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Aotearoa39261 Posts
Yup, and that's why SC is more exciting as a spectator sport (and why you get PLAGUUUUU)
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Ye, that's what makes BW such a god damn good game. Only Blizzard themselves has any chance to come up with a better game.
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FREEAGLELAND26780 Posts
SCBW4LYFE SO MUCH BETTER. PLAGUUUUUUU
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Theoretically, dark swarm is probably the most logically imba skill ever.
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I don't think there's anything more tense than watching a scarab get launched a cluster of units or workers. You just don't know until it hits if it's gonna be a dud or if it's going to change the game entirely.It's pretty much a product of horrible pathfinding, how do you possibly replicate that?
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On June 12 2010 06:04 Abenson wrote: Theoretically, dark swarm is probably the most logically imba skill ever.
thats why terran got it for sc2 ;d
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Yepp, SC2 has no real powerful and amazing abilities, SC:BW does, that is what makes it so unique and great.
1 Psi storm barely kills anything anymore in SC2 HSM does little damage and is definantly no reaver scarab. Force field micro look the same from Copper to Diamond. Collusus does alot of damage - so? where is the tention? Nukes does laughable damage in SC2. Siege Tank AI is so smart and splashes so little you can't even zealot drop on them anymore. Mines are gone
Fungal growth freezes enemies and deals damage over time, ok thats pretty cool. But the actual graphic effect looks far from amazing imo.
What else is there?
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I agree that bw is awesome b/c of the balance, but I wouldn't really say Z has any "overpowered" or "broken" units/spells, though. Dark swarm is pretty much a necessity for Z's to survive in the late game. Unlike, psi storm for instance where no matter what, the Z will always take more damage than the P (assuming the P isn't bad and storms his own units). And what I mean by that is, casting storm is clicking single units, while the Z (if they choose to) need to maneuver groups of units and may need to predict where the storm is going to go off to take less damage. I'm not taking a shot at toss players, just describing why I feel storm is so devastating against Z. Anyway, not to mention, I'd say vults being the fastest unit in the game and doing full damage to workers is a bigger contributor to making it "broken" as you say.
Then again, Z has its own factors that may seem overpowered, like being able to build up larger armies in less time or their shorter and lesser build times and unit costs.
So I guess while I agree with you that bw is awesome because it's balanced, that balance isn't a result of each race having an "overpowered" unit. More like each race has its own unique and abstract elements that the others don't have.
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Yeah ive thought of this aswell, its defenitly true. The awesome thing about starcraft is how they just keep throwing overpowered stuff at each other. Some unit combos are insane in theory, like sairreaver, but you need so much skill to pull it off.
Another thing that is great thing about BW is that every unit can potentially counter another unit. Speedlings can hold of vultures and hydras can deal with tanks. Everything in SC2 just seems to counter things way too hard due to how easy they are to use. Even reavers could be taken out with lings in BW with good control. Something like that wouldnt happen in SC2.
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100% agree, I had the same idea for a while: there aren't any "wow! omigosh!" spells in sc2 imo
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I think Valve has said that was their intention with TF2- every class is overpowered in its own right. And really, the game is super enjoyable and pretty balanced in spite of that. I say pretty, because it's a team based game, so some classes will never really excel at certain things, obviously.
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bw is literally so imbalanced that it's balanced
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On June 12 2010 06:54 Ideas wrote:bw is literally so imbalanced that it's balanced Fuck yeah. Every race has options that kick so much ass, it takes a surprising amount of skill to assure yourself the win even from a heavy advantage.
This seems less true in SC2 because a lot of options were diminished in potential power but enhanced in ease of use (Colossus replacing Reaver + the Psi Storm nerf are particularly obvious examples), and that makes me a sad panda. But it's quite possible we'll find and standardize difficult mechanical plays that are similarly powerful.
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Yeah, I was thinking about this before. Everything looks so completely unfair. If you look at one unit without looking at others, it seems imbalanced. You look at the science vessel and you're like "For 75 energy you can pick a zerg unit and its instantly dead? Imba." But then you go "This unit can make a cloud that makes units literally invincible? And it can eat free units to replenish energy instantly? Imba."
It's the complete unfairness of like every unit that makes BW so great.
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SC2 won't have the ...
PLAGUUUUUUUUUUUUU
REEEEEEBAAAAAAAAAA
STORMMMMMMMM
Having 3 op skills for all 3 races balances it out and leaves room for amazing plays. I think SC2 lacks that aspect in "excitement" and "wow-factor"
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On June 12 2010 06:16 djcube wrote: I agree that bw is awesome b/c of the balance, but I wouldn't really say Z has any "overpowered" or "broken" units/spells, though. Dark swarm is pretty much a necessity for Z's to survive in the late game. Unlike, psi storm for instance where no matter what, the Z will always take more damage than the P (assuming the P isn't bad and storms his own units). And what I mean by that is, casting storm is clicking single units, while the Z (if they choose to) need to maneuver groups of units and may need to predict where the storm is going to go off to take less damage. I'm not taking a shot at toss players, just describing why I feel storm is so devastating against Z. Anyway, not to mention, I'd say vults being the fastest unit in the game and doing full damage to workers is a bigger contributor to making it "broken" as you say.
Then again, Z has its own factors that may seem overpowered, like being able to build up larger armies in less time or their shorter and lesser build times and unit costs.
So I guess while I agree with you that bw is awesome because it's balanced, that balance isn't a result of each race having an "overpowered" unit. More like each race has its own unique and abstract elements that the others don't have.
Well if a race surivives based on one ability, I'd say that ability is overpowered.
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Starcraft 2 has more nuke options for terran..recently in a game I went ghost, he went DT so I decided to get cloak+nuke as he had no detection, dropped it on 32 probes.. force fields can get pretty nice..i guess..Psi storms are ok fungal growth is cool but it's not red and doesn't leave stuff at 1 hp which is totally less interesting. In all I think Starcraft 2 is looking pretty damn good.
yelling fungal growth isn't as much fun as yelling PLAGGUUU because its a 2 word spell
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Whenever there is no starcraft 2 to be played, people start criticizing it, this holds true before and after beta. It's like we're talking behind it's back or something. Speaking of which, I heard cataclysm gained 10 pounds last month.
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SC1 > SC2. Its gonna take a lot longer than 4 months of beta to "fix" SC2.
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