• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:38
CET 08:38
KST 16:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains7Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
[GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
Are you ready for ASL 21? Hype VIDEO ASL21 General Discussion Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2190 users

Map: (2)Muspelheim - BW conversion

Forum Index > BW General
Post a Reply
Normal
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2013-04-04 18:05:50
April 04 2013 17:56 GMT
#1
[image loading]

Ok, time for an actual serious map now...

Finished another entry in my series of SC2 maps converted to BW - this one is based on ESV Muspelheim by Jacky (used in GSTL and NASL).

The map replicates the original's line of sight blockers using vision blocking tiles + sprites for decoration (credit to Freakling for this idea - see Pyrolysis). Changes made to the original include removing gas at the closest expo, narrowing the corner expos' ramps to allow for lurker defense, and enlarging the center plateau's ramps to compensate for bad BW AI and allow for easier army movement.

Download link (broodwarmaps.net)


Previous SC2 to BW converted maps:
+ Show Spoiler +
(2)Xel'naga Caverns
(4)Tal'darim Altar
(2)Bel'shir Beach (Winter)
(2)Cloud Kingdom
vibeo gane,
traceurling
Profile Joined December 2012
United States1240 Posts
April 04 2013 18:01 GMT
#2
Include in game screen shots of the Vision blockers in action you can prolly just steal Pyrolysis' pictures...just to demonstrate the effect
"Appreciate the things you have before they become the things you had."
538
Profile Blog Joined November 2008
Hungary3932 Posts
April 04 2013 19:03 GMT
#3
I'm also very curious about the vision blockers, screenshots would be much appreciated!

Why was the 3rd's gas removed? That seems kinda unusual (especially as there seems to be an other gas expo just as close) Was there some feedback of imbalance during testing, or is it maybe just to avoid a 3-base standoff with the base layout very similar to that of Fighting Spirit?

Looks nice and gritty all in all! I like the use of space, there seems to be a nice balance between spacious and strategically important terrain. It would be cool if you could get some decent players to playtest the maps (maybe collaborate with an amateur league?) and post reps alongside the maps.
BW fighting!
thezanursic
Profile Blog Joined July 2011
5497 Posts
April 04 2013 20:31 GMT
#4
I can't see anything the picture is to dark -.-
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
April 04 2013 21:08 GMT
#5
This looks so awesome! I love the tile set. I think I'm in favor of having the third be mineral only. Considering the concentration of all the gas expansions, this helps keep things spread out.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
April 04 2013 23:07 GMT
#6
Vision blocker seem to work fine for the most time. Occasionally there's a long delay before the vision on the other side disappears though, while other times it'll disappear instantly.

Still a really cool map!

[image loading]
[image loading]
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
April 04 2013 23:39 GMT
#7
wow that actually looks pretty cool, like a dark scary forrest in a horror movie
EntusGalleries.com - CJ Uniform Sale
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
April 04 2013 23:56 GMT
#8
It's crazy that after Monty Hall, Triathlon, Devil's Forest et cetera there are still new interesting map mechanics to be added! Those vision blockers look awesome.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
FlaShFTW
Profile Blog Joined February 2010
United States10333 Posts
April 05 2013 01:02 GMT
#9
really good map! :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 05 2013 02:00 GMT
#10
This is awesome!
~ ~ <°)))><~ ~ ~
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
April 05 2013 03:39 GMT
#11
I think that P >>>>> Z on this map.
Looks like a good map otherwise !
ॐ
thezanursic
Profile Blog Joined July 2011
5497 Posts
April 05 2013 05:21 GMT
#12
On April 05 2013 08:07 KristofferAG wrote:
Vision blocker seem to work fine for the most time. Occasionally there's a long delay before the vision on the other side disappears though, while other times it'll disappear instantly.

Still a really cool map!

[image loading]
[image loading]

Nice!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
April 05 2013 07:18 GMT
#13
Awesome, always neat to see sc2->BW ports!~

It probably takes time, but would Bel'shir vestige be under any consideration as a convertible map? I've played some really good games on that map and would love to see how it works with BW ^^
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
traceurling
Profile Joined December 2012
United States1240 Posts
April 05 2013 07:42 GMT
#14
It has 3 terrain levels correct? Mappers prefer not wokring in 3 terrain levels because 1 of them will always be ugly, and only some tilesets have them. Also I can't see an easy third on that map.
"Appreciate the things you have before they become the things you had."
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
April 05 2013 07:56 GMT
#15
On April 05 2013 16:42 traceurling wrote:
It has 3 terrain levels correct? Mappers prefer not wokring in 3 terrain levels because 1 of them will always be ugly, and only some tilesets have them. Also I can't see an easy third on that map.

Mineral only bases are fairly easy to take and defend, it seems.q
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Freakling
Profile Joined October 2012
Germany1533 Posts
April 05 2013 10:24 GMT
#16
On April 05 2013 08:07 KristofferAG wrote:
Vision blocker seem to work fine for the most time. Occasionally there's a long delay before the vision on the other side disappears though, while other times it'll disappear instantly.[...]


Fog of war updating in BW works in fixed intervals. It's the same when units move down a ramp.


Freakling
Profile Joined October 2012
Germany1533 Posts
Last Edited: 2013-04-05 10:31:04
April 05 2013 10:26 GMT
#17
On April 05 2013 16:42 traceurling wrote:
It has 3 terrain levels correct? Mappers prefer not working in 3 terrain levels because 1 of them will always be ugly, and only some tilesets have them. Also I can't see an easy third on that map.


You can always make a space platform map, with 3 fully functional terrain levels. Only some ramp angles are tricky/ugly to do.

EDIT: Had a look at the suggestion, and it would definitely require space platform terrain for a proper remake, but other that that it should make a fine BW map. I guess you'd have to rename it "Space Vestige" though
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 05 2013 16:42 GMT
#18
On April 05 2013 19:26 Freakling wrote:
Show nested quote +
On April 05 2013 16:42 traceurling wrote:
It has 3 terrain levels correct? Mappers prefer not working in 3 terrain levels because 1 of them will always be ugly, and only some tilesets have them. Also I can't see an easy third on that map.


You can always make a space platform map, with 3 fully functional terrain levels. Only some ramp angles are tricky/ugly to do.

EDIT: Had a look at the suggestion, and it would definitely require space platform terrain for a proper remake, but other that that it should make a fine BW map. I guess you'd have to rename it "Space Vestige" though

Which base would you choke up for zergs to take as the 3rd?
vibeo gane,
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
April 05 2013 17:31 GMT
#19
cool map! Nice tileset as well although it does seem a bit dark on my monitor lol.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
traceurling
Profile Joined December 2012
United States1240 Posts
April 05 2013 17:39 GMT
#20
Well, that's ash world for you...
"Appreciate the things you have before they become the things you had."
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 05 2013 18:32 GMT
#21
On April 06 2013 02:39 traceurling wrote:
Well, that's ash world for you...

I actually have a somewhat complete jungle version, but it lacks the vision blockers and doesn't look as good overall in my opinion.
vibeo gane,
kmdkt
Profile Joined July 2009
Canada22 Posts
April 05 2013 18:35 GMT
#22
this is really cool gw! i want to play it haha
iG.kmdkt
Freakling
Profile Joined October 2012
Germany1533 Posts
April 05 2013 18:59 GMT
#23
On April 06 2013 01:42 -NegativeZero- wrote:
Show nested quote +
On April 05 2013 19:26 Freakling wrote:
On April 05 2013 16:42 traceurling wrote:
It has 3 terrain levels correct? Mappers prefer not working in 3 terrain levels because 1 of them will always be ugly, and only some tilesets have them. Also I can't see an easy third on that map.


You can always make a space platform map, with 3 fully functional terrain levels. Only some ramp angles are tricky/ugly to do.

EDIT: Had a look at the suggestion, and it would definitely require space platform terrain for a proper remake, but other that that it should make a fine BW map. I guess you'd have to rename it "Space Vestige" though

Which base would you choke up for zergs to take as the 3rd?


The most logical choice would probably be the one clockwise from the nat. Although the one counterclockwise from it would be easier to modify, because you do not need to account for that wide bridge....
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 05 2013 19:14 GMT
#24
On April 06 2013 03:59 Freakling wrote:
Show nested quote +
On April 06 2013 01:42 -NegativeZero- wrote:
On April 05 2013 19:26 Freakling wrote:
On April 05 2013 16:42 traceurling wrote:
It has 3 terrain levels correct? Mappers prefer not working in 3 terrain levels because 1 of them will always be ugly, and only some tilesets have them. Also I can't see an easy third on that map.


You can always make a space platform map, with 3 fully functional terrain levels. Only some ramp angles are tricky/ugly to do.

EDIT: Had a look at the suggestion, and it would definitely require space platform terrain for a proper remake, but other that that it should make a fine BW map. I guess you'd have to rename it "Space Vestige" though

Which base would you choke up for zergs to take as the 3rd?


The most logical choice would probably be the one clockwise from the nat. Although the one counterclockwise from it would be easier to modify, because you do not need to account for that wide bridge....

I think it would be safe to just switch it to a normal (narrow) BW bridge since in BW that 3rd wouldn't be a major area for army movement - people would push out onto the high ground in front of the nat.
vibeo gane,
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
April 05 2013 19:32 GMT
#25
I see this map and think it's gonna be a nightmare for terrans when facing a toss (no gas at the close third) and same with zerg vs terran (how do you secure a 4th gas without map control or ninja expoing?)

But interesting map in the least, and I've been wrong before ^^
In the woods, there lurks..
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2013-04-05 19:49:10
April 05 2013 19:41 GMT
#26
On April 06 2013 04:32 Iplaythings wrote:
I see this map and think it's gonna be a nightmare for terrans when facing a toss (no gas at the close third) and same with zerg vs terran (how do you secure a 4th gas without map control or ninja expoing?)

But interesting map in the least, and I've been wrong before ^^

I've been thinking about adding a reduced-value gas at what is now the min only - problem is I have no test games to indicate any sort of imbalance, and even if I did the sample size wouldn't be nearly high enough...

Anyway, for this map balance isn't a huge concern for me - I just make these so people can play BW on SC2 maps, not really for competition.
vibeo gane,
Freakling
Profile Joined October 2012
Germany1533 Posts
April 05 2013 19:51 GMT
#27
I think it would be pretty safe to add that gas, and rather make one of those super open expos in the middle minonlies.
Jukado
Profile Blog Joined May 2011
805 Posts
April 08 2013 17:00 GMT
#28
I would definately watch some games played on this map if it were used by some leet players. Good stuff.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 2h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech126
StarCraft: Brood War
actioN 364
Leta 258
ZergMaN 132
-ZergGirl 83
Sharp 53
Backho 48
ToSsGirL 25
Bale 14
Dota 2
XaKoH 450
NeuroSwarm119
League of Legends
JimRising 644
Counter-Strike
m0e_tv605
Stewie2K564
Super Smash Bros
hungrybox278
Other Games
WinterStarcraft490
C9.Mang0278
Happy129
Mew2King30
Organizations
Other Games
gamesdonequick517
Dota 2
PGL Dota 2 - Main Stream261
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH311
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1703
• Rush1308
• Stunt716
Upcoming Events
The PondCast
2h 22m
WardiTV Team League
4h 22m
Replay Cast
16h 22m
Replay Cast
1d 16h
CranKy Ducklings
2 days
RSL Revival
2 days
WardiTV Team League
2 days
uThermal 2v2 Circuit
2 days
Patches Events
2 days
BSL
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
RSL Revival
3 days
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Team League
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-11
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.