The solo campaign is too hard for me
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prosatan
Romania7244 Posts
The solo campaign is too hard for me ![]() | ||
Thinasy
2856 Posts
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SnowFantasy
4173 Posts
http://www.twitch.tv/tetrissc/b/546857022 Go to 1 hour 26minutes I'm bringing the thing to the beacon but it doesn't give me victory. ![]() | ||
Skeggaba
Korea (South)1556 Posts
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figq
12519 Posts
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greenelve
Germany1392 Posts
On July 13 2014 02:53 SnowFantasy wrote: Any idea why this doesn't work? http://www.twitch.tv/tetrissc/b/546857022 Go to 1 hour 26minutes I'm bringing the thing to the beacon but it doesn't give me victory. ![]() Maybe needs both units or wasnt long enough for the game to regocnize...if i remember correctly, sometimes it takes some second(s)... | ||
r4z0r84
Australia39 Posts
On July 13 2014 02:53 SnowFantasy wrote: Any idea why this doesn't work? http://www.twitch.tv/tetrissc/b/546857022 Go to 1 hour 26minutes I'm bringing the thing to the beacon but it doesn't give me victory. ![]() You would of gotten victory if you were extremely lucky, by the look of it the game wasn't able to run the trigger event as they run every 2 seconds, so you would need to have it alive at the beacon for at least 2 seconds for it to register. | ||
SnowFantasy
4173 Posts
edit: iunno, i used cheats and left it on the beacon for like 10 seconds without success. I built a factory next to the command center there and it finally won. I can bring the scv here in this screenshot http://i.imgur.com/eGGDo74.png totally ignoring the beacon and it will give me a victory. You can see a replay of what I mean here https://www.dropbox.com/s/xsv0isov6yrmqrq/LastReplay.rep | ||
r4z0r84
Australia39 Posts
![]() Dropbox Terran08.scm uploaded to dropbox for now, uploading to moddb as well. i'll go through and check all the other missions that their victory conditions aren't broken by default, i remember a few when we were making the cooperative version that were just completely broken by default. | ||
SnowFantasy
4173 Posts
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r4z0r84
Australia39 Posts
On July 13 2014 10:22 SnowFantasy wrote: haha! glad it's fixed i guess. I am having a lot of fun with this. thanks for making it ![]() Uploading to moddb now, you can get it from dropbox now as well in the above post, the reason why the single player insane version isn't up to scratch is because when i created it i used the stock maps and just added Insane Ai and changed a few small things to make it harder, the cooperative campaign is where we did all of our testing and we know everything works, if you find anything else let us know and we are more than happy to fix it up! Sorry for just assuming it was down to triggers not running in the 2 second rule, kept thinking no i've already fixed that but it surely wasn't the case for the single player version. | ||
batsnacks
United States4466 Posts
or better yet, PM me | ||
3FFA
United States3931 Posts
batsnacks why don't you just download it from the link r4zor84 gave? | ||
tyrz_939
Australia8 Posts
On July 14 2014 10:25 3FFA wrote: r4z0r84 why don't you upload it to staredit.net? batsnacks why don't you just download it from the link r4zor84 gave? http://www.staredit.net/topic/16484/ I think batsnacks means it takes ages for the map to transfer to other players through the game. I found it took up to 1 min even between VMs but over gigabit it was quick, over hamachi for play testing it would take ~10 min so we always made sure we both had the map before hand. | ||
batsnacks
United States4466 Posts
So, someone should PM me if they want to try insane difficulty with me. | ||
Lobotomist
United States1541 Posts
edit: pretty fun so far. Is there a way to chain the missions together (ie have them load the next mission automatically) or that not really possible? edit 2: hahaha mission 3 terran holy mutas batman! I guess there was a big difficulty jump. | ||
r4z0r84
Australia39 Posts
On July 14 2014 11:40 Lobotomist wrote: Downloaded, gonna try tonight edit: pretty fun so far. Is there a way to chain the missions together (ie have them load the next mission automatically) or that not really possible? Not possible in multiplayer due to syncing issues, It's only possible to do in single player. | ||
Probemicro
3708 Posts
the insane solo tho...pretty sure that isn't really worth playing, it just encourage turtling/cheesing especially in later missions. would be nicer if some of the missions are changed or tweaked to make it much more difficult rather than just only bumping to insane ai. | ||
r4z0r84
Australia39 Posts
On July 14 2014 15:24 Probemicro wrote: would be nicer if some of the missions are changed or tweaked to make it much more difficult rather than just only bumping to insane ai. The Insane Cooperative version is exactly like that, the Insane Solo version was made in 30 minutes about 2 days ago as someone suggested it would be a good idea. We haven't gone through and changed anything apart from AI in the solo version, the coop version already has difficulty increases before going to the insane ai so it will definitely be harder than the insane solo version. I'll be going through the insane solo version over the coming weeks to make slight adjustments to make it a lot harder. I'm going to look into the issues with the cooperative ai stopping (thinking its a force based trigger that should be for each pc player) as well. | ||
dawei
Australia10 Posts
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