• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:54
CEST 15:54
KST 22:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off6[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax1Maestros of The Game—$20k event w/ live finals in Paris29Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away Weekly Cups (Aug 18-24): herO dethrones MaxPax What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : 2v2 & SC: Evo Complete: Weekend Double Feature The GOAT ranking of GOAT rankings
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
[ASL20] Ro24 Preview Pt2: Take-Off BW General Discussion No Rain in ASL20? Flash On His 2010 "God" Form, Mind Games, vs JD BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro24 Group D [ASL20] Ro24 Group B [ASL20] Ro24 Group C
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1084 users

Flash 14cc Stats

Forum Index > BW General
Post a Reply
Normal
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
Last Edited: 2010-06-20 08:43:44
June 20 2010 08:35 GMT
#1
[image loading]

It felt weird without a banner so I googled a pic of Flash. Look at him! So triumphant!


Stat pieces always begin with a question. When you're me its often triggered by beer, but usually they begin with a question. This time the question came to me while watching OSL finals. In the fifth game Flash opened with a fast command center, and as he was getting overrun with lings I thought this is silly, doesn't Flash always lose when he does this?

I specifically remember a time when there were a lot of posts to the effect of "Flash does silly nonstandard things too often in TvZ". Apparently that same sentiment was common in the KT house, because last fall he began to open 1 rax cc every game and it was the beginning of his prolonged streak of complete TvZ dominance.

Regardless, the game finished and I forgot about it, choosing to spend time searching the forums for angry fans instead of pondering life's great mysteries (why do hot dog buns come in packs of 8 while the hot dogs come in packs of 10?). The next day it hovered in the back of my mind while I underwent a multi-hour battle with Golden Tee. I toyed with the idea of hand collecting the stats of how often he won one of his TvZ games with a double cc opening, and like any good statistician, decided it was too much work.

Then that crazy little monster did it again, only a few days later. This time was different, as not only did he use it three times in a row, but he crushed his opponent every time. As if that wasn't enough, "his opponent" wasn't just some guy, but Jaedong. He crushed Jaedong on his way to fame, fortune, glory, a cool trophy, and the envy of a million 14 year old girls. How does it make you feel to know Justin Beiber shares a fanbase as the orchestrator of a zerg genocide?

Anyway, bricks were ready, mortor being laid. Destiny. My hand was forced. Five paragraphs later here I am, saying "I made a chart and here are some numbers". Its okay because the actual chart takes about 3 seconds to digest all the possible info you look for in a thread like this.

The first step was looking at Flash's games. He has 173 TvZs in our database, but 14 of those are unusable (mostly prelims, one or two games I couldn't dig up online) so effectively 159 total. I then watched all of them long enough see what his first non-depot building was, and made a note for the games that opened with a 14CC. Here are the charts. They are pie charts, and are damn fine.

[image loading]

See that 3d effect? This is next gen tech.


This is the overall breakdown of how many times he used an early CC over other builds (22 instances found!). It would be pretty cool to actually break this down further into what percentage of play his 1 rax CC is vs 2 rax vs forward bunker type things, but I didn't think of it at the time. For those wondering, if you take out the MSL series vs Jaedong it drops to 12% which still seems like a signifigant chunk.

[image loading]

Rumble, we hardly knew ye.


This is the breakdown of what players he did it against. Unsurprisingly he does it more against people he has played a lot, generally during a longer series. Interestingly, he is 0-3 against GGPlay using fast cc (all during the same Bo5). He is 6-3 against Jaedong, 2-1 against Savior, and 2-0 against Kwanro. Of the people he has tried it against once, he has beaten them all except EffOrt.

[image loading]

No pie, just data.


Another note to consider are the maps, if you look at the list of games (below) you see its far more common on 4 player maps, and as well his record is far better on bigger maps. Not surprising, but its nice to have actual data that backs the things people seem to "just know". This the most fascinating cross section of the data to me, and in retrospect I wish I had gotten the numbers for how often it happens using the maps as a constant instead of a player. It seems likely that they are the single biggest factor.

[image loading]

This is also a chart of things that look like pacman


At 14 wins and 8 loses, he has a pretty solid history with the opener. Even if you choose to not include the series vs Jaedong, 11-8 is still pretty respectable with a build that carries more than just some risk.

In summary, Flash most certainly does not 'always lose when he does this'. My original question answered, now is the time to move on to more important things (why doesn't Donald Duck wear pants?).

Its awesome that the first super hyped TvZ finals ended in just a few minutes with 3 straight bunker rushes, and what will be remembered as one of the last super hyped starleague finishes ended with 3 fast command centers. That statement alone sums up a nearly a decade of serious Brood War strategy development.

+ Show Spoiler [Credits] +

From most recent to oldest. Vod links to the ones we have in TLPD.

Jaedong on Match Point (W)
Jaedong on Odd-Eye 2 (W)
Jaedong on Triathlon (W)
EffOrt on Match Point (L)
SoulKey on Grand Line (W)
Kwanro on Odd-Eye (W)
HoGiL on Fighting Spirit (W)
sAviOr on Tornado (W)
Kwanro and Carthage 3 (W)
Jaedong on Neo Harmony (W)
Jaedong on Harmony (L)
Jaedong on Katrina SE (W)
Jaedong on Blue Storm (L)
Yarnc on Colosseum (W)
sAviOr on Un'Goro Crater (W)
sAviOr on Rush Hour 3 (L)
Jaedong on Katrina (W)
Jaedong on Loki 2 (L)
Rumble on Katrina (W)
GGPlay on Fantasy (L)
GGPlay on Monty Hall (L)
GGPlay on Fantasy (L)
@RealHeyoka | ESL / DreamHack StarCraft Lead
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
June 20 2010 08:38 GMT
#2
At 14 wins and 8 loses, he has a pretty solid history with the opener.


That's ~64% which is worse than his average (including 14CC), so it's a slightly worse history overall.

It's still a good winrate though, much better than any non-S-class player can hope to achieve in a lifetime on the scene.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
June 20 2010 08:54 GMT
#3
You watched like a minute of 173 TvZs haha...props to you, did you do it all in one go or did you have to do it in chunks?

I'd imagine I'd've died of boredom doing that
TranslatorBaa!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
June 20 2010 09:03 GMT
#4
On June 20 2010 17:38 Sadistx wrote:
Show nested quote +
At 14 wins and 8 loses, he has a pretty solid history with the opener.


That's ~64% which is worse than his average (including 14CC), so it's a slightly worse history overall.

It's still a good winrate though, much better than any non-S-class player can hope to achieve in a lifetime on the scene.


yeah, but you never know what the results would be without the 14cc, maybe he is picking the best opening in an otherwise tough situation.


In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Smix *
Profile Blog Joined January 2009
United States4549 Posts
June 20 2010 09:08 GMT
#5
This was a really interesting read. Thanks heyoka
TranslatorBe an Optimist Prime, Not a Negatron // twitter @smixity
pvzvt
Profile Joined October 2009
Israel2097 Posts
June 20 2010 09:14 GMT
#6
now its time to check jaedong's 5 pool
i say we dust off and nuke it from orbit
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
June 20 2010 09:14 GMT
#7
Very interesting. I remember you talking about this on the goat show, lol.
GANDHISAUCE
doktorLucifer
Profile Blog Joined November 2008
United States855 Posts
June 20 2010 09:14 GMT
#8
I think this goes back to what Idra said about the "calculated risks," it's also why I think Flash is so good now. He took a risky build, and went to see what kind of high pressure situations (PL, or singles tourneys) he could use it in and play well with.
QibingZero
Profile Blog Joined June 2007
2611 Posts
Last Edited: 2010-06-20 09:16:14
June 20 2010 09:15 GMT
#9
15 of the 22 games were against zergs who Flash would have a decent chance to lose against in the late game and could use an eco advantage over (Jaedong, Savior, GGPlay), so it's really not a huge surprise. GGPlay was scary in Daum, it's not surprising Flash felt the need to 14cc.

The games vs Kwanro were of course just trying to get him to ling all-in once he saw it off a 12hatch. ^^
Oh, my eSports
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
June 20 2010 12:41 GMT
#10
so effectively 159 total. I then watched all of them long enough see what his first non-depot building was


That's dedication and a lot of free time. O.o

Nice read. What I would really like to know is if Flash ever decides to 14cc on the spot due to impulse.

Anybody know Flash's "general" record with 14cc in other matchups? I wasn't there during Flash's tragic period of 14cc love affair.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
June 20 2010 12:59 GMT
#11
this should be front page^_^
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Piste
Profile Blog Joined July 2006
6179 Posts
June 20 2010 13:12 GMT
#12
So the last ten games with 14cc is 9-1
It's a good build when used right
swanized
Profile Blog Joined September 2009
Canada2480 Posts
June 20 2010 13:23 GMT
#13
I actually LOVE 14CC and 3 hatch before pool and always defend players who do that


seriously... how often is your opponent not 12 hatching as T or not FE as Z
Writer
Scaramanga
Profile Blog Joined March 2008
Australia8090 Posts
Last Edited: 2010-06-20 13:44:20
June 20 2010 13:44 GMT
#14
Awesome article and an awesome read, thanks
And i love the picture of flash when he owned stork :D
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
Azrael1111
Profile Joined July 2008
United States550 Posts
June 20 2010 13:46 GMT
#15
On June 20 2010 22:23 swanized wrote:
I actually LOVE 14CC and 3 hatch before pool and always defend players who do that


seriously... how often is your opponent not 12 hatching as T or not FE as Z


The problem with 3 hatch before pool is if they scout you in a timely fashion they just get nexus first so it is about even either way.
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
June 20 2010 13:47 GMT
#16
lol nice writeup

i'm a fan of pie charts too!
ModeratorResident K-POP Elitist
Taekwon
Profile Joined May 2010
United States8155 Posts
June 20 2010 17:19 GMT
#17
Yeah! Take that moletrap! (Usually critiques Flash's 14 CC)
▲ ▲ ▲
O-ops
Profile Joined February 2009
United States4236 Posts
June 20 2010 18:09 GMT
#18
On June 20 2010 22:23 swanized wrote:
I actually LOVE 14CC and 3 hatch before pool and always defend players who do that


seriously... how often is your opponent not 12 hatching as T or not FE as Z


LOL?
Fan of the Jangbanger
hyst.eric.al
Profile Blog Joined June 2009
United States2332 Posts
June 20 2010 18:13 GMT
#19
that was a great write-up.

thanks heyoka!
Leta , BeSt, Calm fan forever! 김정우, I am sorry I ever lost faith in you.
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
June 20 2010 18:27 GMT
#20
Pie Charts look like Pacman. =D

Great write up. Always can count on heyoka to deliver them stats.
God Bless
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
June 20 2010 18:28 GMT
#21
Lolsup heyoka o/
Writerdamn, i was two days from retirement
Purind
Profile Blog Joined April 2004
Canada3562 Posts
June 20 2010 18:40 GMT
#22
On June 20 2010 17:38 Sadistx wrote:
Show nested quote +
At 14 wins and 8 loses, he has a pretty solid history with the opener.


That's ~64% which is worse than his average (including 14CC), so it's a slightly worse history overall.

It's still a good winrate though, much better than any non-S-class player can hope to achieve in a lifetime on the scene.


That's how good Flash is
Even that's considered bad
What a great player
Trucy Wright is hot
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2010-06-20 19:02:21
June 20 2010 19:01 GMT
#23
Great read, love the charts. You should do more articles like this, it's nice to see someone choose a specific niche in the game and analyze it so deeply. Most people (including me) focus to much on general things in the game and make assumptions instead of doing research.

Front page worthy IMO
:)
Qwertify
Profile Joined September 2008
United States2531 Posts
June 20 2010 19:13 GMT
#24
On June 20 2010 17:54 Carnivorous Sheep wrote:
You watched like a minute of 173 TvZs haha...props to you, did you do it all in one go or did you have to do it in chunks?

I'd imagine I'd've died of boredom doing that


Awesome - puts to rest a lot of theorizing.
CJ Entusman #24
Jugan
Profile Blog Joined July 2009
United States1566 Posts
June 20 2010 19:51 GMT
#25
On June 20 2010 17:38 Sadistx wrote:
Show nested quote +
At 14 wins and 8 loses, he has a pretty solid history with the opener.


That's ~64% which is worse than his average (including 14CC), so it's a slightly worse history overall.

It's still a good winrate though, much better than any non-S-class player can hope to achieve in a lifetime on the scene.


But let's not forget, some of these games are "old", so it might not be reflective of his current skills with a 14 CC build.
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
kemoryan
Profile Blog Joined December 2007
Spain1506 Posts
Last Edited: 2010-06-20 20:20:48
June 20 2010 20:19 GMT
#26
On June 20 2010 17:38 Sadistx wrote:
Show nested quote +
At 14 wins and 8 loses, he has a pretty solid history with the opener.


That's ~64% which is worse than his average (including 14CC), so it's a slightly worse history overall.

It's still a good winrate though, much better than any non-S-class player can hope to achieve in a lifetime on the scene.


I dare his 14cc stats, despite being below his average, have in fact pushed his other stats higher. What I'm trying to say is that having this strat in his reportoire makes it tougher for his opponents to prepare against him, so it's not as easy as saying he'd have higher overall % if he never went 14cc.
Freedom is a stranger
Piste
Profile Blog Joined July 2006
6179 Posts
June 20 2010 20:28 GMT
#27
On June 20 2010 17:38 Sadistx wrote:
Show nested quote +
At 14 wins and 8 loses, he has a pretty solid history with the opener.


That's ~64% which is worse than his average (including 14CC), so it's a slightly worse history overall.

It's still a good winrate though, much better than any non-S-class player can hope to achieve in a lifetime on the scene.

take a look at his last ten 14cc games. 9-1. he doesn't just blindly try 14cc like he used to when he lost many times becouse of it.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
June 20 2010 20:36 GMT
#28
<3 Pacman. There has to be a reason why LYH continually uses 14CC. I wonder what his stats are with 1rax expo.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
eshlow
Profile Joined June 2008
United States5210 Posts
June 20 2010 20:50 GMT
#29
Considering that his overall winrate is (or rather was if it's dropped now after all of the proleague ace losses) above 70% then a 64% winrate is obviously detracting from his overall ability to win the game.

Although he has much better results now with it since the fact that he's been switching up his builds more as noted by the 9-1 in past 10 games. So strategic use is a good thing it looks like.
Overcoming Gravity: A Systematic Approach to Gymnastics and Bodyweight Strength
shalafi
Profile Joined July 2008
394 Posts
June 20 2010 21:14 GMT
#30
On June 21 2010 05:50 eshlow wrote:
Considering that his overall winrate is (or rather was if it's dropped now after all of the proleague ace losses) above 70% then a 64% winrate is obviously detracting from his overall ability to win the game.

Although he has much better results now with it since the fact that he's been switching up his builds more as noted by the 9-1 in past 10 games. So strategic use is a good thing it looks like.


Wait what?

Did you check vs what players he used it?

64% is way more than the expected winrate vs most of those players.
Armathai
Profile Joined October 2007
1023 Posts
June 20 2010 21:19 GMT
#31
<3 Charts!

I really think 14CC is a good opening, tobad it failed so much vs Effort, but awesome anyhow!
Looking for ArcticCerebrate formerly from @USEast
NeCroPoTeNce
Profile Joined July 2009
United States513 Posts
June 20 2010 21:29 GMT
#32
Thanks for the pie charts!! Makes everything better!
zerg all the way! Lee Jaedong hwaiting
bearbuddy
Profile Blog Joined February 2009
3442 Posts
June 20 2010 21:32 GMT
#33
On June 21 2010 06:14 shalafi wrote:
Show nested quote +
On June 21 2010 05:50 eshlow wrote:
Considering that his overall winrate is (or rather was if it's dropped now after all of the proleague ace losses) above 70% then a 64% winrate is obviously detracting from his overall ability to win the game.

Although he has much better results now with it since the fact that he's been switching up his builds more as noted by the 9-1 in past 10 games. So strategic use is a good thing it looks like.


Wait what?

Did you check vs what players he used it?

64% is way more than the expected winrate vs most of those players.


Was about to say this.

He doesn't just randomly do a 14cc build at random intervals between all leagues.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
June 20 2010 21:32 GMT
#34
On June 20 2010 22:47 LosingID8 wrote:
lol nice writeup

i'm a fan of pie charts too!

Who isn't a fan of pie charts? Although then again whenever I look at one I see an actually pie...

Anyways, nice writeup! Now if someone could tell me why this isn't in the News section, I would be thankful.

I like pie,
3FFA(who else?!?)
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
eshlow
Profile Joined June 2008
United States5210 Posts
June 20 2010 22:00 GMT
#35
On June 21 2010 06:14 shalafi wrote:
Show nested quote +
On June 21 2010 05:50 eshlow wrote:
Considering that his overall winrate is (or rather was if it's dropped now after all of the proleague ace losses) above 70% then a 64% winrate is obviously detracting from his overall ability to win the game.

Although he has much better results now with it since the fact that he's been switching up his builds more as noted by the 9-1 in past 10 games. So strategic use is a good thing it looks like.


Wait what?

Did you check vs what players he used it?

64% is way more than the expected winrate vs most of those players.


I didn't see any analysis of expected wins vs those players.

I do agree with that the player list is harder though, but that doesn't necessarily mean much in some cases.

Conversely, it's over such a long period of time that it's going to be really hard to compare expect win rates vs those certain players.

Basically, it is what it is. Flash tends to use it more when he is less confident he can win. Sometimes it backfires against early pressure (such as against Effort in OSL..., and protoss in general for a while there), and sometimes it works magnificently.

I wonder how many times he actually wins in management games when he goes 14cc. That may be an interesting stat to look at.
Overcoming Gravity: A Systematic Approach to Gymnastics and Bodyweight Strength
tedster
Profile Joined May 2009
984 Posts
June 21 2010 00:00 GMT
#36
On June 21 2010 05:19 kemoryan wrote:
Show nested quote +
On June 20 2010 17:38 Sadistx wrote:
At 14 wins and 8 loses, he has a pretty solid history with the opener.


That's ~64% which is worse than his average (including 14CC), so it's a slightly worse history overall.

It's still a good winrate though, much better than any non-S-class player can hope to achieve in a lifetime on the scene.


I dare his 14cc stats, despite being below his average, have in fact pushed his other stats higher. What I'm trying to say is that having this strat in his reportoire makes it tougher for his opponents to prepare against him, so it's not as easy as saying he'd have higher overall % if he never went 14cc.


Please don't forget this. If you don't work unconventional strats and rushes into your general gameplay, your opponents get to cut corners and run optimal builds against you 100% of the time. Conversely, if you are known for enjoying unconventional/risky builds, your opponents will often run less optimal builds to compensate, giving you an advantage the rest of the time when you play standard.
the last wcs commissioner
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2010-06-21 00:22:01
June 21 2010 00:21 GMT
#37
great read, thumbs up!

but the 9-1 stats in his last 10 14cc games are kinda deluding as this one loss has cost him the osl title and the golden mouse.

but with flashs monster macro, if he can pull off a 14cc and his opponent fails to successfully counter it with either an early attack or some kind of eco cheese on his own, then its basically a won game for flash. does any1 know a game where flash went 14 cc and his opponent did not go 14cc, 3 hatch or 12nex on his own and still won?
"What am I supposed to do against this?" - "Lose!" :-]
DemiSe
Profile Blog Joined May 2010
883 Posts
June 21 2010 01:06 GMT
#38
Really nice writeup, thanks for puttin your time and effort to do this.
Love the Pie charts <3.
Thanks a lot for doing this.
Let's See Who's Stronger, Your Tricks, Or My Skills.
koreasilver
Profile Blog Joined June 2008
9109 Posts
June 21 2010 01:11 GMT
#39
On June 21 2010 09:21 Black Gun wrote:
great read, thumbs up!

but the 9-1 stats in his last 10 14cc games are kinda deluding as this one loss has cost him the osl title and the golden mouse.

but with flashs monster macro, if he can pull off a 14cc and his opponent fails to successfully counter it with either an early attack or some kind of eco cheese on his own, then its basically a won game for flash. does any1 know a game where flash went 14 cc and his opponent did not go 14cc, 3 hatch or 12nex on his own and still won?

I'm assuming you're saying 3hatch no pool because 12hatch 11pool 13hatch starts gets pretty behind 14cc. Jaedong won against Flash on Loki 2 with a normal 3hatch build.
yes9111
Profile Joined May 2009
United States420 Posts
June 21 2010 01:26 GMT
#40
Very entertaining intro & writeup haha.
But gotta give you props for watching every. single. one. of Flash's TvZs holy smokes. I would have died of boredom. Thank you for the work - so apparently Flash is pretty good with 14cc?
STORK WHAT ARE YOU DOING?
Muirhead
Profile Blog Joined October 2007
United States556 Posts
June 21 2010 01:48 GMT
#41
If he's playing his strategies perfectly unpredictably at the right ratios he'll have the same chance of winning no matter which he actually uses on any given game
starleague.mit.edu
Tianx
Profile Blog Joined October 2008
United States1196 Posts
June 21 2010 02:19 GMT
#42
On June 21 2010 10:48 Muirhead wrote:
If he's playing his strategies perfectly unpredictably at the right ratios he'll have the same chance of winning no matter which he actually uses on any given game


This only applies if his opponents are playing perfectly as well.
Intrigue: "as i've said to many others your troubles in life may be directly correlated to your dirty protoss icon"
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
Last Edited: 2010-06-21 03:07:07
June 21 2010 03:06 GMT
#43
edit:nvm
Muirhead
Profile Blog Joined October 2007
United States556 Posts
June 21 2010 03:25 GMT
#44
On June 21 2010 11:19 Tianx wrote:
Show nested quote +
On June 21 2010 10:48 Muirhead wrote:
If he's playing his strategies perfectly unpredictably at the right ratios he'll have the same chance of winning no matter which he actually uses on any given game


This only applies if his opponents are playing perfectly as well.


Nah it only assumes he perfectly understands his opponents' imperfections
starleague.mit.edu
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
June 21 2010 03:38 GMT
#45
excellent article heyoka
Tianx
Profile Blog Joined October 2008
United States1196 Posts
June 21 2010 03:41 GMT
#46
On June 21 2010 12:25 Muirhead wrote:
Show nested quote +
On June 21 2010 11:19 Tianx wrote:
On June 21 2010 10:48 Muirhead wrote:
If he's playing his strategies perfectly unpredictably at the right ratios he'll have the same chance of winning no matter which he actually uses on any given game


This only applies if his opponents are playing perfectly as well.


Nah it only assumes he perfectly understands his opponents' imperfections

If you're exploiting your opponents' mistakes, your play is by definition no longer unpredictable. An optimal balancing of strategies does lead to equal winning percentages for each strategy, but optimal means that you've maximized your winning percentage against perfect play. If your opponents make mistakes, then tweaking the frequency of your strategies will increase your winning percentage.
Intrigue: "as i've said to many others your troubles in life may be directly correlated to your dirty protoss icon"
VeRy
Profile Joined June 2010
United States17 Posts
June 21 2010 04:07 GMT
#47
This was interesting. Maybe I should practice this build-order.

The graphs were nice but descriptive labels would have been helpful. It's still an informative post. Thanks!
Whoa! Hello! BINGO!
InTheFade
Profile Blog Joined May 2010
United States1721 Posts
Last Edited: 2010-06-21 07:55:57
June 21 2010 07:55 GMT
#48
On June 20 2010 17:35 heyoka wrote:
Its awesome that the first super hyped TvZ finals ended in just a few minutes with 3 straight bunker rushes, and what will be remembered as one of the last super hyped starleague finishes ended with 3 fast command centers. That statement alone sums up a nearly a decade of serious Brood War strategy development.


Some nitpicking: the triple-bunker rush you're referring to wasn't in the finals, but the semi-finals of the '04 EVER.
... Knowmsayin'?
Muirhead
Profile Blog Joined October 2007
United States556 Posts
June 21 2010 13:12 GMT
#49
On June 21 2010 12:41 Tianx wrote:
Show nested quote +
On June 21 2010 12:25 Muirhead wrote:
On June 21 2010 11:19 Tianx wrote:
On June 21 2010 10:48 Muirhead wrote:
If he's playing his strategies perfectly unpredictably at the right ratios he'll have the same chance of winning no matter which he actually uses on any given game


This only applies if his opponents are playing perfectly as well.


Nah it only assumes he perfectly understands his opponents' imperfections

If you're exploiting your opponents' mistakes, your play is by definition no longer unpredictable. An optimal balancing of strategies does lead to equal winning percentages for each strategy, but optimal means that you've maximized your winning percentage against perfect play. If your opponents make mistakes, then tweaking the frequency of your strategies will increase your winning percentage.


Nah you can optimize the frequency of your strategies against known imperfect play too, also leading to equal winning percentages for each strategy.
starleague.mit.edu
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
June 21 2010 13:26 GMT
#50
On June 21 2010 22:12 Muirhead wrote:
Show nested quote +
On June 21 2010 12:41 Tianx wrote:
On June 21 2010 12:25 Muirhead wrote:
On June 21 2010 11:19 Tianx wrote:
On June 21 2010 10:48 Muirhead wrote:
If he's playing his strategies perfectly unpredictably at the right ratios he'll have the same chance of winning no matter which he actually uses on any given game


This only applies if his opponents are playing perfectly as well.


Nah it only assumes he perfectly understands his opponents' imperfections

If you're exploiting your opponents' mistakes, your play is by definition no longer unpredictable. An optimal balancing of strategies does lead to equal winning percentages for each strategy, but optimal means that you've maximized your winning percentage against perfect play. If your opponents make mistakes, then tweaking the frequency of your strategies will increase your winning percentage.


Nah you can optimize the frequency of your strategies against known imperfect play too, also leading to equal winning percentages for each strategy.



not necessarily. it depends on how exactly your opponent is playing imperfectly. if he is particularly weak against early aggression, you should increase the amount of early pressure builds to obtain the maximum win rate against this particular opponent.
"What am I supposed to do against this?" - "Lose!" :-]
GreEny K
Profile Joined February 2008
Germany7312 Posts
June 21 2010 13:35 GMT
#51
Pacman is throwing up
Why would you ever choose failure, when success is an option.
Muirhead
Profile Blog Joined October 2007
United States556 Posts
June 21 2010 15:16 GMT
#52
On June 21 2010 22:26 Black Gun wrote:
Show nested quote +
On June 21 2010 22:12 Muirhead wrote:
On June 21 2010 12:41 Tianx wrote:
On June 21 2010 12:25 Muirhead wrote:
On June 21 2010 11:19 Tianx wrote:
On June 21 2010 10:48 Muirhead wrote:
If he's playing his strategies perfectly unpredictably at the right ratios he'll have the same chance of winning no matter which he actually uses on any given game


This only applies if his opponents are playing perfectly as well.


Nah it only assumes he perfectly understands his opponents' imperfections

If you're exploiting your opponents' mistakes, your play is by definition no longer unpredictable. An optimal balancing of strategies does lead to equal winning percentages for each strategy, but optimal means that you've maximized your winning percentage against perfect play. If your opponents make mistakes, then tweaking the frequency of your strategies will increase your winning percentage.


Nah you can optimize the frequency of your strategies against known imperfect play too, also leading to equal winning percentages for each strategy.



not necessarily. it depends on how exactly your opponent is playing imperfectly. if he is particularly weak against early aggression, you should increase the amount of early pressure builds to obtain the maximum win rate against this particular opponent.



Yeah of course... the ratios with which you use each strategy should vary by opponent. A statistically interesting study would be to take two players and have them play 100 games in a very short time frame. You should find the winning rate to be nearly identical no matter what strategies either uses in any given game. I have no doubt that Flash and his coaches are playing near perfect random-based strategies. Human intuition about such things has been proven to be surprisingly good.
starleague.mit.edu
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
Last Edited: 2010-06-21 17:17:16
June 21 2010 17:16 GMT
#53
good gawd... 159 replays. t-up for effort. (your hard work, not that lousy zerg)

that being said, he sure doesnt 14cc as much as i thought he does.
...from the land of imba
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
June 22 2010 07:59 GMT
#54
thanks for taking the time to inform us of these interesting stats. Im sure one of his teams coaches has all these stats and more too.
Coaching for 1v1 and Team games at Gosucoaching.com
malathion
Profile Joined March 2009
United States361 Posts
June 27 2010 19:41 GMT
#55
On June 20 2010 22:12 Piste wrote:
So the last ten games with 14cc is 9-1
It's a good build when used right

This is an important point. Weren't his 14cc losses to GGPlay awhile ago?
Normal
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
Mondays #49
WardiTV893
TKL 206
IndyStarCraft 200
Rex148
CranKy Ducklings97
IntoTheiNu 11
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 357
Lowko311
TKL 206
IndyStarCraft 184
Rex 169
ProTech66
Hui .46
Codebar 13
mcanning 11
RotterdaM 0
StarCraft: Brood War
Britney 37550
Calm 8645
Bisu 3247
Flash 1979
Mini 626
Larva 442
actioN 431
Stork 399
hero 377
Zeus 282
[ Show more ]
Light 267
Snow 260
Soulkey 237
Soma 219
firebathero 179
Hyuk 153
Backho 118
Pusan 99
Aegong 93
JYJ81
JulyZerg 61
TY 46
sas.Sziky 44
soO 43
Sharp 40
Movie 40
[sc1f]eonzerg 31
HiyA 20
zelot 19
Shine 15
Noble 12
scan(afreeca) 11
IntoTheRainbow 10
Terrorterran 9
ivOry 7
Beast 3
Dota 2
Gorgc4457
qojqva2223
BananaSlamJamma297
syndereN265
XcaliburYe215
Counter-Strike
markeloff106
oskar85
edward53
Super Smash Bros
amsayoshi45
Other Games
B2W.Neo1190
hiko917
crisheroes381
Pyrionflax318
Liquid`VortiX162
ArmadaUGS41
rGuardiaN25
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1894
Other Games
• WagamamaTV226
Upcoming Events
RotterdaM Event
1h 6m
RotterdaM8
Replay Cast
10h 6m
Afreeca Starleague
20h 6m
Rush vs TBD
TBD vs Mong
WardiTV Summer Champion…
21h 6m
Cure vs Classic
ByuN vs TBD
herO vs TBD
TBD vs NightMare
TBD vs MaxPax
OSC
22h 6m
PiGosaur Monday
1d 10h
Afreeca Starleague
1d 20h
herO vs TBD
Royal vs Barracks
Replay Cast
2 days
The PondCast
2 days
WardiTV Summer Champion…
2 days
[ Show More ]
Replay Cast
3 days
LiuLi Cup
3 days
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
4 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
4 days
Team Hawk vs Team Dewalt
BSL Team Wars
4 days
Team Hawk vs Team Bonyth
SC Evo League
4 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
5 days
[BSL 2025] Weekly
5 days
SC Evo League
5 days
Maestros of the Game
6 days
BSL Team Wars
6 days
Team Bonyth vs Team Sziky
BSL Team Wars
6 days
Team Dewalt vs Team Sziky
Liquipedia Results

Completed

CSLAN 3
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.