• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:09
CET 16:09
KST 00:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced10[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Which season is the best in ASL? soO on: FanTaSy's Potential Return to StarCraft
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1772 users

Map: (2)Bel'Shir Beach Winter - BW conversion

Forum Index > BW General
Post a Reply
Normal
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2012-03-25 04:25:04
March 22 2012 23:55 GMT
#1
This is my second SC2 to BW map port, the first one being Cloud Kingdom. Again, suggestions and (constructive) criticisms are appreciated.

Based on Bel'Shir Beach - Winter Version by LSPrime

[image loading]

Downloads: (broodwarmaps.net)
Version 1.1

Previous versions:
Version 1.1
+ Show Spoiler +
[image loading]


Changes:
1.1
-Narrowed width of natural ramp (4 -> 3)
-Increased size of unpathable cliff ("overlord pod") between main and nat
-Reduced amount of snow in main/nat for less complaints about blinding glare in game
vibeo gane,
Ideas
Profile Blog Joined April 2008
United States8145 Posts
Last Edited: 2012-03-22 23:59:37
March 22 2012 23:57 GMT
#2
it's a very pretty map, not sure how balance will work out on it though.

it seems incredible easy for terran to get 3 gasses (tanks in main can defend 3rd gas near middle it looks like) and then go on a super short push to the other player's natural.
Free Palestine
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 22 2012 23:58 GMT
#3
Much better than your cloud kingdom conversion. Make the nat tighter so you can forge FE.

One thing I think should be changed is the even paths. Not as Much of a problem in SC2 but with BW unit pathing, it's going to pain to manually direct armies down one path.
rauk
Profile Blog Joined February 2009
United States2228 Posts
Last Edited: 2012-03-23 00:04:09
March 23 2012 00:03 GMT
#4
looks kind of like a 2p tau cross to me. 10/15 gate pvt is going to be funny with that giant wide ramp and rampless choke to main. zvt is difficult because the ovie spot in t's nat can't really cover the nat without getting killed by marines, but the corner 3rd gas seems easy enough to hold with lurkers. kind of curious how to secure a 4th gas on this map though, cause i don't think there's enough safe gasses for zerg on this map.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37045 Posts
March 23 2012 00:10 GMT
#5
Holy shit this is awesome.....

Even if we see balance issues, we'll cross that bridge when we get to it
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2012-03-23 00:25:01
March 23 2012 00:10 GMT
#6
On March 23 2012 08:57 Ideas wrote:
it's a very pretty map, not sure how balance will work out on it though.

it seems incredible easy for terran to get 3 gasses (tanks in main can defend 3rd gas near middle it looks like) and then go on a super short push to the other player's natural.

What do you recommend? The easiest solution would probably be just adding some cliff holes/unpathable ground in the main behind that base so that tanks can't defend it so easily.

On March 23 2012 08:58 neobowman wrote:
Much better than your cloud kingdom conversion. Make the nat tighter so you can forge FE.

One thing I think should be changed is the even paths. Not as Much of a problem in SC2 but with BW unit pathing, it's going to pain to manually direct armies down one path.

Thanks, it's impossible to tell from the picture, but the very top area of the ramp at the nat is buildable. The wall doesn't have to be pushed back and to the sides of the ramp like it normally does, so less buildings are required to wall it. I'm pretty sure a forge FE would be viable, although the space left open might be a little bit wider than normal. Anyway, I'll have to test it a bit more.

For the same reason, the corner expos can be walled with only 2 pylons, I dont' know how balanced that is.

I'm not exactly sure what you're saying is the problem with the paths or what should be changed, other than that BW pathing is worse than SC2 lol.
vibeo gane,
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
March 23 2012 00:12 GMT
#7
--- Nuked ---
RageCommodore
Profile Joined September 2011
Germany912 Posts
March 23 2012 00:16 GMT
#8
Very cool conversion I'd liko to try it out in some customs.
However, I tried to download it, but i keep getting 404 errors :<
BW: sGs.sTaRfaLL SC2: MarojiN | fan of: Darkforce, DBS, Last, Mvp, BoguS/InnoVatioN | Executer vs Choosy on Gladiator - Never forget T-T
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
March 23 2012 00:21 GMT
#9
On March 23 2012 09:16 RageCommodore wrote:
Very cool conversion I'd liko to try it out in some customs.
However, I tried to download it, but i keep getting 404 errors :<

Problem solved, had something to do with the map name (originally had an apostrophe, which the site removed) I think.
vibeo gane,
LightningStrike
Profile Joined February 2011
United States14277 Posts
March 23 2012 00:22 GMT
#10
the 7 o clock main gas and the 1 o clock gas both needs to moved because the geysers are in such positions that deflect mining (which doesn't happen in sc2) other wise it pretty good map
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 23 2012 00:32 GMT
#11
That bottom/top third is the greatest thing ive ever seen in TvP, wall that sucker off with an ebay/rax and a depot or two, then just trololol all over protoss trying to funnel in the front way vs that choke + the high ground lead.
Artillery spawned from the forges of Hell
BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
March 23 2012 00:43 GMT
#12
On March 23 2012 09:10 Seeker wrote:
Holy shit this is awesome.....

Even if we see balance issues, we'll cross that bridge when we get to it


Is this a pun on the structures of the map? xD
BwCBlueBox.837
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
March 23 2012 00:47 GMT
#13
thats a pretty map.
moopie
Profile Joined July 2009
12605 Posts
March 23 2012 00:49 GMT
#14
Would like to see it in a different tileset instead of Ice.
I'm going to sleep, let me get some of that carpet.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
March 23 2012 00:58 GMT
#15
--- Nuked ---
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2012-03-23 01:20:57
March 23 2012 01:05 GMT
#16
^ its an interesting map in its layout. I think playing on it could be fun. At the same time, I dislike the ice tileset because its transition from white to brown/green is rather harsh and its snow texture is annoyingly bright while playing. To each his own.
I'm going to sleep, let me get some of that carpet.
FlaShFTW
Profile Blog Joined February 2010
United States10242 Posts
March 23 2012 01:12 GMT
#17
Map looks amazing. make more!!!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
March 23 2012 01:14 GMT
#18
Siege tanks gonna be so imba... + Show Spoiler +
lol gotta keep tradition
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
March 23 2012 01:15 GMT
#19
Looks like a fun map, but

PvZ feels like Z can hydra bust because of the wide natural.
PvT feels like P has the upper hand, not sure why.
ZvT feels like it would be amazing to watch!
"When the geyser died, a probe came out" - SirJolt
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
Last Edited: 2012-03-23 01:26:01
March 23 2012 01:16 GMT
#20
looks like z>p>t>z pretty hardcore

nice job ofc
Why would I play sctoo when I can play BW?
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
March 23 2012 01:30 GMT
#21
Actually seems like it would be a pretty good BW map. The biggest concern I have is that it's not possible to make a proper FFE wall.

I see you already addressed that earlier in the comments, but I have my doubts.

Anyway, I think it is P favored, but not enough for it to be a broken map. Good job.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-03-23 03:07:24
March 23 2012 03:06 GMT
#22
Looks awesome.

This looks pretty good for TvP depending on the map size. I feel like I can get a 3rd and 4th base (as Terran) quite easily from the looks of it (which is good for balance I think). Will def try it out.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
Last Edited: 2012-03-23 03:45:35
March 23 2012 03:33 GMT
#23
Um taking a third in tvp looks tough on this map. When taking a third you can be busted from two (four?) angles which are extremely open and cant really be walled with buildings until much later into the game. Late game if terran splits the map vertically (which really looks like the only way to do it), if terran does anything aggressive, toss can just charge his whole army into whatever area terran has the least defense and kill everything, and then easily retreat. It looks like a late game protoss army has a lot of targets for backstabing, and huge open areas to crush terran armies.
Why would I play sctoo when I can play BW?
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
March 23 2012 03:39 GMT
#24
Pretty good map design, but the snow tileset in BW is so bright it hurts the eyes.
ॐ
Gairbear
Profile Blog Joined October 2011
United States80 Posts
March 23 2012 05:52 GMT
#25
Just at a glance with the 2nd natural i would suggest for balance for ZVP just add 2-3 stacked reactors on the natural ramps that way the toss has an easier time to wall off, and then eventually it can be broken so that units can move out easier.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
March 24 2012 02:27 GMT
#26
Just had a game on it ZvT (me Z) it was pretty fun. The snow tileset makes it really difficult to see my units on the minimap though lol.

http://www.panschk.de/mappage/repdetails.php?repid=3590

I really wanna play a TvP on it though just to see what its like lol.

How hard is it to swap to a desert tileset?
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2012-03-24 04:42:21
March 24 2012 02:29 GMT
#27
Version 1.1 is up now (image + download).

Changes:
-Narrowed natural ramp by 1 width (4 -> 3)
-Increased size of unpathable cliff ("overlord pod") between main and nat
-Reduced amount of snow in main/nat for less complaints about blinding glare in game

Hopefully the aesthetic changes are enough that I don't have to do a complete tileset switch.
vibeo gane,
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
March 24 2012 02:30 GMT
#28
This is a very nice looking map....good job.

BW needs more snow tileset.
"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
March 24 2012 05:40 GMT
#29
Minor update, just added a few doodads and removed a couple badly placed doodads that I hadn't noticed. Didn't bother changing the version number.
vibeo gane,
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
March 24 2012 08:53 GMT
#30
On March 23 2012 10:14 Too_MuchZerg wrote:
Siege tanks gonna be so imba... + Show Spoiler +
lol gotta keep tradition


dude... stop it
+ Show Spoiler +
HAHAHAHAHAHA!!!! that was always funny to read in player made maps
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Normal
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Playoffs
Classic vs SolarLIVE!
Zoun vs Creator
WardiTV1030
TKL 299
IndyStarCraft 192
Rex131
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko480
TKL 299
IndyStarCraft 192
Rex 131
StarCraft: Brood War
Britney 39614
Rain 3308
Larva 1056
Stork 846
Mini 825
ZerO 510
Rush 424
Soulkey 420
firebathero 404
BeSt 285
[ Show more ]
hero 270
PianO 170
Barracks 98
Hyun 98
sorry 64
Mong 63
Sharp 55
Backho 48
Leta 36
ToSsGirL 28
Aegong 25
scan(afreeca) 20
Rock 18
Terrorterran 13
IntoTheRainbow 12
Dota 2
Gorgc5089
singsing2625
XcaliburYe329
420jenkins212
febbydoto10
Counter-Strike
fl0m4003
zeus2101
Heroes of the Storm
Khaldor328
Liquid`Hasu51
Other Games
B2W.Neo1567
DeMusliM387
Happy294
Pyrionflax244
Fuzer 222
Mew2King166
ZerO(Twitch)24
Organizations
Other Games
EGCTV369
Dota 2
PGL Dota 2 - Main Stream208
Other Games
BasetradeTV71
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 8366
• Ler99
League of Legends
• Jankos2810
Upcoming Events
OSC
1h 52m
BSL 21
4h 52m
TerrOr vs Dewalt
Semih vs Tech
Sparkling Tuna Cup
18h 52m
WardiTV Korean Royale
20h 52m
TBD vs SHIN
TBD vs Reynor
TBD vs herO
BSL 21
1d 4h
Hawk vs Kyrie
spx vs Cross
Replay Cast
1d 8h
Wardi Open
1d 20h
Monday Night Weeklies
2 days
StarCraft2.fi
2 days
Replay Cast
2 days
[ Show More ]
Wardi Open
2 days
StarCraft2.fi
3 days
PiGosaur Monday
3 days
Wardi Open
3 days
StarCraft2.fi
4 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
SC Evo League
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.