• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:34
CET 19:34
KST 03:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage7Weekly Cups (Nov 2-8): herO back on top?1Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind No more SC2 streamers on team liquid? Weekly Cups (Nov 2-8): herO back on top? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament SC2 iNu's Battles #22 SC4ALL: II Venue Change Announcement!
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
[BSL23] RO16 Group Stage [Megathread] Daily Funny Videos List of top players active on ShieldBattery screpdb: new Starcraft reporting tool BW General Discussion
Tourneys
[$1250] International ShieldBattery League 2v2v2v2 Tournament Stage 1: Community Poll [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13151 users

Map: (2)Bel'Shir Beach Winter - BW conversion

Forum Index > BW General
Post a Reply
1 2 Next All
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2012-03-25 04:25:04
March 22 2012 23:55 GMT
#1
This is my second SC2 to BW map port, the first one being Cloud Kingdom. Again, suggestions and (constructive) criticisms are appreciated.

Based on Bel'Shir Beach - Winter Version by LSPrime

[image loading]

Downloads: (broodwarmaps.net)
Version 1.1

Previous versions:
Version 1.1
+ Show Spoiler +
[image loading]


Changes:
1.1
-Narrowed width of natural ramp (4 -> 3)
-Increased size of unpathable cliff ("overlord pod") between main and nat
-Reduced amount of snow in main/nat for less complaints about blinding glare in game
vibeo gane,
Ideas
Profile Blog Joined April 2008
United States8182 Posts
Last Edited: 2012-03-22 23:59:37
March 22 2012 23:57 GMT
#2
it's a very pretty map, not sure how balance will work out on it though.

it seems incredible easy for terran to get 3 gasses (tanks in main can defend 3rd gas near middle it looks like) and then go on a super short push to the other player's natural.
Free Palestine
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 22 2012 23:58 GMT
#3
Much better than your cloud kingdom conversion. Make the nat tighter so you can forge FE.

One thing I think should be changed is the even paths. Not as Much of a problem in SC2 but with BW unit pathing, it's going to pain to manually direct armies down one path.
rauk
Profile Blog Joined February 2009
United States2228 Posts
Last Edited: 2012-03-23 00:04:09
March 23 2012 00:03 GMT
#4
looks kind of like a 2p tau cross to me. 10/15 gate pvt is going to be funny with that giant wide ramp and rampless choke to main. zvt is difficult because the ovie spot in t's nat can't really cover the nat without getting killed by marines, but the corner 3rd gas seems easy enough to hold with lurkers. kind of curious how to secure a 4th gas on this map though, cause i don't think there's enough safe gasses for zerg on this map.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37124 Posts
March 23 2012 00:10 GMT
#5
Holy shit this is awesome.....

Even if we see balance issues, we'll cross that bridge when we get to it
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2012-03-23 00:25:01
March 23 2012 00:10 GMT
#6
On March 23 2012 08:57 Ideas wrote:
it's a very pretty map, not sure how balance will work out on it though.

it seems incredible easy for terran to get 3 gasses (tanks in main can defend 3rd gas near middle it looks like) and then go on a super short push to the other player's natural.

What do you recommend? The easiest solution would probably be just adding some cliff holes/unpathable ground in the main behind that base so that tanks can't defend it so easily.

On March 23 2012 08:58 neobowman wrote:
Much better than your cloud kingdom conversion. Make the nat tighter so you can forge FE.

One thing I think should be changed is the even paths. Not as Much of a problem in SC2 but with BW unit pathing, it's going to pain to manually direct armies down one path.

Thanks, it's impossible to tell from the picture, but the very top area of the ramp at the nat is buildable. The wall doesn't have to be pushed back and to the sides of the ramp like it normally does, so less buildings are required to wall it. I'm pretty sure a forge FE would be viable, although the space left open might be a little bit wider than normal. Anyway, I'll have to test it a bit more.

For the same reason, the corner expos can be walled with only 2 pylons, I dont' know how balanced that is.

I'm not exactly sure what you're saying is the problem with the paths or what should be changed, other than that BW pathing is worse than SC2 lol.
vibeo gane,
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
March 23 2012 00:12 GMT
#7
--- Nuked ---
RageCommodore
Profile Joined September 2011
Germany912 Posts
March 23 2012 00:16 GMT
#8
Very cool conversion I'd liko to try it out in some customs.
However, I tried to download it, but i keep getting 404 errors :<
BW: sGs.sTaRfaLL SC2: MarojiN | fan of: Darkforce, DBS, Last, Mvp, BoguS/InnoVatioN | Executer vs Choosy on Gladiator - Never forget T-T
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
March 23 2012 00:21 GMT
#9
On March 23 2012 09:16 RageCommodore wrote:
Very cool conversion I'd liko to try it out in some customs.
However, I tried to download it, but i keep getting 404 errors :<

Problem solved, had something to do with the map name (originally had an apostrophe, which the site removed) I think.
vibeo gane,
LightningStrike
Profile Joined February 2011
United States14277 Posts
March 23 2012 00:22 GMT
#10
the 7 o clock main gas and the 1 o clock gas both needs to moved because the geysers are in such positions that deflect mining (which doesn't happen in sc2) other wise it pretty good map
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
arb
Profile Blog Joined April 2008
Noobville17922 Posts
March 23 2012 00:32 GMT
#11
That bottom/top third is the greatest thing ive ever seen in TvP, wall that sucker off with an ebay/rax and a depot or two, then just trololol all over protoss trying to funnel in the front way vs that choke + the high ground lead.
Artillery spawned from the forges of Hell
BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
March 23 2012 00:43 GMT
#12
On March 23 2012 09:10 Seeker wrote:
Holy shit this is awesome.....

Even if we see balance issues, we'll cross that bridge when we get to it


Is this a pun on the structures of the map? xD
BwCBlueBox.837
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
March 23 2012 00:47 GMT
#13
thats a pretty map.
moopie
Profile Joined July 2009
12605 Posts
March 23 2012 00:49 GMT
#14
Would like to see it in a different tileset instead of Ice.
I'm going to sleep, let me get some of that carpet.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
March 23 2012 00:58 GMT
#15
--- Nuked ---
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2012-03-23 01:20:57
March 23 2012 01:05 GMT
#16
^ its an interesting map in its layout. I think playing on it could be fun. At the same time, I dislike the ice tileset because its transition from white to brown/green is rather harsh and its snow texture is annoyingly bright while playing. To each his own.
I'm going to sleep, let me get some of that carpet.
FlaShFTW
Profile Blog Joined February 2010
United States10627 Posts
March 23 2012 01:12 GMT
#17
Map looks amazing. make more!!!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
March 23 2012 01:14 GMT
#18
Siege tanks gonna be so imba... + Show Spoiler +
lol gotta keep tradition
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
March 23 2012 01:15 GMT
#19
Looks like a fun map, but

PvZ feels like Z can hydra bust because of the wide natural.
PvT feels like P has the upper hand, not sure why.
ZvT feels like it would be amazing to watch!
"When the geyser died, a probe came out" - SirJolt
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
Last Edited: 2012-03-23 01:26:01
March 23 2012 01:16 GMT
#20
looks like z>p>t>z pretty hardcore

nice job ofc
Why would I play sctoo when I can play BW?
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2105
BRAT_OK 60
mouzStarbuck 51
MindelVK 28
EmSc Tv 13
EnDerr 1
StarCraft: Brood War
Britney 10197
Rain 1533
Dewaltoss 128
ProTech90
Zeus 75
Aegong 22
JYJ 17
Hm[arnc] 14
Dota 2
qojqva2307
Dendi1248
420jenkins293
monkeys_forever155
Counter-Strike
ScreaM961
zeus817
x6flipin377
jkaem194
gobbtv136
Heroes of the Storm
Liquid`Hasu118
Trikslyr55
Other Games
singsing1710
FrodaN1274
ceh9644
ArmadaUGS148
ToD131
QueenE121
NeuroSwarm37
Railgan30
UpATreeSC30
Organizations
StarCraft 2
TaKeTV 255
EmSc Tv 13
EmSc2Tv 13
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 32
• Adnapsc2 16
• Reevou 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 18
• Michael_bg 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2128
League of Legends
• Nemesis3007
• TFBlade730
Other Games
• imaqtpie696
• Shiphtur545
Upcoming Events
OSC
4h 26m
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
PiGosaur Cup
6h 26m
INu's Battles
17h 26m
ByuN vs Classic
3D!Clan Event
21h 56m
The PondCast
1d 15h
KCM Race Survival
1d 15h
WardiTV Invitational
1d 17h
OSC
2 days
Ultimate Battle
2 days
CranKy Ducklings
3 days
[ Show More ]
IPSL
3 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
4 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
4 days
IPSL
4 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
5 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
5 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.