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(2)Xel'Naga Caverns (SC2 to BW map conversion)

Forum Index > BW General
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1 2 Next All
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2012-09-19 04:20:35
September 13 2012 19:19 GMT
#1
[image loading]

Note: This isn't meant to be balanced for BW in any way, though there's a few changes I have in mind that I could make if I wanted to try to balance it. It's mostly just a map for fun which could produce some interesting games due to the small size (96x96) and unusual (and by that I mean bad) layout.

I made a couple changes from the original, most notably combining the 2 front natural chokes into 1 smaller choke, shrinking the central hole to open up the surrounding areas, and making the middle ridges unpathable.

Download link (broodwarmaps.net)

Changes:
Version 1.1:
-Reduced size of 4/10 ramps
-Added mineral block at backdoor natural entrance (2 patches of 16 minerals each)

Original SC2 map (made by Blizzard)


Other SC2 to BW map conversions:
(2)Cloud Kingdom
(2)Bel'Shir Beach (Winter)
(4)Tal'Darim Altar
vibeo gane,
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 13 2012 19:59 GMT
#2
noneed to block center expands, it's just a min only
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
September 13 2012 20:03 GMT
#3
Seems just as bad as the original, which I suppose is a compliment to your map making abilities.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
FlaShFTW
Profile Blog Joined February 2010
United States10333 Posts
September 13 2012 20:32 GMT
#4
nice map making skills, though map is still shit
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-NegativeZero-
Profile Joined August 2011
United States2142 Posts
September 13 2012 20:37 GMT
#5
On September 14 2012 04:59 Superouman wrote:
noneed to block center expands, it's just a min only

good point, download and picture fixed. now the map layout went from like 90% terrible to 88% terrible lol
vibeo gane,
NuttyFudgesicle
Profile Joined December 2010
United States29 Posts
Last Edited: 2012-09-13 22:01:06
September 13 2012 20:51 GMT
#6
wow I was wondering when someone would actually attempt to make a SC2 map in BW (obvious reasons why people have not). did you consider making the two center ledges around a bit wider? In the SC2 version you are able to drop units such as tanks on top (I know, it will make the balance even worse). Good job overall though, I will try it out.

edit: Just remembered you can't put units on that type of terrain in BW lol..
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
September 13 2012 21:01 GMT
#7
lol pvz is unplayable
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2012-09-13 21:03:22
September 13 2012 21:02 GMT
#8
Why 96/96? Surely you should take into account the scale of units to terrain.

On September 14 2012 06:01 Gamegene wrote:
lol pvz is unplayable

For who? P looks favoured on a map this small. If it were normal size it'd be ok.
LEGEND!! LEGEND!!
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
September 13 2012 21:17 GMT
#9
On September 14 2012 06:01 Gamegene wrote:
lol pvz is unplayable


Reaver sair / storm / stasis, ect. would be imbalanced as hell on this map because of small points
AKA: TelecoM[WHITE] Protoss fighting
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
September 13 2012 21:21 GMT
#10
it'd be absolute hell trying to sim city the natural especially with the back hallway
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2012-09-13 21:34:40
September 13 2012 21:30 GMT
#11
lol so it seems like this map is bad for just about everyone and everything. that's pretty much how the original was, i guess i replicated it well.

On September 14 2012 05:51 NuttyFudgesicle wrote:
wow I was wondering when someone would actually attempt to make a SC2 map in BW (obvious reasons why people have not). did you consider making the two center ledges around a bit wider? In the SC2 version you are able to drop units such as tanks on top (I know, it will make the balance even worse). Good job overall though, I will try it out.


I've done 3 others besides Xel'Naga Caverns - all of them, unlike this one, were more standard maps which could probably actually be used in a more normal BW game.

(2)Cloud Kingdom
(2)Bel'Shir Beach (Winter)
(4)Tal'Darim Altar


On September 14 2012 06:02 Chef wrote:
Why 96/96? Surely you should take into account the scale of units to terrain.

The original was small, and map sizes in BW tend to be smaller than their corresponding SC2 equivalents. The goal here was to recreate the original, not to balance it for BW - it's not meant for serious games.
vibeo gane,
NuttyFudgesicle
Profile Joined December 2010
United States29 Posts
Last Edited: 2012-09-13 22:07:15
September 13 2012 22:02 GMT
#12
Since this is supposed to replicate the original's terribleness, maybe there should be a gas and rocks in the center expos?

Also I would like to add that its really interesting to look at these maps from a BW perspective.. the flaws in their SC2 counterparts become so much more apparent than they were originally.
-niL
Profile Joined January 2012
Canada1131 Posts
September 13 2012 22:24 GMT
#13
Very cool
Dakkas
Profile Joined October 2010
2550 Posts
September 13 2012 23:06 GMT
#14
Really nice conversion, funny that it's pretty unbalanced because it was originally one of the few 'balanced' maps by Blizzard.
asiantraceur
Profile Joined April 2012
United States94 Posts
September 14 2012 04:19 GMT
#15
Pretty cool conversion too bad Twilight doesnt have vision blocker tiles...ofc like your other maps better cuz they weren't so BW imbalanced...
SC:BW
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-09-14 06:49:38
September 14 2012 06:48 GMT
#16
Awesome although you are missing the air gaps around the mains/outside bases
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Sinedd
Profile Joined July 2008
Poland7052 Posts
September 14 2012 06:53 GMT
#17
looks cool but looks unplayable too ;(
T H C makes ppl happy
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 14 2012 06:59 GMT
#18
You can't really play this map PvZ. No way to forge fe.
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
September 14 2012 07:03 GMT
#19
My impression is that it looks like one of those unplayable (competitive-wise) original blizzard maps.
WriterMovie, 진영화 : "StarCraft will never die".
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
September 14 2012 07:22 GMT
#20
On September 14 2012 16:03 c3rberUs wrote:
My impression is that it looks like one of those unplayable (competitive-wise) original blizzard maps.


Well, it's an original Blizzard map per se, so no surprises there ^^
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