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On June 04 2011 18:15 bITt.mAN wrote:We need more Seven Sins But CM, why you so limited compared to your BBglory days? Just recently we (after I found and hosted it) played your delightful Twin BloodBath 64x256 after some proleague on Teamspeak, and it was AWESOME Please make an SC2 Version, but this time make a feathre where there are 4v4 teams, with 2v2 + 2v2
slaughterhouse? my friend actually made that, I just posted it. Quad bath
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anyone down for some bb again now?
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sorry if bumping this is bugging people, please tell me. Game now!
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So far it seems like 11overpool is safe for ZvZ vs 6pool. skirmishes are close and I think 11pool can come out on top just barely with proper micro ( I came out with 10hp spine, queen, and 2 extra drones vs spine and lings and only 4 drones). You can actually scout on 10, and decide if you need to 11 pool or not. Best to take a 13 or 15 pool if they are doing 10 or 13 pools and even further if you both scouting to 15 hatch in side mins first (lol this happened after I wrote this, and I tried to 4 spine attack and it failed horribly)
8pylon/8gate is safe PvZ vs 6pool. Thinking maybe 13pool will be best in this matchup. earlyish gas and decide to get ling speed or roaches based on if P is teching or skipped canons. P build seems to be like 1gate, forge 2 canons.
note to self, rebalance minerals for sim city and middle for creep spread.
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I think 16 Nexus can be a very valid strategy on this map.
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Updated the map and changed the name to 'BloodBath 2010'
Webbed creep using blockers. This makes it spread faster and it just looks cooler (no downside for zerg units either)
Protoss Sim Cities: (Build order is something like this)
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Pretty sick update. I'll hit that chat room often. Tried 2v2 yet?
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Snet
United States3573 Posts
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This wallin seems pretty safe and you can have it nearly finished by the time 7 pool lings arrive. (so you may have to lose some SCV and repair etc) But marine should be out after a few more seconds. I think this was my build: 9depot 11 rax asap 11 2nd rax 11 ebay
Previously I was using a sort of wall in with barracks and depots near minerals but a player showed me that drone drill rapes that. I think a bunker instead of the 2nd rax might make it work but its a lot of stuff that comes when you have only like 1 marine and I dont think the 2nd one would be able to make it into the bunker and you probably can only get like 3-4 scv on repair unless you predict it and get some on the outside or lift CC to repair more. I need to test with someone. 8depot, 8rax, 12 bunker might be too slow actually.
edit- well shit, 6pool with 2 drone harass barely beats even 9depot, 10,10,10
tried to do a 8depot 8 rax, 10 depot on the edge near minerals to trap a marine inside and he can just kill all my workers if he send drones and lings. then escape with a few drones and its gg.
I think I need to block the back route near the gas to make it so T can wall in the min line with 1rax1bunk/2 rax and a depot.
edit- so yea my friend and I couldn't come up with a solution to defend 6 or 7 pool with drone harass. So I added a 30 mineral chunk between the geyser and mineral to wall.
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We need more people to game against. Bloodbath meta game is pretty fun :D
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So map update list: -Moved top left up a hex cause it was positionally imbalanced. Now same as other 3. -Added some creep blockers in the mid for aesthetic and creep spread reasons. -Added 30 count minerals between mineral and gas at each base so Terran can 8depot/8rax to defend 6 and 7pools by walling in completely. careful not to mine these until you are safe and fully saturated. -Removed mini D-rocks I accidentally placed on the map. lol -Added tiles for overlords and scouts so you can tell if you are in sight range of CC/Nexus/Creep when initially scouting. (just like SCBW BB)
We figured out some pretty solid builds for ZvZ and ZvT today.
ZvZ 14pool 14gas +1ranged roach all in timing is pretty good in ZvZ. 6pool is still a pretty strong threat even if you are aware of how to counter it, you can come out behind slightly.
TvZ you need to scout on 8 or 9 when you are doing 8/8 build. If you see early pool continue wall in and get marines. If not rax and bunker the bridge and fly your barrack over there. Marine before or after is scout dependent. Same goes for when to get OC. After your wall is up your marines behind the bunk can out-range roach harass if you micro right. you know have options to no gas 6-7 rax marine all in. Or get tanks asap etc. Need to scout when he is expanding (most important thing). You can also late bunker rush etc. Lots of options. Really good potential on this match-up imho.
forgot to save all the reps but here are the last 25 http://www.mediafire.com/?kj4td575253igvy
19 reps Zerg vZTP about half are just build order test/wins but some of them are pretty decent. http://www.mediafire.com/?rb0jajfx63atzw9
I'll do some videos like this for sc2 soon http://www.teamliquid.net/forum/viewmessage.php?topic_id=82997
PS- I was wondering if it is possible to take all the SCBW in SC2 triggers,units, etc. and putting them into an alternate bloodbath SCBW version as well. Anyone know?
need to remove/replace the middle LoS blockers they are too good for contains.
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play bloodbath! I am gonna host a tourney eventually!
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