On April 06 2013 02:39 traceurling wrote:
Well, that's ash world for you...
Well, that's ash world for you...
I actually have a somewhat complete jungle version, but it lacks the vision blockers and doesn't look as good overall in my opinion.
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-NegativeZero-
United States2140 Posts
On April 06 2013 02:39 traceurling wrote: Well, that's ash world for you... I actually have a somewhat complete jungle version, but it lacks the vision blockers and doesn't look as good overall in my opinion. | ||
kmdkt
Canada22 Posts
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Freakling
Germany1525 Posts
On April 06 2013 01:42 -NegativeZero- wrote: Show nested quote + On April 05 2013 19:26 Freakling wrote: On April 05 2013 16:42 traceurling wrote: It has 3 terrain levels correct? Mappers prefer not working in 3 terrain levels because 1 of them will always be ugly, and only some tilesets have them. Also I can't see an easy third on that map. You can always make a space platform map, with 3 fully functional terrain levels. Only some ramp angles are tricky/ugly to do. EDIT: Had a look at the suggestion, and it would definitely require space platform terrain for a proper remake, but other that that it should make a fine BW map. I guess you'd have to rename it "Space Vestige" though Which base would you choke up for zergs to take as the 3rd? The most logical choice would probably be the one clockwise from the nat. Although the one counterclockwise from it would be easier to modify, because you do not need to account for that wide bridge.... | ||
-NegativeZero-
United States2140 Posts
On April 06 2013 03:59 Freakling wrote: Show nested quote + On April 06 2013 01:42 -NegativeZero- wrote: On April 05 2013 19:26 Freakling wrote: On April 05 2013 16:42 traceurling wrote: It has 3 terrain levels correct? Mappers prefer not working in 3 terrain levels because 1 of them will always be ugly, and only some tilesets have them. Also I can't see an easy third on that map. You can always make a space platform map, with 3 fully functional terrain levels. Only some ramp angles are tricky/ugly to do. EDIT: Had a look at the suggestion, and it would definitely require space platform terrain for a proper remake, but other that that it should make a fine BW map. I guess you'd have to rename it "Space Vestige" though Which base would you choke up for zergs to take as the 3rd? The most logical choice would probably be the one clockwise from the nat. Although the one counterclockwise from it would be easier to modify, because you do not need to account for that wide bridge.... I think it would be safe to just switch it to a normal (narrow) BW bridge since in BW that 3rd wouldn't be a major area for army movement - people would push out onto the high ground in front of the nat. | ||
Iplaythings
Denmark9110 Posts
But interesting map in the least, and I've been wrong before ^^ | ||
-NegativeZero-
United States2140 Posts
On April 06 2013 04:32 Iplaythings wrote: I see this map and think it's gonna be a nightmare for terrans when facing a toss (no gas at the close third) and same with zerg vs terran (how do you secure a 4th gas without map control or ninja expoing?) But interesting map in the least, and I've been wrong before ^^ I've been thinking about adding a reduced-value gas at what is now the min only - problem is I have no test games to indicate any sort of imbalance, and even if I did the sample size wouldn't be nearly high enough... Anyway, for this map balance isn't a huge concern for me - I just make these so people can play BW on SC2 maps, not really for competition. | ||
Freakling
Germany1525 Posts
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Jukado
805 Posts
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