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This is my second SC2 to BW map port, the first one being Cloud Kingdom. Again, suggestions and (constructive) criticisms are appreciated.
Based on Bel'Shir Beach - Winter Version by LSPrime
![[image loading]](http://i.imgur.com/3JRQY.jpg)
Downloads: (broodwarmaps.net) Version 1.1
Previous versions: Version 1.1 + Show Spoiler +
Changes: 1.1 -Narrowed width of natural ramp (4 -> 3) -Increased size of unpathable cliff ("overlord pod") between main and nat -Reduced amount of snow in main/nat for less complaints about blinding glare in game
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it's a very pretty map, not sure how balance will work out on it though.
it seems incredible easy for terran to get 3 gasses (tanks in main can defend 3rd gas near middle it looks like) and then go on a super short push to the other player's natural.
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Much better than your cloud kingdom conversion. Make the nat tighter so you can forge FE.
One thing I think should be changed is the even paths. Not as Much of a problem in SC2 but with BW unit pathing, it's going to pain to manually direct armies down one path.
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looks kind of like a 2p tau cross to me. 10/15 gate pvt is going to be funny with that giant wide ramp and rampless choke to main. zvt is difficult because the ovie spot in t's nat can't really cover the nat without getting killed by marines, but the corner 3rd gas seems easy enough to hold with lurkers. kind of curious how to secure a 4th gas on this map though, cause i don't think there's enough safe gasses for zerg on this map.
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Seeker
Where dat snitch at?36917 Posts
Holy shit this is awesome.....
Even if we see balance issues, we'll cross that bridge when we get to it
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On March 23 2012 08:57 Ideas wrote: it's a very pretty map, not sure how balance will work out on it though.
it seems incredible easy for terran to get 3 gasses (tanks in main can defend 3rd gas near middle it looks like) and then go on a super short push to the other player's natural. What do you recommend? The easiest solution would probably be just adding some cliff holes/unpathable ground in the main behind that base so that tanks can't defend it so easily.
On March 23 2012 08:58 neobowman wrote: Much better than your cloud kingdom conversion. Make the nat tighter so you can forge FE.
One thing I think should be changed is the even paths. Not as Much of a problem in SC2 but with BW unit pathing, it's going to pain to manually direct armies down one path. Thanks, it's impossible to tell from the picture, but the very top area of the ramp at the nat is buildable. The wall doesn't have to be pushed back and to the sides of the ramp like it normally does, so less buildings are required to wall it. I'm pretty sure a forge FE would be viable, although the space left open might be a little bit wider than normal. Anyway, I'll have to test it a bit more.
For the same reason, the corner expos can be walled with only 2 pylons, I dont' know how balanced that is.
I'm not exactly sure what you're saying is the problem with the paths or what should be changed, other than that BW pathing is worse than SC2 lol.
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Very cool conversion I'd liko to try it out in some customs. However, I tried to download it, but i keep getting 404 errors :<
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On March 23 2012 09:16 RageCommodore wrote:Very cool conversion ![](/mirror/smilies/smile.gif) I'd liko to try it out in some customs. However, I tried to download it, but i keep getting 404 errors :< Problem solved, had something to do with the map name (originally had an apostrophe, which the site removed) I think.
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the 7 o clock main gas and the 1 o clock gas both needs to moved because the geysers are in such positions that deflect mining (which doesn't happen in sc2) other wise it pretty good map
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That bottom/top third is the greatest thing ive ever seen in TvP, wall that sucker off with an ebay/rax and a depot or two, then just trololol all over protoss trying to funnel in the front way vs that choke + the high ground lead.
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On March 23 2012 09:10 Seeker wrote: Holy shit this is awesome.....
Even if we see balance issues, we'll cross that bridge when we get to it
Is this a pun on the structures of the map? xD
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Would like to see it in a different tileset instead of Ice.
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^ its an interesting map in its layout. I think playing on it could be fun. At the same time, I dislike the ice tileset because its transition from white to brown/green is rather harsh and its snow texture is annoyingly bright while playing. To each his own.
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United States10013 Posts
Map looks amazing. make more!!!
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Looks like a fun map, but
PvZ feels like Z can hydra bust because of the wide natural. PvT feels like P has the upper hand, not sure why. ZvT feels like it would be amazing to watch!
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looks like z>p>t>z pretty hardcore
nice job ofc
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