|
![[image loading]](http://i.imgur.com/ZxEjP.jpg)
Note: This isn't meant to be balanced for BW in any way, though there's a few changes I have in mind that I could make if I wanted to try to balance it. It's mostly just a map for fun which could produce some interesting games due to the small size (96x96) and unusual (and by that I mean bad) layout.
I made a couple changes from the original, most notably combining the 2 front natural chokes into 1 smaller choke, shrinking the central hole to open up the surrounding areas, and making the middle ridges unpathable.
Download link (broodwarmaps.net)
Changes: Version 1.1: -Reduced size of 4/10 ramps -Added mineral block at backdoor natural entrance (2 patches of 16 minerals each)
Original SC2 map (made by Blizzard)
Other SC2 to BW map conversions: (2)Cloud Kingdom (2)Bel'Shir Beach (Winter) (4)Tal'Darim Altar
|
noneed to block center expands, it's just a min only
|
Seems just as bad as the original, which I suppose is a compliment to your map making abilities.
|
United States10154 Posts
nice map making skills, though map is still shit
|
On September 14 2012 04:59 Superouman wrote: noneed to block center expands, it's just a min only good point, download and picture fixed. now the map layout went from like 90% terrible to 88% terrible lol
|
wow I was wondering when someone would actually attempt to make a SC2 map in BW (obvious reasons why people have not). did you consider making the two center ledges around a bit wider? In the SC2 version you are able to drop units such as tanks on top (I know, it will make the balance even worse). Good job overall though, I will try it out.
edit: Just remembered you can't put units on that type of terrain in BW lol..
|
|
Why 96/96? Surely you should take into account the scale of units to terrain.
On September 14 2012 06:01 Gamegene wrote: lol pvz is unplayable For who? P looks favoured on a map this small. If it were normal size it'd be ok.
|
On September 14 2012 06:01 Gamegene wrote: lol pvz is unplayable
Reaver sair / storm / stasis, ect. would be imbalanced as hell on this map because of small points
|
it'd be absolute hell trying to sim city the natural especially with the back hallway
|
lol so it seems like this map is bad for just about everyone and everything. that's pretty much how the original was, i guess i replicated it well.
On September 14 2012 05:51 NuttyFudgesicle wrote: wow I was wondering when someone would actually attempt to make a SC2 map in BW (obvious reasons why people have not). did you consider making the two center ledges around a bit wider? In the SC2 version you are able to drop units such as tanks on top (I know, it will make the balance even worse). Good job overall though, I will try it out.
I've done 3 others besides Xel'Naga Caverns - all of them, unlike this one, were more standard maps which could probably actually be used in a more normal BW game.
(2)Cloud Kingdom (2)Bel'Shir Beach (Winter) (4)Tal'Darim Altar
On September 14 2012 06:02 Chef wrote: Why 96/96? Surely you should take into account the scale of units to terrain.
The original was small, and map sizes in BW tend to be smaller than their corresponding SC2 equivalents. The goal here was to recreate the original, not to balance it for BW - it's not meant for serious games.
|
Since this is supposed to replicate the original's terribleness, maybe there should be a gas and rocks in the center expos?
Also I would like to add that its really interesting to look at these maps from a BW perspective.. the flaws in their SC2 counterparts become so much more apparent than they were originally.
|
|
Really nice conversion, funny that it's pretty unbalanced because it was originally one of the few 'balanced' maps by Blizzard.
|
Pretty cool conversion too bad Twilight doesnt have vision blocker tiles...ofc like your other maps better cuz they weren't so BW imbalanced...
|
Awesome although you are missing the air gaps around the mains/outside bases
|
looks cool but looks unplayable too ;(
|
You can't really play this map PvZ. No way to forge fe.
|
Japan11286 Posts
My impression is that it looks like one of those unplayable (competitive-wise) original blizzard maps.
|
On September 14 2012 16:03 c3rberUs wrote: My impression is that it looks like one of those unplayable (competitive-wise) original blizzard maps.
Well, it's an original Blizzard map per se, so no surprises there ^^
|
Japan11286 Posts
On September 14 2012 16:22 Nikon wrote:Show nested quote +On September 14 2012 16:03 c3rberUs wrote: My impression is that it looks like one of those unplayable (competitive-wise) original blizzard maps. Well, it's an original Blizzard map per se, so no surprises there ^^ So that explains it. Hahaha
|
nice effort but sc2 maps dont work with bw
|
On September 14 2012 15:59 neobowman wrote: You can't really play this map PvZ. No way to forge fe.
You know 1 base PvZ is not that unviable. -_-
|
On September 14 2012 20:29 sluggaslamoo wrote:Show nested quote +On September 14 2012 15:59 neobowman wrote: You can't really play this map PvZ. No way to forge fe. You know 1 base PvZ is not that unviable. -_- especially at a non-professional level, which is obviously what this map would be used for
|
On September 14 2012 15:48 sluggaslamoo wrote:Awesome although you are missing the air gaps around the mains/outside bases  In BW you don't really see the air gaps...I believe its something about how the screen in SC2 is a trapezoid so it needs extra space on the outside...umm..and drop-wise I dunno but BW maps in general don't really see air gaps like that so I assume theres some reason i can't fathom...Also just my opinion many SC2 maps look like an island cuz theres air gaps around the whole map which I just find mildly irritating...
|
where the double gas?!?!??!?!
|
On September 14 2012 08:06 Dakkas wrote: Really nice conversion, funny that it's pretty unbalanced because it was originally one of the few 'balanced' maps by Blizzard.
Hell no it wasn't. TvZ was very Terran favoured on it. During the days of Lost Temple, Steppes Of War, and Delta Quadrant, if was one of the less terrible maps. But it was still fucking terrible, and it stuck around when other maps got better.
|
On September 15 2012 12:14 i am plus wrote: where the double gas?!?!??!?!
lol in BW you're stuck with only one geyser per expansion.
though to compensate you do get the benefit of depleted geysers, so over the course of a very (VERY) long game, minerals can become much more valuable since they are the limited resource.
|
On September 16 2012 16:57 Gamegene wrote:lol in BW you're stuck with only one geyser per expansion. though to compensate you do get the benefit of depleted geysers, so over the course of a very (VERY) long game, minerals can become much more valuable since they are the limited resource.
And archons become so good, because they only cost 50 minerals. So annoying. :D The more bases Protoss gets (so basically the longer the games goes on), the more skewed his archon to zealot ratio becomes. Just leave three probes behind on each base and reap the benefits, even after the geysers deplete. Hehe.
Protoss really is the race of economy. The more mineral patches in the main and natural there are, the better it is for Protoss, since they are more mineral based, or at least benefit the most from excess minerals. They also have the strongest economy. Probes accelerate faster than SCV's, therefor mining faster. And, a probe doesn't have to spend time building structures, so it can get right back to mining. They also have a combat unit that basically only costs gas, so mined out bases continue to help the Protoss more than Terran and Zerg.
Edit: I meant 100, sorry for typing 50.
|
|
Updated to version 1.1, hopefully it's at least somewhat possible for protoss to FFE and zergs to take a fast 3rd gas now.
Changes: -Reduced size of 4/10 ramps -Added mineral block at backdoor natural entrance (2 patches of 16 minerals each)
|
On September 16 2012 16:58 vOdToasT wrote:Show nested quote +On September 16 2012 16:57 Gamegene wrote:On September 15 2012 12:14 i am plus wrote: where the double gas?!?!??!?! lol in BW you're stuck with only one geyser per expansion. though to compensate you do get the benefit of depleted geysers, so over the course of a very (VERY) long game, minerals can become much more valuable since they are the limited resource. Protoss really is the race of economy. The more mineral patches in the main and natural there are, the better it is for Protoss, since they are more mineral based, or at least benefit the most from excess minerals. They also have the strongest economy. Probes accelerate faster than SCV's, therefor mining faster. And, a probe doesn't have to spend time building structures, so it can get right back to mining. They also have a combat unit that basically only costs gas, so mined out bases continue to help the Protoss more than Terran and Zerg.
This is really offset by the fact that protoss units and buildings cost more than terran or zerg. But I'm sure you already knew that. * rolls eyes*
NegativeZero, are you doing other map conversions of Entombed Valley and Shakuras Plateau anytime soon(or at all)? I'm curious to see how those would turn out.
|
On September 19 2012 14:37 Phoenix2003 wrote:Show nested quote +On September 16 2012 16:58 vOdToasT wrote:On September 16 2012 16:57 Gamegene wrote:On September 15 2012 12:14 i am plus wrote: where the double gas?!?!??!?! lol in BW you're stuck with only one geyser per expansion. though to compensate you do get the benefit of depleted geysers, so over the course of a very (VERY) long game, minerals can become much more valuable since they are the limited resource. Protoss really is the race of economy. The more mineral patches in the main and natural there are, the better it is for Protoss, since they are more mineral based, or at least benefit the most from excess minerals. They also have the strongest economy. Probes accelerate faster than SCV's, therefor mining faster. And, a probe doesn't have to spend time building structures, so it can get right back to mining. They also have a combat unit that basically only costs gas, so mined out bases continue to help the Protoss more than Terran and Zerg. This is really offset by the fact that protoss units and buildings cost more than terran or zerg. But I'm sure you already knew that. * rolls eyes* NegativeZero, are you doing other map conversions of Entombed Valley and Shakuras Plateau anytime soon(or at all)? I'm curious to see how those would turn out. Actually, my friend did a conversion of Entombed Valley very recently. It's pretty accurate, but the mains are weird because they are actually on the same level as the natural even though it looks like they're a level up (this was necessary due to limitations of that BW tileset).
Personally I don't ever plan on doing either of those. Shakuras is hard because you can't remove spawn possibilities in BW, and the lowest cliff level on that tileset is weird because it doesn't actually block vision (not a problem on Xel'Naga, but on Shakuras you could see up the natural ramps), and Entombed wouldn't be particularly interesting or balanced in BW in my opinion.
|
On September 15 2012 13:10 vOdToasT wrote:Show nested quote +On September 14 2012 08:06 Dakkas wrote: Really nice conversion, funny that it's pretty unbalanced because it was originally one of the few 'balanced' maps by Blizzard. Hell no it wasn't. TvZ was very Terran favoured on it. During the days of Lost Temple, Steppes Of War, and Delta Quadrant, if was one of the less terrible maps. But it was still fucking terrible, and it stuck around when other maps got better.
It was the only map where Terran couldn't just 2rax rush and win against Zerg (unless you got lucky on Metalopolis), and was thus considered the best of a bad bunch, though a Terran who built a planetary at the center base was a Terran who'd won the game.
I realy dig the conversion, though. I've been wanting to do a tournament on BW conversions of SC2 maps forever, and I'd love to use yours, Negative! Just one more, and we'll have a proper pool :D
|
On September 21 2012 14:21 Ribbon wrote:Show nested quote +On September 15 2012 13:10 vOdToasT wrote:On September 14 2012 08:06 Dakkas wrote: Really nice conversion, funny that it's pretty unbalanced because it was originally one of the few 'balanced' maps by Blizzard. Hell no it wasn't. TvZ was very Terran favoured on it. During the days of Lost Temple, Steppes Of War, and Delta Quadrant, if was one of the less terrible maps. But it was still fucking terrible, and it stuck around when other maps got better. It was the only map where Terran couldn't just 2rax rush and win against Zerg (unless you got lucky on Metalopolis), and was thus considered the best of a bad bunch, though a Terran who built a planetary at the center base was a Terran who'd won the game. I realy dig the conversion, though. I've been wanting to do a tournament on BW conversions of SC2 maps forever, and I'd love to use yours, Negative! Just one more, and we'll have a proper pool :D
Just use Shin Peaks of Baekdu (Crossfire) or Paranoid Android (Scrap Station).
|
On September 21 2012 14:28 Nazza wrote:Show nested quote +On September 21 2012 14:21 Ribbon wrote:On September 15 2012 13:10 vOdToasT wrote:On September 14 2012 08:06 Dakkas wrote: Really nice conversion, funny that it's pretty unbalanced because it was originally one of the few 'balanced' maps by Blizzard. Hell no it wasn't. TvZ was very Terran favoured on it. During the days of Lost Temple, Steppes Of War, and Delta Quadrant, if was one of the less terrible maps. But it was still fucking terrible, and it stuck around when other maps got better. It was the only map where Terran couldn't just 2rax rush and win against Zerg (unless you got lucky on Metalopolis), and was thus considered the best of a bad bunch, though a Terran who built a planetary at the center base was a Terran who'd won the game. I realy dig the conversion, though. I've been wanting to do a tournament on BW conversions of SC2 maps forever, and I'd love to use yours, Negative! Just one more, and we'll have a proper pool :D Just use Shin Peaks of Baekdu (Crossfire) or Paranoid Android (Scrap Station).
You must construct additional destructible rocks.
|
On September 21 2012 14:21 Ribbon wrote:Show nested quote +On September 15 2012 13:10 vOdToasT wrote:On September 14 2012 08:06 Dakkas wrote: Really nice conversion, funny that it's pretty unbalanced because it was originally one of the few 'balanced' maps by Blizzard. Hell no it wasn't. TvZ was very Terran favoured on it. During the days of Lost Temple, Steppes Of War, and Delta Quadrant, if was one of the less terrible maps. But it was still fucking terrible, and it stuck around when other maps got better. It was the only map where Terran couldn't just 2rax rush and win against Zerg (unless you got lucky on Metalopolis), and was thus considered the best of a bad bunch, though a Terran who built a planetary at the center base was a Terran who'd won the game. I realy dig the conversion, though. I've been wanting to do a tournament on BW conversions of SC2 maps forever, and I'd love to use yours, Negative! Just one more, and we'll have a proper pool :D Thanks! You'll have your last map soon enough - me and asiantraceur (the guy who did Entombed) are currently having a little contest where we are both converting ESV Muspelheim to BW, and when we finish we'll post both to TL and make a poll to vote on which is better. I guess being used in your tournament could be a good prize for the winner 
Edit: Also if you wanted some maps which aren't strictly SC2 conversions but are definitely better than what I can do, this map is extremely similar to Daybreak, and this map is very close to early versions of Ohana. Both of these weren't actually intended as SC2 ports (I think), they just happened to be similar.
Edit2: asiantraceur is currently fixing up Entombed Valley; he said he'll post it here when it's done. Maybe that'll also be good enough to use in your competition, though personally I think the layout doesn't work very well in BW (3rds are too close in horizontal positions, makes tanks OP).
|
On September 14 2012 15:59 neobowman wrote: You can't really play this map PvZ. No way to forge fe. Itd be a funky FE but itd be possible...prolly need like 3 cannons...make a wall from cliff to Nexus and then throw in 3-4 cannons? Itd be annoying as hell...ofc in 96^2 vs zerg FFE might not be the best build.
|
On September 21 2012 15:33 asiantraceur wrote:Show nested quote +On September 14 2012 15:59 neobowman wrote: You can't really play this map PvZ. No way to forge fe. Itd be a funky FE but itd be possible...prolly need like 3 cannons...make a wall from cliff to Nexus and then throw in 3-4 cannons? Itd be annoying as hell...ofc in 96^2 vs zerg FFE might not be the best build. I edited the map so both backdoor entrances are blocked (one with a building, the other with minerals) so you can easily FFE now, though you might have to throw down a couple extra cannons later on if the opponent tries to bust down the building.
|
|
|
|