Flash 14cc Stats - Page 3
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Muirhead
United States556 Posts
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Tianx
United States1196 Posts
On June 21 2010 10:48 Muirhead wrote: If he's playing his strategies perfectly unpredictably at the right ratios he'll have the same chance of winning no matter which he actually uses on any given game This only applies if his opponents are playing perfectly as well. | ||
Hidden_MotiveS
Canada2562 Posts
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Muirhead
United States556 Posts
On June 21 2010 11:19 Tianx wrote: This only applies if his opponents are playing perfectly as well. Nah it only assumes he perfectly understands his opponents' imperfections ![]() | ||
sc4k
United Kingdom5454 Posts
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Tianx
United States1196 Posts
On June 21 2010 12:25 Muirhead wrote: Nah it only assumes he perfectly understands his opponents' imperfections ![]() If you're exploiting your opponents' mistakes, your play is by definition no longer unpredictable. An optimal balancing of strategies does lead to equal winning percentages for each strategy, but optimal means that you've maximized your winning percentage against perfect play. If your opponents make mistakes, then tweaking the frequency of your strategies will increase your winning percentage. | ||
VeRy
United States17 Posts
The graphs were nice but descriptive labels would have been helpful. It's still an informative post. Thanks! | ||
InTheFade
United States1721 Posts
On June 20 2010 17:35 heyoka wrote: Its awesome that the first super hyped TvZ finals ended in just a few minutes with 3 straight bunker rushes, and what will be remembered as one of the last super hyped starleague finishes ended with 3 fast command centers. That statement alone sums up a nearly a decade of serious Brood War strategy development. Some nitpicking: the triple-bunker rush you're referring to wasn't in the finals, but the semi-finals of the '04 EVER. | ||
Muirhead
United States556 Posts
On June 21 2010 12:41 Tianx wrote: If you're exploiting your opponents' mistakes, your play is by definition no longer unpredictable. An optimal balancing of strategies does lead to equal winning percentages for each strategy, but optimal means that you've maximized your winning percentage against perfect play. If your opponents make mistakes, then tweaking the frequency of your strategies will increase your winning percentage. Nah you can optimize the frequency of your strategies against known imperfect play too, also leading to equal winning percentages for each strategy. | ||
Black Gun
Germany4482 Posts
On June 21 2010 22:12 Muirhead wrote: Nah you can optimize the frequency of your strategies against known imperfect play too, also leading to equal winning percentages for each strategy. not necessarily. it depends on how exactly your opponent is playing imperfectly. if he is particularly weak against early aggression, you should increase the amount of early pressure builds to obtain the maximum win rate against this particular opponent. | ||
GreEny K
Germany7312 Posts
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Muirhead
United States556 Posts
On June 21 2010 22:26 Black Gun wrote: not necessarily. it depends on how exactly your opponent is playing imperfectly. if he is particularly weak against early aggression, you should increase the amount of early pressure builds to obtain the maximum win rate against this particular opponent. Yeah of course... the ratios with which you use each strategy should vary by opponent. A statistically interesting study would be to take two players and have them play 100 games in a very short time frame. You should find the winning rate to be nearly identical no matter what strategies either uses in any given game. I have no doubt that Flash and his coaches are playing near perfect random-based strategies. Human intuition about such things has been proven to be surprisingly good. | ||
dybydx
Canada1764 Posts
that being said, he sure doesnt 14cc as much as i thought he does. | ||
ZomgTossRush
United States1041 Posts
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malathion
United States361 Posts
On June 20 2010 22:12 Piste wrote: So the last ten games with 14cc is 9-1 It's a good build when used right ![]() This is an important point. Weren't his 14cc losses to GGPlay awhile ago? | ||
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