• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:57
CEST 02:57
KST 09:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 8/8 Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Syncronization issues and can't find games Bot on ladder Working 1v1, 2v2, 3v3 Ladder BGH Auto Balance -> http://bghmmr.eu/ an AI researcher's take on the ladder bot
Tourneys
[BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [ASL22] Ro16 Group D [Megathread] Daily Proleagues [ASL22] Ro16 Group C
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10013 users

Why do sentries attack ? - Page 3

Blogs > mr_tolkien
Post a Reply
Prev 1 2 3 4 5 Next All
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2011-07-10 16:52:22
July 10 2011 16:51 GMT
#41
On July 11 2011 01:48 illsick wrote:
then if that's what you mean then you wouldn't say "why do sentries have an attack"

you would say "why do we have a unit like sentries in the game"

It's quite the same thing, as I don't understand why they have a friggin attack that can kill monster aliens coming to eat the brain of their creators (namely Zerglings eating Zealots).
The legend of Darien lives on
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
July 10 2011 16:57 GMT
#42
On July 11 2011 01:51 mr_tolkien wrote:
Show nested quote +
On July 11 2011 01:48 illsick wrote:
then if that's what you mean then you wouldn't say "why do sentries have an attack"

you would say "why do we have a unit like sentries in the game"

It's quite the same thing, as I don't understand why they have a friggin attack that can kill monster aliens coming to eat the brain of their creators (namely Zerglings eating Zealots).


Yes, why on earth when you're building a robot to keep monster aliens from eating your brain would you give it a laser and a force field when you could just give it a force field instead? That makes no sense at all!
LML
Profile Blog Joined March 2007
Germany1794 Posts
July 10 2011 16:58 GMT
#43
On July 11 2011 00:44 Megaliskuu wrote:
I'm rank 1 platinum league, so I'm pretty good at sc2, and I must say this blog is terrible.

"YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately."

You are crazy.


Hi, I am diamond, I suck and haven't played more than maybe 60 games of SC2 over the past 6months.

Yet, I have to agree that the post is pretty senseless.
Imagine a sentry couldn't attack? You would die against zergs and terrans early on since you couldnt block your ramp, or your expansion in the proper places and attack the units at the same time. The DPS might suck, but if you cannot reach the unit, it's still enough, and I highly doubt marines and sentries have the same DPS.
LML
Helios.Star
Profile Blog Joined May 2010
United States548 Posts
July 10 2011 17:06 GMT
#44
On July 11 2011 00:35 mr_tolkien wrote:
I was just wondering : why do sentries have an attack ?

Only 2 spellcasters in the game have attacks, the Sentry and the Ghost.
The fact that the ghost has an attack is quite understandable, regarding its high cost and the fact he has cloack (only useful if he has an attack).
But why does the sentry have nearly the same DPS as a marine, with the same mineral cost, and better spells than the infestor (regarding mana*usability), for a cheaper gas cost ?

This makes absolutely no sense to me, because Sentries are big glass balls and fire a Tazer while casting spells, but still have very decent DPS.

And this is a motherfriggin blog, YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately.


I cant stop laughing at that part in bold. Have you never heard when people refer to sentries as flashlights, or when they say a group of sentries tickled something to death? Think about that...
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 10 2011 17:06 GMT
#45
On July 11 2011 00:43 Enervate wrote:
Every spellcaster without spells that do damage can attack. Like the mothership.

basically this.
Artillery spawned from the forges of Hell
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2011-07-10 17:09:22
July 10 2011 17:08 GMT
#46
On July 11 2011 02:06 Helios.Star wrote:
I cant stop laughing at that part in bold. Have you never heard when people refer to sentries as flashlights, or when they say a group of sentries tickled something to death? Think about that...

«People» also said queens were a bad unit and now nearly every Z has extra queens. I don't care if Bronze player think the sentry damage output is bad, or any Toss player so to say, as they stop making Sentries passed the 10 minutes mark and then proceed on to complain about roaches.

(Except MC, and wait, isn't he winning his PvZ ?)
The legend of Darien lives on
Altair
Profile Joined August 2009
243 Posts
July 10 2011 17:27 GMT
#47
I wish I didn't have to write a response like this one, but recent events leave me no choice. I will present evidence that no Protoss players have dealt squarely or clearly with the fact that it is cowardice on their part to convince the worst classes of bronze players that there is absolutely nothing they can do to better their ranks in the 1v1 ladder besides joining the ranks of Protoss, and everyone who ever used Sentries understands that.

After hundreds of frustrating games, I finally came to the conclusion that Sentries represent a central fault line in Starcraft 2. The next step is to observe that far too many people tolerate Sentries' abilities as long as they're used in small, seemingly harmless doses. What these noobs fail to realize, however, is that Sentries represent a blatant imbalance in Starcraft 2. The purpose of this post is to get you to start thinking for yourselves, to start thinking about how in order to solve the big problems that come with the Sentries, we must first understand these problems, and to understand them, we must fight to the end for our ideas and ideals. This demands a direct assault on those attackhappy Sentries that seek to destroy E-Sports and allow egocentric, uncivilized noobs to prosper. When I first saw Sentries in action in the beta version, I dismissed them as merely imbalanced. But when I later learned that they can make all the protoss units invincible, I realized that Sentries should not be able to attack. This may seem shocking and it certainly is.

Suffice it to say that if Starcraft 2 is to survive in the cruel world of E-Sports, we will have to show principle and remove the ability of Sentries to attack.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 10 2011 17:39 GMT
#48
This is generously called a blog. If I Q(Zerg)Q like this in clan chat I'm ripped on.

You know what keeps me honest? There are better Zerg players then me. They beat the problems you or I have.

Therefore, it's not the games fault. Its ours.

Practice up.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
July 10 2011 17:47 GMT
#49
Better spells than the infestor.... lol
NintendoStar
Profile Blog Joined May 2010
United States217 Posts
July 10 2011 17:51 GMT
#50
On July 11 2011 01:29 mr_tolkien wrote:
Show nested quote +
On July 11 2011 00:40 TheSubtleArt wrote:
Sentries have the dps of marines? Thats new to me

6 for the Sentries, 7 for the marine, not that far. Same range also. Same movement speed as well. But Sentries have almost twice their health.


So what? Sentries also cost 100 gas more, require more tech, don't have stim, take longer to build, and cost double the supply. You'll say that they can cast spells as well, but that just shows that they're completely different units that can't be compared in this way.

On July 11 2011 01:29 mr_tolkien wrote:
I just said that from a visual/gameplayish (spellcaster) point of view, it makes little to no sense to me that sentries can attack and be kinda good at it.

It also make no sense that a fly anti-air units should have an ability that lets it attack ground units. It makes no sense that broodlords can spawn additional units for free. It makes no sense that the cheapest unit in the game is also the fastest.

All units have their own special abilities.
"oh well then u can just get off this site then if ya'll goin to play it like dat fool i write like dis cos itz gangstar" -Linko8697
Kalingingsong
Profile Joined September 2009
Canada633 Posts
Last Edited: 2011-07-10 18:30:41
July 10 2011 18:27 GMT
#51
do not forget that a robo cost 200/100 while a colossus cost 300/200 to build. How can a unit cost more than its production building? (have you ever heard of a car that cost more than a factory?) this game is just ridiculous.
Dess.JadeFalcon
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
July 10 2011 18:42 GMT
#52
This blog is funny enough I actually linked it to other people.
DeepBlu2
Profile Blog Joined April 2004
United States975 Posts
Last Edited: 2011-07-10 18:44:07
July 10 2011 18:43 GMT
#53
wait what? Why would sentries not be able to attack? As a zerg player who makes fun of any protoss player... Protoss's spellcaster should have an attack to defend themselves.. Now forcefields.... They should be changed...like given HP or remove them and make Gateway units stronger.. Forcefields suck because Protoss can't fight without them and they are extremely strong with them.

On July 11 2011 03:42 travis wrote:
This blog is funny enough I actually linked it to other people.


Thank you
[2:41:40 PM] Travis Black: http://www.teamliquid.net/blogs/viewblog.php?topic_id=242493
u gotta sk8
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
July 10 2011 19:01 GMT
#54
On July 11 2011 02:27 Altair wrote:
I wish I didn't have to write a response like this one, but recent events leave me no choice. I will present evidence that no Protoss players have dealt squarely or clearly with the fact that it is cowardice on their part to convince the worst classes of bronze players that there is absolutely nothing they can do to better their ranks in the 1v1 ladder besides joining the ranks of Protoss, and everyone who ever used Sentries understands that.

After hundreds of frustrating games, I finally came to the conclusion that Sentries represent a central fault line in Starcraft 2. The next step is to observe that far too many people tolerate Sentries' abilities as long as they're used in small, seemingly harmless doses. What these noobs fail to realize, however, is that Sentries represent a blatant imbalance in Starcraft 2. The purpose of this post is to get you to start thinking for yourselves, to start thinking about how in order to solve the big problems that come with the Sentries, we must first understand these problems, and to understand them, we must fight to the end for our ideas and ideals. This demands a direct assault on those attackhappy Sentries that seek to destroy E-Sports and allow egocentric, uncivilized noobs to prosper. When I first saw Sentries in action in the beta version, I dismissed them as merely imbalanced. But when I later learned that they can make all the protoss units invincible, I realized that Sentries should not be able to attack. This may seem shocking and it certainly is.

Suffice it to say that if Starcraft 2 is to survive in the cruel world of E-Sports, we will have to show principle and remove the ability of Sentries to attack.

Thank you very much.
:p

And hell why is everybody here taking it so litteraly ? I never said Sentries attack should be taken out, just that it doesn't make sense to me, regarding game design, that Blizz gave them an attack. Of course, if they had no attack, there would be some drastic changes in the game (like making them 25/75 for example), and it just wouldn't be SC2.
BUT WHY IN HELL DO THIS THINGS DAMAGE MOTHERFRIGGIN ROACHES ? >.<
The legend of Darien lives on
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
Last Edited: 2011-07-10 19:09:55
July 10 2011 19:09 GMT
#55
So what's the point of the blog then...just to whine?

Sentries have an attack because they'd be stupid without them. My argument is about as valid as yours.


Also you said in the OP that it makes sense for ghosts to have an attack, because they have cloak and an attack is necessary to make cloak useful.

Snipe? Nukes? Pretty useful to have cloak there.


So basically you're just mad at sentries for the most stupid reason possible to be mad at sentries. lol.
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
July 10 2011 19:11 GMT
#56
On July 11 2011 04:09 Torenhire wrote:
So what's the point of the blog then...just to whine?
Sentries have an attack because they'd be stupid without them. My argument is about as valid as yours.
Also you said in the OP that it makes sense for ghosts to have an attack, because they have cloak and an attack is necessary to make cloak useful.
Snipe? Nukes? Pretty useful to have cloak there.
So basically you're just mad at sentries for the most stupid reason possible to be mad at sentries. lol.

In fact I'm 1.000.000 more mad at FFs than at sentries, but it's far too mainstream for me.
The legend of Darien lives on
hayata2.0
Profile Joined January 2010
Canada655 Posts
Last Edited: 2011-07-10 22:37:47
July 10 2011 22:35 GMT
#57
On July 11 2011 00:46 ooni wrote:
Ghost cannot kill an unit without a nuke.


Tell that to my poor Broodlords that got sniped.

But yeah, sentries...they don't hurt to much with their attack (they used to, but they got nerfed), the damage they do will rarely kill anything by itself, it just helps add a bit of DPS to early gateway armies, which...is probably necessary. Especially anti-air.
StrangrDangr
Profile Joined March 2011
United States291 Posts
July 10 2011 23:58 GMT
#58
On July 11 2011 02:27 Altair wrote:
I wish I didn't have to write a response like this one, but recent events leave me no choice. I will present evidence that no Protoss players have dealt squarely or clearly with the fact that it is cowardice on their part to convince the worst classes of bronze players that there is absolutely nothing they can do to better their ranks in the 1v1 ladder besides joining the ranks of Protoss, and everyone who ever used Sentries understands that.

After hundreds of frustrating games, I finally came to the conclusion that Sentries represent a central fault line in Starcraft 2. The next step is to observe that far too many people tolerate Sentries' abilities as long as they're used in small, seemingly harmless doses. What these noobs fail to realize, however, is that Sentries represent a blatant imbalance in Starcraft 2. The purpose of this post is to get you to start thinking for yourselves, to start thinking about how in order to solve the big problems that come with the Sentries, we must first understand these problems, and to understand them, we must fight to the end for our ideas and ideals. This demands a direct assault on those attackhappy Sentries that seek to destroy E-Sports and allow egocentric, uncivilized noobs to prosper. When I first saw Sentries in action in the beta version, I dismissed them as merely imbalanced. But when I later learned that they can make all the protoss units invincible, I realized that Sentries should not be able to attack. This may seem shocking and it certainly is.

Suffice it to say that if Starcraft 2 is to survive in the cruel world of E-Sports, we will have to show principle and remove the ability of Sentries to attack.


Seriously? Please tell me that this is some hillarious troll of the OP.
"I'm on four gates, so technically if I don't win there is something wrong with this game." desrow
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
July 11 2011 00:39 GMT
#59
The OP is TOP 800 EU FYI
@nowSimon
Navillus
Profile Joined February 2011
United States1188 Posts
Last Edited: 2011-07-11 01:39:17
July 11 2011 01:38 GMT
#60
On July 11 2011 04:01 mr_tolkien wrote:
Show nested quote +
On July 11 2011 02:27 Altair wrote:
I wish I didn't have to write a response like this one, but recent events leave me no choice. I will present evidence that no Protoss players have dealt squarely or clearly with the fact that it is cowardice on their part to convince the worst classes of bronze players that there is absolutely nothing they can do to better their ranks in the 1v1 ladder besides joining the ranks of Protoss, and everyone who ever used Sentries understands that.

After hundreds of frustrating games, I finally came to the conclusion that Sentries represent a central fault line in Starcraft 2. The next step is to observe that far too many people tolerate Sentries' abilities as long as they're used in small, seemingly harmless doses. What these noobs fail to realize, however, is that Sentries represent a blatant imbalance in Starcraft 2. The purpose of this post is to get you to start thinking for yourselves, to start thinking about how in order to solve the big problems that come with the Sentries, we must first understand these problems, and to understand them, we must fight to the end for our ideas and ideals. This demands a direct assault on those attackhappy Sentries that seek to destroy E-Sports and allow egocentric, uncivilized noobs to prosper. When I first saw Sentries in action in the beta version, I dismissed them as merely imbalanced. But when I later learned that they can make all the protoss units invincible, I realized that Sentries should not be able to attack. This may seem shocking and it certainly is.

Suffice it to say that if Starcraft 2 is to survive in the cruel world of E-Sports, we will have to show principle and remove the ability of Sentries to attack.

Thank you very much.
:p


Woooo+ Show Spoiler +
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooosh
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Playoffs Round 1
CranKy Ducklings130
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 168
RuFF_SC2 3
EnDerr 2
StarCraft: Brood War
sSak 70
910 48
Dota 2
PGG 125
League of Legends
Doublelift6988
Other Games
summit1g10257
FrodaN2271
JimRising 335
KnowMe186
Livibee172
Trikslyr143
ViBE89
SteadfastSC30
CosmosSc2 25
Organizations
Other Games
gamesdonequick2235
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 100
• mYiSmile173
• EnkiAlexander 36
• davetesta17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
GSL
10h 3m
Shopify Rebellion Sundays
14h 3m
Spirit vs Mixu
BSL
18h 3m
Ret vs TerrOr
DragOn vs StRyKeR
Replay Cast
23h 3m
Afreeca Starleague
1d 9h
Shine vs Rush
WardiTV Weekly
1d 10h
Monday Night Weeklies
1d 15h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Light vs EffOrt
PiGosaur Cup
2 days
[ Show More ]
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
4 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

K-JUNGMAN
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.