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Active: 5458 users

Why do sentries attack ? - Page 4

Blogs > mr_tolkien
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Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
July 11 2011 01:46 GMT
#61
On July 11 2011 00:44 Megaliskuu wrote:
I'm rank 1 platinum league, so I'm pretty good at sc2, and I must say this blog is terrible.

Awwwh =)

<3
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Sc1pio
Profile Blog Joined August 2009
United States823 Posts
July 11 2011 02:21 GMT
#62
Sentries attack because early defense would be impossible without it.

The real question is why Arbiters attack.
"In the beginner's mind there are many possibilities, in the expert's there are few. " -Shunro Suzuki | fortuna fortes adiuvat
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
July 11 2011 02:35 GMT
#63
A better question is, why doesn't every other spellcaster attack? Templars look like they know kung fu, and they also hover. Imagine Jackie Chan with hovering capabilities. Can you imagine how much ass that would kick? Now overlords. Those things can hold 8 slots worth of units. Wouldn't it make sense for them to pick up stuff like boulders and debris, and then drop them on enemies? It would make a great harassment tool. Onto Ravens. I can't believe the human race designed such an advanced combat aircraft, and didn't put a freaking gun on it. Oh it can fire these advanced heat seeking missiles, but can't fire a bullet! The least they could do is duct tape a pistol onto the side of it, and have it operated by remote control.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
Last Edited: 2011-07-11 03:18:54
July 11 2011 03:18 GMT
#64
On July 11 2011 11:35 Chairman Ray wrote:
A better question is, why doesn't every other spellcaster attack? Templars look like they know kung fu, and they also hover. Imagine Jackie Chan with hovering capabilities. Can you imagine how much ass that would kick? Now overlords. Those things can hold 8 slots worth of units. Wouldn't it make sense for them to pick up stuff like boulders and debris, and then drop them on enemies? It would make a great harassment tool. Onto Ravens. I can't believe the human race designed such an advanced combat aircraft, and didn't put a freaking gun on it. Oh it can fire these advanced heat seeking missiles, but can't fire a bullet! The least they could do is duct tape a pistol onto the side of it, and have it operated by remote control.

overseers should shit banelings instead of changelings imoimo
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
OmniEulogy
Profile Blog Joined July 2010
Canada6600 Posts
July 11 2011 03:33 GMT
#65
wait... sentries attack? I always assumed the zerglings and marines were just hitting their heads against the ff at a very slow rate out of frustration.

That being said. 2 workers from any race will kill a sentry. I just wanted to add some random information to feel like I was doing my part.
LiquidDota Staff
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
July 11 2011 03:35 GMT
#66
Yeah and about those changelings. They can change into anything they can think of right? Then have each of them change into some sort of robotic limb, and one of them change into a giant sword, and have them all assemble into a Power Rangers Gundam type thing.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
July 11 2011 03:39 GMT
#67
On July 11 2011 12:35 Chairman Ray wrote:
Yeah and about those changelings. They can change into anything they can think of right? Then have each of them change into some sort of robotic limb, and one of them change into a giant sword, and have them all assemble into a Power Rangers Gundam type thing.

actually, on a more serious note, I wish changelings could do that have some sort of weapon which could one shot a marine but un-disguises them. they had one in the lore, damnit!
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Rasun
Profile Blog Joined October 2010
United States787 Posts
July 11 2011 04:08 GMT
#68
On July 11 2011 01:04 Saracen wrote:
Show nested quote +
On July 11 2011 00:42 Chill wrote:
I also like how you just combine irrelevant stats about units. Like I can't believe a Zergling has a quarter the cost of a Zealot, produces faster, runs faster, and has 2 upgrades and 1 evolution compared to the Zealot's 1. This is bullshit.

Sounds like a used car salesman.
I can't believe an ultralisk has 100 more hitpoints than a bunker, has less build time than a mothership, attack as fast as a marine, has fifteen times the collision size of a zergling, gets a speed bonus on creep, burrows just as well as a baneling, is immune to snare, stun and mind control effects, can cast a level five fireball with a +2 damage modifier if you press a specific random sequence of buttons, has twice the cost of a chicken sandwich, and takes up less than half the supply of Jack Black. How dare you, Blizzard?


I rofl'ed pretty hard, ooooh can we have a thread where we combine random facts to make every unit seem super OP? That would be fun.
"People need to just settle the fuck down!"- Djwheat <3
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
July 11 2011 04:18 GMT
#69
On July 11 2011 00:46 ooni wrote:
Show nested quote +
On July 11 2011 00:35 mr_tolkien wrote:
I was just wondering : why do sentries have an attack ?

Only 2 spellcasters in the game have attacks, the Sentry and the Ghost.
The fact that the ghost has an attack is quite understandable, regarding its high cost and the fact he has cloack (only useful if he has an attack).
But why does the sentry have nearly the same DPS as a marine, with the same mineral cost, and better spells than the infestor (regarding mana*usability), for a cheaper gas cost ?

This makes absolutely no sense to me, because Sentries are big glass balls and fire a Tazer while casting spells, but still have very decent DPS.

And this is a motherfriggin blog, YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately.

So let's give fungal to sentries and FF infestors, you know since FF is just better. That will balance the game!
+ Show Spoiler +
Sarcasm guys, chill


Fungal -> can kill an unit
Storm -> can kill an unit

Thus attack is not needed.

Ghost cannot kill an unit without a nuke.


You see, unused or less used units in BW are generally units that cannot kills stuff or inefficient at killing stuff compare to other units, e.g. Dark Archon, Queen (until recently, good against mech now), Scout

In fact if you look at the current SC2 air units.
Phoenix can kill land units (lift) and air units.
Corruptors can turn into Broodlords.
Medivacs can heal.

Essentially, all units have their roles even after their roles have been fufilled, e.g. phoenix as AA then if you have to many can lift up important units.

Dropships/observers are the only units that cannot kill units in SC2. That's the reason why Sentries attack.


snipe? or am i misreading your post
29 fps
Profile Blog Joined March 2008
United States5725 Posts
July 11 2011 04:43 GMT
#70
On July 11 2011 00:43 Enervate wrote:
Every spellcaster without spells that do damage can attack. Like the mothership.


ah, this guy is right! i've never noticed that!
4v4 is a battle of who has the better computer.
ketomai
Profile Joined June 2007
United States2789 Posts
July 11 2011 06:28 GMT
#71
Wow. DPS = Damage Per Second. Just because the number that is displayed as the damage is closed doesn't mean it has the same DPS. If that were true then probes could also be comparable in DPS.

The damage sentries do is negligible in relation to their cost, but is necessary because FF's don't do damage on their own.
GameTime
Profile Joined May 2010
United States222 Posts
July 11 2011 06:33 GMT
#72
Why don't my high templar attack, they're comparable to ghosts for terran and they get to cloak, nuke, emp, snipe, AND attack. All I got is feedback and storm and the ability to turn into an archon.
Only the winner deserves to win.
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
July 11 2011 07:29 GMT
#73
Silly silly OP. Personally i'm a big fan of HuK & MC, and... yeah, they use sentries a lot (like any good toss lol) I can personally attest to the fact that sentries need an attack lol.

Oh, as for the running joke about arbitrary silly comparisons, let's see....

WTF is with the fact that Stalkers only cost 75 dollars in total more than a zealot, yet the stalker is 0,7 faster than the zealot AND has a range of 6? Also, if you take into factor that the roach only costs 100 dollars and fungal growth does 35 damage, we see that the zealot needs a buff.

Sounds reasonable.
memes are a dish best served dank
edc
Profile Blog Joined May 2011
United States666 Posts
July 11 2011 08:46 GMT
#74
Why is this thread still open? Even Chill and Saracen came to comment on how bad this is.
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
July 11 2011 09:24 GMT
#75
On July 11 2011 13:43 29 fps wrote:
Show nested quote +
On July 11 2011 00:43 Enervate wrote:
Every spellcaster without spells that do damage can attack. Like the mothership.


ah, this guy is right! i've never noticed that!


he's not right - overseer.
@nowSimon
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
July 11 2011 09:47 GMT
#76
On July 11 2011 00:40 TheSubtleArt wrote:
Sentries have the dps of marines? Thats new to me


6 damage per second

marines do 6 damage per .84 seconds or something, cna't remember exact number anymore,


sentries used to do 8 damage per shot (and they used to fire faster than ever 1.00 seconds) which was absolutely retarded. You can ask orb
Follow me: www.twitter.com/zlasher
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
July 11 2011 10:32 GMT
#77
On July 11 2011 15:28 ketomai wrote:
but is necessary because FF's don't do damage on their own.

It does psychological damage dude. My desk can prove this.

But I love guys getting angered about such a clearly non serious blog, where I stated three times into it that the «goal» wasn't to make friggin sense regarding the current game.
The legend of Darien lives on
sN-PoireauX
Profile Joined April 2011
France5 Posts
July 11 2011 10:49 GMT
#78
"I'm rank 1 platinum league, so I'm pretty good at sc2"

Made me lol so fucking much xD
u take it hard lineup?
Ravencruiser
Profile Blog Joined May 2011
Canada519 Posts
July 11 2011 11:26 GMT
#79
I seriously recommend you guys to play some nexus wars.

Just 2-3 games, you'll see how surprisingly strong certain (especially T1) units are.
"Yah, free will is a bitch" - Drone
Eternity241
Profile Joined April 2008
Australia342 Posts
July 11 2011 11:28 GMT
#80
On July 11 2011 11:21 Sc1pio wrote:
Sentries attack because early defense would be impossible without it.

The real question is why Arbiters attack.


Hahahahah I don't know what but something about this post made me laugh.

But as far as I'm concerned the sentry's attack is for balance purposes early game, eg fending off zerglings. The damage from sentries is negligible in the long run.
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