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Why do sentries attack ? - Page 5

Blogs > mr_tolkien
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AngryFarmer
Profile Joined June 2011
United States560 Posts
July 11 2011 12:06 GMT
#81
On July 11 2011 18:24 drooL wrote:
Show nested quote +
On July 11 2011 13:43 29 fps wrote:
On July 11 2011 00:43 Enervate wrote:
Every spellcaster without spells that do damage can attack. Like the mothership.


ah, this guy is right! i've never noticed that!


he's not right - overseer.

overseers dont do damage.....
foobahz
Profile Blog Joined May 2011
China68 Posts
July 11 2011 13:00 GMT
#82
this thread is hilarious
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
July 11 2011 17:10 GMT
#83
On July 11 2011 18:47 Zlasher wrote:
Show nested quote +
On July 11 2011 00:40 TheSubtleArt wrote:
Sentries have the dps of marines? Thats new to me


6 damage per second

marines do 6 damage per .84 seconds or something, cna't remember exact number anymore,


sentries used to do 8 damage per shot (and they used to fire faster than ever 1.00 seconds) which was absolutely retarded. You can ask orb

yeah sentries were actually a decent standalone counter to mutalisk back then, it was kind of ridiculous.

both sentries and marines do 6 damage a shot, but sentries have a slower fire rate = less dps
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2011-07-12 06:58:37
July 12 2011 06:57 GMT
#84
On July 12 2011 02:10 MonsieurGrimm wrote:
Show nested quote +
On July 11 2011 18:47 Zlasher wrote:
On July 11 2011 00:40 TheSubtleArt wrote:
Sentries have the dps of marines? Thats new to me


6 damage per second

marines do 6 damage per .84 seconds or something, cna't remember exact number anymore,


sentries used to do 8 damage per shot (and they used to fire faster than ever 1.00 seconds) which was absolutely retarded. You can ask orb

yeah sentries were actually a decent standalone counter to mutalisk back then, it was kind of ridiculous.

both sentries and marines do 6 damage a shot, but sentries have a slower fire rate = less dps


How was it kind of ridiculous?

Sentries are one of the slowest units in the game... having an extremely immobile unit BARELY be able to take on mutas in a straight up fight (whose strength is their mobility) seems completely reasonable to me... especially with how hard dealing with mutas right now is...

Current counters to mutas:
blink stalkers (have fun when the lings show up too)
phoenix (have fun when the lings show up too... oh yeah and bnet latency enjoy feebly trying to micro against lag LOL)

Doesn't seem so ridiculous to me to have another unit that can actually fight the muta, especially one that's so immobile and therefore could just be avoided by the mutas...

This whole thread is a giant joke

+ Show Spoiler +
I GOT AN IDEA GUYS LET'S COMPARE THE MARINE DPS TO THE SENTRY DPS CUZ LIEK SENTRIES TOTALLY DON'T COST 100 GAS OR ANYTHING RITE? MARINE ONLY 50 MINS SENTRY 50 MINS TOO MUST BE IMBALANCE!!!!11!!111!!!! I have a hard time reading posts like this and not just blatantly calling you (the OP) a fucking retard


User was warned for this post
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
July 12 2011 07:07 GMT
#85
On July 12 2011 15:57 -orb- wrote:
Show nested quote +
On July 12 2011 02:10 MonsieurGrimm wrote:
On July 11 2011 18:47 Zlasher wrote:
On July 11 2011 00:40 TheSubtleArt wrote:
Sentries have the dps of marines? Thats new to me


6 damage per second

marines do 6 damage per .84 seconds or something, cna't remember exact number anymore,


sentries used to do 8 damage per shot (and they used to fire faster than ever 1.00 seconds) which was absolutely retarded. You can ask orb

yeah sentries were actually a decent standalone counter to mutalisk back then, it was kind of ridiculous.

both sentries and marines do 6 damage a shot, but sentries have a slower fire rate = less dps


How was it kind of ridiculous?

Sentries are one of the slowest units in the game... having an extremely immobile unit BARELY be able to take on mutas in a straight up fight (whose strength is their mobility) seems completely reasonable to me... especially with how hard dealing with mutas right now is...

Current counters to mutas:
blink stalkers (have fun when the lings show up too)
phoenix (have fun when the lings show up too... oh yeah and bnet latency enjoy feebly trying to micro against lag LOL)

Doesn't seem so ridiculous to me to have another unit that can actually fight the muta, especially one that's so immobile and therefore could just be avoided by the mutas...

This whole thread is a giant joke

+ Show Spoiler +
I GOT AN IDEA GUYS LET'S COMPARE THE MARINE DPS TO THE SENTRY DPS CUZ LIEK SENTRIES TOTALLY DON'T COST 100 GAS OR ANYTHING RITE? MARINE ONLY 50 MINS SENTRY 50 MINS TOO MUST BE IMBALANCE!!!!11!!111!!!! I have a hard time reading posts like this and not just blatantly calling you (the OP) a fucking retard


They move at 2.25 which is the same speed as marines marauders medivacs tanks banshees and ghosts. People wonder why Terran don't build ghosts every game its because if you run into a situation where you have to retreat your ghosts are guaranteed dead because every fucking unit protoss and zerg have are faster than them.

How would you respond to the fact that a stimmed marine can't chase down mutalisk either? Does that mean marines can't fight mutas?

I'm not saying sentrys 6 damage attack is ridiculous I'm saying back when they did 8 damage a shot and attacked faster, they were unreal.
Follow me: www.twitter.com/zlasher
palanq
Profile Blog Joined December 2004
United States761 Posts
July 12 2011 08:00 GMT
#86
why do sentries attack? why don't protoss buildings lift off? why don't zealots shoot guns? why are motherships so slow? how do stalkers blink? why do carriers come with 4 interceptors?

there are some questions in this world we may never know the answers to
time flies like an arrow; fruit flies like a banana
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2011-07-12 09:11:18
July 12 2011 09:03 GMT
#87
On July 12 2011 15:57 -orb- wrote:
Show nested quote +
On July 12 2011 02:10 MonsieurGrimm wrote:
On July 11 2011 18:47 Zlasher wrote:
On July 11 2011 00:40 TheSubtleArt wrote:
Sentries have the dps of marines? Thats new to me


6 damage per second

marines do 6 damage per .84 seconds or something, cna't remember exact number anymore,


sentries used to do 8 damage per shot (and they used to fire faster than ever 1.00 seconds) which was absolutely retarded. You can ask orb

yeah sentries were actually a decent standalone counter to mutalisk back then, it was kind of ridiculous.

both sentries and marines do 6 damage a shot, but sentries have a slower fire rate = less dps

How was it kind of ridiculous?

Sentries are one of the slowest units in the game... having an extremely immobile unit BARELY be able to take on mutas in a straight up fight (whose strength is their mobility) seems completely reasonable to me... especially with how hard dealing with mutas right now is...

Current counters to mutas:
blink stalkers (have fun when the lings show up too)
phoenix (have fun when the lings show up too... oh yeah and bnet latency enjoy feebly trying to micro against lag LOL)

Doesn't seem so ridiculous to me to have another unit that can actually fight the muta, especially one that's so immobile and therefore could just be avoided by the mutas...

This whole thread is a giant joke

+ Show Spoiler +
I GOT AN IDEA GUYS LET'S COMPARE THE MARINE DPS TO THE SENTRY DPS CUZ LIEK SENTRIES TOTALLY DON'T COST 100 GAS OR ANYTHING RITE? MARINE ONLY 50 MINS SENTRY 50 MINS TOO MUST BE IMBALANCE!!!!11!!111!!!! I have a hard time reading posts like this and not just blatantly calling you (the OP) a fucking retard

1) Your nick is giving it away, you ARE a sentry.
2) You're getting pretty pissed and rude for such a blog clearly not being made to be taken seriously, or at least not like you're taking it. Calling others «fucking retard» seems a little bit too much.
3) You seem to have a problem with mutas, why don't you do a blog about it ?
The legend of Darien lives on
-orb-
Profile Blog Joined September 2007
United States5770 Posts
July 12 2011 09:44 GMT
#88
He seemed pretty srs in the op to me. The language may have been a bit much, I didn't proofread my message and I probably would have just removed the spoiler (don't want to edit now it'll look like I'm trying to pretend it didn't happen when it's already quoted lol).
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
HydraLF
Profile Blog Joined January 2011
Hong Kong626 Posts
July 12 2011 09:59 GMT
#89
Yeah, I don't see why pylons can't attack, i want offensive pylon rush in hots.

PS I'm pretty sure sentry have far lower dps than marine.
Sure.
Mactator
Profile Joined March 2011
109 Posts
Last Edited: 2011-07-12 11:32:28
July 12 2011 11:00 GMT
#90
Sentries attack because Blizzard rolled a dice and decided that they should.

End of story.

What would protoss players do if they couldn't attack? They would build less of them early game and find new builds to compensate that can hold early attacks with fewer sentries. The builds we have today depend on sentries working the way they do. If they didn't attack we would just change the builds accordingly. Don't pretend that one unit skill is so obvious.
kOre
Profile Blog Joined April 2009
Canada3642 Posts
July 12 2011 11:02 GMT
#91
The question is ... why do Infestors NOT attack? Every unit should have some sort of melee attack, the Infestor could technically headbutt other units when it runs out of energy doing 6 damage per headbutt.
http://www.starcraftmecca.net - Founder
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
July 12 2011 11:18 GMT
#92
On July 12 2011 20:02 kOre wrote:
The question is ... why do Infestors NOT attack? Every unit should have some sort of melee attack, the Infestor could technically headbutt other units when it runs out of energy doing 6 damage per headbutt.

I'd rather like they have a kiss attack.

And Templars Kung Fu would kick so much ass.
The legend of Darien lives on
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
Last Edited: 2011-07-12 12:08:06
July 12 2011 11:54 GMT
#93
On July 12 2011 18:44 -orb- wrote:
+ Show Spoiler +

He seemed pretty srs in the op to me. The language may have been a bit much, I didn't proofread my message and I probably would have just removed the spoiler (don't want to edit now it'll look like I'm trying to pretend it didn't happen when it's already quoted lol).

He was serious.
And the ninja editing the OP to completely take out the fact that he was complaining about about sentry damage vs zerg was hilarious.
TO LIQUIPEDIA!
The http://wiki.teamliquid.net/starcraft2/Marine !
The http://wiki.teamliquid.net/starcraft2/Sentry !
AHA! 6 is in fact LESS than 7! It also upgrades affect it .2 less.
Oh and marines have stim. so that would bring it up to 10.5
If your a visual learner 10.5 > 6.
Where > means greater than.

Don't edit your OP without notes man that's being a dirty sneak.

EDIT: What if sentries could attack or sustain a guardian shield or a forcefield?
BW pros training sc2 is like kiss making a dub step album.
Ipp
Profile Blog Joined March 2010
United States456 Posts
July 12 2011 12:28 GMT
#94
Every caster with the exception of the Sentry has the ability to lower the units on the field. Whether it be from temporarily removing them, killing them, or stop them from being built all together. Take away their damage and then you will have to worry about what they gain.

There are always two sides to every coin, you can't just take one away and expect people to play with you. Without the sentry it would be extremely hard to stop a Zerg from expoing as you'd have to build lots of zealots or stalkers, which means you can't expand. So PvZ essentially becomes a 8-10 minute game time without sentry damage.

If Forcefields is what you hate, why don't you try poking and when he throws down Force Fields run away. Keep his sentries low on energy so when the battle does come he doesn't have the ability to throw down 100 force fields.
http://youtube.com/RageQuitTV
Mactator
Profile Joined March 2011
109 Posts
Last Edited: 2011-07-12 12:58:37
July 12 2011 12:37 GMT
#95
On July 12 2011 21:28 Ipp wrote:
Every caster with the exception of the Sentry has the ability to lower the units on the field. Whether it be from temporarily removing them, killing them, or stop them from being built all together. Take away their damage and then you will have to worry about what they gain.

There are always two sides to every coin, you can't just take one away and expect people to play with you. Without the sentry it would be extremely hard to stop a Zerg from expoing as you'd have to build lots of zealots or stalkers, which means you can't expand. So PvZ essentially becomes a 8-10 minute game time without sentry damage.

If Forcefields is what you hate, why don't you try poking and when he throws down Force Fields run away. Keep his sentries low on energy so when the battle does come he doesn't have the ability to throw down 100 force fields.


A sentry without force fields is a useless unit. A sentry without attack is still a very powerful unit. It's the force field ability that matters.

EDIT: but of course to make it work there might be some patch changes like reducing the cost of a sentry or something like that..
TheGiz
Profile Blog Joined October 2010
Canada708 Posts
July 12 2011 13:22 GMT
#96
If Sentries have better spells than the Infestor, my 8 mind-controlled Colossi would like to have a word with... me.
Life is not about making due with what you have; it's about finding out just how much you can achieve. Never settle for anything less than the best. - - - Read my blog!
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
Last Edited: 2011-07-12 16:32:48
July 12 2011 16:31 GMT
#97
On July 12 2011 18:44 -orb- wrote:
He seemed pretty srs in the op to me. The language may have been a bit much, I didn't proofread my message and I probably would have just removed the spoiler (don't want to edit now it'll look like I'm trying to pretend it didn't happen when it's already quoted lol).

I'm not the same guy as the OP.

mr_tolkien = OP, who thinks sentries shouldn't do damage.

monsieurgrimm = me, who thinks it was ridiculous when sentries did 8 damage back in the day since they aren't supposed to be a combat unit. now that they do 6 I think it's great.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2011-07-13 12:22:36
July 13 2011 12:19 GMT
#98
On July 12 2011 20:54 ComaDose wrote:
Show nested quote +
On July 12 2011 18:44 -orb- wrote:
+ Show Spoiler +

He seemed pretty srs in the op to me. The language may have been a bit much, I didn't proofread my message and I probably would have just removed the spoiler (don't want to edit now it'll look like I'm trying to pretend it didn't happen when it's already quoted lol).

He was serious.
And the ninja editing the OP to completely take out the fact that he was complaining about about sentry damage vs zerg was hilarious.
TO LIQUIPEDIA!
The http://wiki.teamliquid.net/starcraft2/Marine !
The http://wiki.teamliquid.net/starcraft2/Sentry !
AHA! 6 is in fact LESS than 7! It also upgrades affect it .2 less.
Oh and marines have stim. so that would bring it up to 10.5
If your a visual learner 10.5 > 6.
Where > means greater than.

Don't edit your OP without notes man that's being a dirty sneak.

EDIT: What if sentries could attack or sustain a guardian shield or a forcefield?

1) I didn't edit anything out of the op, it's even quoted on the first page by somebody else. So please calm down.
2) To me, 7 is close to 6, indeed. What shocked me is the very polyvalence of the sentry, especially early game. I compared it to the marine to have a "dps base".
3) Being serious on the Internet is a non sense dude. The op doesn't sound "srs bzness" by any means to me.
The legend of Darien lives on
Chargelot
Profile Blog Joined December 2010
2275 Posts
July 13 2011 13:19 GMT
#99
On July 11 2011 01:04 Saracen wrote:
Show nested quote +
On July 11 2011 00:42 Chill wrote:
I also like how you just combine irrelevant stats about units. Like I can't believe a Zergling has a quarter the cost of a Zealot, produces faster, runs faster, and has 2 upgrades and 1 evolution compared to the Zealot's 1. This is bullshit.

Sounds like a used car salesman.
I can't believe an ultralisk has 100 more hitpoints than a bunker, has less build time than a mothership, attack as fast as a marine, has fifteen times the collision size of a zergling, gets a speed bonus on creep, burrows just as well as a baneling, is immune to snare, stun and mind control effects, can cast a level five fireball with a +2 damage modifier if you press a specific random sequence of buttons, has twice the cost of a chicken sandwich, and takes up less than half the supply of Jack Black. How dare you, Blizzard?


I laughed so hard.

But Chill is right.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
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