(insert brofist here if you agree)
I just realized the best thing about Brood War... - Page 2
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DorF
Sweden961 Posts
(insert brofist here if you agree) | ||
Piy
Scotland3152 Posts
That's why the game is so good, not because everything is so strong. | ||
Severedevil
United States4800 Posts
On June 12 2010 07:35 Lexpar wrote: Whenever there is no starcraft 2 to be played, people start criticizing it, this holds true before and after beta. It's like we're talking behind it's back or something. Speaking of which, I heard cataclysm gained 10 pounds last month. Omigod, really? That bitch! | ||
Grobyc
Canada18410 Posts
On June 12 2010 06:54 Ideas wrote: bw is literally so imbalanced that it's balanced Gonna have to agree with this! | ||
ohN
United States1075 Posts
Lots of cool shit in bw: T: unlimited comsat late game, irradiate kills almost any zerg unit for only 75 energy, emp removes ALL shields, lockdown lasts like a million seconds, 3 mines per vulture that only costs 75 minerals and is fast as hell. P: storm is sooooooo good, it stacks, has way bigger radius and does way more damage, reavers having 20+ kills in pro games is normal. Z: plague = wherever i click all your units have 1 hp kk?, overlords have detection(i miss this so much), spawn broodling=insta kill, swarm+ling/lurker/ultra = invincible, cracklings are insane | ||
Railxp
Hong Kong1313 Posts
bw has some awesome stuff, but sc2 i think has potential to catch up. | ||
niteReloaded
Croatia5281 Posts
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FortuneSyn
1825 Posts
BW is an accident, no one can balance a game with those ridiculous units and abilities. | ||
ZBiR
Poland1092 Posts
On June 12 2010 08:08 ohN wrote: I realized this a long time ago too. Nothing in SC2 is horribly imbalanced. Lots of cool shit in bw: T: unlimited comsat late game, irradiate kills almost any zerg unit for only 75 energy, emp removes ALL shields, lockdown lasts like a million seconds, 3 mines per vulture that only costs 75 minerals and is fast as hell. P: storm is sooooooo good, it stacks, has way bigger radius and does way more damage, reavers having 20+ kills in pro games is normal. Z: plague = wherever i click all your units have 1 hp kk?, overlords have detection(i miss this so much), spawn broodling=insta kill, swarm+ling/lurker/ultra = invincible, cracklings are insane Storm doesn't stack. | ||
TelecoM
United States10584 Posts
D= | ||
Pokebunny
United States10654 Posts
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eMbrace
United States1300 Posts
It's like Street Fighter 4. Same great fundamentals, a shiny new coat of paint, new characters to master, new match ups to learn, and new mechanics to figure out -- but boy is it a lot less "intense" then previous iterations, they really kept it basic Street Fighter. And everyone moved on to SF4 because it's the next big thing for the franchise and it's making way for a whole other competitive scene to play in. SC2 is the same, except it's actually gonna have a bitching campaign mode to boot (hopefully). | ||
Monst3r
119 Posts
On June 12 2010 07:15 lone_hydra wrote: Well if a race surivives based on one ability, I'd say that ability is overpowered. That still doesn't make the race in general overpowered though. | ||
EquilasH
Denmark2116 Posts
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ProoM
Lithuania1741 Posts
P.s. Also want to add, that when SC:BW was developing, blizzard focused on making every unit as strong as logically possible, which made them basically always useful, through out the whole game in their usage possible, like: zerglings are good in the beginning of the game, when unit count is low and speed is a huge factor, then in the mid game, zerglings can deny/harass expansions, threaten with counterattacks, and in lategame, hive tech spells (plague/swarm) and their gland upgrade makes them very useful again. Now in SC2 development, if blizzard developers see some unit being "strong", they're like: oh ok, lets just weaken it, instead of creating stategic choises for other races to able to deal with it. Why? Because it's much easier. That's just my opinion anyways =]. | ||
crate
United States2474 Posts
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Sfydjklm
United States9218 Posts
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Foreplay
United States1154 Posts
On June 12 2010 10:13 Sfydjklm wrote: banelings mudafaka banelings arent nearly as exciting as anything in bw because they are pretty fucking predictable. You don't have those o shit moments like with a reaver scarab or a mine. | ||
VerticalHorizon
United States415 Posts
10 years ago, no one could've DREAMED of using defilers in the way you see now. Could any Blizzard designer have dreamed of orange clouds, controlled by inhumanly fast hands, bursting into existence at the last possible SECOND to deny Terran M&M groups expansions and shatter the Terran defensive shell? Or what about dropship/shuttle micro? Pioneered by Boxer, insta dropping/loading tanks into dropships to slaughter overwhelming dragoon numbers by sheer genius and handspeed and precise control? SK Terran style? WTF?!?!?! Lurkers are supposed to be a HARD COUNTER to Terran infantry, but through the sick micro of these diligent prodigies you see those little fuckers spreading and convalescing in all kinds of geometric webs to dodge spines and rape. Protoss storm drops... omfg. Watch this from 2:22... I really hope SC2 provides the epicness in the years to come =) | ||
Sashimi
58 Posts
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