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On July 11 2011 01:48 illsick wrote: then if that's what you mean then you wouldn't say "why do sentries have an attack"
you would say "why do we have a unit like sentries in the game" It's quite the same thing, as I don't understand why they have a friggin attack that can kill monster aliens coming to eat the brain of their creators (namely Zerglings eating Zealots).
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On July 11 2011 01:51 mr_tolkien wrote:Show nested quote +On July 11 2011 01:48 illsick wrote: then if that's what you mean then you wouldn't say "why do sentries have an attack"
you would say "why do we have a unit like sentries in the game" It's quite the same thing, as I don't understand why they have a friggin attack that can kill monster aliens coming to eat the brain of their creators (namely Zerglings eating Zealots).
Yes, why on earth when you're building a robot to keep monster aliens from eating your brain would you give it a laser and a force field when you could just give it a force field instead? That makes no sense at all!
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On July 11 2011 00:44 Megaliskuu wrote: I'm rank 1 platinum league, so I'm pretty good at sc2, and I must say this blog is terrible.
"YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately."
You are crazy.
Hi, I am diamond, I suck and haven't played more than maybe 60 games of SC2 over the past 6months.
Yet, I have to agree that the post is pretty senseless. Imagine a sentry couldn't attack? You would die against zergs and terrans early on since you couldnt block your ramp, or your expansion in the proper places and attack the units at the same time. The DPS might suck, but if you cannot reach the unit, it's still enough, and I highly doubt marines and sentries have the same DPS.
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On July 11 2011 00:35 mr_tolkien wrote: I was just wondering : why do sentries have an attack ?
Only 2 spellcasters in the game have attacks, the Sentry and the Ghost. The fact that the ghost has an attack is quite understandable, regarding its high cost and the fact he has cloack (only useful if he has an attack). But why does the sentry have nearly the same DPS as a marine, with the same mineral cost, and better spells than the infestor (regarding mana*usability), for a cheaper gas cost ?
This makes absolutely no sense to me, because Sentries are big glass balls and fire a Tazer while casting spells, but still have very decent DPS.
And this is a motherfriggin blog, YES I can't hide that the fact that before BLs Z doesn't have a clean response to FFs is quite getting on me lately.
I cant stop laughing at that part in bold. Have you never heard when people refer to sentries as flashlights, or when they say a group of sentries tickled something to death? Think about that...
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On July 11 2011 00:43 Enervate wrote: Every spellcaster without spells that do damage can attack. Like the mothership. basically this.
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On July 11 2011 02:06 Helios.Star wrote: I cant stop laughing at that part in bold. Have you never heard when people refer to sentries as flashlights, or when they say a group of sentries tickled something to death? Think about that... «People» also said queens were a bad unit and now nearly every Z has extra queens. I don't care if Bronze player think the sentry damage output is bad, or any Toss player so to say, as they stop making Sentries passed the 10 minutes mark and then proceed on to complain about roaches.
(Except MC, and wait, isn't he winning his PvZ ?)
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I wish I didn't have to write a response like this one, but recent events leave me no choice. I will present evidence that no Protoss players have dealt squarely or clearly with the fact that it is cowardice on their part to convince the worst classes of bronze players that there is absolutely nothing they can do to better their ranks in the 1v1 ladder besides joining the ranks of Protoss, and everyone who ever used Sentries understands that.
After hundreds of frustrating games, I finally came to the conclusion that Sentries represent a central fault line in Starcraft 2. The next step is to observe that far too many people tolerate Sentries' abilities as long as they're used in small, seemingly harmless doses. What these noobs fail to realize, however, is that Sentries represent a blatant imbalance in Starcraft 2. The purpose of this post is to get you to start thinking for yourselves, to start thinking about how in order to solve the big problems that come with the Sentries, we must first understand these problems, and to understand them, we must fight to the end for our ideas and ideals. This demands a direct assault on those attackhappy Sentries that seek to destroy E-Sports and allow egocentric, uncivilized noobs to prosper. When I first saw Sentries in action in the beta version, I dismissed them as merely imbalanced. But when I later learned that they can make all the protoss units invincible, I realized that Sentries should not be able to attack. This may seem shocking and it certainly is.
Suffice it to say that if Starcraft 2 is to survive in the cruel world of E-Sports, we will have to show principle and remove the ability of Sentries to attack.
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This is generously called a blog. If I Q(Zerg)Q like this in clan chat I'm ripped on.
You know what keeps me honest? There are better Zerg players then me. They beat the problems you or I have.
Therefore, it's not the games fault. Its ours.
Practice up.
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Better spells than the infestor.... lol
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On July 11 2011 01:29 mr_tolkien wrote:Show nested quote +On July 11 2011 00:40 TheSubtleArt wrote: Sentries have the dps of marines? Thats new to me 6 for the Sentries, 7 for the marine, not that far. Same range also. Same movement speed as well. But Sentries have almost twice their health.
So what? Sentries also cost 100 gas more, require more tech, don't have stim, take longer to build, and cost double the supply. You'll say that they can cast spells as well, but that just shows that they're completely different units that can't be compared in this way.
On July 11 2011 01:29 mr_tolkien wrote: I just said that from a visual/gameplayish (spellcaster) point of view, it makes little to no sense to me that sentries can attack and be kinda good at it.
It also make no sense that a fly anti-air units should have an ability that lets it attack ground units. It makes no sense that broodlords can spawn additional units for free. It makes no sense that the cheapest unit in the game is also the fastest.
All units have their own special abilities.
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do not forget that a robo cost 200/100 while a colossus cost 300/200 to build. How can a unit cost more than its production building? (have you ever heard of a car that cost more than a factory?) this game is just ridiculous.
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This blog is funny enough I actually linked it to other people.
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wait what? Why would sentries not be able to attack? As a zerg player who makes fun of any protoss player... Protoss's spellcaster should have an attack to defend themselves.. Now forcefields.... They should be changed...like given HP or remove them and make Gateway units stronger.. Forcefields suck because Protoss can't fight without them and they are extremely strong with them.
On July 11 2011 03:42 travis wrote: This blog is funny enough I actually linked it to other people.
Thank you [2:41:40 PM] Travis Black: http://www.teamliquid.net/blogs/viewblog.php?topic_id=242493
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On July 11 2011 02:27 Altair wrote: I wish I didn't have to write a response like this one, but recent events leave me no choice. I will present evidence that no Protoss players have dealt squarely or clearly with the fact that it is cowardice on their part to convince the worst classes of bronze players that there is absolutely nothing they can do to better their ranks in the 1v1 ladder besides joining the ranks of Protoss, and everyone who ever used Sentries understands that.
After hundreds of frustrating games, I finally came to the conclusion that Sentries represent a central fault line in Starcraft 2. The next step is to observe that far too many people tolerate Sentries' abilities as long as they're used in small, seemingly harmless doses. What these noobs fail to realize, however, is that Sentries represent a blatant imbalance in Starcraft 2. The purpose of this post is to get you to start thinking for yourselves, to start thinking about how in order to solve the big problems that come with the Sentries, we must first understand these problems, and to understand them, we must fight to the end for our ideas and ideals. This demands a direct assault on those attackhappy Sentries that seek to destroy E-Sports and allow egocentric, uncivilized noobs to prosper. When I first saw Sentries in action in the beta version, I dismissed them as merely imbalanced. But when I later learned that they can make all the protoss units invincible, I realized that Sentries should not be able to attack. This may seem shocking and it certainly is.
Suffice it to say that if Starcraft 2 is to survive in the cruel world of E-Sports, we will have to show principle and remove the ability of Sentries to attack. Thank you very much. :p
And hell why is everybody here taking it so litteraly ? I never said Sentries attack should be taken out, just that it doesn't make sense to me, regarding game design, that Blizz gave them an attack. Of course, if they had no attack, there would be some drastic changes in the game (like making them 25/75 for example), and it just wouldn't be SC2. BUT WHY IN HELL DO THIS THINGS DAMAGE MOTHERFRIGGIN ROACHES ? >.<
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So what's the point of the blog then...just to whine?
Sentries have an attack because they'd be stupid without them. My argument is about as valid as yours.
Also you said in the OP that it makes sense for ghosts to have an attack, because they have cloak and an attack is necessary to make cloak useful.
Snipe? Nukes? Pretty useful to have cloak there.
So basically you're just mad at sentries for the most stupid reason possible to be mad at sentries. lol.
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On July 11 2011 04:09 Torenhire wrote: So what's the point of the blog then...just to whine? Sentries have an attack because they'd be stupid without them. My argument is about as valid as yours. Also you said in the OP that it makes sense for ghosts to have an attack, because they have cloak and an attack is necessary to make cloak useful. Snipe? Nukes? Pretty useful to have cloak there. So basically you're just mad at sentries for the most stupid reason possible to be mad at sentries. lol. In fact I'm 1.000.000 more mad at FFs than at sentries, but it's far too mainstream for me.
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On July 11 2011 00:46 ooni wrote: Ghost cannot kill an unit without a nuke.
Tell that to my poor Broodlords that got sniped.
But yeah, sentries...they don't hurt to much with their attack (they used to, but they got nerfed), the damage they do will rarely kill anything by itself, it just helps add a bit of DPS to early gateway armies, which...is probably necessary. Especially anti-air.
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On July 11 2011 02:27 Altair wrote: I wish I didn't have to write a response like this one, but recent events leave me no choice. I will present evidence that no Protoss players have dealt squarely or clearly with the fact that it is cowardice on their part to convince the worst classes of bronze players that there is absolutely nothing they can do to better their ranks in the 1v1 ladder besides joining the ranks of Protoss, and everyone who ever used Sentries understands that.
After hundreds of frustrating games, I finally came to the conclusion that Sentries represent a central fault line in Starcraft 2. The next step is to observe that far too many people tolerate Sentries' abilities as long as they're used in small, seemingly harmless doses. What these noobs fail to realize, however, is that Sentries represent a blatant imbalance in Starcraft 2. The purpose of this post is to get you to start thinking for yourselves, to start thinking about how in order to solve the big problems that come with the Sentries, we must first understand these problems, and to understand them, we must fight to the end for our ideas and ideals. This demands a direct assault on those attackhappy Sentries that seek to destroy E-Sports and allow egocentric, uncivilized noobs to prosper. When I first saw Sentries in action in the beta version, I dismissed them as merely imbalanced. But when I later learned that they can make all the protoss units invincible, I realized that Sentries should not be able to attack. This may seem shocking and it certainly is.
Suffice it to say that if Starcraft 2 is to survive in the cruel world of E-Sports, we will have to show principle and remove the ability of Sentries to attack.
Seriously? Please tell me that this is some hillarious troll of the OP.
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On July 11 2011 04:01 mr_tolkien wrote:Show nested quote +On July 11 2011 02:27 Altair wrote: I wish I didn't have to write a response like this one, but recent events leave me no choice. I will present evidence that no Protoss players have dealt squarely or clearly with the fact that it is cowardice on their part to convince the worst classes of bronze players that there is absolutely nothing they can do to better their ranks in the 1v1 ladder besides joining the ranks of Protoss, and everyone who ever used Sentries understands that.
After hundreds of frustrating games, I finally came to the conclusion that Sentries represent a central fault line in Starcraft 2. The next step is to observe that far too many people tolerate Sentries' abilities as long as they're used in small, seemingly harmless doses. What these noobs fail to realize, however, is that Sentries represent a blatant imbalance in Starcraft 2. The purpose of this post is to get you to start thinking for yourselves, to start thinking about how in order to solve the big problems that come with the Sentries, we must first understand these problems, and to understand them, we must fight to the end for our ideas and ideals. This demands a direct assault on those attackhappy Sentries that seek to destroy E-Sports and allow egocentric, uncivilized noobs to prosper. When I first saw Sentries in action in the beta version, I dismissed them as merely imbalanced. But when I later learned that they can make all the protoss units invincible, I realized that Sentries should not be able to attack. This may seem shocking and it certainly is.
Suffice it to say that if Starcraft 2 is to survive in the cruel world of E-Sports, we will have to show principle and remove the ability of Sentries to attack. Thank you very much. :p
Woooo+ Show Spoiler +oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo oooosh
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