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Starcraft Training DBZ Style - Page 11

Blogs > qxc
Post a Reply
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Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
October 09 2011 04:19 GMT
#201
On October 09 2011 01:45 Geovu wrote:
I don't know why everything thinks the equivalent of 400G training in Starcraft would be increasing game speed, as the actual equivalent would simply be playing Starcraft in 400G.

Think about it, your fingers would weigh 400x, so they would move at 1/400 of their current speed (Or not at all, since in reality at 400G you would instantly turn into a puddle on the ground lol)

Your fingers would slowly learn to get used to the additional effort required to push the buttons. They would get faster, faster, and faster until they were up to their original speed at 1G.

Then, when the training has completed and you return to the original gravity, you would become the ultimate Starcraft player:

[image loading]
(Phear my skillz you chobo noobz!)



Amazing picture lol.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
October 09 2011 04:45 GMT
#202
Yes please. I was thinking the same thing before. When I played this free FPS, I would train with my team on faster speeds and it helped out a lot. Increased reaction times and stuff like that.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Underated
Profile Joined April 2011
United States30 Posts
October 09 2011 05:09 GMT
#203
couple ideas on how to do this in starcraft.

#1 Take away management and UI benefits while you play. For instance don't use rally points on combat units while you practice. Or don't use unit hotkeys while your training.

#2 Make your mind also focus on something not starcraft related while training. Anything simple that you can do, like having to remember a sequence of numbers and then keep adding to the numbers as the game goes on. Or do something where you have to talk constantly about something not starcraft related while training.
BruteOLeary
Profile Joined June 2011
United States29 Posts
October 09 2011 05:34 GMT
#204
I think that maybe doing this for micro, starting from a slower speed and building up to maybe 2x would be extremely effective. But doing it through a game would really screw up your build timings, and things that rely on overall timing especially larva injects/warpins.
I beat optikzero-Random guy on State of the Game
valheru
Profile Joined January 2011
Australia966 Posts
Last Edited: 2011-10-09 06:51:35
October 09 2011 06:42 GMT
#205
I doubt that it will be that simple, but it's definitely worth a shot GL and HF.
And don't forget to scream for a few hours between sessions.

EDIT: Two things I see fucking with this are: Muscle memory, since a lot of stuff is SC2 is your fingers doing stuff with out real conscious thought and the WTF is this bullshit? factor.
I reject your reality and substitute my own
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
October 09 2011 06:52 GMT
#206
I just tried the 1.5x speed xelnaga map on EU, it's actually pretty cool except that the previously mentioned bug with buildings starting at 75% HP also applies to warped in protoss units :|
=O
Lepope
Profile Joined December 2010
France17 Posts
October 09 2011 10:46 GMT
#207
I really like the idea.
After my trip to blizzcon, I will try to make a map around this concept :D
harhar!
Profile Joined January 2011
Germany190 Posts
October 09 2011 10:57 GMT
#208
On October 09 2011 14:09 Underated wrote:
couple ideas on how to do this in starcraft.

#1 Take away management and UI benefits while you play. For instance don't use rally points on combat units while you practice. Or don't use unit hotkeys while your training.

#2 Make your mind also focus on something not starcraft related while training. Anything simple that you can do, like having to remember a sequence of numbers and then keep adding to the numbers as the game goes on. Or do something where you have to talk constantly about something not starcraft related while training.


that seems rather bad. i would do it the other way around. only use hotkey to move around the map and turn off music, so that you have to look at your minimap.
JBanKs
Profile Joined April 2010
United Kingdom617 Posts
October 09 2011 11:44 GMT
#209
At an event I went to a few years back I saw a guy practicing Counter-Strike with weighted gloves on both hands, he said it helped him react fast

Never tried it though but found it very interesting.
Ex-StarTale manager // @BanKseSports on twitter
whoopsome
Profile Joined September 2010
Norway41 Posts
October 09 2011 14:13 GMT
#210
I made a map like this long time ago... its called Sc2 Haste on eu though it applies old version and firebat is in it... You gather double the amount of resourses and build twice as fast.. no unit changes
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
October 09 2011 17:37 GMT
#211
--- Nuked ---
Vinx
Profile Blog Joined May 2010
Canada259 Posts
October 09 2011 20:34 GMT
#212
This is kinda how I view ffa's. You fight 3 instead of 1... and you always practice both early and late game if your winning. +9000
Starcraft 2 > RL ¯\_(ツ)_/¯
Karis Vas Ryaar
Profile Blog Joined July 2011
United States4396 Posts
October 10 2011 03:15 GMT
#213
qxc you are the best ever.
"I'm not agreeing with a lot of Virus's decisions but they are working" Tasteless. Ipl4 Losers Bracket Virus 2-1 Maru
AySz88
Profile Joined March 2011
United States83 Posts
October 10 2011 04:21 GMT
#214
Replying to the sentiments on the first page about how someone wouldn't know how to use their new APM with a simply sped-up game:

A half-baked proposal: Instead of speeding up the game, apply actions to the game slowly (say, limited to 60 APM), queuing up any excess actions.

I think what this does is that it makes it a trainer for Effective APM. As you get more efficient, your brain gets more time to strategize, and your fingers get more actions for better micro. It takes care of the problem of 'how do I learn how to use my new APM', since it allows your brain the standard amount of "real" time to think and utilize the newly gained spare EAPM.

I also think this would be something complementary to the original idea, rather than a replacement. It's more aimed towards those still learning to play SC2 faster in their head than in their fingers, instead of those that already have things the other way around. (I can see why simply speeding up the game would be better for those people whose bottleneck is literally their finger speed.)
Gummy
Profile Blog Joined October 2010
United States2180 Posts
Last Edited: 2011-10-10 08:26:37
October 10 2011 08:17 GMT
#215
http://www.teamliquid.net/forum/viewmessage.php?topic_id=101135

Somebody suggested a method of using some client-side hacks to change the speed of the game. This obviously won't work on a real ladder game since your client's packets will immediately desync, but for the hyperbolic chamber effect, this was used by at least a few to get better in BW.

Sorry for waiting until the 11th page to post this, since it most likely won't be read.
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
Soulforged
Profile Blog Joined February 2007
Latvia936 Posts
October 10 2011 11:11 GMT
#216
What about the time bw air force team practiced team melee with 3 pro player controlling zerg at once just to prepare for jaedong ?
It was on regular speed, yet it was extremely difficult.
k3m4
Profile Joined May 2011
Germany94 Posts
October 10 2011 15:00 GMT
#217
I think this would help if you dont believe it jsut start a sc2 match in normal speed you'll play flawless and macro perfectly so if you're used to play at ultra high speed suddenly fastest speed would feel like you're playing in slow motion and you could du everything flawless

PLS SOMEONE MAKE A MAP WHERE IT'S POSSIBLE!!!
SBJones
Profile Joined August 2010
United States19 Posts
October 10 2011 17:08 GMT
#218
People will ramp up with more time. Zerg I think is ahead of the rest of the races because they are forced to with Creep Spread and Larva injection. Unlike calling down mules, if you forget, you can't just spam it later. Protoss seem to forget about chronoboost after 10 minutes into the game. How bad ass would 3 bases of Chrono constantly going be.
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
October 10 2011 18:23 GMT
#219
but who will you play against? if your opponent has just as hard a time playing at +50% speed as you then you won't have to "force" yourself to become better

but then again, i'm not a famous progamer or anything
http://i.imgur.com/M7t7egx.png
KevinIX
Profile Joined October 2009
United States2472 Posts
October 10 2011 18:24 GMT
#220
I have been training on Fastest Map Possible. It's a matter of time before I win GSL.
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