lol thats called using the mechanics of the level!
Starcraft + Starcraft: Brood War, Co-op Campaign - Page 12
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BLinD-RawR
ALLEYCAT BLUES49167 Posts
lol thats called using the mechanics of the level! | ||
muoz
Spain22 Posts
On October 04 2015 11:43 LetaBot wrote: Use your initial vultures to immediately hunt the zealots south east of your position (use patrol micro ofc). Once they are cleared, you can use cloaked Kerrigan to hunt dragoons. That should make their initial attack force on the west zerg opening small enough for the zerg to handle them-self. I already tried that. It's true that you can hunt the zealots, but Kerrigan doesn't kills dragoons fast enough at all. The problem still remains cause even if you stop the second attack, the next one arrives with 4-5 reavers and you can't defend two fronts at the same time. You stop it and then a few protoss units in the west were killing zerg building. I tried going for mines instead of tanks because the lack of gas, but you need some more firepower.. Do you have some vods? Did you managed to end the mission? | ||
LetaBot
Netherlands557 Posts
On October 05 2015 00:13 muoz wrote: I already tried that. It's true that you can hunt the zealots, but Kerrigan doesn't kills dragoons fast enough at all. The problem still remains cause even if you stop the second attack, the next one arrives with 4-5 reavers and you can't defend two fronts at the same time. You stop it and then a few protoss units in the west were killing zerg building. I tried going for mines instead of tanks because the lack of gas, but you need some more firepower.. Do you have some vods? Did you managed to end the mission? This mission requires a lot of apm/multi-tasking (vulture micro, macro, bio micro). So I haven't got past the first wave of reavers. With proper micro and macro I think the mission should be doable To stop the reaver wave (and the first dragoon wave), lift your Barracks ,Factory and CC and place them like this: ![]() Once placed, make sure that you aggro the Protoss such that they want to attack the Kerrigan that is standing behind the wall. This will ensure that the Protoss will try to send its entire force through the wall (even Zealots want to attack Kerrigan instead of attacking the buildings next to her). The AI will send the reavers via shuttle. Use lockdown once the shuttle is within range of the marines (or when it is capable of dropping in your base). | ||
muoz
Spain22 Posts
On October 05 2015 04:55 LetaBot wrote: This mission requires a lot of apm/multi-tasking (vulture micro, macro, bio micro). So I haven't got past the first wave of reavers. With proper micro and macro I think the mission should be doable To stop the reaver wave (and the first dragoon wave), lift your Barracks ,Factory and CC and place them like this: ![]() Once placed, make sure that you aggro the Protoss such that they want to attack the Kerrigan that is standing behind the wall. This will ensure that the Protoss will try to send its entire force through the wall (even Zealots want to attack Kerrigan instead of attacking the buildings next to her). The AI will send the reavers via shuttle. Use lockdown once the shuttle is within range of the marines (or when it is capable of dropping in your base). That medic shouldn't be there, it's original starcraft mission! ¬¬ I survived the reavers, the hydras, the muta and the scout, even had an expo. The thing is that you can't invest in upgrades/economy or you die, so when you want to move out you have 1-1 vs 3-2, 2-2 protoss with arcont, storm, carriers, etc. Also your army supply is so low all game long. Here you have my last stream trying it (1:43:00) www.twitch.tv/mu_oz/v/19107039 | ||
art_of_turtle
United States1158 Posts
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muoz
Spain22 Posts
On October 05 2015 08:00 art_of_turtle wrote: Sounds like a challenge of the gods! Time to gather my team of professional Campaign specialists and crack the secret to that level without the medic I would like to see god himself beating it! ![]() | ||
Glenstorm
United States69 Posts
The goal of this mission isn't to win, its to hinder the protoss enough that the zerg eventually wins through economic superiority. At the start of the mission, load kerrigan into the dropship and drop her off in front of the protoss' top right main, and hide the dropship in the space on the right edge of the map. Protoss has no detection, so you can walk in the front door and massacre all their probes. I actually also killed the nexus, but I'm not sure it was a good idea, they rebuild it near instantly and it takes forever to take it down. After killing the probes in the top right main, run kerrigan out of the base and hop in the dropship, and hug the right side of the map down to the bottom right corner, then you can take out the economy in the bottom right base (they send two goons from the top right of the map to defend this, if you have mines you can snipe them in the middle, at which point they'll send 2 more goons, you don't really even need to be cloaked in the bottom right base) . Back at home during all this, I researched spider mines and used them to defend the zerg from the protoss attacks. You start with 150 gas for the addon + research, so you never have to mine any gas. It's pretty difficult to hold the early game attacks without kerrigan, the wall I found most effective was to use the factory + addon to wall off the bottom side of the minerals and keep my forces behind the mineral line. Right before Zerg's big hydra attack, I lifted off my base and stuck it in the bottom left corner of the map - this attack and every future zerg attack smashed into the protoss instead of me. Zerg ends up taking your main and the expo, and overwhelms toss with 4 base zerg vs weak economy protoss. I had to do a bunch of other random things like bait the scout attack into not going towards spore colonies with my command center, and block reavers from going up a ramp with a cloaked kerrigan, but I doubt your game will play out the same way mine did. It's a little boring to win this way since you're just cowering in the corner, but I feel like it's nearly impossible to actually survive, let alone eliminate the toss player yourself. | ||
muoz
Spain22 Posts
On October 09 2015 15:31 Glenstorm wrote: After a few hours of trying, I found the cheese for New Gettysburg. The goal of this mission isn't to win, its to hinder the protoss enough that the zerg eventually wins through economic superiority. At the start of the mission, load kerrigan into the dropship and drop her off in front of the protoss' top right main, and hide the dropship in the space on the right edge of the map. Protoss has no detection, so you can walk in the front door and massacre all their probes. I actually also killed the nexus, but I'm not sure it was a good idea, they rebuild it near instantly and it takes forever to take it down. After killing the probes in the top right main, run kerrigan out of the base and hop in the dropship, and hug the right side of the map down to the bottom right corner, then you can take out the economy in the bottom right base (they send two goons from the top right of the map to defend this, if you have mines you can snipe them in the middle, at which point they'll send 2 more goons, you don't really even need to be cloaked in the bottom right base) . Back at home during all this, I researched spider mines and used them to defend the zerg from the protoss attacks. You start with 150 gas for the addon + research, so you never have to mine any gas. It's pretty difficult to hold the early game attacks without kerrigan, the wall I found most effective was to use the factory + addon to wall off the bottom side of the minerals and keep my forces behind the mineral line. Right before Zerg's big hydra attack, I lifted off my base and stuck it in the bottom left corner of the map - this attack and every future zerg attack smashed into the protoss instead of me. Zerg ends up taking your main and the expo, and overwhelms toss with 4 base zerg vs weak economy protoss. I had to do a bunch of other random things like bait the scout attack into not going towards spore colonies with my command center, and block reavers from going up a ramp with a cloaked kerrigan, but I doubt your game will play out the same way mine did. It's a little boring to win this way since you're just cowering in the corner, but I feel like it's nearly impossible to actually survive, let alone eliminate the toss player yourself. Wow! that's really smart. Good job Glenstorm. I was snipping the cybernetic core, the forge and probes with Kerrigan in the top right, but at the end you die against guardians and carriers. Don't you have any vod? It would be cool. Anyway i'm gona try your strat in my stream. You have the honors! | ||
muoz
Spain22 Posts
www.twitch.tv/mu_oz | ||
muoz
Spain22 Posts
It was really fun, I recomend you to try. Here you have the vod: Starcraft Insane Solo Terran Ep9 Once again thank you to Glenstorm for the solution. | ||
538
Hungary3932 Posts
On October 10 2015 03:14 muoz wrote: It worked! Just insane, not impossible. It was really fun, I recomend you to try. Here you have the vod: Starcraft Insane Solo Terran Ep9 Once again thank you to Glenstorm for the solution. That was a surprisingly entertaining recording! Loved the Groundhog Day/Edge Of Tomorrow vibes while you're trying again and again and again to make two air armies clash with a single vulture who has only 4-5 seconds to intercept, because the save you're reloading was made too late ![]() BTW thanks to everyone involved for this mod, it's great work, and I just disovered it with the latest bump - already halfway through it with a friend. | ||
muoz
Spain22 Posts
On October 10 2015 04:09 538 wrote: That was a surprisingly entertaining recording! Loved the Groundhog Day/Edge Of Tomorrow vibes while you're trying again and again and again to make two air armies clash with a single vulture who has only 4-5 seconds to intercept, because the save you're reloading was made too late ![]() BTW thanks to everyone involved for this mod, it's great work, and I just disovered it with the latest bump - already halfway through it with a friend. Thank you very much 538. I almost quit at that point, so frustrating. I will continue streaming zerg and protoss campaigns. For the lazy ones, most epic moments of Terran 9 in gif ![]()
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Glenstorm
United States69 Posts
Working on Zerg 8 at the moment, getting close - its another tough one ![]() Edit: Zerg 8 down, zerg 9 though... | ||
Hesmyrr
Canada5776 Posts
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muoz
Spain22 Posts
We have a new New Gettysburg, now called Full Circle or insane Zerg 10. We are invading Aiur and Kerrigan is missing, we don't know what's more important than taking down Aiur but...it's ok, she is the favorite. The overmind needs ideas for this important task. Thank you very much to all ![]() Here you can see what we are facing: Zerg 10 Full Circle attempt Zerg Insane Episodes 1-9 + Show Spoiler + | ||
538
Hungary3932 Posts
On October 15 2015 02:53 muoz wrote: I need your help once more Cerebrates! We have a new New Gettysburg, now called Full Circle or insane Zerg 10. We are invading Aiur and Kerrigan is missing, we don't know what's more important than taking down Aiur but...it's ok, she is the favorite. The overmind needs ideas for this important task. Thank you very much to all ![]() Here you can see what we are facing: Zerg 10 Full Circle attempt Zerg Insane Episodes 1-9 + Show Spoiler + I admire your perseverance in those attempts at Zerg 10, I would have given up after half an hour. One thing you don't seem to be utilizing is drone drills, maybe if you built your base shifted to the right (practically sacking the original hatchery), using the nice arc of the minerals you could drill your drones back and forth between that area which could be filled with sunkens. However, I'm not sure how would a gameplan progress from there after managing to not die for a few extra minutes... still, maybe with a few extra minutes you could get a decent muta flock going, and see where that leads. I'm looking forward to the next video of your progress! On an unrelated point: I think with all this content and discussions, these posts about the insane campaign should probably get their own topic, this one is still titled for the co-op campaign. | ||
r4z0r84
Australia39 Posts
Just thought i'd let you guys know that I just released an EZY Mode cooperative campaign as there were quite a few new people to the game that couldn't beat the normal version, hopefully they will get better to be able to go through the normal version as its balanced and will make them play better again. Great to see your determination Muoz! Ep. 9 was a great watch keep it up, glad to see the Tutorial is possible as well haha. | ||
RoomOfMush
1296 Posts
However, I believe that the early missions, which are still quite boring to be honest, could be made more interesting. In the original campaign these missions were there to give newbies a chance to get into the game. But people who play the Co-op campaign certainly dont need that. Why not unlock some more tech in those missions and make the enemy stronger as well? Doesnt have to go all the way to t3, but something more then marines would be nice for a change in combination with some more enemies. | ||
r4z0r84
Australia39 Posts
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muoz
Spain22 Posts
I was very occupied with my job lately. I'm answering about creating a new topic for the insane campaign. On October 15 2015 07:12 538 wrote: ... On an unrelated point: I think with all this content and discussions, these posts about the insane campaign should probably get their own topic, this one is still titled for the co-op campaign. I think it will be very useful but only if we push this forward. I will try to explain myself. For example we could make and index of every mission, like a guide, and attach the solutions, vods, resources, gifs, hypothesis, etc... I hope I explained myself well. What do you think? On October 17 2015 06:33 r4z0r84 wrote: Over a year since the mod was released and its still getting hype, me and TyrZ must of done a good job haha I made the insane version so its sort of the same topic in a round about way. ... Of course, It's a great job! r4z0r84 what do you think about new topic for insane solo? I think you should give the okay first because you created the mod and this original topic. I'm happy to see r4z0r84 and TyrZ themself around here doing stuf and content. Keep in touch! | ||
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