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Starcraft Training DBZ Style - Page 9

Blogs > qxc
Post a Reply
Prev 1 7 8 9 10 11 13 Next All
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
October 08 2011 02:11 GMT
#161
Jesus christ, the man is right.
ponyo.848
Ruscour
Profile Blog Joined April 2011
5233 Posts
October 08 2011 02:14 GMT
#162
Well hopefully someone makes this, qxc is too busy with school to train hard and needs to remain gosu!
Hula
Profile Joined April 2011
United States9 Posts
October 08 2011 02:45 GMT
#163
I agree with the concept but I'm not sure if the method is the best. Instead of increasing speed, maybe with other handicaps? Changing the speed changes a lot of timings, which is something very important that people "memorize" and will be very different in actual play.

It'd have to be something that makes the game harder to play, but not too different.
IdrA, White-Ra, MorroW, DongRaeGu, DeMusliM, iNkA, Destiny, Zenio, Ret, Machine, HerO, Sheth, BoxeR, DIMAGA, Moon, Strelok
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
October 08 2011 03:03 GMT
#164
I used to practice BW using a tool called "cheat engine" to double game speed. While this tool is obviously not useful for general game practice, it does increase handspeed quite a bit. Going back to regular play after using x2 was like playing on slow speed, it was just so much easier.
Laneir
Profile Joined September 2010
United States1160 Posts
October 08 2011 03:50 GMT
#165
very nice i like this alot
Follow me on Instagram @Chef_Betto
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
October 08 2011 03:59 GMT
#166
Make this happen!! ;D It is a brilliant idea
docvoc
Profile Blog Joined July 2011
United States5491 Posts
October 08 2011 04:01 GMT
#167
QXC, Like. A. Boss. but seriously i think a good way to do this would be using the Green Tea AI and the Coach system that was implemented on this forum if you type coach into custom games you should find it as the first hit. That is the closest thing i can think of.
User was warned for too many mimes.
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
October 08 2011 04:12 GMT
#168
lol i remember watching dbz so long ago=p
<3 qxc interesting idea
Long live the Boss Toss!
tsuxiit
Profile Joined July 2010
1305 Posts
October 08 2011 04:56 GMT
#169
I'm pretty sure that what qxc is saying is that if you dedicate 2 weeks to trying really hard not to cut corners at, say, 2x the speed of the normal game, even if you do actually end up cutting corners, you'll still come back faster as long as you know what you have to be doing at any given moment to play perfectly. It creates a heightened awareness of the game state even if it's completely unfeasible that you play well at that speed. It's all about setting yourself to a higher standard. I'd be interested in this experiment.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
October 08 2011 05:14 GMT
#170
We can deliberate all we want, the only real way is to try it!
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
October 08 2011 05:26 GMT
#171
I'd love to play this kinda map as a fun custom game. Or play the game on slowest so we could have 800APM easily
CAPSLOCKLOL
Profile Blog Joined November 2010
United States135 Posts
October 08 2011 06:39 GMT
#172
Lol at all the dancing game talk. The reason the itg skillset scales over so well to ddr (pre supernova , lol what a bunch of dumb charts from there on) is because it improves the ENTIRE ddr skill set, not just a single skill.

The problem with qxc's idea is that it is essentially only focusing on one skill set, speed, and neglecting a lot of other skill sets necessary for sc2, mainly being game sense and timings. I could see this idea being beneficial, but if you could incorporate improvements in things like game sense at this higher speed that would translate to a better game sense at fastest settings, that would be much more effective. I'd love to give this a try and see how quickly it can improve my multi tasking though.

On another note, piece of poetry isn't exactly a difficult song. When I quit playing ITG I had something like a ~96 on piece of poetry and that was a considered a pretty mediocre score. Also, Valkyrie Dimension should not be taken as a serious chart, it just doesn't make sense.
greenelve
Profile Joined April 2011
Germany1392 Posts
October 08 2011 07:25 GMT
#173
This could really work, not for timings but for multitasking, apm and ease of mind to stay calm whatever happens when you play "normal" speed because everything will feel slower which make you think you have more time to react.
z0r.de for your daily madness /// Who knows what evil lurks in the heart of men? The Shadow knows!
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
October 08 2011 08:11 GMT
#174
I think this is a good idea. I've been practicing speedrunning the game Super Metroid lately, and one day I decided to play through the game on 150% speed. When I went back to the normal speed all the tricks seemed so easy to pull off all of a sudden.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
n0ave
Profile Joined January 2011
180 Posts
October 08 2011 09:58 GMT
#175
The game would just feel different if you increase the speed, and when you get back to the standard speed used you'll have some issues adapting to it.



_MiU
Profile Joined July 2011
Australia35 Posts
October 08 2011 10:10 GMT
#176
In my opinion, when you're right up there at the top things such as playing with one hand, or having 600 apm compared to 400 apm might just give you that extra boost you need to be the best of the best.
I know it sounds absurd, but who knows when this could help? You might realise in some situations, not using your mouse is better for micro.
In the end, if you just practice playing normally for 8 hours a day then you won't be different from everyone else.
Set yourself under different conditions, be a pioneer, and you may just excel in ways unknown to others.
Jayme
Profile Blog Joined February 2009
United States5866 Posts
October 08 2011 11:02 GMT
#177
I just want to say that Starcraft Universe is the reason I am going to buy SC2.

Also increasing speed messes up your timings.
Python is garbage, number 1 advocate of getting rid of it.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
October 08 2011 11:27 GMT
#178
On October 07 2011 16:14 DisaFear wrote:
How about you play one-handed qxc?
And then get good at it...
And then, you use two hands! And then you are super-fast

Doesn't make sense, but whatevs
5/5


Comparisons like this one and a few others are poor. A more suitable example is for example MMA that I watch. Fighters there will fight bigger, faster or stronger guys or w/e in training then what they will hit in their own division. If you have cardio for 4 rounds then 3 rounds get simpler.

You do however need some practice to channel this properly when it matters but it's not so hard because there's a shit load of stuff to do in this game. A banshee for example has the potential to perform very well for every bit of extra attention spent.
Dystisis
Profile Joined May 2010
Norway713 Posts
October 08 2011 11:29 GMT
#179
On October 07 2011 15:58 Endymion wrote:
The problem is that if you train at 50% higher speed, you'll start cutting corners for 50% play, and when you have to play on standard speed you'll be playing incorrectly.


Not if you are playing against an AI that plays perfectly (like the best pro gamers would at 100% speed) at 150% speed.
Najda
Profile Joined June 2010
United States3765 Posts
October 08 2011 12:50 GMT
#180
On October 07 2011 16:13 Endymion wrote:
Show nested quote +
On October 07 2011 16:09 tgun wrote:
On October 07 2011 16:06 Endymion wrote:
On October 07 2011 15:59 tgun wrote:
On October 07 2011 15:58 Endymion wrote:
The problem is that if you train at 50% higher speed, you'll start cutting corners for 50% play, and when you have to play on standard speed you'll be playing incorrectly. There isn't a short cut to practicing, you just have to play a lot and get better imo. But if you want to then go for it, it'll make you easier to beat in my opinion.


I can't begin to explain how wrong this is.

thanks for the contribution then?


You hadn't elaborated on your post; your initial statement is extremely misleading: he isn't going to be making shortcuts, he's going to be increasing his APM but have no ability to apply it in a standard game, thus making it less useful (in my opinion) than normal practice.


It's misleading because I don't make the assumption that QXC will reach the "600" apm. If he did, he wouldn't be cutting corners, but anything sub "equilibrium" apm at +50% speed isn't efficient, so he would have to be cutting corners to play near the same level (the same way a D+ has to cut corners to get to the late game where as an A player doesn't have to because they can correctly allocate the full amount of apm [400] where the D+ player has to allocate an insufficient amount of APM [200] so they can't possibly play a perfect game).


Isn't that the point though..? Isn't it supposed to be too fast for you to handle so you need to start trying to get faster and faster?
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