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![[image loading]](http://i.imgur.com/ZxEjP.jpg)
Note: This isn't meant to be balanced for BW in any way, though there's a few changes I have in mind that I could make if I wanted to try to balance it. It's mostly just a map for fun which could produce some interesting games due to the small size (96x96) and unusual (and by that I mean bad) layout.
I made a couple changes from the original, most notably combining the 2 front natural chokes into 1 smaller choke, shrinking the central hole to open up the surrounding areas, and making the middle ridges unpathable.
Download link (broodwarmaps.net)
Changes: Version 1.1: -Reduced size of 4/10 ramps -Added mineral block at backdoor natural entrance (2 patches of 16 minerals each)
Original SC2 map (made by Blizzard)
Other SC2 to BW map conversions: (2)Cloud Kingdom (2)Bel'Shir Beach (Winter) (4)Tal'Darim Altar
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noneed to block center expands, it's just a min only
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Seems just as bad as the original, which I suppose is a compliment to your map making abilities.
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United States10013 Posts
nice map making skills, though map is still shit
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On September 14 2012 04:59 Superouman wrote: noneed to block center expands, it's just a min only good point, download and picture fixed. now the map layout went from like 90% terrible to 88% terrible lol
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wow I was wondering when someone would actually attempt to make a SC2 map in BW (obvious reasons why people have not). did you consider making the two center ledges around a bit wider? In the SC2 version you are able to drop units such as tanks on top (I know, it will make the balance even worse). Good job overall though, I will try it out.
edit: Just remembered you can't put units on that type of terrain in BW lol..
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Why 96/96? Surely you should take into account the scale of units to terrain.
On September 14 2012 06:01 Gamegene wrote: lol pvz is unplayable For who? P looks favoured on a map this small. If it were normal size it'd be ok.
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On September 14 2012 06:01 Gamegene wrote: lol pvz is unplayable
Reaver sair / storm / stasis, ect. would be imbalanced as hell on this map because of small points
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it'd be absolute hell trying to sim city the natural especially with the back hallway
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lol so it seems like this map is bad for just about everyone and everything. that's pretty much how the original was, i guess i replicated it well.
On September 14 2012 05:51 NuttyFudgesicle wrote: wow I was wondering when someone would actually attempt to make a SC2 map in BW (obvious reasons why people have not). did you consider making the two center ledges around a bit wider? In the SC2 version you are able to drop units such as tanks on top (I know, it will make the balance even worse). Good job overall though, I will try it out.
I've done 3 others besides Xel'Naga Caverns - all of them, unlike this one, were more standard maps which could probably actually be used in a more normal BW game.
(2)Cloud Kingdom (2)Bel'Shir Beach (Winter) (4)Tal'Darim Altar
On September 14 2012 06:02 Chef wrote: Why 96/96? Surely you should take into account the scale of units to terrain.
The original was small, and map sizes in BW tend to be smaller than their corresponding SC2 equivalents. The goal here was to recreate the original, not to balance it for BW - it's not meant for serious games.
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Since this is supposed to replicate the original's terribleness, maybe there should be a gas and rocks in the center expos?
Also I would like to add that its really interesting to look at these maps from a BW perspective.. the flaws in their SC2 counterparts become so much more apparent than they were originally.
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Really nice conversion, funny that it's pretty unbalanced because it was originally one of the few 'balanced' maps by Blizzard.
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Pretty cool conversion too bad Twilight doesnt have vision blocker tiles...ofc like your other maps better cuz they weren't so BW imbalanced...
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Awesome although you are missing the air gaps around the mains/outside bases
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looks cool but looks unplayable too ;(
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You can't really play this map PvZ. No way to forge fe.
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Japan11285 Posts
My impression is that it looks like one of those unplayable (competitive-wise) original blizzard maps.
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On September 14 2012 16:03 c3rberUs wrote: My impression is that it looks like one of those unplayable (competitive-wise) original blizzard maps.
Well, it's an original Blizzard map per se, so no surprises there ^^
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