Starcraft + Starcraft: Brood War, Co-op Campaign - Page 7
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BisuDagger
Bisutopia19041 Posts
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BigFan
TLADT24918 Posts
nvm, got it lol | ||
r4z0r84
Australia39 Posts
Changes that have been made for Starcraft Original Insane Cooperative are as follows: Terran 8: Victory condition bug fixed. Terran 9: Zerg can't build buildings at all. Zerg and Protoss forces will now fight each other. Zerg 4: You will now be fighting two terran AIs instead of one. Thanks again for those who are streaming our mod, from watching your video's we have been able to fix minor bugs and other issues. Original Coop has been updated to V1.2.1 with the same changes. listed above, available from dropbox and awaiting auth on moddb. Enjoy! | ||
Hesmyrr
Canada5776 Posts
Insane Cooperative has been updated to V1.1 it's currently uploading to moddb and is already available from dropbox, links are on our homepage. Your website seem to be outdated "Insane Editions: Co-op v1.0, Solo v1.0 (updates coming soon!)" | ||
DarkPlasmaBall
United States42223 Posts
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r4z0r84
Australia39 Posts
On July 17 2014 22:01 Hesmyrr wrote: Your website seem to be outdated "Insane Editions: Co-op v1.0, Solo v1.0 (updates coming soon!)" (updates coming soon!) means they are getting uploaded to dropbox as of posting this they have been updated to V1.1 Insane solo has been given the following changes: Updated all missions, removed all brood war units from original, removed end tier units from AI in earlier missions as they weren't meant to have them. This will make some missions easier and others harder overall giving it a bit more balance. | ||
tyrz_939
Australia8 Posts
On July 17 2014 22:01 Hesmyrr wrote: Your website seem to be outdated "Insane Editions: Co-op v1.0, Solo v1.0 (updates coming soon!)" That's because I have to edit the site but he posted here first, lol. It's updated now. | ||
BLinD-RawR
ALLEYCAT BLUES49035 Posts
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Probemicro
3708 Posts
On July 17 2014 22:58 r4z0r84 wrote: Updated all missions, removed all brood war units from original, removed end tier units from AI in earlier missions as they weren't meant to have them. This will make some missions easier and others harder overall giving it a bit more balance. solo insane.. at terran5 (the one where u have 1 terran ai opponent on an island), the ai can build 3/3 tanks and battlecruisers while u stuck with 1/1 marines and 0/0 vultures/wraiths... | ||
r4z0r84
Australia39 Posts
On July 18 2014 14:01 Probemicro wrote: solo insane.. at terran5 (the one where u have 1 terran ai opponent on an island), the ai can build 3/3 tanks and battlecruisers while u stuck with 1/1 marines and 0/0 vultures/wraiths... Sweet, must of overlooked that, removed battlecruisers and ghosts. this one you basically have to mass wraiths and drop marines. updated on our homepage/dropbox now, will upload to moddb as well. | ||
Probemicro
3708 Posts
u can hold ur base with bunkers and mines but if they decide to send their 20 mutas or doubleteam to NORAD instead.. | ||
ruypture
United States367 Posts
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r4z0r84
Australia39 Posts
On July 18 2014 15:41 Probemicro wrote: and...im pretty sure terran6 is impossible, u can hold ur base with bunkers and mines but if they decide to send their 20 mutas or doubleteam to NORAD instead.. Many are impossible, they aren't balanced at all compared to our normal coop release, same with our insane coop, its got a few that are definitly impossible, Im not good enough to even test insane, i just mod it. most maps in the insane solo have to be completed in a speed run fashion as if you wait around for too long the AI will surely overwhelm you. But all that said thanks for letting me know, i'll try my best to balance out the insane versions but as stated in many many places its no where near finished and was rushed in 30 min's originally(to make it). since then i've spent about 3 hours on it fixing small issues that pop up. | ||
kogeT
Poland2000 Posts
and...im pretty sure terran6 is impossible, u can hold ur base with bunkers and mines but if they decide to send their 20 mutas or doubleteam to NORAD instead.. Don't worry bro, we already finished missions 1-8 on insane for terran. :-) (even before r4z9r84 nerfs for island map) http://www.twitch.tv/kogetbw/c/4682220 1-6 http://www.twitch.tv/kogetbw/c/4682216 7-8 PS. we're goona continue today. We may skip mission 9, but first we will try hard. | ||
SnowFantasy
4173 Posts
On July 18 2014 15:41 Probemicro wrote: and...im pretty sure terran6 is impossible, u can hold ur base with bunkers and mines but if they decide to send their 20 mutas or doubleteam to NORAD instead.. Definitely possible. | ||
Peeano
Netherlands4499 Posts
On July 18 2014 18:02 kogeT wrote: (even before r4z9r84 nerfs for island map) So since kogeT proves it is possible, why would you nerf it? I haven't played or watched it so I don't know how hard it actually is. But it's called insane for a reason, right? | ||
tyrz_939
Australia8 Posts
On July 18 2014 18:02 kogeT wrote: PS. we're goona continue today. We may skip mission 9, but first we will try hard. We nerfed Terran 9 a bit, after looking at what the AI did through the first 10 min of the game (by being cheaty, just to observe) I decided to add some more starting units for players. All 3 AI are still insane though, it looks tough! On July 18 2014 18:38 Peeano wrote: So since kogeT proves it is possible, why would you nerf it? I haven't played or watched it so I don't know how hard it actually is. But it's called insane for a reason, right? I don't know what map he is talking about, we made some changes to make 9 easier due to it looking impossible but we didn't nerf any maps they completed. It's hard for us to do insane due to our lack of skill in the game (meaning we can't do the balance testing we did for the normal release) so all we can do is base our balancing changes off of what others say here and what we see on streams. If anyone completes a level in any way then it probably won't be nerfed! Edit: Ah, r4z0r84 nerfed solo insane, not co-op insane. Don't worry! | ||
r4z0r84
Australia39 Posts
On July 18 2014 18:38 Peeano wrote: So since kogeT proves it is possible, why would you nerf it? I haven't played or watched it so I don't know how hard it actually is. But it's called insane for a reason, right? only nerfed solo so that it reflects the same available units for the ai as the co-op insane. coop insane has not been nerfed in the early game, only the T9 i think it was that looked to be impossible On July 18 2014 18:02 kogeT wrote: Don't worry bro, we already finished missions 1-8 on insane for terran. :-) (even before r4z9r84 nerfs for island map) http://www.twitch.tv/kogetbw/c/4682220 1-6 http://www.twitch.tv/kogetbw/c/4682216 7-8 PS. we're goona continue today. We may skip mission 9, but first we will try hard. try out the newer version of Terran mission 9 coop insane? https://www.dropbox.com/s/t7xhbciqspsg6oz/scenario (9).scm uploaded just that mission so you don't have to download the whole thing again. | ||
r4z0r84
Australia39 Posts
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Probemicro
3708 Posts
On July 18 2014 18:38 Peeano wrote: So since kogeT proves it is possible, why would you nerf it? I haven't played or watched it so I don't know how hard it actually is. But it's called insane for a reason, right? was talking about SOLO insane, not co-op. koget was playing co-op insane. i should have clarified earlier that it was for solo, im pretty sure coop is fine for any map (well its co-op...) eh you can't just speedrun per se...especially for earlier missions where u are only given like 2 scvs at the start with scarcely any resources and by the time u saturated your workers 20 hydras are upon u. in terran6 u need to also defend an isolated area which u can't reach so easily since all your resources will be spent defending your base...u barely defend it then 20 mutas decide to hit norad instead. its easier for coop since u can have 1 player tech quickly to dropship to help out in that area... | ||
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