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I just realized the best thing about Brood War... - Page 4

Blogs > leetchaos
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APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
June 12 2010 16:01 GMT
#61
I agree 100% with the OP. In my opinion, one of the main things that makes a game fun is making the player feel overpowered but still challenged. In SC2, everything was nerfed for the sake of balance, while I feel like the game would be more fun if everything had been buffed instead.
SexyBimbo
Profile Joined April 2010
Germany89 Posts
June 13 2010 03:47 GMT
#62
I do agree on this, had the same impression myself a while ago.
But i think i read somewhere that Blizz is keeping an eye on the e-sports scene and wants the game to be exciting to watch, it probably was in an interview with an important blizzard interview - i doubt i'll find that source again.
So even when there are less things making you go "ZOMH" in the game right now, they might be to come in the expansions. we dont know if Blizzard is not possibly holding new and exciting content (such as the lurker? ) back to make the purchase of the addons even more appealing (probably obligatory anyways...).
and i must admit that there are a lot of high level sc2 games that are very suspenseful and have their exciting moments and abilities.

Banelings can really rip into an army - might be kind of tedious for players, dont play ZvZ much, but watching anti-baneling micro is extremely impressive, exciting, hard and rewarding - at least in my opinion. HTs die in a couple baneling-hits, too, so you gotta be aware of your surroundings. 1 flank or maybe burrowed banelings can take out all your HTs.
watching a massive mechpush being countered by burrowed roaches is also exciting, as the Terran might PERHAPS notice the roaches moving underneath (afaik there is something akin to the DT-blur). And if he does 1 scan will totally f_ck the zerg-army and that might just be game right there, while if he does not the roaches can unburrow and have a huge surround on all the units and possibly snipe some key units, pop up next to sieged tanks and all that good stuff.

Another thing that is spontaneously coming to my mind is that nydus network that was displayed in a recent "plays of the week" or something... Basically a ton of nydus worms were put up everywhere around the protoss main and natural (map was DO, so there was a lot of room). Then the zerg sent some roaches into the main and harassed a little, retreating when the toss' force appeared. He popped right out of the worm at the natural and so on and so forth - there was not a lot the protoss could have done in that situation.
Nydus worms (just like warp-in and healing, flying troop-transporters) are very powerful and might appear to be imba when out of context.

i think there is a lot of tension in SC2 if the right things happen. and if they don't you might agree that there are pretty boring games of broodwar, too. even if it is hard to play, incredibly hard that is, there is not much suspense in watching flash build up a huge army and roflstomp a random protoss.

sure, the game is great - but sometimes i think people are a little too idealistic with broodwar. not taking away anything from its epicness, but not every game was a highlight to watch.
matches between top level players usually resulted in epic games and a lot of tension, but the same goes with SC2 imo.

TL;DR:
too little jaw-dropping moments imaginable, but it's not like there are none at all. the game has a lot of potential in my opinion and as further content will follow we will surely see more exciting stuff. Banelings for example offer a lot of great micro opportunities and suspense "will they blow up? can he save his 25+ probes?" and the new mobility makes for the possibility of intense multitasking and the killing of 50 bases at once.

SB
Why do ppl do this; does my name look anything like Kiwikaki?? - Kawaiirice
Redmark
Profile Joined March 2010
Canada2129 Posts
June 13 2010 05:16 GMT
#63
There are plenty of spells with game-changing potential in SC2. Force field. Mind control. EMP.
It's really specific to each game you play, and the skill of the players. I could easily create 'exciting' moments full of amazing micro in a game with another really bad player. Just because you have tense moments doesn't mean it's a good game. Look at how many proleague matches get rated 'so bad it's good', and how many top-level matches are straight-up macroing better than the other guy and rolling. It all depends on each individual game. You wouldn't call soccer a bad sport just because there aren't any BOOM YOU DEAD tactics lol.
SexyBimbo
Profile Joined April 2010
Germany89 Posts
June 13 2010 14:06 GMT
#64
You wouldn't call soccer a bad sport just because there aren't any BOOM YOU DEAD tactics lol.

Dunno, soccer is pretty boring and tedious most of the time, while it still has its (short) highlights. kinda like WC3 now that i think about it =)

i mean if there was such a tactic it sure would make for a more interesting viewing experience, at least in my book...

And i think one of the main arguments is that SC2 sacrifices power for applicability.
Both EMP and MC are less powerful than in Broodwar but easier to use (and to get).

Things like Vortex on the other hand are cool to watch and can easily turn the tide in your favor, even when fighting a very uphill battle. Then again you dont see a mothership very often.

All i ask for are abilities or spells so powerful, they shift the balance of the game a lot - like when dark swarm was ready in a TvZ.

i really wanna give SC2 a chance and i sincerely hope that good players will develop such play in the future. but i wouldnt mind if blizzard offered some more potential with the following content.

SB
Why do ppl do this; does my name look anything like Kiwikaki?? - Kawaiirice
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