I hope I'll be proven wrong eventually. Until then, BW > SC2 for spectating all the way.
I just realized the best thing about Brood War... - Page 3
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moopie
12605 Posts
I hope I'll be proven wrong eventually. Until then, BW > SC2 for spectating all the way. | ||
ilj.psa
Peru3081 Posts
is sc2 even as good as bw as a player? | ||
FiWiFaKi
Canada9858 Posts
To make SC2 like SC1 is impossible, if they want to get even close theid have to trash everything they have right now. Not to say it wont be balanced but it wont feel the same. It will never have that micro aspect that BW had because all the abilities in SC2 are "balanced"... There wont be any wtf/wow momemts. Right now what we're seeing from SC2 is the best we will see because right now all of us are newbies at the game, even people like IdrA... Once we learn the game like we did BW, SC2 will be a thing you watch to fall asleep. [EDIT] I would like to say that how exactly will SC2 take off in Korea when the game itself will be so much with the Pay-to-play content etc, sadly I don't see it happening. | ||
moopie
12605 Posts
On June 12 2010 11:29 ilj.psa wrote: spectator bw obviously wins but is sc2 even as good as bw as a player? Well its a lot easier, so for the general gaming population (i.e. casuals) it will be more rewarding. We'll have to wait for the dust to settle once 2 is released for a while to see how it retains attention on a pro level. Either way, watching progamers master bw (like perfectly timed/spaced storms for example) is a work of art. In 2 I just can't find myself getting excited about it due to smartcasting. | ||
kRow
Canada22 Posts
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lazz
Australia3119 Posts
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MiniRoman
Canada3953 Posts
On June 12 2010 06:04 Abenson wrote: Theoretically, dark swarm is probably the most logically imba skill ever. This comment really shows the beauty of BW. Theoretically sure but in practice it's actually pretty fucking difficult to utilize to it's fullest. It takes a lot of skill to use well and it takes a lot of skill to fight against. I havn't really played SC2 cause my computer is shit but the facts alone show a constant player improvement over 10 fucking years in Starcraft: Brood Wars and that in itself is mindblowing. We've all seen Mario speedruns done in like 7 minutes when people have figured out and beaten the game. It's done and conquered simple. Fallout, Final Fantasy, Resident Evil, Ninja Gaiden whatever it doesn't matter. I can't think of a game that has stood the test of time as well as SC:BW. There seems to be a new shooter every year to play. Sports games reinvent themselves every year to keep things fresh, When you think of the dedicated fan base of BW it's just beyond amazing and truly speaks to the depth of the game. I know it's cliche by this point but I truly see Starcraft as a timeless game like Chess that could be played as long as the Earth has electricity/power and that means a lot. The game is perfect for what it is and who can ask for more than perfection? Because a person can get so incredible at BW means that as long as people play the game for what it is -- an old ass strategy game with shitty graphics and a limited selection of 12 units with 10 hotkeys -- it won't die. viva le bw. It's been around since grade 7 and I'm 23 now. I'll never love a game like I've loved BW and I hope to always be able to log in and play some games for fun cause that's all it's been to me these last few years -- fun. SC exploded and popularized the word "e-sports" and a lot of young go-getters are dreaming to be progamers but games are meant to be fun and I can't imagine BW ever being not fun. Sure when I took it too seriously before the fun was drained out of it but again in the last few years everytime I came back to it there was instant gratifcation and my mind remembered exactly why I loved the game so much. Gl to everyone in a hurry to make a name for themselves in this new scene but the days of BW will always be the epitome of gaming for me. | ||
Duckvillelol
Australia1228 Posts
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Squallcloud
France466 Posts
When it's nerfed now people complain everything is dull and boring... I wish sometimes Blizz wouldn't listen to feedback, most of the time people don't know what they want. | ||
goswser
United States3519 Posts
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Mortician
Bulgaria2332 Posts
On June 12 2010 14:00 Newguy wrote: That infestor control ability could be used so that it becomes totally overpowered, in the Day[9] daily with TLO against Jinro's mech when his infestors controlled like 4 thors at once and they began whaling at his base along with like 5 ultras it was pretty awesome. Besides that I can't see any other 'overpowered' abilities, but come on guys, with two more expansions, there is still hope for some of them . The game had a 10-year-old predecessor to learn from, you cant say "Lets wait for the expansions". The game shouldn't be compared to SC without BW, it is supposed to be the next big thing, if fanboys even say that we should compare it to StarCraft Original or wait for expansions it means even they don't feel like the game is good now | ||
ShadeR
Australia7535 Posts
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Boonbag
France3318 Posts
I really like to believe the SC2 that will run on OGN to replace BW will look nothing like what we played here on the beta. | ||
Sephy90
United States1785 Posts
On June 12 2010 06:00 flamewheel wrote: SCBW4LYFE SO MUCH BETTER. PLAGUUUUUUU ^ something about watching BW gives me such excitement, that i sometimes start yelling at the screen "AHHH NOOO" i find myself screaming just like the commentators. BEST GAME EVER CREATED HANDS DOWN, I LOVE TEAMLIQUID.NET | ||
NicksonReyes
Philippines4431 Posts
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Zoler
Sweden6339 Posts
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ironchef
Canada1350 Posts
Yamato - high damage single spell Thor cannon- high damage single spell over time snipe - high biological damage single spell Just seems like a lot of boring designs all around. Not to say sc2 isnt fun,or cant be a great competitive game but it definitely doesnt have a lot of flare comparatively. Still gonna get it, still gonna probably be great but its discouraging to see that. I guess its not the same team, but you'd think theyd recognize/appreciation strong points of bw. Then again, given the bnet 2.0 fiasco, it's hard to say that they're perceptive on these kind of things. On a brighter note: Suggestions on (realistic) fixes? I think they should build on a lot of the cooler units like reapers, ravens mothership etc(?!). Rebalance damage/cost etc as needed and really make it a goal to add that character to the game. | ||
TheAntZ
Israel6248 Posts
1) the units bunch up too much and micro themselves. The AI just doesnt take too well to you microing it, and the micro you can do is normally not as flashy/jaw dropping as it was in BW. (refer to marine vs lurker splits, lurkerling flanks, PvT battle micro, hell, theres a million things going on. goons shooting and stepping forward after each shot until their shot is recharged to take damage from less tanks, zealots being split and sent with move commands to different tanks so that they dont get caught on mines and drag them instead, zealots and DTs being dropped into tanks from shuttles, storms going off everywhere, arbiters stasising the back tanks just seeing that kinda battle is like *___* There is nothing comparitive in sc2 because, in a large way, the AI renders most melee units useless. Since ranged units autosurround so fast, zerglings and zealots are so much less useful then they used to be. but returning to the main point of the article, one of the main reasons that sc2 cant be as good is because of smartcasting. Dont get me wrong, i love being able to do it, but because of smartcasting in addition with units bunching together much harder and closer, AoE spells have to be MUCH weaker as a result. Thus its just not as exciting to watch, and lets face it, if even a copper player can cast 8 storms over an army, or a perfect double fungal growth to cut into the terran MMM tank force, then whats so special about it? After the novelty of casting a lot of spells at a time wears off, you'll be left with the feeling that this simply doesnt give you a feeling of accomplishment in sc1 - templars drop from shuttles, 5 storms cover the terran army perfectly you KNOW you're gonna go wild seeing that, hell, I think it gave some koreans heart attacks when jangbi did his fuckin thunderstorm move in sc2 - templars drop from warp prisms, suddenly 10 storms all over army noone cares because it did barely any damage, most of the army got out of it before it even took half their life, and its no feat to do. | ||
meteorskunk
Canada546 Posts
I think you have to enjoy different things about sc than the awesome spells to like it maybe. | ||
Sharkified
Canada254 Posts
On June 12 2010 06:16 djcube wrote: I agree that bw is awesome b/c of the balance, but I wouldn't really say Z has any "overpowered" or "broken" units/spells, though. Dark swarm is pretty much a necessity for Z's to survive in the late game. Unlike, psi storm for instance where no matter what, the Z will always take more damage than the P (assuming the P isn't bad and storms his own units). And what I mean by that is, casting storm is clicking single units, while the Z (if they choose to) need to maneuver groups of units and may need to predict where the storm is going to go off to take less damage. I'm not taking a shot at toss players, just describing why I feel storm is so devastating against Z. Anyway, not to mention, I'd say vults being the fastest unit in the game and doing full damage to workers is a bigger contributor to making it "broken" as you say. Then again, Z has its own factors that may seem overpowered, like being able to build up larger armies in less time or their shorter and lesser build times and unit costs. So I guess while I agree with you that bw is awesome because it's balanced, that balance isn't a result of each race having an "overpowered" unit. More like each race has its own unique and abstract elements that the others don't have. You obviously didn't play protoss much since storm is the only way to survive against an hydra army. Totally agree with op and most of the people here, in bw races are balanced but with amazingly good units, in sc2 units are balanced = boring. ( or less entertaining at least) | ||
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