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Active: 1367 users

How important is APM?

Forum Index > BW General
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Drakonis
Profile Joined October 2009
Canada97 Posts
November 05 2009 05:15 GMT
#1
Hey, I'm new to playing bw competitively. I used to play alot for fun, but mostly just UMS or fastest maps. In general, I don't really seem to have a high average APM, usually hovering between 60-100, but can peak around 250-300 during key points in a match.
I recently played a ZvT match on ICCup, and ended up winning in the early stages of the Midgame. My average APM was 67 and my opponents was 191. With that being said, I didn't feel like the game was even that close, and I didn't really have too much trouble winning the match. Is having a really high APM really that important? I tend not to spam rally points, movement points, or constantly switching between hotkeys for no reason. I like to think that despite having a low APM, each of my actions is relevant to the game.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
November 05 2009 05:17 GMT
#2
Yes. APM is pretty much the most basic thing you need because it allows you to do things. With 100ish APM, you just straight up can't act fast enough to do all of the things to play at a highly competitive level. You don't need that much at the beginning, but the higher in ranks you climb, the more you'll need.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
VorcePA
Profile Blog Joined August 2008
United States1102 Posts
Last Edited: 2009-11-05 05:24:15
November 05 2009 05:23 GMT
#3
It's not the APM that matters, it's the effective use of that apm, which is known as EAPM (effective actions per minute). Your opponent was likely spamming the same actions with reckless disregard to how useless they were, and, as a result, ended up wasting time, so you crushed him.

As a Terran player, you are going to need some ridiculous EAPM to really get high up in the ranks, but once you have your mechanics down and the speed to make use of those mechanics*, you'll be untouchable.

* I make it sound so easy, but it takes a couple, if not several years of dedicated practice to get it down. Your practice today will only be to have fun (always!) and to prepare you to be good at Starcraft II.
Shitposting
Cu(oCo)
Profile Blog Joined March 2008
Italy358 Posts
November 05 2009 05:24 GMT
#4
someone is B with 100 apm and someone is D- with 300.
noone can tell if apm are rly much important to you
otherwise tvz is the most micro abuse match up so i recommend you to watch some FPVODS to improve your micro at least @ 150 apm
↑
broken english
Goons? just vulture toys 휴.휴
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
November 05 2009 05:25 GMT
#5
as your mind gets more used to keeping track of everything, your fingers will gradually become quicker.

at least that's how i see it -- i've never heard anyone complain about not being able to physically move their fingers fast enough.
nicoaldo
Profile Joined March 2009
Argentina939 Posts
November 05 2009 05:27 GMT
#6
What VorcePA said, as long as it isn´t spamming, the more APM the better. If you are having 67 APM or so, you are most likely not doing half the things u have to do. With practice, and knowing what you need to do, your APM will start getting higher and higher.
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
November 05 2009 05:28 GMT
#7
APM isn't that important but 67 APM is simply too low to play against most experienced competition. 100 APM if it is all effective and not spam however is enough to be a decent (B- rank.)

Strategy and knowledge of what to do is more important than APM though, however APM is important because you need to be quick enough to do all the multitasking that needs to be done. How high your APM will need to be depends on how good you want to be, but remember, you can't increase your APM to get better, you get better and your APM will improve (at least when you are sub-200 APM, beyond that I think it comes with talent and hardcore practice.)
Cu(oCo)
Profile Blog Joined March 2008
Italy358 Posts
November 05 2009 05:28 GMT
#8
On November 05 2009 14:23 VorcePA wrote:
It's not the APM that matters, it's the effective use of that apm, which is known as EAPM (effective actions per minute). Your opponent was likely spamming the same actions with reckless disregard to how useless they were, and, as a result, ended up wasting time, so you crushed him.

As a Terran player, you are going to need some ridiculous EAPM to really get high up in the ranks, but once you have your mechanics down and the speed to make use of those mechanics*, you'll be untouchable.

* I make it sound so easy, but it takes a couple, if not several years of dedicated practice to get it down. Your practice today will only be to have fun (always!) and to prepare you to be good at Starcraft II.

Q: how i can check my EAPM?
A: here or here
Goons? just vulture toys 휴.휴
Drakonis
Profile Joined October 2009
Canada97 Posts
November 05 2009 05:30 GMT
#9
Yeah SCII was my main reason to start playing bw on a more competitve level, I'm currently a Zerg player, not a Terran player btw. I really enjoy the game, and practicing is fun (a little intimidating sometimes though). I'm trying to work on improving my APM, by using hotkeys more effectively and learning to micro better. I was just surprised that someone with a very high APM compared to my own didn't crush me into the ground.
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22256 Posts
November 05 2009 05:34 GMT
#10
On November 05 2009 14:30 Drakonis wrote:
Yeah SCII was my main reason to start playing bw on a more competitve level, I'm currently a Zerg player, not a Terran player btw. I really enjoy the game, and practicing is fun (a little intimidating sometimes though). I'm trying to work on improving my APM, by using hotkeys more effectively and learning to micro better. I was just surprised that someone with a very high APM compared to my own didn't crush me into the ground.


That's because APM by itself is fucking meaningless. Welcome to TL.net.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
Cu(oCo)
Profile Blog Joined March 2008
Italy358 Posts
November 05 2009 05:35 GMT
#11
did you try to bo10 him? or else just watch the eapm of that terran :s
Goons? just vulture toys 휴.휴
VorcePA
Profile Blog Joined August 2008
United States1102 Posts
Last Edited: 2009-11-05 05:41:35
November 05 2009 05:37 GMT
#12
On November 05 2009 14:30 Drakonis wrote:
Yeah SCII was my main reason to start playing bw on a more competitve level, I'm currently a Zerg player, not a Terran player btw. I really enjoy the game, and practicing is fun (a little intimidating sometimes though). I'm trying to work on improving my APM, by using hotkeys more effectively and learning to micro better. I was just surprised that someone with a very high APM compared to my own didn't crush me into the ground.


Like I said: if you're spamming, you're wasting actions and getting -nothing- done. Someone could have 30,000 APM and if all they're doing is telling the same SCV to mine minerals over and over again, what is getting accomplished? Instead of building a building, or buildings more SCVs, starting marine production, upgrading stim, getting a comsat, scouting your base........ they're spamming an SCV to mine minerals a 1,500 times.

This is likely what your opponent did. Spammed the same actions multiple times while accomplishing very little effective actions. His micro might be a little better than yours when it comes to battles, but you'll find as you progress through D -> D+ -> C-, macro is more important in those stages, as well as having a solid build, more than commanding each individual unit to be as effective as they possibly can be.

If I had to guess, I'd say your opponent likely came from either DotA/HoN or Warcraft III, of which both of those games are diametrically opposite [in the perspective-view game genre] of Starcraft. Starcraft is about commanding very fragile and very many units all at the same time. War3 and DotA are about commanding a small number of very tough units.
Shitposting
lone_hydra
Profile Blog Joined July 2009
Canada1460 Posts
Last Edited: 2009-11-05 05:40:42
November 05 2009 05:40 GMT
#13
I like to think about Starcraft as a game of 3 resources. APM/time, minerals, gas.

You can have as many resources as you like, but you gotta spend it. The guy who has 5000 minerals/gas and spends 4000 is gonna beat the guy with 10000 that spends 2000.

Same with APM, the guy with 80 APM who uses 70 to do meaningful things is gonna beat the guy with 200APM who wastes 3/4 on move and select commands(spam).
Fav Gamers: 2)Stork 5)Bisu
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
November 05 2009 05:50 GMT
#14
Spamming is really just training yourself to react and execute things as quickly as possible. The reason why people spam is to keep themselves in a rhythm of acting and reacting very quickly. When you begin spam is just going to fill up a ton of APM and you're still going to have awful mechanics. You'll improve though.

If you don't push yourself to play as mechanically and quickly as possible, you won't improve as much. APM by itself is indeed meaningless.
RIP Aaliyah
Athos
Profile Blog Joined February 2008
United States2484 Posts
November 05 2009 05:51 GMT
#15
APM is important. But its a real pain in the ass to try to improve it.I recommend to just playing games focusing on improving and naturally your apm will go up over time. By time I mean very, very slowly.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
November 05 2009 05:56 GMT
#16
Yes apm is important. Ignore the stories of people who say "oh well there is this one B+ guy with only 100 apm". There may be one of him but for every one of him there are 200 others at his level.

Though your apm is simply too low to compete. Don't even bother with saying "I can max at 250-300" because if you are 60 apm more than likely you are spamming that. Average EAPM is really what's important in terms of APM.

Just get a good hotkey set up (day9's podcast on mechanics) and your apm will improve slowly.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
November 05 2009 05:57 GMT
#17
APM is not important. The thing is that so many noobies get all caught up in the glitz and glamor of speedy pro FPVODs that all they talk about is APM. It's so much better to just ignore it completely and focus on doing what you need to do.

Don't worry about APM. You're well over a year of practice away from the point where it even matters.
zekie
Profile Blog Joined April 2008
Canada380 Posts
November 05 2009 06:00 GMT
#18
IMO it depends what level you're at. if you're still a D to C- than 120-150 apm is fine (aslong as its used fairly well). it also depends what race you play ^^. i just played a C zerg with 100 apm and i also knew a C terran with 120 so i guess once you get passed there it gets more and more important.
Drakonis
Profile Joined October 2009
Canada97 Posts
November 05 2009 06:07 GMT
#19
Yeah, hopefully I improve enough by the time SCII comes out (which could be anytime between now and the time I get old and die) to be somewhat decent at the game. Thankfully I've been around bw long enough to understand the units and strategies, I just need to learn to do everything as quickly and as efficiently as possible.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
November 05 2009 06:20 GMT
#20
On November 05 2009 15:07 Drakonis wrote:
Yeah, hopefully I improve enough by the time SCII comes out (which could be anytime between now and the time I get old and die) to be somewhat decent at the game. Thankfully I've been around bw long enough to understand the units and strategies, I just need to learn to do everything as quickly and as efficiently as possible.


Are you aiming to be a pro-gamer?
PH
Profile Blog Joined June 2008
United States6173 Posts
November 05 2009 06:24 GMT
#21
APM itself is useless. I know a guy who's taken games off of progamers who plays at like 180-220 max. Normally he plays ~150 -_-.

I play between 150-180 and I suck ass.

I've beaten players with 300+APM before.

I've lost to players with 90APM before. (They were protoss, go figure)

Having a higher APM can mean two different things...either you're that great at multitasking, or you're that great at button mashing.

Try to play faster, don't try to hit keys faster.
Hello
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
November 05 2009 06:35 GMT
#22
APM is important, but it isn't what you should aim to improve directly. It will go up as you simply get better to be honest. As for how to get better, I would say multitasking in general. This could mean quickly going back to your expo to send idle probes to mine, building more probes, grouping newly made units with your current hotkeyed units, macroing, microing, keeping your BO in order, scouting the map, etc. As you get better at doing main things like those, you will need more APM to do them before you need to loop over them again, and you will have to push yourself to do those things. Aiming to do things like those improves your APM, you shouldn't be thinking "shit shit shit what is there to do right now??? I guess ill reset my rally points" even when you don't need to. You should have stuff in mind to do, and the more games you play, the faster you will become at it.

This guide for mechanics goes over that a bit I believe.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Excalibur_Z
Profile Joined October 2002
United States12237 Posts
November 05 2009 06:46 GMT
#23
In the event that this is a troll post, I'll be succinct. APM is important enough to matter, but not important enough to offset a poor strategy or decision.
Moderator
ArvickHero
Profile Blog Joined October 2007
10387 Posts
November 05 2009 06:56 GMT
#24
On November 05 2009 15:24 PH wrote:
APM itself is useless. I know a guy who's taken games off of progamers who plays at like 180-220 max. Normally he plays ~150 -_-.

I play between 150-180 and I suck ass.

I've beaten players with 300+APM before.

I've lost to players with 90APM before. (They were protoss, go figure)

Having a higher APM can mean two different things...either you're that great at multitasking, or you're that great at button mashing.

Try to play faster, don't try to hit keys faster.

replays??
Writerptrk
PH
Profile Blog Joined June 2008
United States6173 Posts
November 05 2009 07:23 GMT
#25
On November 05 2009 15:56 ArvickHero wrote:
Show nested quote +
On November 05 2009 15:24 PH wrote:
APM itself is useless. I know a guy who's taken games off of progamers who plays at like 180-220 max. Normally he plays ~150 -_-.

I play between 150-180 and I suck ass.

I've beaten players with 300+APM before.

I've lost to players with 90APM before. (They were protoss, go figure)

Having a higher APM can mean two different things...either you're that great at multitasking, or you're that great at button mashing.

Try to play faster, don't try to hit keys faster.

replays??

It's Dino. I really don't feel like drawing extra attention by asking him for reps and posting them here.

If you want current reps of him smashing lower level players, pick up his reps from the CSL+ replay packs. He plays for my school.
Hello
KrAzYfoOL
Profile Blog Joined September 2005
Australia3037 Posts
November 05 2009 07:37 GMT
#26
hahahhahaha Dino
It's better to burn out than to fade away
Drakonis
Profile Joined October 2009
Canada97 Posts
November 05 2009 17:55 GMT
#27
On November 05 2009 15:20 resonance wrote:
Show nested quote +
On November 05 2009 15:07 Drakonis wrote:
Yeah, hopefully I improve enough by the time SCII comes out (which could be anytime between now and the time I get old and die) to be somewhat decent at the game. Thankfully I've been around bw long enough to understand the units and strategies, I just need to learn to do everything as quickly and as efficiently as possible.


Are you aiming to be a pro-gamer?


No not a pro-gamer, but good enough not to get stomped on by the average-everyday-player. I guess I'll just have to start practicing my multitasking ability, but I don't really mind doing that because it just means I have to play more starcraft.
virpi
Profile Blog Joined August 2009
Germany3599 Posts
November 05 2009 18:05 GMT
#28
one little addition:

i'm a d+ zerg, and my apm are around 120 - but currently i'm improving rather quickly, because i've simply stopped spamming.

NEVER start spamming just to get high APM. it totally fucks up your game, because you can't concentrate on the important things anymore. (micro, macro, timings...) like other people already said: find yourself a hotkey system that suits your physis and style and play a lot. once you've mastered basic concepts like hotkeying you'll start to improve.
first we make expand, then we defense it.
okum
Profile Blog Joined February 2009
France5778 Posts
November 05 2009 18:07 GMT
#29
APM is an objective measure of Starcraft skill. You can determine your iccup rank from your APM and vice versa using the following table.

D- 0-50
D 50-100
D+ 100-150
C- 150-200
C 200-250
C+ 250-300
B- 300-350
B 350-400
B+ 400-450
A- 450-500
A 500-550
A+ 550-600
Olympic 600+
Flash fan before it was cool | Coiner of "jangbang"
Phrogs!
Profile Blog Joined August 2008
Japan521 Posts
November 05 2009 18:19 GMT
#30
I think the "Generally high skill requires high APM, but having high APM does not mean you are skilled." quote from Liquipedia very accurate when talking about the importance of APM.
Drakonis
Profile Joined October 2009
Canada97 Posts
November 05 2009 18:29 GMT
#31
On November 06 2009 03:07 okum wrote:
APM is an objective measure of Starcraft skill. You can determine your iccup rank from your APM and vice versa using the following table.

D- 0-50
D 50-100
D+ 100-150
C- 150-200
C 200-250
C+ 250-300
B- 300-350
B 350-400
B+ 400-450
A- 450-500
A 500-550
A+ 550-600
Olympic 600+


But then by that logic, in my ZvT game where I had 67 APM, and my opponent had 191 APM, I should have been demolished because he would have been 2 ranks higher than me?
fAnTaCy
Profile Blog Joined February 2008
United States893 Posts
November 05 2009 18:33 GMT
#32
On November 06 2009 03:29 Drakonis wrote:
Show nested quote +
On November 06 2009 03:07 okum wrote:
APM is an objective measure of Starcraft skill. You can determine your iccup rank from your APM and vice versa using the following table.

D- 0-50
D 50-100
D+ 100-150
C- 150-200
C 200-250
C+ 250-300
B- 300-350
B 350-400
B+ 400-450
A- 450-500
A 500-550
A+ 550-600
Olympic 600+


But then by that logic, in my ZvT game where I had 67 APM, and my opponent had 191 APM, I should have been demolished because he would have been 2 ranks higher than me?


And also by that logic, no one is actually an A/A+/olympic player
President of Doctor Helvetica Fan Club...PM to join. Members--4, Most recent: Archas
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
November 05 2009 18:33 GMT
#33
On November 06 2009 03:29 Drakonis wrote:
Show nested quote +
On November 06 2009 03:07 okum wrote:
APM is an objective measure of Starcraft skill. You can determine your iccup rank from your APM and vice versa using the following table.

D- 0-50
D 50-100
D+ 100-150
C- 150-200
C 200-250
C+ 250-300
B- 300-350
B 350-400
B+ 400-450
A- 450-500
A 500-550
A+ 550-600
Olympic 600+


But then by that logic, in my ZvT game where I had 67 APM, and my opponent had 191 APM, I should have been demolished because he would have been 2 ranks higher than me?


oh god. you do understand that not everyone who types a post is being serious right?
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
Chromyne
Profile Joined January 2008
Canada561 Posts
Last Edited: 2009-11-05 18:34:26
November 05 2009 18:33 GMT
#34
On November 06 2009 03:29 Drakonis wrote:
Show nested quote +
On November 06 2009 03:07 okum wrote:
APM is an objective measure of Starcraft skill. You can determine your iccup rank from your APM and vice versa using the following table.

D- 0-50
D 50-100
D+ 100-150
C- 150-200
C 200-250
C+ 250-300
B- 300-350
B 350-400
B+ 400-450
A- 450-500
A 500-550
A+ 550-600
Olympic 600+


But then by that logic, in my ZvT game where I had 67 APM, and my opponent had 191 APM, I should have been demolished because he would have been 2 ranks higher than me?


I believe okum was joking.

EDIT: Cools the three of us posted on the same minute!
Soli Deo gloria.
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
Last Edited: 2009-11-05 18:35:51
November 05 2009 18:34 GMT
#35
APM can be useful to analize your own gameplay. APM can have a different interpretation for every player and they don't mean anything on the surface, apart the average number of actions per minute (orly?).
I'll throw in a couple examples I've seen from past WCG and on myself about this.
Last year in Cologne I watched Stork and Nony play. The first at that time had about 220-250 APM, the second about 300. The weird thing is that both of them were really, really slow. Especially Stork, if you see him playing you would never say he could reach 240 APM, yet he does. Same goes for Nony, he was playing right next to Draco who had like 250-270 APM but Draco was way way faster than him, you could see it just watching their monitors. ChinaTTT on the other hand had like 250-300 APM but was probably the fastest player there, by far. This is mostly because the main source of APM is your keyboard, and spamming on your keyboard while playing is very easy if you get used to it. What matters the most in a game is how you use your mouse and that you do the right stuff at the right time. Sometimes it means having 400 APM over 5 seconds is necessary to do all your stuff when you need it, sometimes it means having 150 APM over 10 minutes is enough. Good players tend to keep APM as high as possible to not lose their focus on the game, yet if you can concentrate well you don't really need it, sometimes it might also be bad for your game. There are players with low APM who do good, and they aren't probably much slower than your average 250 APM keyboard spamming guy.
The thing I'd recommend to anyone who approaches this game is to not try having high APM at all costs. I injured my wrist some years ago, proud of my useless 400+ spammed APM, and it was totally meaningless. Just play the game and focus on getting faster, and try to understand what comes out from your APM statistics, don't just look at them like they are a trophy.
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
Foucault
Profile Blog Joined May 2009
Sweden2826 Posts
Last Edited: 2009-11-05 18:38:10
November 05 2009 18:36 GMT
#36
APM matters alot. Anyone who has a different opinion sucks at the game.

APM is most important for terran/zerg and less so for protoss. Oh and please don't make this into a EAPM vs "spam" thread. Spam has a function obviously
I know that deep inside of you there's a humongous set of testicles just waiting to pop out. Let 'em pop bro. //////////////////// AKA JensOfSweden // Lee Yoon Yeol forever.
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
Last Edited: 2009-11-05 18:41:06
November 05 2009 18:39 GMT
#37
this thread needs to die in a fire

After reading it there are actually some pretty good responses, but this is one of those things that are just like wow this is why we have a search function

On November 06 2009 03:29 Drakonis wrote:
Show nested quote +
On November 06 2009 03:07 okum wrote:
APM is an objective measure of Starcraft skill. You can determine your iccup rank from your APM and vice versa using the following table.

D- 0-50
D 50-100
D+ 100-150
C- 150-200
C 200-250
C+ 250-300
B- 300-350
B 350-400
B+ 400-450
A- 450-500
A 500-550
A+ 550-600
Olympic 600+


But then by that logic, in my ZvT game where I had 67 APM, and my opponent had 191 APM, I should have been demolished because he would have been 2 ranks higher than me?


you do realise in theory it is entirely possible to beat someone better than you
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
Hypnosis
Profile Blog Joined October 2007
United States2061 Posts
November 05 2009 18:47 GMT
#38
There is no product of APM, APM is a product of improving so it's almost useless to try to explain. If you have not played much you think it is worth something but it really is not at all. Just keep practicing and it will go up because your gameplay becomes much smoother and quicker...
Science without religion is lame, Religion without science is blind
Hypnosis
Profile Blog Joined October 2007
United States2061 Posts
November 05 2009 18:49 GMT
#39
On November 05 2009 16:37 KrAzYfoOL wrote:
hahahhahaha Dino



this alone leads me to believe this is a troll post. LOL
Science without religion is lame, Religion without science is blind
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
November 05 2009 18:52 GMT
#40
Please use the search function.
Lim Yo Hwan forever!
KwarK
Profile Blog Joined July 2006
United States43186 Posts
November 05 2009 18:57 GMT
#41
On November 05 2009 14:56 resonance wrote:
Yes apm is important. Ignore the stories of people who say "oh well there is this one B+ guy with only 100 apm". There may be one of him but for every one of him there are 200 others at his level.

Though your apm is simply too low to compete. Don't even bother with saying "I can max at 250-300" because if you are 60 apm more than likely you are spamming that. Average EAPM is really what's important in terms of APM.

Just get a good hotkey set up (day9's podcast on mechanics) and your apm will improve slowly.

This simply didn't happen in the years I've been playing. Maybe I'm the exception to the rule but when mass gaming my apm never really went up, despite my skill level increasing.
ModeratorThe angels have the phone box
Foucault
Profile Blog Joined May 2009
Sweden2826 Posts
November 05 2009 18:59 GMT
#42
BUT FISHEYE ONLY HAS 100 APM AND HE IS THE KING OF STARCRAFT
I know that deep inside of you there's a humongous set of testicles just waiting to pop out. Let 'em pop bro. //////////////////// AKA JensOfSweden // Lee Yoon Yeol forever.
SkelA
Profile Blog Joined January 2007
Macedonia13064 Posts
November 05 2009 18:59 GMT
#43
Apm doesnt really matter but you need at least 150 apm to play at a lvl to compete with high rank players.

For example i got apm like 170-200 depending of duration of game and mu and i have beaten some guys with 400 apm and lost to some guys with 100. My rank is around B-/B

There are players like Kwark who has like around 100 apm and he is like B rank player and Drone who have like 150 apm and he is B+/A- easy. Apm is not what it matters its how well you use your apm with your brain power which is much more important than spaming useless actions.

As other ppl said apm will come with experience and improving your game. My apm when i first time checked on bwchart was 110-130 average and now im 170-200. Some ppl are slow on hands and they cant do anything to improve while not affecting their game. I have tried to play on around 250 apm but it affects my game that i play so bad so it doesnt matter.

So just train to get better and not to get high apm this is not you can get in really short time. If your game understanding and mechanics improve so it will your apm.
Stork and KHAN fan till 2012 ...
Foucault
Profile Blog Joined May 2009
Sweden2826 Posts
Last Edited: 2009-11-05 19:04:48
November 05 2009 19:00 GMT
#44
On November 06 2009 03:59 SkelA wrote:
Apm doesnt really matter but you need at least 150 apm to play at a lvl to compete with high rank players.


Good luck having 150 apm against a good korean amateur TvZ. APM is much more matchup dependent imo. Protoss can manage with around 200 apm at higher levels, especially PvT and PvP.

Terran will not play TvZ well with 150 apm, but he might do okay in TvT. Chances are he gets rolled in TvP because he is too slow and reacts too slow.

Strong, fast zerg macro off multiple bases requires more than 150 APM at a high level.


at PRO level, as in being really good, you will need at least 250 APM and preferrably closer to 300, in order to utilize every single unit and thing you need to do in the game. (From a terran's point of view)
I know that deep inside of you there's a humongous set of testicles just waiting to pop out. Let 'em pop bro. //////////////////// AKA JensOfSweden // Lee Yoon Yeol forever.
SkelA
Profile Blog Joined January 2007
Macedonia13064 Posts
November 05 2009 19:04 GMT
#45
On November 06 2009 04:00 Foucault wrote:
Show nested quote +
On November 06 2009 03:59 SkelA wrote:
Apm doesnt really matter but you need at least 150 apm to play at a lvl to compete with high rank players.


Good luck having 150 apm against a good korean amateur TvZ.



Its possible if both are really at some skill lvl ... You cant win a good korean tvz even if you have 400 apm and your max rank is B- and he is A. So i dont get your nonsense quote.
Stork and KHAN fan till 2012 ...
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
November 05 2009 19:04 GMT
#46
As important as this thread is?
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
November 05 2009 19:05 GMT
#47
On November 06 2009 04:00 Foucault wrote:
Show nested quote +
On November 06 2009 03:59 SkelA wrote:
Apm doesnt really matter but you need at least 150 apm to play at a lvl to compete with high rank players.


Good luck having 150 apm against a good korean amateur TvZ. APM is much more matchup dependent imo. Protoss can manage with around 200 apm at higher levels, especially PvT and PvP.

Terran will not play TvZ well with 150 apm, but he might do okay in TvT. Chances are he gets rolled in TvP because he is too slow and reacts too slow.

Strong, fast zerg macro off multiple bases requires more than 150 APM at a high level.


150 might be on the line but there are progamer terrans with 200-ish apm like SEri[ScM] from SKT1.
Foucault
Profile Blog Joined May 2009
Sweden2826 Posts
November 05 2009 19:05 GMT
#48
On November 06 2009 04:04 SkelA wrote:
Show nested quote +
On November 06 2009 04:00 Foucault wrote:
On November 06 2009 03:59 SkelA wrote:
Apm doesnt really matter but you need at least 150 apm to play at a lvl to compete with high rank players.


Good luck having 150 apm against a good korean amateur TvZ.



Its possible if both are really at some skill lvl ... You cant win a good korean tvz even if you have 400 apm and your max rank is B- and he is A. So i dont get your nonsense quote.


Yeah and you won't even get to B- playing koreans TvZ with 150 apm.
I know that deep inside of you there's a humongous set of testicles just waiting to pop out. Let 'em pop bro. //////////////////// AKA JensOfSweden // Lee Yoon Yeol forever.
Foucault
Profile Blog Joined May 2009
Sweden2826 Posts
November 05 2009 19:07 GMT
#49
On November 06 2009 04:05 Pulimuli wrote:
Show nested quote +
On November 06 2009 04:00 Foucault wrote:
On November 06 2009 03:59 SkelA wrote:
Apm doesnt really matter but you need at least 150 apm to play at a lvl to compete with high rank players.


Good luck having 150 apm against a good korean amateur TvZ. APM is much more matchup dependent imo. Protoss can manage with around 200 apm at higher levels, especially PvT and PvP.

Terran will not play TvZ well with 150 apm, but he might do okay in TvT. Chances are he gets rolled in TvP because he is too slow and reacts too slow.

Strong, fast zerg macro off multiple bases requires more than 150 APM at a high level.


150 might be on the line but there are progamer terrans with 200-ish apm like SEri[ScM] from SKT1.


200-ish apm is maybe more like 220 or something (which is quite a bit from 150), which can work but is still very low for a pro-terran. Most pro terrans are around 300 apm. Might be a reason why I've never heard of the guy before either, because he sucks.
I know that deep inside of you there's a humongous set of testicles just waiting to pop out. Let 'em pop bro. //////////////////// AKA JensOfSweden // Lee Yoon Yeol forever.
SkelA
Profile Blog Joined January 2007
Macedonia13064 Posts
November 05 2009 19:12 GMT
#50
On November 06 2009 04:05 Foucault wrote:
Show nested quote +
On November 06 2009 04:04 SkelA wrote:
On November 06 2009 04:00 Foucault wrote:
On November 06 2009 03:59 SkelA wrote:
Apm doesnt really matter but you need at least 150 apm to play at a lvl to compete with high rank players.


Good luck having 150 apm against a good korean amateur TvZ.



Its possible if both are really at some skill lvl ... You cant win a good korean tvz even if you have 400 apm and your max rank is B- and he is A. So i dont get your nonsense quote.


Yeah and you won't even get to B- playing koreans TvZ with 150 apm.



Maybe i wont but there are lot of good players that can 150 apm is for an average sc player even when i play terran my apm is 200 which is at least 20+ of my normal apm. All ppl know that terran need highest apm to play so i terran needs maybe like 180-200 apm
Stork and KHAN fan till 2012 ...
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
November 05 2009 19:19 GMT
#51
A lot of it is not only how many keys you can press for no reason, game sense and understanding are quite important. Take Savoir, he dosen't have 400 APM like Jaedong or anyone but he absolutley dominated the Starcraft world because he was just so good, his game sense and command were at such a high level that with sub-300 APM he was the best player in the world.

Your APM level dosen't matter once you're reached the point where you are playing fast enough that you can do everything you want and need to do in the game without being constrained by the speed of your hands. But 67 (sub 250-ish) APM is not all that common in really good players because it does not really allow them to preform to their best.
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
November 05 2009 19:21 GMT
#52
Generally:
Low APM ==> low rank
High APM =/=> high rank

Efficient use of my 60 APM means I've never lost a game to a D- player, but I also know I won't be able to get higher than D+. It's just too slow for sufficient micro and multitasking.
loupouk
Profile Joined May 2003
France105 Posts
November 05 2009 19:28 GMT
#53
APM is like weigth in fighting sport.
Sure bruce lee with his 60kg can beat most of 100kg people, but with same skill, heavier guy win.
JohannesH
Profile Joined September 2009
Finland1364 Posts
November 05 2009 19:37 GMT
#54
On November 06 2009 04:19 bITt.mAN wrote:
A lot of it is not only how many keys you can press for no reason, game sense and understanding are quite important. Take Savoir, he dosen't have 400 APM like Jaedong or anyone but he absolutley dominated the Starcraft world because he was just so good, his game sense and command were at such a high level that with sub-300 APM he was the best player in the world.

Your APM level dosen't matter once you're reached the point where you are playing fast enough that you can do everything you want and need to do in the game without being constrained by the speed of your hands. But 67 (sub 250-ish) APM is not all that common in really good players because it does not really allow them to preform to their best.

I dont think anyone is fast enough to do everything they want...
If you have to ask, you don't know.
PH
Profile Blog Joined June 2008
United States6173 Posts
November 05 2009 19:45 GMT
#55
Are you kidding? APM and Dino in one place?

This thread is awesome.
Hello
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
November 05 2009 20:34 GMT
#56
On November 06 2009 04:28 loupouk wrote:
APM is like weigth in fighting sport.
Sure bruce lee with his 60kg can beat most of 100kg people, but with same skill, heavier guy win.


Unless the heavier guy is real real fat and has no muscles, then it would look like Bruce Lee beating a walrus.

I´ve fought my 70-80 ish EAPM to 110 and while it has some effect I think the overall "presence" in the game is what has developed and helped most.
https://steamcommunity.com/id/*tlusernamehere*/
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
November 05 2009 20:40 GMT
#57
There is a general consensus among high-level players that there is in fact a minimum threshold of APM in order to compete at highest levels of play. The threshold is going to be different depending on what race you are, and what strategy you're employing. For example, if you're protoss you can generally get away with lower apm, since protoss requires least amount of actions for macro, and can fit 100+ supply into 4 ctrl groups. Meanwhile, if you're playing SK Terran against zerg, you're going to need probably at least 200 apm in order to properly control your m&m/vessels. And as others have stated, trying to control a late-game zerg army while maintaining proper macro of 6-7 hatches spread across 5 bases is indeed action-heavy and will take fast hands to execute correctly.

Now, at the lower levels, D- all the way up to B+, APM doesn't mean that much. Lots of people spam uselessly, and people who have been playing a long time know how to maximize the effectiveness of their actions, and can get up to B-/B/B+ with sub-150 apm.

You said you were at 67, I'm pretty sure this is well below the threshold for playing well at higher-levels for any race, even protoss. Assuming you're not spamming, anything less than 100 apm means there is probably something more you could be doing.
next week on Everybody Loves HypnoToad:
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
November 05 2009 20:53 GMT
#58
If you are happy with your current speed, there's nothing bad with that, I would recommend not to try push the higher apm out of yourself spamming everywhere etc., just because it's pointless. However as you will improve (and I hope you will), you will find that it's very hard to do so many things at the same time, so you will try to do them faster and faster, to have time for everything, and as result your apm will increase.
IMBA - International Mountain Bicycling Association.
_Air_
Profile Joined December 2008
United States146 Posts
November 06 2009 00:11 GMT
#59
The majority of people over C rank will have over 150 APM.

That is probably something you can maybe relate too. Apm below 100 is garbage. Also the whole APM =! Skill is a lie, because if you were to average all the APM of players and create a chart with their iccup rank, the APM will increase with rank.


That being said, there are certainly exceptions to the rule. I have 180-220 APM as a C+ Protoss, and about 130-150 or so EAPM I think. Which in my opinion is pretty average for my rank. One thing is for sure, if you TRY to increase your apm, it will go up faster than if you just keep playing.

Try to play faster than you do comfortably, and although you make mistakes, you will eventually become comfortable with it. Although this doesnt work indefinetly, it could probably get you up to 150-200. Once your at that area, you can relax on the APM, unless you are terran, you might want more high 100's low 200's.
ArcticxWolf
Profile Joined August 2009
Canada45 Posts
November 06 2009 00:17 GMT
#60
Its more about how much you do with it. Think of APM as tasks. The more APM you have, the more stuff you can do, untill you finally don't have anything else to do (300 apm). As you get better, you realize all the different things you have to do.
ASDF
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2009-11-06 00:44:44
November 06 2009 00:21 GMT
#61
Specially in the later stages of the game, when you want to multitask and keep perfect macro while you're battleing on different places, you need to work on your speed, thus APM does matter.

Speed and precision is as important as understanding of the game, you just need to combine it.

So to answe the question: Don't think about the APM, try to be as fast as you can while still being able to control yourself and think about what you're doing and the APM will rise.

And when I say fast, spamming doesn't count ofcourse:D
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
November 06 2009 00:30 GMT
#62
If you got everything you needed to get done, done then your apm was high enough. The problem is you can always do everything faster and more precisely and theres always more scouting you can do and more efficent macroing you can be doing and so on that if you feel like you have enough apm your not pushing your game to the next level because you can always be doing more. But in of itself, apm is a useless measure
MyLove + Your Love= Supa Love
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
November 06 2009 00:30 GMT
#63
the final word on apm:

if you ask how important it is, its not important for you at all. work on your basics, macro, micro, strategy, etc.

then, if you get good enough that apm matters, you will realize it, because you can't do everything you need to do as you are getting better and facing tougher opponents. you will then raise your apm.

then, if you continue to improve, you will get sick good with this new improved yet still low apm. at some point, if you get good enough, REALLY good players who u are starting to become friends with, will tell you that you need to speed up if you want another skill jump.
Commentatorhttp://twitter.com/Artosis
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
November 06 2009 00:44 GMT
#64
I think the best analogy would be to compare APM to muscle mass in any sport.

Name almost any sport in the world; you can be very good at it with pure technique, but to be in the top, you need muscle mass.
sudo.era
Profile Blog Joined April 2009
United States300 Posts
November 06 2009 00:56 GMT
#65
apm isn't a focus, it's a result.
illu
Profile Blog Joined December 2008
Canada2531 Posts
November 06 2009 01:05 GMT
#66
APM is an accurate measure of skills (or rather, skill-less-ness) when it is low. For example, a player with 45 APM cannot possibly be good. But high APM generally does not imply high skills.
:]
EvilSky
Profile Joined March 2006
Czech Republic548 Posts
November 06 2009 01:13 GMT
#67
Size does matter !!! ....
Kyo Yuy
Profile Joined January 2009
United States1286 Posts
November 06 2009 01:24 GMT
#68
On November 06 2009 09:30 Artosis wrote:
the final word on apm:

if you ask how important it is, its not important for you at all. work on your basics, macro, micro, strategy, etc.

then, if you get good enough that apm matters, you will realize it, because you can't do everything you need to do as you are getting better and facing tougher opponents. you will then raise your apm.

then, if you continue to improve, you will get sick good with this new improved yet still low apm. at some point, if you get good enough, REALLY good players who u are starting to become friends with, will tell you that you need to speed up if you want another skill jump.

Artosis probably knows better than anyone else in this thread. And I would have to agree with what he says.

I remember when Louder told me at one point he said that he realized he had to play faster because he couldn't keep up with everything he wanted to do. I don't think most of us should worry about APM when we don't even know exactly what we're supposed to be doing.

Considering, when the proscene first started, progamers did have APM in the low 200s, I doubt it's necessary for any casual gamer or amateur to be worried about having 300 APM. It's true that the skill level of progamers has increased A LOT, but I doubt the skill level of a newbie has increased a lot. If it took 10 years for the average APM of a progamer to jump so high, I doubt it's necessary for a newbie to go from 70 to 400 APM in a week.
#1 KawaiiRice fan :D
DanKlSauce
Profile Joined November 2009
United States19 Posts
November 06 2009 01:39 GMT
#69
I think apm is important to which playstyle you use. If you make good strategic decisions its probably not going to be as high as if you have a macro heavy playstyle. I have around 300 apm and use my general mechanics to simply outplay someone. Sometimes I get cheesed nd fail to react in the best way so I end up losing but thts a different matter.
The reason I hve so much apm is because my mechanics require it and I have a higher eapm usually then peoples apm. ao back to my point apm is only as important as your playstyle requires it to be. If you have one that needs a lot then you will need more apm then usual.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
November 06 2009 01:43 GMT
#70
On November 06 2009 10:39 DanKlSauce wrote:
I think apm is important to which playstyle you use. If you make good strategic decisions its probably not going to be as high as if you have a macro heavy playstyle. I have around 300 apm and use my general mechanics to simply outplay someone. Sometimes I get cheesed nd fail to react in the best way so I end up losing but thts a different matter.
The reason I hve so much apm is because my mechanics require it and I have a higher eapm usually then peoples apm. ao back to my point apm is only as important as your playstyle requires it to be. If you have one that needs a lot then you will need more apm then usual.

rank?
Artillery spawned from the forges of Hell
DanKlSauce
Profile Joined November 2009
United States19 Posts
November 06 2009 01:52 GMT
#71
C+ high. Like I said I rely very heavily on my mechanics because that's how my playstyle is. even when o try to do different builds and like trickier stuff I can feel a varying difference in how secure I feel with that build
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
November 06 2009 02:55 GMT
#72
Original Post (OP)
+ Show Spoiler +
On November 05 2009 14:15 Drakonis wrote:
Hey, I'm new to playing bw competitively. I used to play alot for fun, but mostly just UMS or fastest maps. In general, I don't really seem to have a high average APM, usually hovering between 60-100, but can peak around 250-300 during key points in a match.
I recently played a ZvT match on ICCup, and ended up winning in the early stages of the Midgame. My average APM was 67 and my opponents was 191. With that being said, I didn't feel like the game was even that close, and I didn't really have too much trouble winning the match. Is having a really high APM really that important? I tend not to spam rally points, movement points, or constantly switching between hotkeys for no reason. I like to think that despite having a low APM, each of my actions is relevant to the game.


My Response
First I would like to say congratulations on finding your way into competative Broodwar. I hope you have lots of fun in the future to come. Yes, APM is important. Why? If you have a higher APM, and you are a well balanced player, wether it be a ranking from as low as D- to as high as A+ for the user, you are doing more.

When a game starts most people spam squares, but not random squares, they are the same squares each time. Notice however, that people who do this have a very fast select ability when it comes time to micro or macro. This is not the main point, so lets get back on track. Let's say you are a "well balanced player", and by that I mean you sometimes forget: Supplies, Expansions, Key Structures, Unit Reproduction, while performing Micro, but most of the time you remember. If you are not a well balanced player, you have trouble multi-tasking, and having a higher APM may not be that helpful, and even label you a spammer. But if you are a well balanced player, having a higher APM can prove to be beneficial.

The way a higher APM can prove to be beneficial for a well balanced player is when the game has reached a mid to late game point. You scout a third or fourth expansion that is about to reach 50%. You would respond by sending a small attack force to take the expansion out, and you may send a force to the middle of the map to press off any help that could be sent. But things start to get a little heavy on the front lines, and now your being dropped on your mineral lines.

A well balanced player with a low APM of 60-100 should perform well, but a well balanced player with an APM of 150-190 would perform better, and lastly, a well balanced player with an APM of 250-290+ would perform the greatest. I say this because if we look at the iCCup ladder where the great majority of users play, we see that APM is much higher for those of a greater rank, and much lower for those of a lesser rank. Of course let us not forget that some people with a really low ranks have a high apm of 200-250-300, and those with high ranks can be averaged out at 150-200, but lets get back to the majorities of the people who's apm's we can use in my idea. So we have a A+ user and his apm is somewhere in between 250 and 350, this user will ultimately do more, because not only does he not forget to do any of the key things in StarCraft, he is fast at doing it, so each action time gets cut in half, leaving him extra time to do other things. So long as he continues to remember his macro: expansions, key structures, unit reproduction, extra supplies, and micro, he will have a very well balanced performance. With that being said, because of the nature of APM and the impact its had on StarCraft, I would have to say yes a higher APM is better.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
rredtooth
Profile Blog Joined December 2008
5460 Posts
November 06 2009 03:09 GMT
#73
On November 06 2009 10:39 DanKlSauce wrote:
I think apm is important to which playstyle you use. If you make good strategic decisions its probably not going to be as high as if you have a macro heavy playstyle. I have around 300 apm and use my general mechanics to simply outplay someone.
ok i'm not necessarily trying to pick on your post but it serves as a good example of a misconception. everybody understands apm =/= skill. what people need to get through their head is that apm =/= mechanics either. apm actually means nothing. there is a general point where your apm is too low (like <200) but after that apm means absolutely nothing other then as an indicator of spam. your boasting that you have 300 apm doesn't mean you have better mechanics it just means you have high apm. savior and oov have ~200 apm iirc but that doesn't mean their mechanics are in any way inferior to yours.
[formerly sponsored by the artist formerly known as Gene]
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22256 Posts
Last Edited: 2009-11-06 03:38:53
November 06 2009 03:37 GMT
#74
Dear god how did you guys manage to clusterfuck such a simple thread. It's like 50 people all saying the same thing with a voice of authority, and a few trolls thrown in for good measure. Christ.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
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