Starcraft Training DBZ Style - Page 9
Blogs > qxc |
Ponyo
United States1231 Posts
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Ruscour
5233 Posts
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Hula
United States9 Posts
It'd have to be something that makes the game harder to play, but not too different. | ||
numLoCK
Canada1416 Posts
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Laneir
United States1160 Posts
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jodogohoo
Canada2533 Posts
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docvoc
United States5491 Posts
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mrRoflpwn
United States2618 Posts
<3 qxc interesting idea | ||
tsuxiit
1305 Posts
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GhandiEAGLE
United States20754 Posts
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Kid-Fox
Canada400 Posts
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CAPSLOCKLOL
United States135 Posts
The problem with qxc's idea is that it is essentially only focusing on one skill set, speed, and neglecting a lot of other skill sets necessary for sc2, mainly being game sense and timings. I could see this idea being beneficial, but if you could incorporate improvements in things like game sense at this higher speed that would translate to a better game sense at fastest settings, that would be much more effective. I'd love to give this a try and see how quickly it can improve my multi tasking though. On another note, piece of poetry isn't exactly a difficult song. When I quit playing ITG I had something like a ~96 on piece of poetry and that was a considered a pretty mediocre score. Also, Valkyrie Dimension should not be taken as a serious chart, it just doesn't make sense. | ||
greenelve
Germany1392 Posts
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Holgerius
Sweden16951 Posts
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n0ave
180 Posts
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_MiU
Australia35 Posts
I know it sounds absurd, but who knows when this could help? You might realise in some situations, not using your mouse is better for micro. In the end, if you just practice playing normally for 8 hours a day then you won't be different from everyone else. Set yourself under different conditions, be a pioneer, and you may just excel in ways unknown to others. | ||
Jayme
United States5866 Posts
Also increasing speed messes up your timings. | ||
Patriot.dlk
Sweden5462 Posts
On October 07 2011 16:14 DisaFear wrote: How about you play one-handed qxc? And then get good at it... And then, you use two hands! And then you are super-fast Doesn't make sense, but whatevs 5/5 Comparisons like this one and a few others are poor. A more suitable example is for example MMA that I watch. Fighters there will fight bigger, faster or stronger guys or w/e in training then what they will hit in their own division. If you have cardio for 4 rounds then 3 rounds get simpler. You do however need some practice to channel this properly when it matters but it's not so hard because there's a shit load of stuff to do in this game. A banshee for example has the potential to perform very well for every bit of extra attention spent. | ||
Dystisis
Norway713 Posts
On October 07 2011 15:58 Endymion wrote: The problem is that if you train at 50% higher speed, you'll start cutting corners for 50% play, and when you have to play on standard speed you'll be playing incorrectly. Not if you are playing against an AI that plays perfectly (like the best pro gamers would at 100% speed) at 150% speed. | ||
Najda
United States3765 Posts
On October 07 2011 16:13 Endymion wrote: It's misleading because I don't make the assumption that QXC will reach the "600" apm. If he did, he wouldn't be cutting corners, but anything sub "equilibrium" apm at +50% speed isn't efficient, so he would have to be cutting corners to play near the same level (the same way a D+ has to cut corners to get to the late game where as an A player doesn't have to because they can correctly allocate the full amount of apm [400] where the D+ player has to allocate an insufficient amount of APM [200] so they can't possibly play a perfect game). Isn't that the point though..? Isn't it supposed to be too fast for you to handle so you need to start trying to get faster and faster? | ||
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