On July 11 2011 00:44 Megaliskuu wrote:
I'm rank 1 platinum league, so I'm pretty good at sc2, and I must say this blog is terrible.
I'm rank 1 platinum league, so I'm pretty good at sc2, and I must say this blog is terrible.
Awwwh =)
<3
Blogs > mr_tolkien |
Djzapz
Canada10681 Posts
On July 11 2011 00:44 Megaliskuu wrote: I'm rank 1 platinum league, so I'm pretty good at sc2, and I must say this blog is terrible. Awwwh =) <3 | ||
Sc1pio
United States823 Posts
The real question is why Arbiters attack. | ||
Chairman Ray
United States11903 Posts
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MonsieurGrimm
Canada2441 Posts
On July 11 2011 11:35 Chairman Ray wrote: A better question is, why doesn't every other spellcaster attack? Templars look like they know kung fu, and they also hover. Imagine Jackie Chan with hovering capabilities. Can you imagine how much ass that would kick? Now overlords. Those things can hold 8 slots worth of units. Wouldn't it make sense for them to pick up stuff like boulders and debris, and then drop them on enemies? It would make a great harassment tool. Onto Ravens. I can't believe the human race designed such an advanced combat aircraft, and didn't put a freaking gun on it. Oh it can fire these advanced heat seeking missiles, but can't fire a bullet! The least they could do is duct tape a pistol onto the side of it, and have it operated by remote control. overseers should shit banelings instead of changelings imoimo | ||
OmniEulogy
Canada6591 Posts
That being said. 2 workers from any race will kill a sentry. I just wanted to add some random information to feel like I was doing my part. | ||
Chairman Ray
United States11903 Posts
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MonsieurGrimm
Canada2441 Posts
On July 11 2011 12:35 Chairman Ray wrote: Yeah and about those changelings. They can change into anything they can think of right? Then have each of them change into some sort of robotic limb, and one of them change into a giant sword, and have them all assemble into a Power Rangers Gundam type thing. actually, on a more serious note, I wish changelings could do that have some sort of weapon which could one shot a marine but un-disguises them. they had one in the lore, damnit! | ||
Rasun
United States787 Posts
On July 11 2011 01:04 Saracen wrote: Show nested quote + On July 11 2011 00:42 Chill wrote: I also like how you just combine irrelevant stats about units. Like I can't believe a Zergling has a quarter the cost of a Zealot, produces faster, runs faster, and has 2 upgrades and 1 evolution compared to the Zealot's 1. This is bullshit. Sounds like a used car salesman. I can't believe an ultralisk has 100 more hitpoints than a bunker, has less build time than a mothership, attack as fast as a marine, has fifteen times the collision size of a zergling, gets a speed bonus on creep, burrows just as well as a baneling, is immune to snare, stun and mind control effects, can cast a level five fireball with a +2 damage modifier if you press a specific random sequence of buttons, has twice the cost of a chicken sandwich, and takes up less than half the supply of Jack Black. How dare you, Blizzard? I rofl'ed pretty hard, ooooh can we have a thread where we combine random facts to make every unit seem super OP? That would be fun. | ||
Kezzer
United States1268 Posts
On July 11 2011 00:46 ooni wrote: Show nested quote + On July 11 2011 00:35 mr_tolkien wrote: I was just wondering : why do sentries have an attack ? Only 2 spellcasters in the game have attacks, the Sentry and the Ghost. The fact that the ghost has an attack is quite understandable, regarding its high cost and the fact he has cloack (only useful if he has an attack). But why does the sentry have nearly the same DPS as a marine, with the same mineral cost, and better spells than the infestor (regarding mana*usability), for a cheaper gas cost ? This makes absolutely no sense to me, because Sentries are big glass balls and fire a Tazer while casting spells, but still have very decent DPS. And this is a motherfriggin blog, YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately. So let's give fungal to sentries and FF infestors, you know since FF is just better. That will balance the game! + Show Spoiler + Sarcasm guys, chill Fungal -> can kill an unit Storm -> can kill an unit Thus attack is not needed. Ghost cannot kill an unit without a nuke. You see, unused or less used units in BW are generally units that cannot kills stuff or inefficient at killing stuff compare to other units, e.g. Dark Archon, Queen (until recently, good against mech now), Scout In fact if you look at the current SC2 air units. Phoenix can kill land units (lift) and air units. Corruptors can turn into Broodlords. Medivacs can heal. Essentially, all units have their roles even after their roles have been fufilled, e.g. phoenix as AA then if you have to many can lift up important units. Dropships/observers are the only units that cannot kill units in SC2. That's the reason why Sentries attack. snipe? or am i misreading your post | ||
29 fps
United States5719 Posts
On July 11 2011 00:43 Enervate wrote: Every spellcaster without spells that do damage can attack. Like the mothership. ah, this guy is right! i've never noticed that! | ||
ketomai
United States2789 Posts
The damage sentries do is negligible in relation to their cost, but is necessary because FF's don't do damage on their own. | ||
GameTime
United States222 Posts
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marttorn
Norway5211 Posts
Oh, as for the running joke about arbitrary silly comparisons, let's see.... WTF is with the fact that Stalkers only cost 75 dollars in total more than a zealot, yet the stalker is 0,7 faster than the zealot AND has a range of 6? Also, if you take into factor that the roach only costs 100 dollars and fungal growth does 35 damage, we see that the zealot needs a buff. Sounds reasonable. | ||
edc
United States666 Posts
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drooL
United Kingdom2108 Posts
On July 11 2011 13:43 29 fps wrote: Show nested quote + On July 11 2011 00:43 Enervate wrote: Every spellcaster without spells that do damage can attack. Like the mothership. ah, this guy is right! i've never noticed that! he's not right - overseer. | ||
Zlasher
United States9129 Posts
On July 11 2011 00:40 TheSubtleArt wrote: Sentries have the dps of marines? Thats new to me 6 damage per second marines do 6 damage per .84 seconds or something, cna't remember exact number anymore, sentries used to do 8 damage per shot (and they used to fire faster than ever 1.00 seconds) which was absolutely retarded. You can ask orb | ||
mr_tolkien
France8631 Posts
On July 11 2011 15:28 ketomai wrote: but is necessary because FF's don't do damage on their own. It does psychological damage dude. My desk can prove this. But I love guys getting angered about such a clearly non serious blog, where I stated three times into it that the «goal» wasn't to make friggin sense regarding the current game. | ||
sN-PoireauX
France5 Posts
Made me lol so fucking much xD | ||
Ravencruiser
Canada519 Posts
Just 2-3 games, you'll see how surprisingly strong certain (especially T1) units are. | ||
Eternity241
Australia342 Posts
On July 11 2011 11:21 Sc1pio wrote: Sentries attack because early defense would be impossible without it. The real question is why Arbiters attack. Hahahahah I don't know what but something about this post made me laugh. But as far as I'm concerned the sentry's attack is for balance purposes early game, eg fending off zerglings. The damage from sentries is negligible in the long run. | ||
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