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Why do sentries attack ?

Blogs > mr_tolkien
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mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2011-07-10 15:36:09
July 10 2011 15:35 GMT
#1
I was just wondering : why do sentries have an attack ?

Only 2 spellcasters in the game have attacks, the Sentry and the Ghost.
The fact that the ghost has an attack is quite understandable, regarding its high cost and the fact he has cloack (only useful if he has an attack).
But why does the sentry have nearly the same DPS as a marine, with the same mineral cost, and better spells than the infestor (regarding mana*usability), for a cheaper gas cost ?

This makes absolutely no sense to me, because Sentries are big glass balls and fire a Tazer while casting spells, but still have very decent DPS.

And this is a motherfriggin blog, YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately.

*
The legend of Darien lives on
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
July 10 2011 15:39 GMT
#2
Can you imagine a game where sentries can't attack? I'm seriously loling that you think this is reasonable.
Moderator
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
July 10 2011 15:40 GMT
#3
Sentries have the dps of marines? Thats new to me
Dodge arrows
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2011-07-10 15:45:29
July 10 2011 15:42 GMT
#4
Does it really make no sense to you? Good thing you're not a Blizzard dev then.

Also I don't agree with this:
YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately

Kind of a bold and thoughtless statement, no? It's all about engaging at the right places, at the right times, with good positioning. Tactics, man, tactics.
o choro é livre
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
July 10 2011 15:42 GMT
#5
I also like how you just combine irrelevant stats about units. Like I can't believe a Zergling has a quarter the cost of a Zealot, produces faster, runs faster, and has 2 upgrades and 1 evolution compared to the Zealot's 1. This is bullshit.
Moderator
Enervate
Profile Joined August 2010
United States1769 Posts
July 10 2011 15:43 GMT
#6
Every spellcaster without spells that do damage can attack. Like the mothership.
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
July 10 2011 15:43 GMT
#7
sentries doesnt kill anything,5 damage is nothing.It has low range and stupid DPS,the only thing i like about it is the FF spam.After spamming FF like theres no tomorrow,the sentry will become useless and cant kill shit.

And this is a motherfriggin blog, YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately


you need to flank the toss army,avoid chokes especially at your nat.Toss will use up all its FF if u flank properly,after that the toss will die to anything.
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
Last Edited: 2011-07-10 15:47:54
July 10 2011 15:44 GMT
#8
I'm rank 1 platinum league, so I'm pretty good at sc2, and I must say this blog is terrible.

"YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately."

You are crazy.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
ooni
Profile Blog Joined March 2010
Australia1498 Posts
Last Edited: 2011-07-10 15:47:18
July 10 2011 15:46 GMT
#9
On July 11 2011 00:35 mr_tolkien wrote:
I was just wondering : why do sentries have an attack ?

Only 2 spellcasters in the game have attacks, the Sentry and the Ghost.
The fact that the ghost has an attack is quite understandable, regarding its high cost and the fact he has cloack (only useful if he has an attack).
But why does the sentry have nearly the same DPS as a marine, with the same mineral cost, and better spells than the infestor (regarding mana*usability), for a cheaper gas cost ?

This makes absolutely no sense to me, because Sentries are big glass balls and fire a Tazer while casting spells, but still have very decent DPS.

And this is a motherfriggin blog, YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately.

So let's give fungal to sentries and FF infestors, you know since FF is just better. That will balance the game!
+ Show Spoiler +
Sarcasm guys, chill


Fungal -> can kill an unit
Storm -> can kill an unit

Thus attack is not needed.

Ghost cannot kill an unit without a nuke.

You see, unused or less used units in BW are generally units that cannot kills stuff or inefficient at killing stuff compare to other units, e.g. Dark Archon, Queen (until recently, good against mech now), Scout

In fact if you look at the current SC2 air units.
Phoenix can kill land units (lift) and air units.
Corruptors can turn into Broodlords.
Medivacs can heal.

Essentially, all units have their roles even after their roles have been fufilled, e.g. phoenix as AA then if you have to many can lift up important units.

Dropships/observers are the only units that cannot kill units in SC2. That's the reason why Sentries attack.
Hi!
Saracen
Profile Blog Joined December 2007
United States5139 Posts
July 10 2011 15:47 GMT
#10
Zerg definitely does have responses to FFs pre-hive tech. Infestors, baneling drops, burrowed roaches, and mutas are all options, depending on what style you want to use and what your opponent is doing.
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
July 10 2011 15:53 GMT
#11
Lings are also very good vs sentres as long as you choose where you want to engage.
No logo (logo)
Existential
Profile Joined December 2010
Australia2107 Posts
July 10 2011 15:55 GMT
#12
Doesn't the sentry have like the same DPS as one and a half probes? Lol when I saw the title I was thinking about the sentry in TF2....
Jaedong <3 | BW - The first game I ever loved
B1nary
Profile Blog Joined January 2008
Canada1267 Posts
July 10 2011 15:57 GMT
#13
Sentries are sooo cute ^^

Well, they do have half-decent DPS for a relatively cheap spellcaster. Slightly lower than a marine or stalker (against unarmored units). But yeah, 3-gate expand will get raped by lings if they can't attack.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45234 Posts
July 10 2011 15:57 GMT
#14
In the hundreds of sentry QQ posts, I don't think I've ever read one about the fact that they attack.

Why do ghosts attack? Why do motherships attack? Why on Earth does Blizzard make versatile units? They should either attack or cast spells, never both! No corruptors or phoenixes please!

If sentries actually did decent damage, I could see your point. But they will always be the early game spellcaster units. Their attack is too weak to make game-changing difference. What's nice is that they have a ranged attack, so that it can help push back a fast rush (like zerglings running up a choke) after a forcefield is thrown down. It's actually quite necessary.

And don't ever compare the sentry to the marine -.-'
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
neSix
Profile Blog Joined November 2004
United States1772 Posts
July 10 2011 16:01 GMT
#15
On July 11 2011 00:47 Saracen wrote:
Zerg definitely does have responses to FFs pre-hive tech. Infestors, baneling drops, burrowed roaches, and mutas are all options, depending on what style you want to use and what your opponent is doing.

Furthermore, if you can find ways to pressure the Protoss early and force him to lose sentries or at least use mana on forcefields, you will have to deal with fewer later. Where you engage him makes a big difference too.
AngryFarmer
Profile Joined June 2011
United States560 Posts
July 10 2011 16:02 GMT
#16
sentries don't attack. They tickle. Tickling only hurts when you get mass tickled.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
July 10 2011 16:04 GMT
#17
On July 11 2011 00:42 Chill wrote:
I also like how you just combine irrelevant stats about units. Like I can't believe a Zergling has a quarter the cost of a Zealot, produces faster, runs faster, and has 2 upgrades and 1 evolution compared to the Zealot's 1. This is bullshit.

Sounds like a used car salesman.
I can't believe an ultralisk has 100 more hitpoints than a bunker, has less build time than a mothership, attack as fast as a marine, has fifteen times the collision size of a zergling, gets a speed bonus on creep, burrows just as well as a baneling, is immune to snare, stun and mind control effects, can cast a level five fireball with a +2 damage modifier if you press a specific random sequence of buttons, has twice the cost of a chicken sandwich, and takes up less than half the supply of Jack Black. How dare you, Blizzard?
hooktits
Profile Blog Joined February 2008
United States972 Posts
Last Edited: 2011-07-10 16:09:32
July 10 2011 16:08 GMT
#18
YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately.


come on now burrow is a semi response and it seems to get the job done! come on son u can do it!

edit ohh wait a min u said clean response.... well its kinda clean.. it isn't dirty now is it ^_^
Hooktits of Tits gaming @hooktits twit
aRRoSC2
Profile Joined March 2011
Denmark241 Posts
July 10 2011 16:11 GMT
#19
The only problem with their attack is that it's higher range than roaches (5 > 4), see IdrA vs Cruncher in TSL3. To be honest though, I can't tell if that's a problem or not, but with proper forcefield donuts it sure looks stupid.
unit
Profile Blog Joined March 2009
United States2621 Posts
July 10 2011 16:13 GMT
#20
On July 11 2011 01:04 Saracen wrote:
Show nested quote +
On July 11 2011 00:42 Chill wrote:
I also like how you just combine irrelevant stats about units. Like I can't believe a Zergling has a quarter the cost of a Zealot, produces faster, runs faster, and has 2 upgrades and 1 evolution compared to the Zealot's 1. This is bullshit.

Sounds like a used car salesman.
I can't believe an ultralisk has 100 more hitpoints than a bunker, has less build time than a mothership, attack as fast as a marine, has fifteen times the collision size of a zergling, gets a speed bonus on creep, burrows just as well as a baneling, is immune to snare, stun and mind control effects, can cast a level five fireball with a +2 damage modifier if you press a specific random sequence of buttons, has twice the cost of a chicken sandwich, and takes up less than half the supply of Jack Black. How dare you, Blizzard?

i'll take 2 chicken sandwiches please :D

just what makes you think this is a good idea op? it just sounds wrong, can you imagine how dead toss would be every game TvP would be so much easier for T, just do that old tank marine banshee raven allin and it will work so much more often...ZvP would be just build roaches for instawin, roach ling would be rediculous...and PvP would see a resurgence of the 4gate and there would be no getting away with greedy builds
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