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Specially in the later stages of the game, when you want to multitask and keep perfect macro while you're battleing on different places, you need to work on your speed, thus APM does matter.
Speed and precision is as important as understanding of the game, you just need to combine it.
So to answe the question: Don't think about the APM, try to be as fast as you can while still being able to control yourself and think about what you're doing and the APM will rise.
And when I say fast, spamming doesn't count ofcourse:D
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If you got everything you needed to get done, done then your apm was high enough. The problem is you can always do everything faster and more precisely and theres always more scouting you can do and more efficent macroing you can be doing and so on that if you feel like you have enough apm your not pushing your game to the next level because you can always be doing more. But in of itself, apm is a useless measure
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Artosis
United States2140 Posts
the final word on apm:
if you ask how important it is, its not important for you at all. work on your basics, macro, micro, strategy, etc.
then, if you get good enough that apm matters, you will realize it, because you can't do everything you need to do as you are getting better and facing tougher opponents. you will then raise your apm.
then, if you continue to improve, you will get sick good with this new improved yet still low apm. at some point, if you get good enough, REALLY good players who u are starting to become friends with, will tell you that you need to speed up if you want another skill jump.
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I think the best analogy would be to compare APM to muscle mass in any sport.
Name almost any sport in the world; you can be very good at it with pure technique, but to be in the top, you need muscle mass.
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apm isn't a focus, it's a result.
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APM is an accurate measure of skills (or rather, skill-less-ness) when it is low. For example, a player with 45 APM cannot possibly be good. But high APM generally does not imply high skills.
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Size does matter !!! ....
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On November 06 2009 09:30 Artosis wrote: the final word on apm:
if you ask how important it is, its not important for you at all. work on your basics, macro, micro, strategy, etc.
then, if you get good enough that apm matters, you will realize it, because you can't do everything you need to do as you are getting better and facing tougher opponents. you will then raise your apm.
then, if you continue to improve, you will get sick good with this new improved yet still low apm. at some point, if you get good enough, REALLY good players who u are starting to become friends with, will tell you that you need to speed up if you want another skill jump.
Artosis probably knows better than anyone else in this thread. And I would have to agree with what he says.
I remember when Louder told me at one point he said that he realized he had to play faster because he couldn't keep up with everything he wanted to do. I don't think most of us should worry about APM when we don't even know exactly what we're supposed to be doing.
Considering, when the proscene first started, progamers did have APM in the low 200s, I doubt it's necessary for any casual gamer or amateur to be worried about having 300 APM. It's true that the skill level of progamers has increased A LOT, but I doubt the skill level of a newbie has increased a lot. If it took 10 years for the average APM of a progamer to jump so high, I doubt it's necessary for a newbie to go from 70 to 400 APM in a week.
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I think apm is important to which playstyle you use. If you make good strategic decisions its probably not going to be as high as if you have a macro heavy playstyle. I have around 300 apm and use my general mechanics to simply outplay someone. Sometimes I get cheesed nd fail to react in the best way so I end up losing but thts a different matter. The reason I hve so much apm is because my mechanics require it and I have a higher eapm usually then peoples apm. ao back to my point apm is only as important as your playstyle requires it to be. If you have one that needs a lot then you will need more apm then usual.
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On November 06 2009 10:39 DanKlSauce wrote: I think apm is important to which playstyle you use. If you make good strategic decisions its probably not going to be as high as if you have a macro heavy playstyle. I have around 300 apm and use my general mechanics to simply outplay someone. Sometimes I get cheesed nd fail to react in the best way so I end up losing but thts a different matter. The reason I hve so much apm is because my mechanics require it and I have a higher eapm usually then peoples apm. ao back to my point apm is only as important as your playstyle requires it to be. If you have one that needs a lot then you will need more apm then usual. rank?
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C+ high. Like I said I rely very heavily on my mechanics because that's how my playstyle is. even when o try to do different builds and like trickier stuff I can feel a varying difference in how secure I feel with that build
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Original Post (OP) + Show Spoiler +On November 05 2009 14:15 Drakonis wrote: Hey, I'm new to playing bw competitively. I used to play alot for fun, but mostly just UMS or fastest maps. In general, I don't really seem to have a high average APM, usually hovering between 60-100, but can peak around 250-300 during key points in a match. I recently played a ZvT match on ICCup, and ended up winning in the early stages of the Midgame. My average APM was 67 and my opponents was 191. With that being said, I didn't feel like the game was even that close, and I didn't really have too much trouble winning the match. Is having a really high APM really that important? I tend not to spam rally points, movement points, or constantly switching between hotkeys for no reason. I like to think that despite having a low APM, each of my actions is relevant to the game.
My Response First I would like to say congratulations on finding your way into competative Broodwar. I hope you have lots of fun in the future to come. Yes, APM is important. Why? If you have a higher APM, and you are a well balanced player, wether it be a ranking from as low as D- to as high as A+ for the user, you are doing more.
When a game starts most people spam squares, but not random squares, they are the same squares each time. Notice however, that people who do this have a very fast select ability when it comes time to micro or macro. This is not the main point, so lets get back on track. Let's say you are a "well balanced player", and by that I mean you sometimes forget: Supplies, Expansions, Key Structures, Unit Reproduction, while performing Micro, but most of the time you remember. If you are not a well balanced player, you have trouble multi-tasking, and having a higher APM may not be that helpful, and even label you a spammer. But if you are a well balanced player, having a higher APM can prove to be beneficial.
The way a higher APM can prove to be beneficial for a well balanced player is when the game has reached a mid to late game point. You scout a third or fourth expansion that is about to reach 50%. You would respond by sending a small attack force to take the expansion out, and you may send a force to the middle of the map to press off any help that could be sent. But things start to get a little heavy on the front lines, and now your being dropped on your mineral lines.
A well balanced player with a low APM of 60-100 should perform well, but a well balanced player with an APM of 150-190 would perform better, and lastly, a well balanced player with an APM of 250-290+ would perform the greatest. I say this because if we look at the iCCup ladder where the great majority of users play, we see that APM is much higher for those of a greater rank, and much lower for those of a lesser rank. Of course let us not forget that some people with a really low ranks have a high apm of 200-250-300, and those with high ranks can be averaged out at 150-200, but lets get back to the majorities of the people who's apm's we can use in my idea. So we have a A+ user and his apm is somewhere in between 250 and 350, this user will ultimately do more, because not only does he not forget to do any of the key things in StarCraft, he is fast at doing it, so each action time gets cut in half, leaving him extra time to do other things. So long as he continues to remember his macro: expansions, key structures, unit reproduction, extra supplies, and micro, he will have a very well balanced performance. With that being said, because of the nature of APM and the impact its had on StarCraft, I would have to say yes a higher APM is better.
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On November 06 2009 10:39 DanKlSauce wrote: I think apm is important to which playstyle you use. If you make good strategic decisions its probably not going to be as high as if you have a macro heavy playstyle. I have around 300 apm and use my general mechanics to simply outplay someone. ok i'm not necessarily trying to pick on your post but it serves as a good example of a misconception. everybody understands apm =/= skill. what people need to get through their head is that apm =/= mechanics either. apm actually means nothing. there is a general point where your apm is too low (like <200) but after that apm means absolutely nothing other then as an indicator of spam. your boasting that you have 300 apm doesn't mean you have better mechanics it just means you have high apm. savior and oov have ~200 apm iirc but that doesn't mean their mechanics are in any way inferior to yours.
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Baltimore, USA22256 Posts
Dear god how did you guys manage to clusterfuck such a simple thread. It's like 50 people all saying the same thing with a voice of authority, and a few trolls thrown in for good measure. Christ.
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