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Map: (2)Muspelheim - BW conversion

Forum Index > BW General
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-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2013-04-04 18:05:50
April 04 2013 17:56 GMT
#1
[image loading]

Ok, time for an actual serious map now...

Finished another entry in my series of SC2 maps converted to BW - this one is based on ESV Muspelheim by Jacky (used in GSTL and NASL).

The map replicates the original's line of sight blockers using vision blocking tiles + sprites for decoration (credit to Freakling for this idea - see Pyrolysis). Changes made to the original include removing gas at the closest expo, narrowing the corner expos' ramps to allow for lurker defense, and enlarging the center plateau's ramps to compensate for bad BW AI and allow for easier army movement.

Download link (broodwarmaps.net)


Previous SC2 to BW converted maps:
+ Show Spoiler +
(2)Xel'naga Caverns
(4)Tal'darim Altar
(2)Bel'shir Beach (Winter)
(2)Cloud Kingdom
vibeo gane,
traceurling
Profile Joined December 2012
United States1240 Posts
April 04 2013 18:01 GMT
#2
Include in game screen shots of the Vision blockers in action you can prolly just steal Pyrolysis' pictures...just to demonstrate the effect
"Appreciate the things you have before they become the things you had."
538
Profile Blog Joined November 2008
Hungary3932 Posts
April 04 2013 19:03 GMT
#3
I'm also very curious about the vision blockers, screenshots would be much appreciated!

Why was the 3rd's gas removed? That seems kinda unusual (especially as there seems to be an other gas expo just as close) Was there some feedback of imbalance during testing, or is it maybe just to avoid a 3-base standoff with the base layout very similar to that of Fighting Spirit?

Looks nice and gritty all in all! I like the use of space, there seems to be a nice balance between spacious and strategically important terrain. It would be cool if you could get some decent players to playtest the maps (maybe collaborate with an amateur league?) and post reps alongside the maps.
BW fighting!
thezanursic
Profile Blog Joined July 2011
5504 Posts
April 04 2013 20:31 GMT
#4
I can't see anything the picture is to dark -.-
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
April 04 2013 21:08 GMT
#5
This looks so awesome! I love the tile set. I think I'm in favor of having the third be mineral only. Considering the concentration of all the gas expansions, this helps keep things spread out.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
April 04 2013 23:07 GMT
#6
Vision blocker seem to work fine for the most time. Occasionally there's a long delay before the vision on the other side disappears though, while other times it'll disappear instantly.

Still a really cool map!

[image loading]
[image loading]
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
razorsuKe
Profile Blog Joined July 2008
Canada2047 Posts
April 04 2013 23:39 GMT
#7
wow that actually looks pretty cool, like a dark scary forrest in a horror movie
EntusGalleries.com - CJ Uniform Sale
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
April 04 2013 23:56 GMT
#8
It's crazy that after Monty Hall, Triathlon, Devil's Forest et cetera there are still new interesting map mechanics to be added! Those vision blockers look awesome.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
FlaShFTW
Profile Blog Joined February 2010
United States10563 Posts
April 05 2013 01:02 GMT
#9
really good map! :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 05 2013 02:00 GMT
#10
This is awesome!
~ ~ <°)))><~ ~ ~
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
April 05 2013 03:39 GMT
#11
I think that P >>>>> Z on this map.
Looks like a good map otherwise !
ॐ
thezanursic
Profile Blog Joined July 2011
5504 Posts
April 05 2013 05:21 GMT
#12
On April 05 2013 08:07 KristofferAG wrote:
Vision blocker seem to work fine for the most time. Occasionally there's a long delay before the vision on the other side disappears though, while other times it'll disappear instantly.

Still a really cool map!

[image loading]
[image loading]

Nice!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
April 05 2013 07:18 GMT
#13
Awesome, always neat to see sc2->BW ports!~

It probably takes time, but would Bel'shir vestige be under any consideration as a convertible map? I've played some really good games on that map and would love to see how it works with BW ^^
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
traceurling
Profile Joined December 2012
United States1240 Posts
April 05 2013 07:42 GMT
#14
It has 3 terrain levels correct? Mappers prefer not wokring in 3 terrain levels because 1 of them will always be ugly, and only some tilesets have them. Also I can't see an easy third on that map.
"Appreciate the things you have before they become the things you had."
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
April 05 2013 07:56 GMT
#15
On April 05 2013 16:42 traceurling wrote:
It has 3 terrain levels correct? Mappers prefer not wokring in 3 terrain levels because 1 of them will always be ugly, and only some tilesets have them. Also I can't see an easy third on that map.

Mineral only bases are fairly easy to take and defend, it seems.q
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Freakling
Profile Joined October 2012
Germany1534 Posts
April 05 2013 10:24 GMT
#16
On April 05 2013 08:07 KristofferAG wrote:
Vision blocker seem to work fine for the most time. Occasionally there's a long delay before the vision on the other side disappears though, while other times it'll disappear instantly.[...]


Fog of war updating in BW works in fixed intervals. It's the same when units move down a ramp.


Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2013-04-05 10:31:04
April 05 2013 10:26 GMT
#17
On April 05 2013 16:42 traceurling wrote:
It has 3 terrain levels correct? Mappers prefer not working in 3 terrain levels because 1 of them will always be ugly, and only some tilesets have them. Also I can't see an easy third on that map.


You can always make a space platform map, with 3 fully functional terrain levels. Only some ramp angles are tricky/ugly to do.

EDIT: Had a look at the suggestion, and it would definitely require space platform terrain for a proper remake, but other that that it should make a fine BW map. I guess you'd have to rename it "Space Vestige" though
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 05 2013 16:42 GMT
#18
On April 05 2013 19:26 Freakling wrote:
Show nested quote +
On April 05 2013 16:42 traceurling wrote:
It has 3 terrain levels correct? Mappers prefer not working in 3 terrain levels because 1 of them will always be ugly, and only some tilesets have them. Also I can't see an easy third on that map.


You can always make a space platform map, with 3 fully functional terrain levels. Only some ramp angles are tricky/ugly to do.

EDIT: Had a look at the suggestion, and it would definitely require space platform terrain for a proper remake, but other that that it should make a fine BW map. I guess you'd have to rename it "Space Vestige" though

Which base would you choke up for zergs to take as the 3rd?
vibeo gane,
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
April 05 2013 17:31 GMT
#19
cool map! Nice tileset as well although it does seem a bit dark on my monitor lol.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
traceurling
Profile Joined December 2012
United States1240 Posts
April 05 2013 17:39 GMT
#20
Well, that's ash world for you...
"Appreciate the things you have before they become the things you had."
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 05 2013 18:32 GMT
#21
On April 06 2013 02:39 traceurling wrote:
Well, that's ash world for you...

I actually have a somewhat complete jungle version, but it lacks the vision blockers and doesn't look as good overall in my opinion.
vibeo gane,
kmdkt
Profile Joined July 2009
Canada22 Posts
April 05 2013 18:35 GMT
#22
this is really cool gw! i want to play it haha
iG.kmdkt
Freakling
Profile Joined October 2012
Germany1534 Posts
April 05 2013 18:59 GMT
#23
On April 06 2013 01:42 -NegativeZero- wrote:
Show nested quote +
On April 05 2013 19:26 Freakling wrote:
On April 05 2013 16:42 traceurling wrote:
It has 3 terrain levels correct? Mappers prefer not working in 3 terrain levels because 1 of them will always be ugly, and only some tilesets have them. Also I can't see an easy third on that map.


You can always make a space platform map, with 3 fully functional terrain levels. Only some ramp angles are tricky/ugly to do.

EDIT: Had a look at the suggestion, and it would definitely require space platform terrain for a proper remake, but other that that it should make a fine BW map. I guess you'd have to rename it "Space Vestige" though

Which base would you choke up for zergs to take as the 3rd?


The most logical choice would probably be the one clockwise from the nat. Although the one counterclockwise from it would be easier to modify, because you do not need to account for that wide bridge....
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 05 2013 19:14 GMT
#24
On April 06 2013 03:59 Freakling wrote:
Show nested quote +
On April 06 2013 01:42 -NegativeZero- wrote:
On April 05 2013 19:26 Freakling wrote:
On April 05 2013 16:42 traceurling wrote:
It has 3 terrain levels correct? Mappers prefer not working in 3 terrain levels because 1 of them will always be ugly, and only some tilesets have them. Also I can't see an easy third on that map.


You can always make a space platform map, with 3 fully functional terrain levels. Only some ramp angles are tricky/ugly to do.

EDIT: Had a look at the suggestion, and it would definitely require space platform terrain for a proper remake, but other that that it should make a fine BW map. I guess you'd have to rename it "Space Vestige" though

Which base would you choke up for zergs to take as the 3rd?


The most logical choice would probably be the one clockwise from the nat. Although the one counterclockwise from it would be easier to modify, because you do not need to account for that wide bridge....

I think it would be safe to just switch it to a normal (narrow) BW bridge since in BW that 3rd wouldn't be a major area for army movement - people would push out onto the high ground in front of the nat.
vibeo gane,
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
April 05 2013 19:32 GMT
#25
I see this map and think it's gonna be a nightmare for terrans when facing a toss (no gas at the close third) and same with zerg vs terran (how do you secure a 4th gas without map control or ninja expoing?)

But interesting map in the least, and I've been wrong before ^^
In the woods, there lurks..
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2013-04-05 19:49:10
April 05 2013 19:41 GMT
#26
On April 06 2013 04:32 Iplaythings wrote:
I see this map and think it's gonna be a nightmare for terrans when facing a toss (no gas at the close third) and same with zerg vs terran (how do you secure a 4th gas without map control or ninja expoing?)

But interesting map in the least, and I've been wrong before ^^

I've been thinking about adding a reduced-value gas at what is now the min only - problem is I have no test games to indicate any sort of imbalance, and even if I did the sample size wouldn't be nearly high enough...

Anyway, for this map balance isn't a huge concern for me - I just make these so people can play BW on SC2 maps, not really for competition.
vibeo gane,
Freakling
Profile Joined October 2012
Germany1534 Posts
April 05 2013 19:51 GMT
#27
I think it would be pretty safe to add that gas, and rather make one of those super open expos in the middle minonlies.
Jukado
Profile Blog Joined May 2011
805 Posts
April 08 2013 17:00 GMT
#28
I would definately watch some games played on this map if it were used by some leet players. Good stuff.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
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