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Starcraft + Starcraft: Brood War, Co-op Campaign - Page 6

Forum Index > BW General
Post a Reply
Prev 1 4 5 6 7 8 14 Next All
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
July 15 2014 18:22 GMT
#101
kogeT the BW streaming hero
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
True_Spike
Profile Joined July 2004
Poland3429 Posts
Last Edited: 2014-07-15 20:46:37
July 15 2014 20:46 GMT
#102
That was a glorious dropship! Be sure to tune in tomorrow around the same time, we're going to finish the terran campaign, at least.
kogeT
Profile Joined September 2013
Poland2042 Posts
July 15 2014 21:32 GMT
#103
http://www.twitch.tv/kogetbw/b/547805591 - games from today! I didn't realize that I was talking to the muted mike for about 1,5h. ^_^ 2nd half is with commentary.
https://www.twitch.tv/kogetbw
3FFA
Profile Blog Joined February 2010
United States3931 Posts
July 15 2014 23:53 GMT
#104
Lol yeah I tuned in and was like "well.... this is awkward. Gonna go play some BW."
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
tyrz_939
Profile Joined July 2014
Australia8 Posts
Last Edited: 2014-07-16 00:41:10
July 16 2014 00:34 GMT
#105
On July 16 2014 06:32 kogeT wrote:
http://www.twitch.tv/kogetbw/b/547805591 - games from today! I didn't realize that I was talking to the muted mike for about 1,5h. ^_^ 2nd half is with commentary.


Nice Stream! As for 6 being impossible by normal means, it's really meant to have close to no AI by default, I'm not surprised it needed to be rushed after r4z0r84 flicked the AI to insane.

Remember our normal one is balanced right and the insane one isn't meant to be possible, so it's amazing to see how you make strats to win those games! all r4z0r84 did was put all the ai to "insane" and release it where as our proper release has had 50+% of the work load over 2 months as balancing the difficulty.

If anyone has any feedback it would be greatly appreciated! It's great to see people playing it!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19327 Posts
July 16 2014 01:18 GMT
#106
Stardom and I are about to play. www.twitch.tv/stardomtv
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
r4z0r84
Profile Joined July 2014
Australia39 Posts
Last Edited: 2014-07-16 02:15:44
July 16 2014 01:30 GMT
#107
On July 16 2014 10:18 BisuDagger wrote:
Stardom and I are about to play. www.twitch.tv/stardomtv


Watching your stream now! XD
BisuDagger
Profile Blog Joined October 2009
Bisutopia19327 Posts
Last Edited: 2014-07-16 03:39:27
July 16 2014 03:39 GMT
#108
Only a little played. We will do more!
Edit: also we demand 4 player mode
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
r4z0r84
Profile Joined July 2014
Australia39 Posts
July 16 2014 04:04 GMT
#109
On July 16 2014 12:39 BisuDagger wrote:
Only a little played. We will do more!
Edit: also we demand 4 player mode


4 player mode will be worked on over the coming weeks, we will make it so that you can play 3 or 4 player.

after watching some people play the insane coop i've noticed that when i created insane solo i fogot to block out broodwar units for the vanilla missions, i will update that over this week and release this weekend.

also for those playing both solo insane and coop insane, coop insane has all our original balancing methods plus insane ai, this means it will be much harder than insane solo, removing broodwar units from the insane solo will make it a bit harder especially in the earlier missions as you will not have medics for example.
Probemicro
Profile Joined February 2014
3708 Posts
July 16 2014 09:34 GMT
#110
On July 16 2014 13:04 r4z0r84 wrote:
Show nested quote +
On July 16 2014 12:39 BisuDagger wrote:
Only a little played. We will do more!
Edit: also we demand 4 player mode


4 player mode will be worked on over the coming weeks, we will make it so that you can play 3 or 4 player.

after watching some people play the insane coop i've noticed that when i created insane solo i fogot to block out broodwar units for the vanilla missions, i will update that over this week and release this weekend.

also for those playing both solo insane and coop insane, coop insane has all our original balancing methods plus insane ai, this means it will be much harder than insane solo, removing broodwar units from the insane solo will make it a bit harder especially in the earlier missions as you will not have medics for example.


i hope u change how the mission span out at least, i feel the ludicriousness of how fast and hard the ai hit u is balanced by the availability of bw units, for example zerg1 is almost impossible without using lurkers
r4z0r84
Profile Joined July 2014
Australia39 Posts
Last Edited: 2014-07-16 12:14:47
July 16 2014 12:13 GMT
#111
On July 16 2014 18:34 Probemicro wrote:
Show nested quote +
On July 16 2014 13:04 r4z0r84 wrote:
On July 16 2014 12:39 BisuDagger wrote:
Only a little played. We will do more!
Edit: also we demand 4 player mode


4 player mode will be worked on over the coming weeks, we will make it so that you can play 3 or 4 player.

after watching some people play the insane coop i've noticed that when i created insane solo i fogot to block out broodwar units for the vanilla missions, i will update that over this week and release this weekend.

also for those playing both solo insane and coop insane, coop insane has all our original balancing methods plus insane ai, this means it will be much harder than insane solo, removing broodwar units from the insane solo will make it a bit harder especially in the earlier missions as you will not have medics for example.


i hope u change how the mission span out at least, i feel the ludicriousness of how fast and hard the ai hit u is balanced by the availability of bw units, for example zerg1 is almost impossible without using lurkers


are you talking about Insane Solo or the 4 player coop?
if you are talking about Insane solo it hasn't been balanced in any way at all and hasn't been tested. it was just for "fun"
RHCPgergo
Profile Blog Joined June 2005
Hungary345 Posts
July 16 2014 12:29 GMT
#112
This is pretty cool, thank you very much!
kogeT
Profile Joined September 2013
Poland2042 Posts
July 16 2014 16:29 GMT
#113
Ookey, we continue!

twitch.tv/kogetbw
https://www.twitch.tv/kogetbw
BisuDagger
Profile Blog Joined October 2009
Bisutopia19327 Posts
July 16 2014 16:52 GMT
#114
When the fours come out I'm going to do a speed run with my elite BW squad.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2014-07-16 17:56:26
July 16 2014 17:43 GMT
#115
Is it right that the Protoss and Zerg don't fight each other on New Gettysberg?

If anything, I thought we had to actually protect the Zerg against Protoss attack this version, not them to conspire together
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
kogeT
Profile Joined September 2013
Poland2042 Posts
Last Edited: 2014-07-16 18:56:15
July 16 2014 18:52 GMT
#116
Yes, zerg and protoss were both attacking us. And you're right, Zerg should be WITH us not AGAINST. (with meaning he can still attack us, but also protoss..)

Anyhow, games from today!

http://www.twitch.tv/kogetbw/b/548111614
http://www.twitch.tv/kogetbw/b/548131086
https://www.twitch.tv/kogetbw
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2014-07-16 21:01:57
July 16 2014 18:59 GMT
#117
With the base positioning, Terran is the one going to be mostly attacked either way anyhow haha. Just seemed thematically wrong to see zerg and protoss units march hand in hand.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
3FFA
Profile Blog Joined February 2010
United States3931 Posts
July 16 2014 21:49 GMT
#118
Question: Can you add observer mode? I really want to see my friends on USEAST fail at this.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
PureMetal
Profile Joined December 2010
United States83 Posts
July 16 2014 22:06 GMT
#119
I would love to play this with some one. I get home around 4pm mtn time (Wyoming) weekdays. Add me on skype j72smith
r4z0r84
Profile Joined July 2014
Australia39 Posts
July 17 2014 00:12 GMT
#120
On July 17 2014 03:52 kogeT wrote:
Yes, zerg and protoss were both attacking us. And you're right, Zerg should be WITH us not AGAINST. (with meaning he can still attack us, but also protoss..)

Anyhow, games from today!

http://www.twitch.tv/kogetbw/b/548111614
http://www.twitch.tv/kogetbw/b/548131086


I think the victory conditions didn't trigger on 8 due to unused building addon's counting as "non allied buildings" from memory that's what its set to, i'll get TyrZ to look into it, also by default zerg doesn't have protoss set as ally status enemy, we can update those as well, glad to see your enjoying the insane version! xd
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