• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:52
CEST 20:52
KST 03:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers14Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Pros React To: ASL S21, Ro.16 Group C BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions Data needed
Tourneys
[ASL21] Ro16 Group C [ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Dawn of War IV Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2003 users

Why do sentries attack ? - Page 5

Blogs > mr_tolkien
Post a Reply
Prev 1 2 3 4 5 All
AngryFarmer
Profile Joined June 2011
United States560 Posts
July 11 2011 12:06 GMT
#81
On July 11 2011 18:24 drooL wrote:
Show nested quote +
On July 11 2011 13:43 29 fps wrote:
On July 11 2011 00:43 Enervate wrote:
Every spellcaster without spells that do damage can attack. Like the mothership.


ah, this guy is right! i've never noticed that!


he's not right - overseer.

overseers dont do damage.....
foobahz
Profile Blog Joined May 2011
China68 Posts
July 11 2011 13:00 GMT
#82
this thread is hilarious
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
July 11 2011 17:10 GMT
#83
On July 11 2011 18:47 Zlasher wrote:
Show nested quote +
On July 11 2011 00:40 TheSubtleArt wrote:
Sentries have the dps of marines? Thats new to me


6 damage per second

marines do 6 damage per .84 seconds or something, cna't remember exact number anymore,


sentries used to do 8 damage per shot (and they used to fire faster than ever 1.00 seconds) which was absolutely retarded. You can ask orb

yeah sentries were actually a decent standalone counter to mutalisk back then, it was kind of ridiculous.

both sentries and marines do 6 damage a shot, but sentries have a slower fire rate = less dps
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2011-07-12 06:58:37
July 12 2011 06:57 GMT
#84
On July 12 2011 02:10 MonsieurGrimm wrote:
Show nested quote +
On July 11 2011 18:47 Zlasher wrote:
On July 11 2011 00:40 TheSubtleArt wrote:
Sentries have the dps of marines? Thats new to me


6 damage per second

marines do 6 damage per .84 seconds or something, cna't remember exact number anymore,


sentries used to do 8 damage per shot (and they used to fire faster than ever 1.00 seconds) which was absolutely retarded. You can ask orb

yeah sentries were actually a decent standalone counter to mutalisk back then, it was kind of ridiculous.

both sentries and marines do 6 damage a shot, but sentries have a slower fire rate = less dps


How was it kind of ridiculous?

Sentries are one of the slowest units in the game... having an extremely immobile unit BARELY be able to take on mutas in a straight up fight (whose strength is their mobility) seems completely reasonable to me... especially with how hard dealing with mutas right now is...

Current counters to mutas:
blink stalkers (have fun when the lings show up too)
phoenix (have fun when the lings show up too... oh yeah and bnet latency enjoy feebly trying to micro against lag LOL)

Doesn't seem so ridiculous to me to have another unit that can actually fight the muta, especially one that's so immobile and therefore could just be avoided by the mutas...

This whole thread is a giant joke

+ Show Spoiler +
I GOT AN IDEA GUYS LET'S COMPARE THE MARINE DPS TO THE SENTRY DPS CUZ LIEK SENTRIES TOTALLY DON'T COST 100 GAS OR ANYTHING RITE? MARINE ONLY 50 MINS SENTRY 50 MINS TOO MUST BE IMBALANCE!!!!11!!111!!!! I have a hard time reading posts like this and not just blatantly calling you (the OP) a fucking retard


User was warned for this post
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
July 12 2011 07:07 GMT
#85
On July 12 2011 15:57 -orb- wrote:
Show nested quote +
On July 12 2011 02:10 MonsieurGrimm wrote:
On July 11 2011 18:47 Zlasher wrote:
On July 11 2011 00:40 TheSubtleArt wrote:
Sentries have the dps of marines? Thats new to me


6 damage per second

marines do 6 damage per .84 seconds or something, cna't remember exact number anymore,


sentries used to do 8 damage per shot (and they used to fire faster than ever 1.00 seconds) which was absolutely retarded. You can ask orb

yeah sentries were actually a decent standalone counter to mutalisk back then, it was kind of ridiculous.

both sentries and marines do 6 damage a shot, but sentries have a slower fire rate = less dps


How was it kind of ridiculous?

Sentries are one of the slowest units in the game... having an extremely immobile unit BARELY be able to take on mutas in a straight up fight (whose strength is their mobility) seems completely reasonable to me... especially with how hard dealing with mutas right now is...

Current counters to mutas:
blink stalkers (have fun when the lings show up too)
phoenix (have fun when the lings show up too... oh yeah and bnet latency enjoy feebly trying to micro against lag LOL)

Doesn't seem so ridiculous to me to have another unit that can actually fight the muta, especially one that's so immobile and therefore could just be avoided by the mutas...

This whole thread is a giant joke

+ Show Spoiler +
I GOT AN IDEA GUYS LET'S COMPARE THE MARINE DPS TO THE SENTRY DPS CUZ LIEK SENTRIES TOTALLY DON'T COST 100 GAS OR ANYTHING RITE? MARINE ONLY 50 MINS SENTRY 50 MINS TOO MUST BE IMBALANCE!!!!11!!111!!!! I have a hard time reading posts like this and not just blatantly calling you (the OP) a fucking retard


They move at 2.25 which is the same speed as marines marauders medivacs tanks banshees and ghosts. People wonder why Terran don't build ghosts every game its because if you run into a situation where you have to retreat your ghosts are guaranteed dead because every fucking unit protoss and zerg have are faster than them.

How would you respond to the fact that a stimmed marine can't chase down mutalisk either? Does that mean marines can't fight mutas?

I'm not saying sentrys 6 damage attack is ridiculous I'm saying back when they did 8 damage a shot and attacked faster, they were unreal.
Follow me: www.twitter.com/zlasher
palanq
Profile Blog Joined December 2004
United States761 Posts
July 12 2011 08:00 GMT
#86
why do sentries attack? why don't protoss buildings lift off? why don't zealots shoot guns? why are motherships so slow? how do stalkers blink? why do carriers come with 4 interceptors?

there are some questions in this world we may never know the answers to
time flies like an arrow; fruit flies like a banana
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2011-07-12 09:11:18
July 12 2011 09:03 GMT
#87
On July 12 2011 15:57 -orb- wrote:
Show nested quote +
On July 12 2011 02:10 MonsieurGrimm wrote:
On July 11 2011 18:47 Zlasher wrote:
On July 11 2011 00:40 TheSubtleArt wrote:
Sentries have the dps of marines? Thats new to me


6 damage per second

marines do 6 damage per .84 seconds or something, cna't remember exact number anymore,


sentries used to do 8 damage per shot (and they used to fire faster than ever 1.00 seconds) which was absolutely retarded. You can ask orb

yeah sentries were actually a decent standalone counter to mutalisk back then, it was kind of ridiculous.

both sentries and marines do 6 damage a shot, but sentries have a slower fire rate = less dps

How was it kind of ridiculous?

Sentries are one of the slowest units in the game... having an extremely immobile unit BARELY be able to take on mutas in a straight up fight (whose strength is their mobility) seems completely reasonable to me... especially with how hard dealing with mutas right now is...

Current counters to mutas:
blink stalkers (have fun when the lings show up too)
phoenix (have fun when the lings show up too... oh yeah and bnet latency enjoy feebly trying to micro against lag LOL)

Doesn't seem so ridiculous to me to have another unit that can actually fight the muta, especially one that's so immobile and therefore could just be avoided by the mutas...

This whole thread is a giant joke

+ Show Spoiler +
I GOT AN IDEA GUYS LET'S COMPARE THE MARINE DPS TO THE SENTRY DPS CUZ LIEK SENTRIES TOTALLY DON'T COST 100 GAS OR ANYTHING RITE? MARINE ONLY 50 MINS SENTRY 50 MINS TOO MUST BE IMBALANCE!!!!11!!111!!!! I have a hard time reading posts like this and not just blatantly calling you (the OP) a fucking retard

1) Your nick is giving it away, you ARE a sentry.
2) You're getting pretty pissed and rude for such a blog clearly not being made to be taken seriously, or at least not like you're taking it. Calling others «fucking retard» seems a little bit too much.
3) You seem to have a problem with mutas, why don't you do a blog about it ?
The legend of Darien lives on
-orb-
Profile Blog Joined September 2007
United States5770 Posts
July 12 2011 09:44 GMT
#88
He seemed pretty srs in the op to me. The language may have been a bit much, I didn't proofread my message and I probably would have just removed the spoiler (don't want to edit now it'll look like I'm trying to pretend it didn't happen when it's already quoted lol).
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
HydraLF
Profile Blog Joined January 2011
Hong Kong626 Posts
July 12 2011 09:59 GMT
#89
Yeah, I don't see why pylons can't attack, i want offensive pylon rush in hots.

PS I'm pretty sure sentry have far lower dps than marine.
Sure.
Mactator
Profile Joined March 2011
109 Posts
Last Edited: 2011-07-12 11:32:28
July 12 2011 11:00 GMT
#90
Sentries attack because Blizzard rolled a dice and decided that they should.

End of story.

What would protoss players do if they couldn't attack? They would build less of them early game and find new builds to compensate that can hold early attacks with fewer sentries. The builds we have today depend on sentries working the way they do. If they didn't attack we would just change the builds accordingly. Don't pretend that one unit skill is so obvious.
kOre
Profile Blog Joined April 2009
Canada3642 Posts
July 12 2011 11:02 GMT
#91
The question is ... why do Infestors NOT attack? Every unit should have some sort of melee attack, the Infestor could technically headbutt other units when it runs out of energy doing 6 damage per headbutt.
http://www.starcraftmecca.net - Founder
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
July 12 2011 11:18 GMT
#92
On July 12 2011 20:02 kOre wrote:
The question is ... why do Infestors NOT attack? Every unit should have some sort of melee attack, the Infestor could technically headbutt other units when it runs out of energy doing 6 damage per headbutt.

I'd rather like they have a kiss attack.

And Templars Kung Fu would kick so much ass.
The legend of Darien lives on
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
Last Edited: 2011-07-12 12:08:06
July 12 2011 11:54 GMT
#93
On July 12 2011 18:44 -orb- wrote:
+ Show Spoiler +

He seemed pretty srs in the op to me. The language may have been a bit much, I didn't proofread my message and I probably would have just removed the spoiler (don't want to edit now it'll look like I'm trying to pretend it didn't happen when it's already quoted lol).

He was serious.
And the ninja editing the OP to completely take out the fact that he was complaining about about sentry damage vs zerg was hilarious.
TO LIQUIPEDIA!
The http://wiki.teamliquid.net/starcraft2/Marine !
The http://wiki.teamliquid.net/starcraft2/Sentry !
AHA! 6 is in fact LESS than 7! It also upgrades affect it .2 less.
Oh and marines have stim. so that would bring it up to 10.5
If your a visual learner 10.5 > 6.
Where > means greater than.

Don't edit your OP without notes man that's being a dirty sneak.

EDIT: What if sentries could attack or sustain a guardian shield or a forcefield?
BW pros training sc2 is like kiss making a dub step album.
Ipp
Profile Blog Joined March 2010
United States456 Posts
July 12 2011 12:28 GMT
#94
Every caster with the exception of the Sentry has the ability to lower the units on the field. Whether it be from temporarily removing them, killing them, or stop them from being built all together. Take away their damage and then you will have to worry about what they gain.

There are always two sides to every coin, you can't just take one away and expect people to play with you. Without the sentry it would be extremely hard to stop a Zerg from expoing as you'd have to build lots of zealots or stalkers, which means you can't expand. So PvZ essentially becomes a 8-10 minute game time without sentry damage.

If Forcefields is what you hate, why don't you try poking and when he throws down Force Fields run away. Keep his sentries low on energy so when the battle does come he doesn't have the ability to throw down 100 force fields.
http://youtube.com/RageQuitTV
Mactator
Profile Joined March 2011
109 Posts
Last Edited: 2011-07-12 12:58:37
July 12 2011 12:37 GMT
#95
On July 12 2011 21:28 Ipp wrote:
Every caster with the exception of the Sentry has the ability to lower the units on the field. Whether it be from temporarily removing them, killing them, or stop them from being built all together. Take away their damage and then you will have to worry about what they gain.

There are always two sides to every coin, you can't just take one away and expect people to play with you. Without the sentry it would be extremely hard to stop a Zerg from expoing as you'd have to build lots of zealots or stalkers, which means you can't expand. So PvZ essentially becomes a 8-10 minute game time without sentry damage.

If Forcefields is what you hate, why don't you try poking and when he throws down Force Fields run away. Keep his sentries low on energy so when the battle does come he doesn't have the ability to throw down 100 force fields.


A sentry without force fields is a useless unit. A sentry without attack is still a very powerful unit. It's the force field ability that matters.

EDIT: but of course to make it work there might be some patch changes like reducing the cost of a sentry or something like that..
TheGiz
Profile Blog Joined October 2010
Canada708 Posts
July 12 2011 13:22 GMT
#96
If Sentries have better spells than the Infestor, my 8 mind-controlled Colossi would like to have a word with... me.
Life is not about making due with what you have; it's about finding out just how much you can achieve. Never settle for anything less than the best. - - - Read my blog!
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
Last Edited: 2011-07-12 16:32:48
July 12 2011 16:31 GMT
#97
On July 12 2011 18:44 -orb- wrote:
He seemed pretty srs in the op to me. The language may have been a bit much, I didn't proofread my message and I probably would have just removed the spoiler (don't want to edit now it'll look like I'm trying to pretend it didn't happen when it's already quoted lol).

I'm not the same guy as the OP.

mr_tolkien = OP, who thinks sentries shouldn't do damage.

monsieurgrimm = me, who thinks it was ridiculous when sentries did 8 damage back in the day since they aren't supposed to be a combat unit. now that they do 6 I think it's great.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2011-07-13 12:22:36
July 13 2011 12:19 GMT
#98
On July 12 2011 20:54 ComaDose wrote:
Show nested quote +
On July 12 2011 18:44 -orb- wrote:
+ Show Spoiler +

He seemed pretty srs in the op to me. The language may have been a bit much, I didn't proofread my message and I probably would have just removed the spoiler (don't want to edit now it'll look like I'm trying to pretend it didn't happen when it's already quoted lol).

He was serious.
And the ninja editing the OP to completely take out the fact that he was complaining about about sentry damage vs zerg was hilarious.
TO LIQUIPEDIA!
The http://wiki.teamliquid.net/starcraft2/Marine !
The http://wiki.teamliquid.net/starcraft2/Sentry !
AHA! 6 is in fact LESS than 7! It also upgrades affect it .2 less.
Oh and marines have stim. so that would bring it up to 10.5
If your a visual learner 10.5 > 6.
Where > means greater than.

Don't edit your OP without notes man that's being a dirty sneak.

EDIT: What if sentries could attack or sustain a guardian shield or a forcefield?

1) I didn't edit anything out of the op, it's even quoted on the first page by somebody else. So please calm down.
2) To me, 7 is close to 6, indeed. What shocked me is the very polyvalence of the sentry, especially early game. I compared it to the marine to have a "dps base".
3) Being serious on the Internet is a non sense dude. The op doesn't sound "srs bzness" by any means to me.
The legend of Darien lives on
Chargelot
Profile Blog Joined December 2010
2275 Posts
July 13 2011 13:19 GMT
#99
On July 11 2011 01:04 Saracen wrote:
Show nested quote +
On July 11 2011 00:42 Chill wrote:
I also like how you just combine irrelevant stats about units. Like I can't believe a Zergling has a quarter the cost of a Zealot, produces faster, runs faster, and has 2 upgrades and 1 evolution compared to the Zealot's 1. This is bullshit.

Sounds like a used car salesman.
I can't believe an ultralisk has 100 more hitpoints than a bunker, has less build time than a mothership, attack as fast as a marine, has fifteen times the collision size of a zergling, gets a speed bonus on creep, burrows just as well as a baneling, is immune to snare, stun and mind control effects, can cast a level five fireball with a +2 damage modifier if you press a specific random sequence of buttons, has twice the cost of a chicken sandwich, and takes up less than half the supply of Jack Black. How dare you, Blizzard?


I laughed so hard.

But Chill is right.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
OSC
15:00
King of the Hill #245
SteadfastSC224
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 296
SteadfastSC 224
UpATreeSC 133
BRAT_OK 78
JuggernautJason1
StarCraft: Brood War
Mini 617
Soma 196
firebathero 182
Soulkey 129
ProTech119
Aegong 51
HiyA 22
ggaemo 20
Rock 18
Terrorterran 17
[ Show more ]
Shine 12
Counter-Strike
pashabiceps2725
fl0m2342
ScreaM1725
Super Smash Bros
Mew2King87
Heroes of the Storm
Liquid`Hasu308
MindelVK13
Other Games
Grubby4554
FrodaN1414
B2W.Neo667
ceh9432
ArmadaUGS277
Sick187
C9.Mang0180
RotterdaM167
KnowMe148
shahzam124
QueenE95
Trikslyr54
Organizations
StarCraft 2
ComeBackTV 431
Other Games
BasetradeTV275
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 101
• Shameless 12
• Dystopia_ 5
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki22
• HerbMon 18
• 80smullet 17
• FirePhoenix10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1194
Other Games
• imaqtpie1041
• Shiphtur190
Upcoming Events
Replay Cast
5h 8m
Escore
15h 8m
RSL Revival
22h 8m
Big Brain Bouts
22h 8m
PiG vs DeMusliM
Reynor vs Bunny
Replay Cast
1d 5h
WardiTV Map Contest Tou…
1d 16h
Universe Titan Cup
1d 16h
Rogue vs Percival
Ladder Legends
1d 20h
uThermal 2v2 Circuit
1d 20h
BSL
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
2 days
Ladder Legends
2 days
BSL
3 days
CranKy Ducklings
3 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Soma vs hero
Monday Night Weeklies
3 days
Replay Cast
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Leta vs YSC
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.