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Starcraft + Starcraft: Brood War, Co-op Campaign - Page 8

Forum Index > BW General
Post a Reply
Prev 1 6 7 8 9 10 14 Next All
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
July 18 2014 10:51 GMT
#141
Didn't SnowFantasy go up to Terran Insane Solo 8 in his stream? That was admittedly before version 1.1
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2014-07-18 11:02:19
July 18 2014 10:57 GMT
#142
On July 18 2014 19:51 Hesmyrr wrote:
Didn't SnowFantasy go up to Terran Insane Solo 8 in his stream? That was admittedly before version 1.1


if none of the waves decide to hit norad before u get a sizable army up, yeah.
in all of terran insane solo i have no problem with any mission except terran6 IF the ai decides to attack norad early instead.
once u get to make tanks the missions frankly becomes easy.
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
Last Edited: 2014-07-18 12:12:36
July 18 2014 12:12 GMT
#143
On July 18 2014 19:51 Hesmyrr wrote:
Didn't SnowFantasy go up to Terran Insane Solo 8 in his stream? That was admittedly before version 1.1

Ya I did.
kogeT
Profile Joined September 2013
Poland2041 Posts
July 18 2014 12:35 GMT
#144
Is there any difference between Insane solo and co-op? (I mean from computers point of view)
https://www.twitch.tv/kogetbw
tyrz_939
Profile Joined July 2014
Australia8 Posts
July 18 2014 13:16 GMT
#145
On July 18 2014 21:35 kogeT wrote:
Is there any difference between Insane solo and co-op? (I mean from computers point of view)


While the AI script is the same, on most maps of the Co-op version we put more computer players and/or the computer is given lots more resources/buildings/units at the start.

So simply put, Solo insane is just the stock levels with insane AI and Co-op insane is our normal Co-op mod (all changes to base layout, triggers and computer players included) with insane AI.
kogeT
Profile Joined September 2013
Poland2041 Posts
July 18 2014 16:11 GMT
#146
We're streaming now!

twitch.tv/kogetbw
https://www.twitch.tv/kogetbw
kogeT
Profile Joined September 2013
Poland2041 Posts
July 18 2014 21:13 GMT
#147
http://www.twitch.tv/kogetbw/c/4691892 - Terran 9-10 (10 not completed)
http://www.twitch.tv/kogetbw/c/4691833 - Zerg 1-2
http://www.twitch.tv/kogetbw/c/4691864 - Zerg 2-5
https://www.twitch.tv/kogetbw
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2014-07-18 23:18:17
July 18 2014 23:17 GMT
#148
love this coop campaign. One thing that was funny was going up against terran computer, leave them a bit too much (or advance too slowly with your own army/armies) and you'll be facing 3/3 mass wraiths+BCs before you know it XD Funny when you see 10+ BCs and 15 wriaths attacking you with a bit of AA lol
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2014-07-19 04:03:30
July 19 2014 04:03 GMT
#149
anyone can beat terran6 on insane solo? the current one with no medic, seriously this is the only map that is annoying, fuk no tank..
Percutio
Profile Blog Joined April 2010
United States1672 Posts
July 19 2014 04:51 GMT
#150
Oh hell yeah man!
What does it matter how I loose it?
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 19 2014 17:02 GMT
#151
On July 19 2014 08:17 BigFan wrote:
love this coop campaign. One thing that was funny was going up against terran computer, leave them a bit too much (or advance too slowly with your own army/armies) and you'll be facing 3/3 mass wraiths+BCs before you know it XD Funny when you see 10+ BCs and 15 wriaths attacking you with a bit of AA lol

The one that stumped me and a friend was Terran 1, the AI kept emptying all its bunkers out at like the first 4-5 minutes of the game and coming in with like 30 marines + tanks.
it took us a while to finally finish that one

+ Show Spoiler +
had to get as much gas as we could from durans bases before we sacked them to buy time to start siege and then turtle and slow push up before we realized what had happened
Artillery spawned from the forges of Hell
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
July 19 2014 23:37 GMT
#152
On July 20 2014 02:02 arb wrote:
Show nested quote +
On July 19 2014 08:17 BigFan wrote:
love this coop campaign. One thing that was funny was going up against terran computer, leave them a bit too much (or advance too slowly with your own army/armies) and you'll be facing 3/3 mass wraiths+BCs before you know it XD Funny when you see 10+ BCs and 15 wriaths attacking you with a bit of AA lol

The one that stumped me and a friend was Terran 1, the AI kept emptying all its bunkers out at like the first 4-5 minutes of the game and coming in with like 30 marines + tanks.
it took us a while to finally finish that one

+ Show Spoiler +
had to get as much gas as we could from durans bases before we sacked them to buy time to start siege and then turtle and slow push up before we realized what had happened

mine was the last terran original SC mission. The AI would double nuke within the first 30 seconds and at that point, you're still building a rax and more workers (start out with 3 and like 500/450 resources). Several times, Raynor also got lockdown'd and killed even before we got a chance to get more tech lol. We did end up winning though after:

+ Show Spoiler +
we held on. You can try to use mines to zone a bit and taking the high ground with blocking the ramp at least prevents the cloaked ghost from entering your base then rush vessels and hold on for dear life against the nukes till the first vessel is out.


Only other one is early on when you have only marines and vultures with dropships against the AI which is loaded with 1/1 tanks. Game was freaking ridiculous lol. Even if you manage to drop on top, they are spread out enough to melt your bio. Kinda of the reason you don't see bio vs mech in TvT lol.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
kogeT
Profile Joined September 2013
Poland2041 Posts
Last Edited: 2014-07-20 11:18:15
July 20 2014 11:02 GMT
#153
mine was the last terran original SC mission. The AI would double nuke within the first 30 seconds and at that point, you're still building a rax and more workers (start out with 3 and like 500/450 resources). Several times, Raynor also got lockdown'd and killed even before we got a chance to get more tech lol. We did end up winning though after:

- Hide Spoiler -
we held on. You can try to use mines to zone a bit and taking the high ground with blocking the ramp at least prevents the cloaked ghost from entering your base then rush vessels and hold on for dear life against the nukes till the first vessel is out.


You won the co-op map on insane? Can you share the rep?

We tried it several times, but even if we managed to hold nukes, early rushes, we would simply die to 10+ tanks with few dozens of marines coming around 5-6 minute mark. I think once we managed to somehow survive tanks, and got hit with 20+ wrights immediately.
https://www.twitch.tv/kogetbw
tyrz_939
Profile Joined July 2014
Australia8 Posts
Last Edited: 2014-07-20 12:18:57
July 20 2014 12:00 GMT
#154
The insane versions will continue to be patched, incoming changes may include buffing Terran level 9 (zerg didn't attack as much as we want them to) and me yelling at r4z0r84 for not actually putting the second AI in Zerg level 4 after i did for the normal release! GEEZ .

The insane versions are more of a play thing for us, it's great to give very skilled players a challenge but due to our skill levels being quite low it is in it's own way a challenge for us!
True_Spike
Profile Joined July 2004
Poland3426 Posts
July 20 2014 12:35 GMT
#155
On July 20 2014 21:00 tyrz_939 wrote:
The insane versions will continue to be patched, incoming changes may include buffing Terran level 9 (zerg didn't attack as much as we want them to) and me yelling at r4z0r84 for not actually putting the second AI in Zerg level 4 after i did for the normal release! GEEZ .

The insane versions are more of a play thing for us, it's great to give very skilled players a challenge but due to our skill levels being quite low it is in it's own way a challenge for us!


Terran #9 is ,in my opinion, absolutely doable in its previous state under few conditions:
1) both terran players need a lot more scvs at the beginning (triple of what they start with)
2) there needs to be a *lot* more minerals in the patches / more patches. More than there were even in the patched version.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
July 20 2014 12:41 GMT
#156
On July 20 2014 20:02 kogeT wrote:
Show nested quote +
mine was the last terran original SC mission. The AI would double nuke within the first 30 seconds and at that point, you're still building a rax and more workers (start out with 3 and like 500/450 resources). Several times, Raynor also got lockdown'd and killed even before we got a chance to get more tech lol. We did end up winning though after:

- Hide Spoiler -
we held on. You can try to use mines to zone a bit and taking the high ground with blocking the ramp at least prevents the cloaked ghost from entering your base then rush vessels and hold on for dear life against the nukes till the first vessel is out.


You won the co-op map on insane? Can you share the rep?

We tried it several times, but even if we managed to hold nukes, early rushes, we would simply die to 10+ tanks with few dozens of marines coming around 5-6 minute mark. I think once we managed to somehow survive tanks, and got hit with 20+ wrights immediately.

sorry no, this wasn't insane far as I can tell. I mean, the double nuke 30 sec in (or even less) was ridiculous lol but I think it was just the normal version. Not sure if we will try insane afterwards, will wait and see for now.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2014-07-20 13:33:13
July 20 2014 12:48 GMT
#157
My impression about the drastic fall of difficulty is that Terran have way too much tech enabled at the very start. Terran can just start producing tanks (which make three initial pushes negligible and give players ton of time to work with) and from there on he's always ahead of Protoss on 'push' tech that they can just snowball from there.

I didn't see any problem with additional defense like bunkers per say, but perhaps having Terran build up from the start (as in, remove all the Barracks Factory etc.) might be better instead. Remember kogetBW got to seige tech about the time Reaver arrived in original version - and that's when his economy was completely wrecked due to zealots and dragoons.

Ideal would be where very beginning zealot prods won't be able to do much, but players actually need to put some kind of investment to hold subsequent pushes without substantial damage.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
LightningStrike
Profile Joined February 2011
United States14277 Posts
July 22 2014 03:15 GMT
#158
Hey I finally got me and BisuDagger's first couple of missions uploaded on to Youtube!
starts after the replay that me,Ninazerg and Bisudagger was talking about which should be around 47:30 into the video but you can watch the whole of thing of what we were doing while wating for the downloads
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
Deathstar
Profile Blog Joined May 2010
9150 Posts
July 22 2014 22:04 GMT
#159
haha I'm so excited to play through this, especially after seeing the vids. Always wanted some more spice in the campaign
rip passion
LightningStrike
Profile Joined February 2011
United States14277 Posts
July 23 2014 01:31 GMT
#160
Doing Co-Op Campaign with Bisudagger! www.twitch.tv/stardomtv is my stream link!
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
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