833 - Zerg 1-2 http://www.twitch.tv/kogetbw/c/4691864 - Zerg 2-5 | ||
BigFan
TLADT24918 Posts
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Probemicro
3708 Posts
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Percutio
United States1672 Posts
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arb
Noobville17915 Posts
On July 19 2014 08:17 BigFan wrote: love this coop campaign. One thing that was funny was going up against terran computer, leave them a bit too much (or advance too slowly with your own army/armies) and you'll be facing 3/3 mass wraiths+BCs before you know it XD Funny when you see 10+ BCs and 15 wriaths attacking you with a bit of AA lol The one that stumped me and a friend was Terran 1, the AI kept emptying all its bunkers out at like the first 4-5 minutes of the game and coming in with like 30 marines + tanks. it took us a while to finally finish that one + Show Spoiler + had to get as much gas as we could from durans bases before we sacked them to buy time to start siege and then turtle and slow push up before we realized what had happened | ||
BigFan
TLADT24918 Posts
On July 20 2014 02:02 arb wrote: The one that stumped me and a friend was Terran 1, the AI kept emptying all its bunkers out at like the first 4-5 minutes of the game and coming in with like 30 marines + tanks. it took us a while to finally finish that one + Show Spoiler + had to get as much gas as we could from durans bases before we sacked them to buy time to start siege and then turtle and slow push up before we realized what had happened mine was the last terran original SC mission. The AI would double nuke within the first 30 seconds and at that point, you're still building a rax and more workers (start out with 3 and like 500/450 resources). Several times, Raynor also got lockdown'd and killed even before we got a chance to get more tech lol. We did end up winning though after: + Show Spoiler + we held on. You can try to use mines to zone a bit and taking the high ground with blocking the ramp at least prevents the cloaked ghost from entering your base then rush vessels and hold on for dear life against the nukes till the first vessel is out. Only other one is early on when you have only marines and vultures with dropships against the AI which is loaded with 1/1 tanks. Game was freaking ridiculous lol. Even if you manage to drop on top, they are spread out enough to melt your bio. Kinda of the reason you don't see bio vs mech in TvT lol. | ||
kogeT
Poland2000 Posts
mine was the last terran original SC mission. The AI would double nuke within the first 30 seconds and at that point, you're still building a rax and more workers (start out with 3 and like 500/450 resources). Several times, Raynor also got lockdown'd and killed even before we got a chance to get more tech lol. We did end up winning though after: - Hide Spoiler - we held on. You can try to use mines to zone a bit and taking the high ground with blocking the ramp at least prevents the cloaked ghost from entering your base then rush vessels and hold on for dear life against the nukes till the first vessel is out. You won the co-op map on insane? Can you share the rep? We tried it several times, but even if we managed to hold nukes, early rushes, we would simply die to 10+ tanks with few dozens of marines coming around 5-6 minute mark. I think once we managed to somehow survive tanks, and got hit with 20+ wrights immediately. | ||
tyrz_939
Australia8 Posts
The insane versions are more of a play thing for us, it's great to give very skilled players a challenge but due to our skill levels being quite low it is in it's own way a challenge for us! | ||
True_Spike
Poland3396 Posts
On July 20 2014 21:00 tyrz_939 wrote: The insane versions will continue to be patched, incoming changes may include buffing Terran level 9 (zerg didn't attack as much as we want them to) and me yelling at r4z0r84 for not actually putting the second AI in Zerg level 4 after i did for the normal release! GEEZ . The insane versions are more of a play thing for us, it's great to give very skilled players a challenge but due to our skill levels being quite low it is in it's own way a challenge for us! Terran #9 is ,in my opinion, absolutely doable in its previous state under few conditions: 1) both terran players need a lot more scvs at the beginning (triple of what they start with) 2) there needs to be a *lot* more minerals in the patches / more patches. More than there were even in the patched version. | ||
BigFan
TLADT24918 Posts
On July 20 2014 20:02 kogeT wrote: You won the co-op map on insane? Can you share the rep? We tried it several times, but even if we managed to hold nukes, early rushes, we would simply die to 10+ tanks with few dozens of marines coming around 5-6 minute mark. I think once we managed to somehow survive tanks, and got hit with 20+ wrights immediately. sorry no, this wasn't insane far as I can tell. I mean, the double nuke 30 sec in (or even less) was ridiculous lol but I think it was just the normal version. Not sure if we will try insane afterwards, will wait and see for now. | ||
Hesmyrr
Canada5776 Posts
I didn't see any problem with additional defense like bunkers per say, but perhaps having Terran build up from the start (as in, remove all the Barracks Factory etc.) might be better instead. Remember kogetBW got to seige tech about the time Reaver arrived in original version - and that's when his economy was completely wrecked due to zealots and dragoons. Ideal would be where very beginning zealot prods won't be able to do much, but players actually need to put some kind of investment to hold subsequent pushes without substantial damage. | ||
LightningStrike
United States14275 Posts
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Deathstar
9150 Posts
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LightningStrike
United States14275 Posts
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