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Active: 21932 users

I just realized the best thing about Brood War... - Page 2

Blogs > leetchaos
Post a Reply
Prev 1 2 3 4 Next All
DorF
Profile Blog Joined July 2009
Sweden961 Posts
June 11 2010 22:37 GMT
#21
SCBW fo life brah !
(insert brofist here if you agree)
BW for life !
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
June 11 2010 22:43 GMT
#22
But none of those things are broken, because their are exact counters to all of them.

That's why the game is so good, not because everything is so strong.
My. Copy. Is. Here.
Severedevil
Profile Blog Joined April 2009
United States4835 Posts
Last Edited: 2010-06-11 22:53:36
June 11 2010 22:53 GMT
#23
On June 12 2010 07:35 Lexpar wrote:
Whenever there is no starcraft 2 to be played, people start criticizing it, this holds true before and after beta. It's like we're talking behind it's back or something. Speaking of which, I heard cataclysm gained 10 pounds last month.

Omigod, really? That bitch!
My strategy is to fork people.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 11 2010 22:59 GMT
#24
On June 12 2010 06:54 Ideas wrote:
bw is literally so imbalanced that it's balanced

Gonna have to agree with this!
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
ohN
Profile Blog Joined November 2009
United States1075 Posts
June 11 2010 23:08 GMT
#25
I realized this a long time ago too. Nothing in SC2 is horribly imbalanced.
Lots of cool shit in bw:

T: unlimited comsat late game, irradiate kills almost any zerg unit for only 75 energy, emp removes ALL shields, lockdown lasts like a million seconds, 3 mines per vulture that only costs 75 minerals and is fast as hell.
P: storm is sooooooo good, it stacks, has way bigger radius and does way more damage, reavers having 20+ kills in pro games is normal.
Z: plague = wherever i click all your units have 1 hp kk?, overlords have detection(i miss this so much), spawn broodling=insta kill, swarm+ling/lurker/ultra = invincible, cracklings are insane
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
June 11 2010 23:10 GMT
#26
while i agree with storm and reaver drops, I think banelings are really fun to watch, neural parasite too is fun. For protoss, forcefields are awesome to watch, and blink micro is cool too. For terran, ghost nukes are so much more awesome with the giant crosshair on the terran screen vs the tiny dot on the opponent screen, so you can compare and be like ITS RIGHT THERE DUDE OH SHIT MOVEEEE. HMS USED to be fun to watch, but now lack a punch, but PDD is still quite unexpectedly impressive.

bw has some awesome stuff, but sc2 i think has potential to catch up.
~\(。◕‿‿◕。)/~,,,,,,,,>
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
June 11 2010 23:27 GMT
#27
Blizzard is not taking enough risks with units in SC2, they're playing it safe and achieving balance in the most boring way. The game feels so lukewarm and simply not exciting enough for me. The Beta is off and I don't miss it the slightest.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
June 11 2010 23:32 GMT
#28
Balance on brood war is done through maps. Overpowered abilities in broodwar are balanced out by each other. For example scivessel vs defiler fight.

BW is an accident, no one can balance a game with those ridiculous units and abilities.
ZBiR
Profile Blog Joined August 2003
Poland1092 Posts
June 11 2010 23:48 GMT
#29
On June 12 2010 08:08 ohN wrote:
I realized this a long time ago too. Nothing in SC2 is horribly imbalanced.
Lots of cool shit in bw:

T: unlimited comsat late game, irradiate kills almost any zerg unit for only 75 energy, emp removes ALL shields, lockdown lasts like a million seconds, 3 mines per vulture that only costs 75 minerals and is fast as hell.
P: storm is sooooooo good, it stacks, has way bigger radius and does way more damage, reavers having 20+ kills in pro games is normal.
Z: plague = wherever i click all your units have 1 hp kk?, overlords have detection(i miss this so much), spawn broodling=insta kill, swarm+ling/lurker/ultra = invincible, cracklings are insane

Storm doesn't stack.
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
June 11 2010 23:49 GMT
#30
you ever seen 3-3 200/200 mech army before last patch in sc2??

D=
AKA: TelecoM[WHITE] Protoss fighting
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
June 11 2010 23:49 GMT
#31
Yes, the reason BW is so great is that every unit is OP in certain situations. In SC2, units are balanced individually, rather than as a race.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
Last Edited: 2010-06-11 23:56:16
June 11 2010 23:55 GMT
#32
SC2 is damn good and no one is bashing it. It's just it is different in ways that make it feel much more tame then Brood War.

It's like Street Fighter 4. Same great fundamentals, a shiny new coat of paint, new characters to master, new match ups to learn, and new mechanics to figure out -- but boy is it a lot less "intense" then previous iterations, they really kept it basic Street Fighter.

And everyone moved on to SF4 because it's the next big thing for the franchise and it's making way for a whole other competitive scene to play in. SC2 is the same, except it's actually gonna have a bitching campaign mode to boot (hopefully).
Monst3r
Profile Blog Joined May 2010
119 Posts
June 12 2010 00:34 GMT
#33
On June 12 2010 07:15 lone_hydra wrote:
Show nested quote +
On June 12 2010 06:16 djcube wrote:
I agree that bw is awesome b/c of the balance, but I wouldn't really say Z has any "overpowered" or "broken" units/spells, though. Dark swarm is pretty much a necessity for Z's to survive in the late game. Unlike, psi storm for instance where no matter what, the Z will always take more damage than the P (assuming the P isn't bad and storms his own units). And what I mean by that is, casting storm is clicking single units, while the Z (if they choose to) need to maneuver groups of units and may need to predict where the storm is going to go off to take less damage. I'm not taking a shot at toss players, just describing why I feel storm is so devastating against Z. Anyway, not to mention, I'd say vults being the fastest unit in the game and doing full damage to workers is a bigger contributor to making it "broken" as you say.

Then again, Z has its own factors that may seem overpowered, like being able to build up larger armies in less time or their shorter and lesser build times and unit costs.

So I guess while I agree with you that bw is awesome because it's balanced, that balance isn't a result of each race having an "overpowered" unit. More like each race has its own unique and abstract elements that the others don't have.


Well if a race surivives based on one ability, I'd say that ability is overpowered.

That still doesn't make the race in general overpowered though.
EquilasH
Profile Joined April 2009
Denmark2142 Posts
June 12 2010 00:49 GMT
#34
This is exactly the reason why I stopped enjoying the beta quite a while ago...
wat
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
Last Edited: 2010-06-12 01:10:22
June 12 2010 00:56 GMT
#35
As someone somewhere already said, BW has so many seemingly "imbalanced" units and bugs, that all together it compiles into a wonderful "mistake", the best RTS game of all times. =].

P.s. Also want to add, that when SC:BW was developing, blizzard focused on making every unit as strong as logically possible, which made them basically always useful, through out the whole game in their usage possible, like: zerglings are good in the beginning of the game, when unit count is low and speed is a huge factor, then in the mid game, zerglings can deny/harass expansions, threaten with counterattacks, and in lategame, hive tech spells (plague/swarm) and their gland upgrade makes them very useful again. Now in SC2 development, if blizzard developers see some unit being "strong", they're like: oh ok, lets just weaken it, instead of creating stategic choises for other races to able to deal with it. Why? Because it's much easier.

That's just my opinion anyways =].
IMBA - International Mountain Bicycling Association.
crate
Profile Blog Joined May 2009
United States2474 Posts
June 12 2010 00:56 GMT
#36
Defilers make your army invincible and make enemy units die in one hit and have infinite mana and yet ZvT is historically the matchup with the lowest winrate.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
June 12 2010 01:13 GMT
#37
banelings mudafaka
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Foreplay
Profile Joined May 2008
United States1154 Posts
June 12 2010 01:15 GMT
#38
On June 12 2010 10:13 Sfydjklm wrote:
banelings mudafaka

banelings arent nearly as exciting as anything in bw because they are pretty fucking predictable. You don't have those o shit moments like with a reaver scarab or a mine.
Better than Pokebunny
VerticalHorizon
Profile Joined September 2004
United States415 Posts
June 12 2010 01:16 GMT
#39
Def agree with the OP. I'd like to add that the fundamental reason isn't that each spell is super overpowered. It's that each spell has so much POTENTIAL to be taken beyond what is believed to be humanly possible in the hands of truly excellent GAMERS. This is what has kept BW exciting for years.

10 years ago, no one could've DREAMED of using defilers in the way you see now. Could any Blizzard designer have dreamed of orange clouds, controlled by inhumanly fast hands, bursting into existence at the last possible SECOND to deny Terran M&M groups expansions and shatter the Terran defensive shell?

Or what about dropship/shuttle micro? Pioneered by Boxer, insta dropping/loading tanks into dropships to slaughter overwhelming dragoon numbers by sheer genius and handspeed and precise control?

SK Terran style? WTF?!?!?! Lurkers are supposed to be a HARD COUNTER to Terran infantry, but through the sick micro of these diligent prodigies you see those little fuckers spreading and convalescing in all kinds of geometric webs to dodge spines and rape.

Protoss storm drops... omfg. Watch this from 2:22...



I really hope SC2 provides the epicness in the years to come =)
Call it the greatest sin to prefer existence over honor and, for the sake of life, to lose the reasons for living. - Juvenal, Satires
Sashimi
Profile Blog Joined May 2010
58 Posts
June 12 2010 01:38 GMT
#40
PLAGUUUUU for life nigga! There is just nothing right now in SC2 that can compete in terms of excitement and game play.
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