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moopie
Profile Joined July 2009
12605 Posts
June 12 2010 02:17 GMT
#41
Its exactly this reason that I am doubting that SC2 will ever be as entertaining as a spectator sport (and as big of an esport as a result). No scarabs, mines, scourge chasing you down, plagues, even less used abilities like broodlings.

I hope I'll be proven wrong eventually. Until then, BW > SC2 for spectating all the way.
I'm going to sleep, let me get some of that carpet.
ilj.psa
Profile Blog Joined December 2007
Peru3081 Posts
June 12 2010 02:29 GMT
#42
spectator bw obviously wins but

is sc2 even as good as bw as a player?
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
Last Edited: 2010-06-12 02:39:38
June 12 2010 02:38 GMT
#43
Well the way BW works is miraculous. Each race has a few things that feel OP but they balance out. Like you said, tanks in siege mode feel impossible to kill and yet... Marines feel very undrepowered but just how good they do is crazy. SC2 is like nothing is too strong but nothing is too weak either.

To make SC2 like SC1 is impossible, if they want to get even close theid have to trash everything they have right now. Not to say it wont be balanced but it wont feel the same. It will never have that micro aspect that BW had because all the abilities in SC2 are "balanced"... There wont be any wtf/wow momemts. Right now what we're seeing from SC2 is the best we will see because right now all of us are newbies at the game, even people like IdrA... Once we learn the game like we did BW, SC2 will be a thing you watch to fall asleep.

[EDIT] I would like to say that how exactly will SC2 take off in Korea when the game itself will be so much with the Pay-to-play content etc, sadly I don't see it happening.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
moopie
Profile Joined July 2009
12605 Posts
June 12 2010 02:40 GMT
#44
On June 12 2010 11:29 ilj.psa wrote:
spectator bw obviously wins but

is sc2 even as good as bw as a player?

Well its a lot easier, so for the general gaming population (i.e. casuals) it will be more rewarding. We'll have to wait for the dust to settle once 2 is released for a while to see how it retains attention on a pro level. Either way, watching progamers master bw (like perfectly timed/spaced storms for example) is a work of art. In 2 I just can't find myself getting excited about it due to smartcasting.
I'm going to sleep, let me get some of that carpet.
kRow
Profile Joined May 2010
Canada22 Posts
June 12 2010 03:44 GMT
#45
bliz obviously knows how to make sc2 better, but they aim it to younger adiences, not older ones or pros, so they make the game easier, which is why theres no units that take skill to use, and easier mechanics
i miss vanilla wow
lazz
Profile Blog Joined January 2009
Australia3119 Posts
June 12 2010 03:51 GMT
#46
Psi storm doesnt stack.
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
June 12 2010 03:53 GMT
#47
On June 12 2010 06:04 Abenson wrote:
Theoretically, dark swarm is probably the most logically imba skill ever.


This comment really shows the beauty of BW. Theoretically sure but in practice it's actually pretty fucking difficult to utilize to it's fullest. It takes a lot of skill to use well and it takes a lot of skill to fight against. I havn't really played SC2 cause my computer is shit but the facts alone show a constant player improvement over 10 fucking years in Starcraft: Brood Wars and that in itself is mindblowing. We've all seen Mario speedruns done in like 7 minutes when people have figured out and beaten the game. It's done and conquered simple. Fallout, Final Fantasy, Resident Evil, Ninja Gaiden whatever it doesn't matter. I can't think of a game that has stood the test of time as well as SC:BW. There seems to be a new shooter every year to play. Sports games reinvent themselves every year to keep things fresh, When you think of the dedicated fan base of BW it's just beyond amazing and truly speaks to the depth of the game. I know it's cliche by this point but I truly see Starcraft as a timeless game like Chess that could be played as long as the Earth has electricity/power and that means a lot. The game is perfect for what it is and who can ask for more than perfection? Because a person can get so incredible at BW means that as long as people play the game for what it is -- an old ass strategy game with shitty graphics and a limited selection of 12 units with 10 hotkeys -- it won't die.

viva le bw. It's been around since grade 7 and I'm 23 now. I'll never love a game like I've loved BW and I hope to always be able to log in and play some games for fun cause that's all it's been to me these last few years -- fun. SC exploded and popularized the word "e-sports" and a lot of young go-getters are dreaming to be progamers but games are meant to be fun and I can't imagine BW ever being not fun. Sure when I took it too seriously before the fun was drained out of it but again in the last few years everytime I came back to it there was instant gratifcation and my mind remembered exactly why I loved the game so much. Gl to everyone in a hurry to make a name for themselves in this new scene but the days of BW will always be the epitome of gaming for me.
Nak Allstar.
Duckvillelol
Profile Blog Joined July 2009
Australia1259 Posts
June 12 2010 04:27 GMT
#48
REABUUUUUUUUUUUUUUUUUUUUUUUU!
Former SC2 commentator. youtube.com/duckvillelol
Squallcloud
Profile Joined February 2008
France466 Posts
June 12 2010 04:47 GMT
#49
Well each patch note there's rage all over TL about the last cool stuff considered overpowered and people asking for nerf.
When it's nerfed now people complain everything is dull and boring...
I wish sometimes Blizz wouldn't listen to feedback, most of the time people don't know what they want.
Firebathero fanboy - It's not that i'm dumb i'm just controlled by a retarded infestor - Day[9]
goswser
Profile Blog Joined May 2009
United States3548 Posts
June 12 2010 05:00 GMT
#50
That infestor control ability could be used so that it becomes totally overpowered, in the Day[9] daily with TLO against Jinro's mech when his infestors controlled like 4 thors at once and they began whaling at his base along with like 5 ultras it was pretty awesome. Besides that I can't see any other 'overpowered' abilities, but come on guys, with two more expansions, there is still hope for some of them .
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
June 12 2010 05:09 GMT
#51
On June 12 2010 14:00 Newguy wrote:
That infestor control ability could be used so that it becomes totally overpowered, in the Day[9] daily with TLO against Jinro's mech when his infestors controlled like 4 thors at once and they began whaling at his base along with like 5 ultras it was pretty awesome. Besides that I can't see any other 'overpowered' abilities, but come on guys, with two more expansions, there is still hope for some of them .


The game had a 10-year-old predecessor to learn from, you cant say "Lets wait for the expansions". The game shouldn't be compared to SC without BW, it is supposed to be the next big thing, if fanboys even say that we should compare it to StarCraft Original or wait for expansions it means even they don't feel like the game is good now
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
June 12 2010 05:11 GMT
#52
Love how my nexus gets taken down by cracklings in 6 seconds straight XD
Boonbag
Profile Blog Joined March 2008
France3318 Posts
June 12 2010 05:53 GMT
#53
You guys underestimate korean map maker's ability.

I really like to believe the SC2 that will run on OGN to replace BW will look nothing like what we played here on the beta.
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
June 12 2010 06:00 GMT
#54
On June 12 2010 06:00 flamewheel wrote:
SCBW4LYFE SO MUCH BETTER.
PLAGUUUUUUU


^ something about watching BW gives me such excitement, that i sometimes start yelling at the screen "AHHH NOOO" i find myself screaming just like the commentators. BEST GAME EVER CREATED HANDS DOWN, I LOVE TEAMLIQUID.NET
"So I turned the lights off at night and practiced by myself"
NicksonReyes
Profile Blog Joined May 2010
Philippines4431 Posts
June 12 2010 07:28 GMT
#55
scbw before e-sports in korea isn't balanced, yet Korean progamers always succeeds in finding ways to counter anything. I think same logic applies to SC2. If something seems imbalanced in SC2, foreigners yell "IMBA!!!!"(Just look at SC2 strategy) while koreans think(their mind is somehow very different from the rest). So saying SC1 > SC2 imo is wrong. If a strategy is considered imba, everyone is going to use it but eventually something would counter it. That counter would now be the imba strat and people will start to use it and the same thing will happen again just like the 4 seasons. Every strat/unit has a counter(micro counts too). As a spectator, there is nothing i can do but wait for progaming to switch to SC2 then after that everything would seem normal.
"Start yo" -FlaSh
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
June 12 2010 11:41 GMT
#56
SCBW forever. SC2 sucks
Lim Yo Hwan forever!
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
June 12 2010 12:09 GMT
#57
I agree with this. It just feels they played super safe designing SC2. If you look at terran spells, for example, its so dull.

Yamato - high damage single spell
Thor cannon- high damage single spell over time
snipe - high biological damage single spell

Just seems like a lot of boring designs all around.

Not to say sc2 isnt fun,or cant be a great competitive game but it definitely doesnt have a lot of flare comparatively. Still gonna get it, still gonna probably be great but its discouraging to see that. I guess its not the same team, but you'd think theyd recognize/appreciation strong points of bw. Then again, given the bnet 2.0 fiasco, it's hard to say that they're perceptive on these kind of things.


On a brighter note: Suggestions on (realistic) fixes? I think they should build on a lot of the cooler units like reapers, ravens mothership etc(?!). Rebalance damage/cost etc as needed and really make it a goal to add that character to the game.
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
June 12 2010 14:34 GMT
#58
I think the two things that really prevent sc2 from being as good as BW right now are things that will not change no matter how many expansions it gets
1) the units bunch up too much and micro themselves. The AI just doesnt take too well to you microing it, and the micro you can do is normally not as flashy/jaw dropping as it was in BW. (refer to marine vs lurker splits, lurkerling flanks, PvT battle micro, hell, theres a million things going on. goons shooting and stepping forward after each shot until their shot is recharged to take damage from less tanks, zealots being split and sent with move commands to different tanks so that they dont get caught on mines and drag them instead, zealots and DTs being dropped into tanks from shuttles, storms going off everywhere, arbiters stasising the back tanks
just seeing that kinda battle is like *___*
There is nothing comparitive in sc2 because, in a large way, the AI renders most melee units useless. Since ranged units autosurround so fast, zerglings and zealots are so much less useful then they used to be.
but returning to the main point of the article, one of the main reasons that sc2 cant be as good is because of smartcasting. Dont get me wrong, i love being able to do it, but because of smartcasting in addition with units bunching together much harder and closer, AoE spells have to be MUCH weaker as a result. Thus its just not as exciting to watch, and lets face it, if even a copper player can cast 8 storms over an army, or a perfect double fungal growth to cut into the terran MMM tank force, then whats so special about it? After the novelty of casting a lot of spells at a time wears off, you'll be left with the feeling that this simply doesnt give you a feeling of accomplishment
in sc1 - templars drop from shuttles, 5 storms cover the terran army perfectly
you KNOW you're gonna go wild seeing that, hell, I think it gave some koreans heart attacks when jangbi did his fuckin thunderstorm move


in sc2 - templars drop from warp prisms, suddenly 10 storms all over army
noone cares because it did barely any damage, most of the army got out of it before it even took half their life, and its no feat to do.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
meteorskunk
Profile Blog Joined August 2009
Canada546 Posts
June 12 2010 14:51 GMT
#59
The reason things are not imba is because of how hard they are to pull off. Good AI and user friendly control changes the dynamic completely. Its not hard as hell anymore so it has to be toned down or it actually will be imba.

I think you have to enjoy different things about sc than the awesome spells to like it maybe.
Girl Blog Credentials: Comfortable talking to some women. Tried the sex once
Sharkified
Profile Joined January 2009
Canada254 Posts
Last Edited: 2010-06-12 15:23:45
June 12 2010 15:23 GMT
#60
On June 12 2010 06:16 djcube wrote:
I agree that bw is awesome b/c of the balance, but I wouldn't really say Z has any "overpowered" or "broken" units/spells, though. Dark swarm is pretty much a necessity for Z's to survive in the late game. Unlike, psi storm for instance where no matter what, the Z will always take more damage than the P (assuming the P isn't bad and storms his own units). And what I mean by that is, casting storm is clicking single units, while the Z (if they choose to) need to maneuver groups of units and may need to predict where the storm is going to go off to take less damage. I'm not taking a shot at toss players, just describing why I feel storm is so devastating against Z. Anyway, not to mention, I'd say vults being the fastest unit in the game and doing full damage to workers is a bigger contributor to making it "broken" as you say.

Then again, Z has its own factors that may seem overpowered, like being able to build up larger armies in less time or their shorter and lesser build times and unit costs.

So I guess while I agree with you that bw is awesome because it's balanced, that balance isn't a result of each race having an "overpowered" unit. More like each race has its own unique and abstract elements that the others don't have.


You obviously didn't play protoss much since storm is the only way to survive against an hydra army.

Totally agree with op and most of the people here, in bw races are balanced but with amazingly good units, in sc2 units are balanced = boring. ( or less entertaining at least)
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