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I was just wondering : why do sentries have an attack ?
Only 2 spellcasters in the game have attacks, the Sentry and the Ghost. The fact that the ghost has an attack is quite understandable, regarding its high cost and the fact he has cloack (only useful if he has an attack). But why does the sentry have nearly the same DPS as a marine, with the same mineral cost, and better spells than the infestor (regarding mana*usability), for a cheaper gas cost ?
This makes absolutely no sense to me, because Sentries are big glass balls and fire a Tazer while casting spells, but still have very decent DPS.
And this is a motherfriggin blog, YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately.
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Calgary25959 Posts
Can you imagine a game where sentries can't attack? I'm seriously loling that you think this is reasonable.
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Sentries have the dps of marines? Thats new to me
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Does it really make no sense to you? Good thing you're not a Blizzard dev then.
Also I don't agree with this:
YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately Kind of a bold and thoughtless statement, no? It's all about engaging at the right places, at the right times, with good positioning. Tactics, man, tactics.
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Calgary25959 Posts
I also like how you just combine irrelevant stats about units. Like I can't believe a Zergling has a quarter the cost of a Zealot, produces faster, runs faster, and has 2 upgrades and 1 evolution compared to the Zealot's 1. This is bullshit.
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Every spellcaster without spells that do damage can attack. Like the mothership.
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sentries doesnt kill anything,5 damage is nothing.It has low range and stupid DPS,the only thing i like about it is the FF spam.After spamming FF like theres no tomorrow,the sentry will become useless and cant kill shit.
And this is a motherfriggin blog, YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately
you need to flank the toss army,avoid chokes especially at your nat.Toss will use up all its FF if u flank properly,after that the toss will die to anything.
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I'm rank 1 platinum league, so I'm pretty good at sc2, and I must say this blog is terrible.
"YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately."
You are crazy.
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On July 11 2011 00:35 mr_tolkien wrote: I was just wondering : why do sentries have an attack ?
Only 2 spellcasters in the game have attacks, the Sentry and the Ghost. The fact that the ghost has an attack is quite understandable, regarding its high cost and the fact he has cloack (only useful if he has an attack). But why does the sentry have nearly the same DPS as a marine, with the same mineral cost, and better spells than the infestor (regarding mana*usability), for a cheaper gas cost ?
This makes absolutely no sense to me, because Sentries are big glass balls and fire a Tazer while casting spells, but still have very decent DPS.
And this is a motherfriggin blog, YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately. So let's give fungal to sentries and FF infestors, you know since FF is just better. That will balance the game! + Show Spoiler +
Fungal -> can kill an unit Storm -> can kill an unit
Thus attack is not needed.
Ghost cannot kill an unit without a nuke.
You see, unused or less used units in BW are generally units that cannot kills stuff or inefficient at killing stuff compare to other units, e.g. Dark Archon, Queen (until recently, good against mech now), Scout
In fact if you look at the current SC2 air units. Phoenix can kill land units (lift) and air units. Corruptors can turn into Broodlords. Medivacs can heal.
Essentially, all units have their roles even after their roles have been fufilled, e.g. phoenix as AA then if you have to many can lift up important units.
Dropships/observers are the only units that cannot kill units in SC2. That's the reason why Sentries attack.
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Zerg definitely does have responses to FFs pre-hive tech. Infestors, baneling drops, burrowed roaches, and mutas are all options, depending on what style you want to use and what your opponent is doing.
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Lings are also very good vs sentres as long as you choose where you want to engage.
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Doesn't the sentry have like the same DPS as one and a half probes? Lol when I saw the title I was thinking about the sentry in TF2....
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Sentries are sooo cute ^^
Well, they do have half-decent DPS for a relatively cheap spellcaster. Slightly lower than a marine or stalker (against unarmored units). But yeah, 3-gate expand will get raped by lings if they can't attack.
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In the hundreds of sentry QQ posts, I don't think I've ever read one about the fact that they attack.
Why do ghosts attack? Why do motherships attack? Why on Earth does Blizzard make versatile units? They should either attack or cast spells, never both! No corruptors or phoenixes please!
If sentries actually did decent damage, I could see your point. But they will always be the early game spellcaster units. Their attack is too weak to make game-changing difference. What's nice is that they have a ranged attack, so that it can help push back a fast rush (like zerglings running up a choke) after a forcefield is thrown down. It's actually quite necessary.
And don't ever compare the sentry to the marine -.-'
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On July 11 2011 00:47 Saracen wrote: Zerg definitely does have responses to FFs pre-hive tech. Infestors, baneling drops, burrowed roaches, and mutas are all options, depending on what style you want to use and what your opponent is doing. Furthermore, if you can find ways to pressure the Protoss early and force him to lose sentries or at least use mana on forcefields, you will have to deal with fewer later. Where you engage him makes a big difference too.
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sentries don't attack. They tickle. Tickling only hurts when you get mass tickled.
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On July 11 2011 00:42 Chill wrote: I also like how you just combine irrelevant stats about units. Like I can't believe a Zergling has a quarter the cost of a Zealot, produces faster, runs faster, and has 2 upgrades and 1 evolution compared to the Zealot's 1. This is bullshit. Sounds like a used car salesman. I can't believe an ultralisk has 100 more hitpoints than a bunker, has less build time than a mothership, attack as fast as a marine, has fifteen times the collision size of a zergling, gets a speed bonus on creep, burrows just as well as a baneling, is immune to snare, stun and mind control effects, can cast a level five fireball with a +2 damage modifier if you press a specific random sequence of buttons, has twice the cost of a chicken sandwich, and takes up less than half the supply of Jack Black. How dare you, Blizzard?
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YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately.
come on now burrow is a semi response and it seems to get the job done! come on son u can do it!
edit ohh wait a min u said clean response.... well its kinda clean.. it isn't dirty now is it ^_^
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The only problem with their attack is that it's higher range than roaches (5 > 4), see IdrA vs Cruncher in TSL3. To be honest though, I can't tell if that's a problem or not, but with proper forcefield donuts it sure looks stupid.
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On July 11 2011 01:04 Saracen wrote:Show nested quote +On July 11 2011 00:42 Chill wrote: I also like how you just combine irrelevant stats about units. Like I can't believe a Zergling has a quarter the cost of a Zealot, produces faster, runs faster, and has 2 upgrades and 1 evolution compared to the Zealot's 1. This is bullshit. Sounds like a used car salesman. I can't believe an ultralisk has 100 more hitpoints than a bunker, has less build time than a mothership, attack as fast as a marine, has fifteen times the collision size of a zergling, gets a speed bonus on creep, burrows just as well as a baneling, is immune to snare, stun and mind control effects, can cast a level five fireball with a +2 damage modifier if you press a specific random sequence of buttons, has twice the cost of a chicken sandwich, and takes up less than half the supply of Jack Black. How dare you, Blizzard? i'll take 2 chicken sandwiches please :D
just what makes you think this is a good idea op? it just sounds wrong, can you imagine how dead toss would be every game TvP would be so much easier for T, just do that old tank marine banshee raven allin and it will work so much more often...ZvP would be just build roaches for instawin, roach ling would be rediculous...and PvP would see a resurgence of the 4gate and there would be no getting away with greedy builds
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