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On October 09 2011 01:45 Geovu wrote:I don't know why everything thinks the equivalent of 400G training in Starcraft would be increasing game speed, as the actual equivalent would simply be playing Starcraft in 400G. Think about it, your fingers would weigh 400x, so they would move at 1/400 of their current speed (Or not at all, since in reality at 400G you would instantly turn into a puddle on the ground lol) Your fingers would slowly learn to get used to the additional effort required to push the buttons. They would get faster, faster, and faster until they were up to their original speed at 1G. Then, when the training has completed and you return to the original gravity, you would become the ultimate Starcraft player: (Phear my skillz you chobo noobz!)
Amazing picture lol.
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Yes please. I was thinking the same thing before. When I played this free FPS, I would train with my team on faster speeds and it helped out a lot. Increased reaction times and stuff like that.
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couple ideas on how to do this in starcraft.
#1 Take away management and UI benefits while you play. For instance don't use rally points on combat units while you practice. Or don't use unit hotkeys while your training.
#2 Make your mind also focus on something not starcraft related while training. Anything simple that you can do, like having to remember a sequence of numbers and then keep adding to the numbers as the game goes on. Or do something where you have to talk constantly about something not starcraft related while training.
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I think that maybe doing this for micro, starting from a slower speed and building up to maybe 2x would be extremely effective. But doing it through a game would really screw up your build timings, and things that rely on overall timing especially larva injects/warpins.
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I doubt that it will be that simple, but it's definitely worth a shot GL and HF. And don't forget to scream for a few hours between sessions.
EDIT: Two things I see fucking with this are: Muscle memory, since a lot of stuff is SC2 is your fingers doing stuff with out real conscious thought and the WTF is this bullshit? factor.
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I just tried the 1.5x speed xelnaga map on EU, it's actually pretty cool except that the previously mentioned bug with buildings starting at 75% HP also applies to warped in protoss units :|
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I really like the idea. After my trip to blizzcon, I will try to make a map around this concept :D
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On October 09 2011 14:09 Underated wrote: couple ideas on how to do this in starcraft.
#1 Take away management and UI benefits while you play. For instance don't use rally points on combat units while you practice. Or don't use unit hotkeys while your training.
#2 Make your mind also focus on something not starcraft related while training. Anything simple that you can do, like having to remember a sequence of numbers and then keep adding to the numbers as the game goes on. Or do something where you have to talk constantly about something not starcraft related while training.
that seems rather bad. i would do it the other way around. only use hotkey to move around the map and turn off music, so that you have to look at your minimap.
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At an event I went to a few years back I saw a guy practicing Counter-Strike with weighted gloves on both hands, he said it helped him react fast
Never tried it though but found it very interesting.
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I made a map like this long time ago... its called Sc2 Haste on eu though it applies old version and firebat is in it... You gather double the amount of resourses and build twice as fast.. no unit changes
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This is kinda how I view ffa's. You fight 3 instead of 1... and you always practice both early and late game if your winning. +9000
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qxc you are the best ever.
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Replying to the sentiments on the first page about how someone wouldn't know how to use their new APM with a simply sped-up game:
A half-baked proposal: Instead of speeding up the game, apply actions to the game slowly (say, limited to 60 APM), queuing up any excess actions.
I think what this does is that it makes it a trainer for Effective APM. As you get more efficient, your brain gets more time to strategize, and your fingers get more actions for better micro. It takes care of the problem of 'how do I learn how to use my new APM', since it allows your brain the standard amount of "real" time to think and utilize the newly gained spare EAPM.
I also think this would be something complementary to the original idea, rather than a replacement. It's more aimed towards those still learning to play SC2 faster in their head than in their fingers, instead of those that already have things the other way around. (I can see why simply speeding up the game would be better for those people whose bottleneck is literally their finger speed.)
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http://www.teamliquid.net/forum/viewmessage.php?topic_id=101135
Somebody suggested a method of using some client-side hacks to change the speed of the game. This obviously won't work on a real ladder game since your client's packets will immediately desync, but for the hyperbolic chamber effect, this was used by at least a few to get better in BW.
Sorry for waiting until the 11th page to post this, since it most likely won't be read.
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What about the time bw air force team practiced team melee with 3 pro player controlling zerg at once just to prepare for jaedong ? It was on regular speed, yet it was extremely difficult.
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I think this would help if you dont believe it jsut start a sc2 match in normal speed you'll play flawless and macro perfectly so if you're used to play at ultra high speed suddenly fastest speed would feel like you're playing in slow motion and you could du everything flawless
PLS SOMEONE MAKE A MAP WHERE IT'S POSSIBLE!!!
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People will ramp up with more time. Zerg I think is ahead of the rest of the races because they are forced to with Creep Spread and Larva injection. Unlike calling down mules, if you forget, you can't just spam it later. Protoss seem to forget about chronoboost after 10 minutes into the game. How bad ass would 3 bases of Chrono constantly going be.
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but who will you play against? if your opponent has just as hard a time playing at +50% speed as you then you won't have to "force" yourself to become better
but then again, i'm not a famous progamer or anything
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I have been training on Fastest Map Possible. It's a matter of time before I win GSL.
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