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On July 25 2014 11:21 LordOfDabu wrote: You're not doing the "insane" version; just the normal co-op Can you link the insane version then? We tried to find it and downloaded a version but idk if it's the insane version or not. You sure you not talking about the Insane SIngle Player?
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Look forward for your insane run.. !
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First of all: HUGE thank you for creating this insane version of campaign I'm playing solo right now and I have a lot of fun with it. However, Terran11 (New Gettysburg) is quite unplayable. Right at the beginning protoss gathers huge force of zealots and most of the times attacks zerg instead of player. Zerg has barely any defense at this point and loses buildings which ends the game because all zerg buildings must survive.
Typing cheat "staying alive" (no defeat conditions) keeps the game running with working AI's, but second attack of protoss is devastating and simply kills zerg. Still, it should be much fun to play vs so aggressive protoss AI, I am gonna try it right now
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On July 25 2014 22:20 Cinek357 wrote:First of all: HUGE thank you for creating this insane version of campaign I'm playing solo right now and I have a lot of fun with it. However, Terran11 (New Gettysburg) is quite unplayable. Right at the beginning protoss gathers huge force of zealots and most of the times attacks zerg instead of player. Zerg has barely any defense at this point and loses buildings which ends the game because all zerg buildings must survive. Typing cheat "staying alive" (no defeat conditions) keeps the game running with working AI's, but second attack of protoss is devastating and simply kills zerg. Still, it should be much fun to play vs so aggressive protoss AI, I am gonna try it right now
Happy to make dreams come a reality haha, we tailored all of the normal co-op campaign missions to our difficulty when we had completed the mission and were happy with it we released it, so every mission is possible in the normal co-op campaign, I created the insane version for all of the pro's that are just plain better than me at the game, we cant difficulty test them so we rely on seeing either recorded streams or feedback in here to fix any issues, its been a few days since i checked this forum and quite a few issues that people have found, i'm not going to be nerfing anything just yet, but i will be fixing the issues with the protoss mission allowing light templars for only one player. more than likely neither are meant to have them, it would be the same for the normal co-op and the insane co-op but it would be right for the insane solo.
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Any news on the 3/4 player co-op campaigns? I'm curious as to how impossible missions like Protoss 6 go when we have 4 players in the game :O)
Thanks again for the hard work you guys are putting in! I know a ton of people that are having a blast playing these.
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TLADT24918 Posts
On July 27 2014 13:53 GoShox wrote: Any news on the 3/4 player co-op campaigns? I'm curious as to how impossible missions like Protoss 6 go when we have 4 players in the game :O)
Thanks again for the hard work you guys are putting in! I know a ton of people that are having a blast playing these. I also echo this sentiment. Love playing the coop campaign! Lots of fun and almost done the SC one
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Very excellent campaign!
Epishade and I went through Protoss 1-5, although we didn't completely make it through 2 or 4. Still, these missions are amazing, and having the extra help makes them a lot more fun!
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Player two has access to HT's in BW Protoss Mission 7. That shouldn't be in there.
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On July 30 2014 11:31 LightningStrike wrote:Doing Protoss BW mission 6 on insane for real this time with BisuDagger! www.twitch.tv/stardomtv Watching your stream now, good luck, its literelly insane haha
I think it might still be possible if you bottleneck the enemies armies in some choke points, but even then even if you survive the first few waves they will only get stronger.
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Bisutopia19041 Posts
On July 30 2014 12:09 r4z0r84 wrote: Watching your stream now, good luck, its literelly insane haha Myth busted. Insane level is insane!
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On July 30 2014 12:20 BisuDagger wrote:Show nested quote +On July 30 2014 12:09 r4z0r84 wrote:On July 30 2014 11:31 LightningStrike wrote:Doing Protoss BW mission 6 on insane for real this time with BisuDagger! www.twitch.tv/stardomtv Watching your stream now, good luck, its literelly insane haha Myth Confirmed. Insane level is insane! Fixed
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Brood War Protoss map 7 has been updated for both standard Co-op and Insane Co-op, removed the availability of High Templar's. If you find any other bugs else let us know!
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51139 Posts
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Netherlands4499 Posts
Insane solo > [Terran] > scenario(07).scm seems to be missing.
Sorry if it was already brought to attention. I searched thread on it and didn't find.
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On August 03 2014 12:53 Peeano wrote: Insane solo > [Terran] > scenario(07).scm seems to be missing.
Sorry if it was already brought to attention. I searched thread on it and didn't find.
all the campaign missions are there, its just a naming error. (u can look up the missions on the game yourself)
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On August 03 2014 12:53 Peeano wrote: Insane solo > [Terran] > scenario(07).scm seems to be missing.
Sorry if it was already brought to attention. I searched thread on it and didn't find.
the co-op missions were renamed, i created the insane solo in about 35 mins so i didn't get a chance to change the names of the Terran missions, by default there's about 4 or so missions that aren't in the game but are there when you extract them.
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Netherlands4499 Posts
On August 03 2014 13:21 r4z0r84 wrote:Show nested quote +On August 03 2014 12:53 Peeano wrote: Insane solo > [Terran] > scenario(07).scm seems to be missing.
Sorry if it was already brought to attention. I searched thread on it and didn't find. the co-op missions were renamed, i created the insane solo in about 35 mins so i didn't get a chance to change the names of the Terran missions, by default there's about 4 or so missions that aren't in the game but are there when you extract them. Thanks. I noticed the names and description are inconsistent/messy as well. Oh well. I'll just ignore it.
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