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I was just wondering : why do sentries have an attack ?
Only 2 spellcasters in the game have attacks, the Sentry and the Ghost. The fact that the ghost has an attack is quite understandable, regarding its high cost and the fact he has cloack (only useful if he has an attack). But why does the sentry have nearly the same DPS as a marine, with the same mineral cost, and better spells than the infestor (regarding mana*usability), for a cheaper gas cost ?
This makes absolutely no sense to me, because Sentries are big glass balls and fire a Tazer while casting spells, but still have very decent DPS.
And this is a motherfriggin blog, YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately.
   
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Calgary25969 Posts
Can you imagine a game where sentries can't attack? I'm seriously loling that you think this is reasonable.
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Sentries have the dps of marines? Thats new to me
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Does it really make no sense to you? Good thing you're not a Blizzard dev then.
Also I don't agree with this:
YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately Kind of a bold and thoughtless statement, no? It's all about engaging at the right places, at the right times, with good positioning. Tactics, man, tactics.
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Calgary25969 Posts
I also like how you just combine irrelevant stats about units. Like I can't believe a Zergling has a quarter the cost of a Zealot, produces faster, runs faster, and has 2 upgrades and 1 evolution compared to the Zealot's 1. This is bullshit.
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Every spellcaster without spells that do damage can attack. Like the mothership.
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sentries doesnt kill anything,5 damage is nothing.It has low range and stupid DPS,the only thing i like about it is the FF spam.After spamming FF like theres no tomorrow,the sentry will become useless and cant kill shit.
And this is a motherfriggin blog, YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately
you need to flank the toss army,avoid chokes especially at your nat.Toss will use up all its FF if u flank properly,after that the toss will die to anything.
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I'm rank 1 platinum league, so I'm pretty good at sc2, and I must say this blog is terrible.
"YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately."
You are crazy.
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On July 11 2011 00:35 mr_tolkien wrote: I was just wondering : why do sentries have an attack ?
Only 2 spellcasters in the game have attacks, the Sentry and the Ghost. The fact that the ghost has an attack is quite understandable, regarding its high cost and the fact he has cloack (only useful if he has an attack). But why does the sentry have nearly the same DPS as a marine, with the same mineral cost, and better spells than the infestor (regarding mana*usability), for a cheaper gas cost ?
This makes absolutely no sense to me, because Sentries are big glass balls and fire a Tazer while casting spells, but still have very decent DPS.
And this is a motherfriggin blog, YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately. So let's give fungal to sentries and FF infestors, you know since FF is just better. That will balance the game! + Show Spoiler +
Fungal -> can kill an unit Storm -> can kill an unit
Thus attack is not needed.
Ghost cannot kill an unit without a nuke.
You see, unused or less used units in BW are generally units that cannot kills stuff or inefficient at killing stuff compare to other units, e.g. Dark Archon, Queen (until recently, good against mech now), Scout
In fact if you look at the current SC2 air units. Phoenix can kill land units (lift) and air units. Corruptors can turn into Broodlords. Medivacs can heal.
Essentially, all units have their roles even after their roles have been fufilled, e.g. phoenix as AA then if you have to many can lift up important units.
Dropships/observers are the only units that cannot kill units in SC2. That's the reason why Sentries attack.
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Zerg definitely does have responses to FFs pre-hive tech. Infestors, baneling drops, burrowed roaches, and mutas are all options, depending on what style you want to use and what your opponent is doing.
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Lings are also very good vs sentres as long as you choose where you want to engage.
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Doesn't the sentry have like the same DPS as one and a half probes? Lol when I saw the title I was thinking about the sentry in TF2....
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Sentries are sooo cute ^^
Well, they do have half-decent DPS for a relatively cheap spellcaster. Slightly lower than a marine or stalker (against unarmored units). But yeah, 3-gate expand will get raped by lings if they can't attack.
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In the hundreds of sentry QQ posts, I don't think I've ever read one about the fact that they attack.
Why do ghosts attack? Why do motherships attack? Why on Earth does Blizzard make versatile units? They should either attack or cast spells, never both! No corruptors or phoenixes please!
If sentries actually did decent damage, I could see your point. But they will always be the early game spellcaster units. Their attack is too weak to make game-changing difference. What's nice is that they have a ranged attack, so that it can help push back a fast rush (like zerglings running up a choke) after a forcefield is thrown down. It's actually quite necessary.
And don't ever compare the sentry to the marine -.-'
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On July 11 2011 00:47 Saracen wrote: Zerg definitely does have responses to FFs pre-hive tech. Infestors, baneling drops, burrowed roaches, and mutas are all options, depending on what style you want to use and what your opponent is doing. Furthermore, if you can find ways to pressure the Protoss early and force him to lose sentries or at least use mana on forcefields, you will have to deal with fewer later. Where you engage him makes a big difference too.
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sentries don't attack. They tickle. Tickling only hurts when you get mass tickled.
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On July 11 2011 00:42 Chill wrote: I also like how you just combine irrelevant stats about units. Like I can't believe a Zergling has a quarter the cost of a Zealot, produces faster, runs faster, and has 2 upgrades and 1 evolution compared to the Zealot's 1. This is bullshit. Sounds like a used car salesman. I can't believe an ultralisk has 100 more hitpoints than a bunker, has less build time than a mothership, attack as fast as a marine, has fifteen times the collision size of a zergling, gets a speed bonus on creep, burrows just as well as a baneling, is immune to snare, stun and mind control effects, can cast a level five fireball with a +2 damage modifier if you press a specific random sequence of buttons, has twice the cost of a chicken sandwich, and takes up less than half the supply of Jack Black. How dare you, Blizzard?
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YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately.
come on now burrow is a semi response and it seems to get the job done! come on son u can do it!
edit ohh wait a min u said clean response.... well its kinda clean.. it isn't dirty now is it ^_^
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The only problem with their attack is that it's higher range than roaches (5 > 4), see IdrA vs Cruncher in TSL3. To be honest though, I can't tell if that's a problem or not, but with proper forcefield donuts it sure looks stupid.
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On July 11 2011 01:04 Saracen wrote:Show nested quote +On July 11 2011 00:42 Chill wrote: I also like how you just combine irrelevant stats about units. Like I can't believe a Zergling has a quarter the cost of a Zealot, produces faster, runs faster, and has 2 upgrades and 1 evolution compared to the Zealot's 1. This is bullshit. Sounds like a used car salesman. I can't believe an ultralisk has 100 more hitpoints than a bunker, has less build time than a mothership, attack as fast as a marine, has fifteen times the collision size of a zergling, gets a speed bonus on creep, burrows just as well as a baneling, is immune to snare, stun and mind control effects, can cast a level five fireball with a +2 damage modifier if you press a specific random sequence of buttons, has twice the cost of a chicken sandwich, and takes up less than half the supply of Jack Black. How dare you, Blizzard? i'll take 2 chicken sandwiches please :D
just what makes you think this is a good idea op? it just sounds wrong, can you imagine how dead toss would be every game TvP would be so much easier for T, just do that old tank marine banshee raven allin and it will work so much more often...ZvP would be just build roaches for instawin, roach ling would be rediculous...and PvP would see a resurgence of the 4gate and there would be no getting away with greedy builds
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On July 11 2011 00:35 mr_tolkien wrote: I was just wondering : why do sentries have an attack ?
Only 2 spellcasters in the game have attacks, the Sentry and the Ghost. The fact that the ghost has an attack is quite understandable, regarding its high cost and the fact he has cloack (only useful if he has an attack). But why does the sentry have nearly the same DPS as a marine, with the same mineral cost, and better spells than the infestor (regarding mana*usability), for a cheaper gas cost ?
This makes absolutely no sense to me, because Sentries are big glass balls and fire a Tazer while casting spells, but still have very decent DPS.
And this is a motherfriggin blog, YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately.
First they don't have the same dps as a marine, it's not even close. Damage does not equal damage over time... Secondly, that would mean the marine is just as imbalanced, why does it cost 100 gas cheaper and do the same dps? Better spells than the infestor? The infestor can deal huge AoE damage and keep units in place as well as steal units. It's all a matter of opinion.
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Sentries don't attack, they tickle. For a low price of 50/100.
edit: I'm stupid.
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On July 11 2011 01:19 Korinai wrote: Sentries don't attack, they tickle. For a low price of 50/150. 50/100?
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On July 11 2011 01:11 aRRoSC2 wrote: The only problem with their attack is that it's higher range than roaches (5 > 4), see IdrA vs Cruncher in TSL3. To be honest though, I can't tell if that's a problem or not, but with proper forcefield donuts it sure looks stupid. How is this a problem? When was the last time you saw a group of sentries (yes, sentries - no stalkers or zealots) make a forcefield donut and kill a bunch of roaches??
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lol tihs guy.
imagine a pvz sentry expand where they did no damage. HE HAS 9 SENTRIES 1 ZEALOT BUT 6 ZERGLINGS ARE COMING TO PRESSURE AHHH
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On July 11 2011 01:19 Saracen wrote:Show nested quote +On July 11 2011 01:11 aRRoSC2 wrote: The only problem with their attack is that it's higher range than roaches (5 > 4), see IdrA vs Cruncher in TSL3. To be honest though, I can't tell if that's a problem or not, but with proper forcefield donuts it sure looks stupid. How is this a problem? When was the last time you saw a group of sentries (yes, sentries - no stalkers or zealots) make a forcefield donut and kill a bunch of roaches??
Nony tl attack versus a silver player, look how imbalanced that is, Nony was only 3 league higher than him.
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On July 11 2011 00:40 TheSubtleArt wrote: Sentries have the dps of marines? Thats new to me 6 for the Sentries, 7 for the marine, not that far. Same range also. Same movement speed as well. But Sentries have almost twice their health.
On July 11 2011 00:39 Chill wrote: Can you imagine a game where sentries can't attack? I'm seriously loling that you think this is reasonable. You can «lol» all you want, I never said what you put in my mouth. I just said that from a visual/gameplayish (spellcaster) point of view, it makes little to no sense to me that sentries can attack and be kinda good at it. Seeing a Toss opening with TEN «defensive» spellcasters + 4 Zealots and being able to kill units with this seems stupid to me.
On July 11 2011 00:44 Megaliskuu wrote: I'm rank 1 platinum league, so I'm pretty good at sc2, and I must say this blog is terrible. "YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately." You are crazy. I'm top 800 in EU, and this is just a fact, good FFs are a pain in the ass to deal with before BLs. Baneling drops are useless if the guy is Blink stalker heavy, Mutas get wrecked by well upgraded Stalkers and are generally very hard to get in high numbers, infestor will get trapped behind FFs... You have to rely on a mistake from the Toss to be able to go around FFs as long as he doesn't have anything detering him from doing them.
On July 11 2011 00:46 ooni wrote: So let's give fungal to sentries and FF infestors, you know since FF is just better. That will balance the game! In fact I find fungal equally terrible as FF, it's a stupid spell that can kill a lot of micro possibilities from an opponent. But Toss, once he gets Templars, can circonvent fungals and prevent them from even happening. I really think changing fungal to a slowing spell would be a good move, as well as making FFs more interesting. Maybe impossibility to place them ON units would be a good start.
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I thought protoss needed all the help it could get early game...
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I think it follows much the same concept as blink stalkers - if you have too few units, you aren't going to do anything due to sentries and stalkers outranging your units and getting free damage, but if you have just a few more you can weather the forcefields, take some damage/casualties because of them but then exploit the sentry ticklebeam once you can actually attack them. Same with blink stalkers, if you have a few too few units you aren't going to kill any, but if you have a few more you break into the hurt ones and it becomes a slaughterfest. So no, I think them having an attack is necessary and fine.
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Sentries throw down a FF donut and tickle stuff with their laser beams, never a miscommunication. Can't explain it though.
Or maybe I can: it gives protoss a bunch more safe expand builds. If there was just cannon FE, zergs would learn to abuse that. And if the only FE build became easy to beat it would be Beta all over again with 5 minute average game length.
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Let me state again I never thought it was a remotly good idea to remove the attack from sentries. It just doesn't sound right to have a friggin glass ball be as powerful as Jims Raynor.
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Drop a changeling and have it sap your opponent's sentries. Problem solved.
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illsick
United States1770 Posts
On July 11 2011 01:33 mr_tolkien wrote: Let me state again I never thought it was a remotly good idea to remove the attack from sentries. It just doesn't sound right to have a friggin glass ball be as powerful as Jims Raynor.
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On July 11 2011 00:35 mr_tolkien wrote: I was just wondering : why do sentries have an attack ?
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On July 11 2011 01:33 mr_tolkien wrote: Let me state again I never thought it was a remotly good idea to remove the attack from sentries. It just doesn't sound right to have a friggin glass ball be as powerful as Jims Raynor.
When was the last time you saw marines winning a fight with no stim? With stim they have 4 more dps as well as more movement speed. Also, 100 gas? You spend 100 gas you get a banshee. Since you like dps so much, oh look 19 dps to 6 dps.
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On July 11 2011 01:33 mr_tolkien wrote: Let me state again I never thought it was a remotly good idea to remove the attack from sentries. It just doesn't sound right to have a friggin glass ball be as powerful as Jims Raynor.
It's a technologically-advanced glass ball that shoots a laser beam, creates holographs, summons up invincible walls, and forms protective barriers.
Fuck Jim Raynor.
+ Show Spoiler +
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On July 11 2011 01:36 OreoBoi wrote:Show nested quote +On July 11 2011 01:33 mr_tolkien wrote: Let me state again I never thought it was a remotly good idea to remove the attack from sentries. It just doesn't sound right to have a friggin glass ball be as powerful as Jims Raynor. When was the last time you saw marines winning a fight with no stim? With stim they have 4 more dps as well as more movement speed. Also, 100 gas? You spend 100 gas you get a banshee. Since you like dps so much, oh look 19 dps to 6 dps.
Also note that once you get Banshees cloak they become spellcasters too o.O
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Sentries have an attack in order to be viable... If they couldn't attack toss could not get any/many sentries early due to the constant threat of marine respectively zergling pushes. A toss without forcefields could not leave his base for quite a while. Basically, sentries without attack would limit protoss build orders significantly :S
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On July 11 2011 01:35 illsick wrote:Show nested quote +On July 11 2011 01:33 mr_tolkien wrote: Let me state again I never thought it was a remotly good idea to remove the attack from sentries. It just doesn't sound right to have a friggin glass ball be as powerful as Jims Raynor. ? Show nested quote +On July 11 2011 00:35 mr_tolkien wrote: I was just wondering : why do sentries have an attack ?
Yes, I'm just wondering if SC2 could have been designed with non attacking sentries instead of the ones we have know. Implementing this in the game as it is would OF COURSE be dumb as it wasn't made to.
But why did they chose to create such a unit, with decent DPS, spells usable in offensive and defensive posture, OK mobility, and scouting (hallu) ? It's just a no brainer and takes away decision making to have such a unit.
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On July 11 2011 01:04 Saracen wrote:Show nested quote +On July 11 2011 00:42 Chill wrote: I also like how you just combine irrelevant stats about units. Like I can't believe a Zergling has a quarter the cost of a Zealot, produces faster, runs faster, and has 2 upgrades and 1 evolution compared to the Zealot's 1. This is bullshit. Sounds like a used car salesman. I can't believe an ultralisk has 100 more hitpoints than a bunker, has less build time than a mothership, attack as fast as a marine, has fifteen times the collision size of a zergling, gets a speed bonus on creep, burrows just as well as a baneling, is immune to snare, stun and mind control effects, can cast a level five fireball with a +2 damage modifier if you press a specific random sequence of buttons, has twice the cost of a chicken sandwich, and takes up less than half the supply of Jack Black. How dare you, Blizzard?
Working as intended.
None the less, The problem isn't the Sentry itself it's the force field ability. Such a thing is so hard to balance.
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illsick
United States1770 Posts
On July 11 2011 01:42 mr_tolkien wrote:Show nested quote +On July 11 2011 01:35 illsick wrote:On July 11 2011 01:33 mr_tolkien wrote: Let me state again I never thought it was a remotly good idea to remove the attack from sentries. It just doesn't sound right to have a friggin glass ball be as powerful as Jims Raynor. ? On July 11 2011 00:35 mr_tolkien wrote: I was just wondering : why do sentries have an attack ?
Yes, I'm just wondering if SC2 could have been designed with non attacking sentries instead of the ones we have know. Implementing this in the game as it is would OF COURSE be dumb as it wasn't made to. But why did they chose to create such a unit, with decent DPS, spells usable in offensive and defensive posture, OK mobility, and scouting (hallu) ? It's just a no brainer and takes away decision making to have such a unit.
then if that's what you mean then you wouldn't say "why do sentries have an attack"
you would say "why do we have a unit like sentries in the game"
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On July 11 2011 01:48 illsick wrote: then if that's what you mean then you wouldn't say "why do sentries have an attack"
you would say "why do we have a unit like sentries in the game" It's quite the same thing, as I don't understand why they have a friggin attack that can kill monster aliens coming to eat the brain of their creators (namely Zerglings eating Zealots).
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On July 11 2011 01:51 mr_tolkien wrote:Show nested quote +On July 11 2011 01:48 illsick wrote: then if that's what you mean then you wouldn't say "why do sentries have an attack"
you would say "why do we have a unit like sentries in the game" It's quite the same thing, as I don't understand why they have a friggin attack that can kill monster aliens coming to eat the brain of their creators (namely Zerglings eating Zealots).
Yes, why on earth when you're building a robot to keep monster aliens from eating your brain would you give it a laser and a force field when you could just give it a force field instead? That makes no sense at all!
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On July 11 2011 00:44 Megaliskuu wrote: I'm rank 1 platinum league, so I'm pretty good at sc2, and I must say this blog is terrible.
"YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately."
You are crazy.
Hi, I am diamond, I suck and haven't played more than maybe 60 games of SC2 over the past 6months.
Yet, I have to agree that the post is pretty senseless. Imagine a sentry couldn't attack? You would die against zergs and terrans early on since you couldnt block your ramp, or your expansion in the proper places and attack the units at the same time. The DPS might suck, but if you cannot reach the unit, it's still enough, and I highly doubt marines and sentries have the same DPS.
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On July 11 2011 00:35 mr_tolkien wrote: I was just wondering : why do sentries have an attack ?
Only 2 spellcasters in the game have attacks, the Sentry and the Ghost. The fact that the ghost has an attack is quite understandable, regarding its high cost and the fact he has cloack (only useful if he has an attack). But why does the sentry have nearly the same DPS as a marine, with the same mineral cost, and better spells than the infestor (regarding mana*usability), for a cheaper gas cost ?
This makes absolutely no sense to me, because Sentries are big glass balls and fire a Tazer while casting spells, but still have very decent DPS.
And this is a motherfriggin blog, YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately.
I cant stop laughing at that part in bold. Have you never heard when people refer to sentries as flashlights, or when they say a group of sentries tickled something to death? Think about that...
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On July 11 2011 00:43 Enervate wrote: Every spellcaster without spells that do damage can attack. Like the mothership. basically this.
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On July 11 2011 02:06 Helios.Star wrote: I cant stop laughing at that part in bold. Have you never heard when people refer to sentries as flashlights, or when they say a group of sentries tickled something to death? Think about that... «People» also said queens were a bad unit and now nearly every Z has extra queens. I don't care if Bronze player think the sentry damage output is bad, or any Toss player so to say, as they stop making Sentries passed the 10 minutes mark and then proceed on to complain about roaches.
(Except MC, and wait, isn't he winning his PvZ ?)
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I wish I didn't have to write a response like this one, but recent events leave me no choice. I will present evidence that no Protoss players have dealt squarely or clearly with the fact that it is cowardice on their part to convince the worst classes of bronze players that there is absolutely nothing they can do to better their ranks in the 1v1 ladder besides joining the ranks of Protoss, and everyone who ever used Sentries understands that.
After hundreds of frustrating games, I finally came to the conclusion that Sentries represent a central fault line in Starcraft 2. The next step is to observe that far too many people tolerate Sentries' abilities as long as they're used in small, seemingly harmless doses. What these noobs fail to realize, however, is that Sentries represent a blatant imbalance in Starcraft 2. The purpose of this post is to get you to start thinking for yourselves, to start thinking about how in order to solve the big problems that come with the Sentries, we must first understand these problems, and to understand them, we must fight to the end for our ideas and ideals. This demands a direct assault on those attackhappy Sentries that seek to destroy E-Sports and allow egocentric, uncivilized noobs to prosper. When I first saw Sentries in action in the beta version, I dismissed them as merely imbalanced. But when I later learned that they can make all the protoss units invincible, I realized that Sentries should not be able to attack. This may seem shocking and it certainly is.
Suffice it to say that if Starcraft 2 is to survive in the cruel world of E-Sports, we will have to show principle and remove the ability of Sentries to attack.
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This is generously called a blog. If I Q(Zerg)Q like this in clan chat I'm ripped on.
You know what keeps me honest? There are better Zerg players then me. They beat the problems you or I have.
Therefore, it's not the games fault. Its ours.
Practice up.
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Better spells than the infestor.... lol
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On July 11 2011 01:29 mr_tolkien wrote:Show nested quote +On July 11 2011 00:40 TheSubtleArt wrote: Sentries have the dps of marines? Thats new to me 6 for the Sentries, 7 for the marine, not that far. Same range also. Same movement speed as well. But Sentries have almost twice their health.
So what? Sentries also cost 100 gas more, require more tech, don't have stim, take longer to build, and cost double the supply. You'll say that they can cast spells as well, but that just shows that they're completely different units that can't be compared in this way.
On July 11 2011 01:29 mr_tolkien wrote: I just said that from a visual/gameplayish (spellcaster) point of view, it makes little to no sense to me that sentries can attack and be kinda good at it.
It also make no sense that a fly anti-air units should have an ability that lets it attack ground units. It makes no sense that broodlords can spawn additional units for free. It makes no sense that the cheapest unit in the game is also the fastest.
All units have their own special abilities.
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do not forget that a robo cost 200/100 while a colossus cost 300/200 to build. How can a unit cost more than its production building? (have you ever heard of a car that cost more than a factory?) this game is just ridiculous.
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This blog is funny enough I actually linked it to other people.
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wait what? Why would sentries not be able to attack? As a zerg player who makes fun of any protoss player... Protoss's spellcaster should have an attack to defend themselves.. Now forcefields.... They should be changed...like given HP or remove them and make Gateway units stronger.. Forcefields suck because Protoss can't fight without them and they are extremely strong with them.
On July 11 2011 03:42 travis wrote: This blog is funny enough I actually linked it to other people.
Thank you [2:41:40 PM] Travis Black: http://www.teamliquid.net/blogs/viewblog.php?topic_id=242493
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On July 11 2011 02:27 Altair wrote: I wish I didn't have to write a response like this one, but recent events leave me no choice. I will present evidence that no Protoss players have dealt squarely or clearly with the fact that it is cowardice on their part to convince the worst classes of bronze players that there is absolutely nothing they can do to better their ranks in the 1v1 ladder besides joining the ranks of Protoss, and everyone who ever used Sentries understands that.
After hundreds of frustrating games, I finally came to the conclusion that Sentries represent a central fault line in Starcraft 2. The next step is to observe that far too many people tolerate Sentries' abilities as long as they're used in small, seemingly harmless doses. What these noobs fail to realize, however, is that Sentries represent a blatant imbalance in Starcraft 2. The purpose of this post is to get you to start thinking for yourselves, to start thinking about how in order to solve the big problems that come with the Sentries, we must first understand these problems, and to understand them, we must fight to the end for our ideas and ideals. This demands a direct assault on those attackhappy Sentries that seek to destroy E-Sports and allow egocentric, uncivilized noobs to prosper. When I first saw Sentries in action in the beta version, I dismissed them as merely imbalanced. But when I later learned that they can make all the protoss units invincible, I realized that Sentries should not be able to attack. This may seem shocking and it certainly is.
Suffice it to say that if Starcraft 2 is to survive in the cruel world of E-Sports, we will have to show principle and remove the ability of Sentries to attack. Thank you very much. :p
And hell why is everybody here taking it so litteraly ? I never said Sentries attack should be taken out, just that it doesn't make sense to me, regarding game design, that Blizz gave them an attack. Of course, if they had no attack, there would be some drastic changes in the game (like making them 25/75 for example), and it just wouldn't be SC2. BUT WHY IN HELL DO THIS THINGS DAMAGE MOTHERFRIGGIN ROACHES ? >.<
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So what's the point of the blog then...just to whine?
Sentries have an attack because they'd be stupid without them. My argument is about as valid as yours.
Also you said in the OP that it makes sense for ghosts to have an attack, because they have cloak and an attack is necessary to make cloak useful.
Snipe? Nukes? Pretty useful to have cloak there.
So basically you're just mad at sentries for the most stupid reason possible to be mad at sentries. lol.
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On July 11 2011 04:09 Torenhire wrote: So what's the point of the blog then...just to whine? Sentries have an attack because they'd be stupid without them. My argument is about as valid as yours. Also you said in the OP that it makes sense for ghosts to have an attack, because they have cloak and an attack is necessary to make cloak useful. Snipe? Nukes? Pretty useful to have cloak there. So basically you're just mad at sentries for the most stupid reason possible to be mad at sentries. lol. In fact I'm 1.000.000 more mad at FFs than at sentries, but it's far too mainstream for me.
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On July 11 2011 00:46 ooni wrote: Ghost cannot kill an unit without a nuke.
Tell that to my poor Broodlords that got sniped.
But yeah, sentries...they don't hurt to much with their attack (they used to, but they got nerfed), the damage they do will rarely kill anything by itself, it just helps add a bit of DPS to early gateway armies, which...is probably necessary. Especially anti-air.
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On July 11 2011 02:27 Altair wrote: I wish I didn't have to write a response like this one, but recent events leave me no choice. I will present evidence that no Protoss players have dealt squarely or clearly with the fact that it is cowardice on their part to convince the worst classes of bronze players that there is absolutely nothing they can do to better their ranks in the 1v1 ladder besides joining the ranks of Protoss, and everyone who ever used Sentries understands that.
After hundreds of frustrating games, I finally came to the conclusion that Sentries represent a central fault line in Starcraft 2. The next step is to observe that far too many people tolerate Sentries' abilities as long as they're used in small, seemingly harmless doses. What these noobs fail to realize, however, is that Sentries represent a blatant imbalance in Starcraft 2. The purpose of this post is to get you to start thinking for yourselves, to start thinking about how in order to solve the big problems that come with the Sentries, we must first understand these problems, and to understand them, we must fight to the end for our ideas and ideals. This demands a direct assault on those attackhappy Sentries that seek to destroy E-Sports and allow egocentric, uncivilized noobs to prosper. When I first saw Sentries in action in the beta version, I dismissed them as merely imbalanced. But when I later learned that they can make all the protoss units invincible, I realized that Sentries should not be able to attack. This may seem shocking and it certainly is.
Suffice it to say that if Starcraft 2 is to survive in the cruel world of E-Sports, we will have to show principle and remove the ability of Sentries to attack.
Seriously? Please tell me that this is some hillarious troll of the OP.
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On July 11 2011 04:01 mr_tolkien wrote:Show nested quote +On July 11 2011 02:27 Altair wrote: I wish I didn't have to write a response like this one, but recent events leave me no choice. I will present evidence that no Protoss players have dealt squarely or clearly with the fact that it is cowardice on their part to convince the worst classes of bronze players that there is absolutely nothing they can do to better their ranks in the 1v1 ladder besides joining the ranks of Protoss, and everyone who ever used Sentries understands that.
After hundreds of frustrating games, I finally came to the conclusion that Sentries represent a central fault line in Starcraft 2. The next step is to observe that far too many people tolerate Sentries' abilities as long as they're used in small, seemingly harmless doses. What these noobs fail to realize, however, is that Sentries represent a blatant imbalance in Starcraft 2. The purpose of this post is to get you to start thinking for yourselves, to start thinking about how in order to solve the big problems that come with the Sentries, we must first understand these problems, and to understand them, we must fight to the end for our ideas and ideals. This demands a direct assault on those attackhappy Sentries that seek to destroy E-Sports and allow egocentric, uncivilized noobs to prosper. When I first saw Sentries in action in the beta version, I dismissed them as merely imbalanced. But when I later learned that they can make all the protoss units invincible, I realized that Sentries should not be able to attack. This may seem shocking and it certainly is.
Suffice it to say that if Starcraft 2 is to survive in the cruel world of E-Sports, we will have to show principle and remove the ability of Sentries to attack. Thank you very much. :p
Woooo+ Show Spoiler +oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo oooosh
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On July 11 2011 00:44 Megaliskuu wrote: I'm rank 1 platinum league, so I'm pretty good at sc2, and I must say this blog is terrible. Awwwh =)
<3
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Sentries attack because early defense would be impossible without it.
The real question is why Arbiters attack.
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A better question is, why doesn't every other spellcaster attack? Templars look like they know kung fu, and they also hover. Imagine Jackie Chan with hovering capabilities. Can you imagine how much ass that would kick? Now overlords. Those things can hold 8 slots worth of units. Wouldn't it make sense for them to pick up stuff like boulders and debris, and then drop them on enemies? It would make a great harassment tool. Onto Ravens. I can't believe the human race designed such an advanced combat aircraft, and didn't put a freaking gun on it. Oh it can fire these advanced heat seeking missiles, but can't fire a bullet! The least they could do is duct tape a pistol onto the side of it, and have it operated by remote control.
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On July 11 2011 11:35 Chairman Ray wrote: A better question is, why doesn't every other spellcaster attack? Templars look like they know kung fu, and they also hover. Imagine Jackie Chan with hovering capabilities. Can you imagine how much ass that would kick? Now overlords. Those things can hold 8 slots worth of units. Wouldn't it make sense for them to pick up stuff like boulders and debris, and then drop them on enemies? It would make a great harassment tool. Onto Ravens. I can't believe the human race designed such an advanced combat aircraft, and didn't put a freaking gun on it. Oh it can fire these advanced heat seeking missiles, but can't fire a bullet! The least they could do is duct tape a pistol onto the side of it, and have it operated by remote control. overseers should shit banelings instead of changelings imoimo
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wait... sentries attack? I always assumed the zerglings and marines were just hitting their heads against the ff at a very slow rate out of frustration.
That being said. 2 workers from any race will kill a sentry. I just wanted to add some random information to feel like I was doing my part.
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Yeah and about those changelings. They can change into anything they can think of right? Then have each of them change into some sort of robotic limb, and one of them change into a giant sword, and have them all assemble into a Power Rangers Gundam type thing.
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On July 11 2011 12:35 Chairman Ray wrote: Yeah and about those changelings. They can change into anything they can think of right? Then have each of them change into some sort of robotic limb, and one of them change into a giant sword, and have them all assemble into a Power Rangers Gundam type thing. actually, on a more serious note, I wish changelings could do that have some sort of weapon which could one shot a marine but un-disguises them. they had one in the lore, damnit!
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On July 11 2011 01:04 Saracen wrote:Show nested quote +On July 11 2011 00:42 Chill wrote: I also like how you just combine irrelevant stats about units. Like I can't believe a Zergling has a quarter the cost of a Zealot, produces faster, runs faster, and has 2 upgrades and 1 evolution compared to the Zealot's 1. This is bullshit. Sounds like a used car salesman. I can't believe an ultralisk has 100 more hitpoints than a bunker, has less build time than a mothership, attack as fast as a marine, has fifteen times the collision size of a zergling, gets a speed bonus on creep, burrows just as well as a baneling, is immune to snare, stun and mind control effects, can cast a level five fireball with a +2 damage modifier if you press a specific random sequence of buttons, has twice the cost of a chicken sandwich, and takes up less than half the supply of Jack Black. How dare you, Blizzard?
I rofl'ed pretty hard, ooooh can we have a thread where we combine random facts to make every unit seem super OP? That would be fun.
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On July 11 2011 00:46 ooni wrote:Show nested quote +On July 11 2011 00:35 mr_tolkien wrote: I was just wondering : why do sentries have an attack ?
Only 2 spellcasters in the game have attacks, the Sentry and the Ghost. The fact that the ghost has an attack is quite understandable, regarding its high cost and the fact he has cloack (only useful if he has an attack). But why does the sentry have nearly the same DPS as a marine, with the same mineral cost, and better spells than the infestor (regarding mana*usability), for a cheaper gas cost ?
This makes absolutely no sense to me, because Sentries are big glass balls and fire a Tazer while casting spells, but still have very decent DPS.
And this is a motherfriggin blog, YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately. So let's give fungal to sentries and FF infestors, you know since FF is just better. That will balance the game! + Show Spoiler + Fungal -> can kill an unit Storm -> can kill an unit
Thus attack is not needed.
Ghost cannot kill an unit without a nuke.You see, unused or less used units in BW are generally units that cannot kills stuff or inefficient at killing stuff compare to other units, e.g. Dark Archon, Queen (until recently, good against mech now), Scout In fact if you look at the current SC2 air units. Phoenix can kill land units (lift) and air units. Corruptors can turn into Broodlords. Medivacs can heal. Essentially, all units have their roles even after their roles have been fufilled, e.g. phoenix as AA then if you have to many can lift up important units. Dropships/observers are the only units that cannot kill units in SC2. That's the reason why Sentries attack.
snipe? or am i misreading your post
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On July 11 2011 00:43 Enervate wrote: Every spellcaster without spells that do damage can attack. Like the mothership.
ah, this guy is right! i've never noticed that!
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Wow. DPS = Damage Per Second. Just because the number that is displayed as the damage is closed doesn't mean it has the same DPS. If that were true then probes could also be comparable in DPS.
The damage sentries do is negligible in relation to their cost, but is necessary because FF's don't do damage on their own.
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Why don't my high templar attack, they're comparable to ghosts for terran and they get to cloak, nuke, emp, snipe, AND attack. All I got is feedback and storm and the ability to turn into an archon.
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Silly silly OP. Personally i'm a big fan of HuK & MC, and... yeah, they use sentries a lot (like any good toss lol) I can personally attest to the fact that sentries need an attack lol.
Oh, as for the running joke about arbitrary silly comparisons, let's see....
WTF is with the fact that Stalkers only cost 75 dollars in total more than a zealot, yet the stalker is 0,7 faster than the zealot AND has a range of 6? Also, if you take into factor that the roach only costs 100 dollars and fungal growth does 35 damage, we see that the zealot needs a buff.
Sounds reasonable.
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Why is this thread still open? Even Chill and Saracen came to comment on how bad this is.
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On July 11 2011 13:43 29 fps wrote:Show nested quote +On July 11 2011 00:43 Enervate wrote: Every spellcaster without spells that do damage can attack. Like the mothership. ah, this guy is right! i've never noticed that!
he's not right - overseer.
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On July 11 2011 00:40 TheSubtleArt wrote: Sentries have the dps of marines? Thats new to me
6 damage per second
marines do 6 damage per .84 seconds or something, cna't remember exact number anymore,
sentries used to do 8 damage per shot (and they used to fire faster than ever 1.00 seconds) which was absolutely retarded. You can ask orb
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On July 11 2011 15:28 ketomai wrote: but is necessary because FF's don't do damage on their own. It does psychological damage dude. My desk can prove this.
But I love guys getting angered about such a clearly non serious blog, where I stated three times into it that the «goal» wasn't to make friggin sense regarding the current game.
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"I'm rank 1 platinum league, so I'm pretty good at sc2"
Made me lol so fucking much xD
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I seriously recommend you guys to play some nexus wars.
Just 2-3 games, you'll see how surprisingly strong certain (especially T1) units are.
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On July 11 2011 11:21 Sc1pio wrote: Sentries attack because early defense would be impossible without it.
The real question is why Arbiters attack.
Hahahahah I don't know what but something about this post made me laugh.
But as far as I'm concerned the sentry's attack is for balance purposes early game, eg fending off zerglings. The damage from sentries is negligible in the long run.
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On July 11 2011 18:24 drooL wrote:Show nested quote +On July 11 2011 13:43 29 fps wrote:On July 11 2011 00:43 Enervate wrote: Every spellcaster without spells that do damage can attack. Like the mothership. ah, this guy is right! i've never noticed that! he's not right - overseer. overseers dont do damage.....
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On July 11 2011 18:47 Zlasher wrote:Show nested quote +On July 11 2011 00:40 TheSubtleArt wrote: Sentries have the dps of marines? Thats new to me 6 damage per second marines do 6 damage per .84 seconds or something, cna't remember exact number anymore, sentries used to do 8 damage per shot (and they used to fire faster than ever 1.00 seconds) which was absolutely retarded. You can ask orb yeah sentries were actually a decent standalone counter to mutalisk back then, it was kind of ridiculous.
both sentries and marines do 6 damage a shot, but sentries have a slower fire rate = less dps
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On July 12 2011 02:10 MonsieurGrimm wrote:Show nested quote +On July 11 2011 18:47 Zlasher wrote:On July 11 2011 00:40 TheSubtleArt wrote: Sentries have the dps of marines? Thats new to me 6 damage per second marines do 6 damage per .84 seconds or something, cna't remember exact number anymore, sentries used to do 8 damage per shot (and they used to fire faster than ever 1.00 seconds) which was absolutely retarded. You can ask orb yeah sentries were actually a decent standalone counter to mutalisk back then, it was kind of ridiculous. both sentries and marines do 6 damage a shot, but sentries have a slower fire rate = less dps
How was it kind of ridiculous?
Sentries are one of the slowest units in the game... having an extremely immobile unit BARELY be able to take on mutas in a straight up fight (whose strength is their mobility) seems completely reasonable to me... especially with how hard dealing with mutas right now is...
Current counters to mutas: blink stalkers (have fun when the lings show up too) phoenix (have fun when the lings show up too... oh yeah and bnet latency enjoy feebly trying to micro against lag LOL)
Doesn't seem so ridiculous to me to have another unit that can actually fight the muta, especially one that's so immobile and therefore could just be avoided by the mutas...
This whole thread is a giant joke
+ Show Spoiler +I GOT AN IDEA GUYS LET'S COMPARE THE MARINE DPS TO THE SENTRY DPS CUZ LIEK SENTRIES TOTALLY DON'T COST 100 GAS OR ANYTHING RITE? MARINE ONLY 50 MINS SENTRY 50 MINS TOO MUST BE IMBALANCE!!!!11!!111!!!! I have a hard time reading posts like this and not just blatantly calling you (the OP) a fucking retard
User was warned for this post
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On July 12 2011 15:57 -orb- wrote:Show nested quote +On July 12 2011 02:10 MonsieurGrimm wrote:On July 11 2011 18:47 Zlasher wrote:On July 11 2011 00:40 TheSubtleArt wrote: Sentries have the dps of marines? Thats new to me 6 damage per second marines do 6 damage per .84 seconds or something, cna't remember exact number anymore, sentries used to do 8 damage per shot (and they used to fire faster than ever 1.00 seconds) which was absolutely retarded. You can ask orb yeah sentries were actually a decent standalone counter to mutalisk back then, it was kind of ridiculous. both sentries and marines do 6 damage a shot, but sentries have a slower fire rate = less dps How was it kind of ridiculous? Sentries are one of the slowest units in the game... having an extremely immobile unit BARELY be able to take on mutas in a straight up fight (whose strength is their mobility) seems completely reasonable to me... especially with how hard dealing with mutas right now is... Current counters to mutas: blink stalkers (have fun when the lings show up too) phoenix (have fun when the lings show up too... oh yeah and bnet latency enjoy feebly trying to micro against lag LOL) Doesn't seem so ridiculous to me to have another unit that can actually fight the muta, especially one that's so immobile and therefore could just be avoided by the mutas... This whole thread is a giant joke + Show Spoiler +I GOT AN IDEA GUYS LET'S COMPARE THE MARINE DPS TO THE SENTRY DPS CUZ LIEK SENTRIES TOTALLY DON'T COST 100 GAS OR ANYTHING RITE? MARINE ONLY 50 MINS SENTRY 50 MINS TOO MUST BE IMBALANCE!!!!11!!111!!!! I have a hard time reading posts like this and not just blatantly calling you (the OP) a fucking retard
They move at 2.25 which is the same speed as marines marauders medivacs tanks banshees and ghosts. People wonder why Terran don't build ghosts every game its because if you run into a situation where you have to retreat your ghosts are guaranteed dead because every fucking unit protoss and zerg have are faster than them.
How would you respond to the fact that a stimmed marine can't chase down mutalisk either? Does that mean marines can't fight mutas?
I'm not saying sentrys 6 damage attack is ridiculous I'm saying back when they did 8 damage a shot and attacked faster, they were unreal.
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why do sentries attack? why don't protoss buildings lift off? why don't zealots shoot guns? why are motherships so slow? how do stalkers blink? why do carriers come with 4 interceptors?
there are some questions in this world we may never know the answers to
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On July 12 2011 15:57 -orb- wrote:Show nested quote +On July 12 2011 02:10 MonsieurGrimm wrote:On July 11 2011 18:47 Zlasher wrote:On July 11 2011 00:40 TheSubtleArt wrote: Sentries have the dps of marines? Thats new to me 6 damage per second marines do 6 damage per .84 seconds or something, cna't remember exact number anymore, sentries used to do 8 damage per shot (and they used to fire faster than ever 1.00 seconds) which was absolutely retarded. You can ask orb yeah sentries were actually a decent standalone counter to mutalisk back then, it was kind of ridiculous. both sentries and marines do 6 damage a shot, but sentries have a slower fire rate = less dps How was it kind of ridiculous? Sentries are one of the slowest units in the game... having an extremely immobile unit BARELY be able to take on mutas in a straight up fight (whose strength is their mobility) seems completely reasonable to me... especially with how hard dealing with mutas right now is... Current counters to mutas: blink stalkers (have fun when the lings show up too) phoenix (have fun when the lings show up too... oh yeah and bnet latency enjoy feebly trying to micro against lag LOL) Doesn't seem so ridiculous to me to have another unit that can actually fight the muta, especially one that's so immobile and therefore could just be avoided by the mutas... This whole thread is a giant joke + Show Spoiler +I GOT AN IDEA GUYS LET'S COMPARE THE MARINE DPS TO THE SENTRY DPS CUZ LIEK SENTRIES TOTALLY DON'T COST 100 GAS OR ANYTHING RITE? MARINE ONLY 50 MINS SENTRY 50 MINS TOO MUST BE IMBALANCE!!!!11!!111!!!! I have a hard time reading posts like this and not just blatantly calling you (the OP) a fucking retard 1) Your nick is giving it away, you ARE a sentry. 2) You're getting pretty pissed and rude for such a blog clearly not being made to be taken seriously, or at least not like you're taking it. Calling others «fucking retard» seems a little bit too much. 3) You seem to have a problem with mutas, why don't you do a blog about it ?
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He seemed pretty srs in the op to me. The language may have been a bit much, I didn't proofread my message and I probably would have just removed the spoiler (don't want to edit now it'll look like I'm trying to pretend it didn't happen when it's already quoted lol).
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Yeah, I don't see why pylons can't attack, i want offensive pylon rush in hots.
PS I'm pretty sure sentry have far lower dps than marine.
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Sentries attack because Blizzard rolled a dice and decided that they should.
End of story.
What would protoss players do if they couldn't attack? They would build less of them early game and find new builds to compensate that can hold early attacks with fewer sentries. The builds we have today depend on sentries working the way they do. If they didn't attack we would just change the builds accordingly. Don't pretend that one unit skill is so obvious.
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The question is ... why do Infestors NOT attack? Every unit should have some sort of melee attack, the Infestor could technically headbutt other units when it runs out of energy doing 6 damage per headbutt.
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On July 12 2011 20:02 kOre wrote: The question is ... why do Infestors NOT attack? Every unit should have some sort of melee attack, the Infestor could technically headbutt other units when it runs out of energy doing 6 damage per headbutt. I'd rather like they have a kiss attack.
And Templars Kung Fu would kick so much ass.
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On July 12 2011 18:44 -orb- wrote:+ Show Spoiler + He seemed pretty srs in the op to me. The language may have been a bit much, I didn't proofread my message and I probably would have just removed the spoiler (don't want to edit now it'll look like I'm trying to pretend it didn't happen when it's already quoted lol).
He was serious. And the ninja editing the OP to completely take out the fact that he was complaining about about sentry damage vs zerg was hilarious. TO LIQUIPEDIA! The http://wiki.teamliquid.net/starcraft2/Marine ! The http://wiki.teamliquid.net/starcraft2/Sentry ! AHA! 6 is in fact LESS than 7! It also upgrades affect it .2 less. Oh and marines have stim. so that would bring it up to 10.5 If your a visual learner 10.5 > 6. Where > means greater than.
Don't edit your OP without notes man that's being a dirty sneak.
EDIT: What if sentries could attack or sustain a guardian shield or a forcefield?
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Every caster with the exception of the Sentry has the ability to lower the units on the field. Whether it be from temporarily removing them, killing them, or stop them from being built all together. Take away their damage and then you will have to worry about what they gain.
There are always two sides to every coin, you can't just take one away and expect people to play with you. Without the sentry it would be extremely hard to stop a Zerg from expoing as you'd have to build lots of zealots or stalkers, which means you can't expand. So PvZ essentially becomes a 8-10 minute game time without sentry damage.
If Forcefields is what you hate, why don't you try poking and when he throws down Force Fields run away. Keep his sentries low on energy so when the battle does come he doesn't have the ability to throw down 100 force fields.
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On July 12 2011 21:28 Ipp wrote: Every caster with the exception of the Sentry has the ability to lower the units on the field. Whether it be from temporarily removing them, killing them, or stop them from being built all together. Take away their damage and then you will have to worry about what they gain.
There are always two sides to every coin, you can't just take one away and expect people to play with you. Without the sentry it would be extremely hard to stop a Zerg from expoing as you'd have to build lots of zealots or stalkers, which means you can't expand. So PvZ essentially becomes a 8-10 minute game time without sentry damage.
If Forcefields is what you hate, why don't you try poking and when he throws down Force Fields run away. Keep his sentries low on energy so when the battle does come he doesn't have the ability to throw down 100 force fields.
A sentry without force fields is a useless unit. A sentry without attack is still a very powerful unit. It's the force field ability that matters.
EDIT: but of course to make it work there might be some patch changes like reducing the cost of a sentry or something like that..
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If Sentries have better spells than the Infestor, my 8 mind-controlled Colossi would like to have a word with... me.
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On July 12 2011 18:44 -orb- wrote: He seemed pretty srs in the op to me. The language may have been a bit much, I didn't proofread my message and I probably would have just removed the spoiler (don't want to edit now it'll look like I'm trying to pretend it didn't happen when it's already quoted lol). I'm not the same guy as the OP.
mr_tolkien = OP, who thinks sentries shouldn't do damage.
monsieurgrimm = me, who thinks it was ridiculous when sentries did 8 damage back in the day since they aren't supposed to be a combat unit. now that they do 6 I think it's great.
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On July 12 2011 20:54 ComaDose wrote:Show nested quote +On July 12 2011 18:44 -orb- wrote:+ Show Spoiler + He seemed pretty srs in the op to me. The language may have been a bit much, I didn't proofread my message and I probably would have just removed the spoiler (don't want to edit now it'll look like I'm trying to pretend it didn't happen when it's already quoted lol).
He was serious. And the ninja editing the OP to completely take out the fact that he was complaining about about sentry damage vs zerg was hilarious. TO LIQUIPEDIA!The http://wiki.teamliquid.net/starcraft2/Marine ! The http://wiki.teamliquid.net/starcraft2/Sentry ! AHA! 6 is in fact LESS than 7! It also upgrades affect it .2 less. Oh and marines have stim. so that would bring it up to 10.5 If your a visual learner 10.5 > 6. Where > means greater than. Don't edit your OP without notes man that's being a dirty sneak. EDIT: What if sentries could attack or sustain a guardian shield or a forcefield? 1) I didn't edit anything out of the op, it's even quoted on the first page by somebody else. So please calm down. 2) To me, 7 is close to 6, indeed. What shocked me is the very polyvalence of the sentry, especially early game. I compared it to the marine to have a "dps base". 3) Being serious on the Internet is a non sense dude. The op doesn't sound "srs bzness" by any means to me.
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On July 11 2011 01:04 Saracen wrote:Show nested quote +On July 11 2011 00:42 Chill wrote: I also like how you just combine irrelevant stats about units. Like I can't believe a Zergling has a quarter the cost of a Zealot, produces faster, runs faster, and has 2 upgrades and 1 evolution compared to the Zealot's 1. This is bullshit. Sounds like a used car salesman. I can't believe an ultralisk has 100 more hitpoints than a bunker, has less build time than a mothership, attack as fast as a marine, has fifteen times the collision size of a zergling, gets a speed bonus on creep, burrows just as well as a baneling, is immune to snare, stun and mind control effects, can cast a level five fireball with a +2 damage modifier if you press a specific random sequence of buttons, has twice the cost of a chicken sandwich, and takes up less than half the supply of Jack Black. How dare you, Blizzard?
I laughed so hard.
But Chill is right.
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