GSL Super Tournament - RO64
By b_unnies, confusedcrib, Divinek, TreeHugger, and WaxAngel
By b_unnies, confusedcrib, Divinek, TreeHugger, and WaxAngel
Table of contents
brought to you by Snorlax
Results and Reviews
Game of the Week
Strategy of the Week
Concluding the RO64:
It's the Seeding, Stupid!
Hello, welcome to the GSL Super Tournament, and TL's reorganized GSL coverage. To manage the high volume of games caused by the Super Tournament's broadcast schedule, we're changing to a more article based coverage system instead of writing in depth reports on every single game. We'll still have spoiler-free short recaps and ratings of the games for your VOD viewing needs, and the stand out games of the week will receive lengthier reports.
This week we take a look at an early candidate for worst game of the tournament, introduce the new segment "Strategy of the Week," and think about why the RO64 matches ended up being so lackluster.
And for the love of god GomTV, please give us at least a day's rest between the RO64 and RO32.
Results and Ratings
Brackets
+ Show Spoiler [Brackets] +
Group A
+ Show Spoiler [Group A Results] +
IMMvp vs Creator.Prime
Game One: Xel'Naga Fortress - 1.5/5
+ Show Spoiler +
MVP > CreatorA pretty standard FE and macro up game, abruptly cut short when MVP killed off Creator with an attack before psionic storm research completed.
MVP: 3.5/5
Good timing to hit before storm, but he didn't really have to work that hard.
Creator: 1/5
Dying to attack move 15 mins into the game?
MVP: 3.5/5
Good timing to hit before storm, but he didn't really have to work that hard.
Creator: 1/5
Dying to attack move 15 mins into the game?
Game Two: Crevasse - 4/5
+ Show Spoiler +
Creator > MVP
Huge slugfest on Crevasse, with MVP giving up a rare loss in a long macro game.
MVP: 3.5/5
Solid.
Creator: 4/5
More solid.
Huge slugfest on Crevasse, with MVP giving up a rare loss in a long macro game.
MVP: 3.5/5
Solid.
Creator: 4/5
More solid.
Game Three: Tal'Darim Altar - 1.5/5
+ Show Spoiler +
MVP > Creator
Almost broke the "so bad it's good" threshhold.
Though he took a early-mid game lead with a strong marine-tank push, MVP did his best to try and lose the game through sloppy play. Fortunately for MVP, Creator also made his fair share of mistakes.
MVP: 3/5
Sloppy.
Creator: 2/5
Sloppier.
Almost broke the "so bad it's good" threshhold.
Though he took a early-mid game lead with a strong marine-tank push, MVP did his best to try and lose the game through sloppy play. Fortunately for MVP, Creator also made his fair share of mistakes.
MVP: 3/5
Sloppy.
Creator: 2/5
Sloppier.
Slayers_GanZi vs ButterflyEffect
Game One: Crossfire SE - 2.5/5
+ Show Spoiler +
Ganzi > ButterflyEffect
Marine hellion rush into proxy starport into 1/1/1 all-in for Ganzi, fast expand for ButterflyEffect. ButterflyEffect had no idea how to defend. The game gets an extra half-star because I enjoy watching SCVs die.
GanZi: 3.5/5
Pretty good micro, though ButterflyEffect's defense was pretty poor.
ButterflyEffect: 1.5/5
Totally caught off guard. Forgot that fast expanding is a privilege, not a right.
Marine hellion rush into proxy starport into 1/1/1 all-in for Ganzi, fast expand for ButterflyEffect. ButterflyEffect had no idea how to defend. The game gets an extra half-star because I enjoy watching SCVs die.
GanZi: 3.5/5
Pretty good micro, though ButterflyEffect's defense was pretty poor.
ButterflyEffect: 1.5/5
Totally caught off guard. Forgot that fast expanding is a privilege, not a right.
Game Two: Xel'Naga Caverns - 1/5
+ Show Spoiler +
Ganzi > ButterflyEffect
After mutual FEs, ButterflyEffect tried some ineffective cloak banshee harass. Then he died to a marine-tank push, because he didn't have any units.
GanZi: 3.5/5
Defended against banshees, attack moved, won.
ButterflyEffect: 1/5
Didn't do anything with banshees, made no units, lost.
After mutual FEs, ButterflyEffect tried some ineffective cloak banshee harass. Then he died to a marine-tank push, because he didn't have any units.
GanZi: 3.5/5
Defended against banshees, attack moved, won.
ButterflyEffect: 1/5
Didn't do anything with banshees, made no units, lost.
Game Three: Tal'Darim Altar - 3.5/5
+ Show Spoiler +
GanZi won 2-0.
CheckPrime vs oGsSuperNova
Game One: Crevasse - 1/5
+ Show Spoiler +
SuperNova > Check
Check 6 pooled, SuperNova defended against it with SCVs and marines.
Check: 2/5
6 pool.
SuperNova: 3/5
Defended a 6 pool.
Check 6 pooled, SuperNova defended against it with SCVs and marines.
Check: 2/5
6 pool.
SuperNova: 3/5
Defended a 6 pool.
Game Two: Terminus SE - 2/5
+ Show Spoiler +
SuperNova > Check
Check went for standard 3 base doubleling, while SuperNova followed his FE with a powerful 4rax 2fact push timing (sans medivacs). Check attempted to defend against the push by rolling his banelings into a concave of maximum siege tank damage and died promptly.
Check: 1.5/5
It's questionable if he could have found a WORSE position to engage in.
SuperNova: 3/5
It's kind of convenient for Terrans that they can place their tanks well, and just wait for their opponents to make a mistake.
Check went for standard 3 base doubleling, while SuperNova followed his FE with a powerful 4rax 2fact push timing (sans medivacs). Check attempted to defend against the push by rolling his banelings into a concave of maximum siege tank damage and died promptly.
Check: 1.5/5
It's questionable if he could have found a WORSE position to engage in.
SuperNova: 3/5
It's kind of convenient for Terrans that they can place their tanks well, and just wait for their opponents to make a mistake.
Game Three: Metalopolis - 3/5
+ Show Spoiler +
SuperNova won 2-0.
SlayerS_MMA vs FOXLyn
Game One: Xel'Naga Caverns - 3/5
+ Show Spoiler +
MMA > Lyn
After a close two base vs two base build up, the game rapidly turned in MMA's favor after Lyn tried to win a battle without using siege mode. MMA would always be ahead in expansions and army after that point, rolling slowly but safely to a victory.
MMA: 3.5/5
Chose the correct battles, expanded at the right times, and just managed the game really well on the whole.
Lyn: 2.5/5
Seemed like he was an even match for MMA, but he lost the first crucial battle. He thought his un-sieged tanks could clear out MMA's sieged tanks quickly enough, but he miscalculated their relative damage outputs.
After a close two base vs two base build up, the game rapidly turned in MMA's favor after Lyn tried to win a battle without using siege mode. MMA would always be ahead in expansions and army after that point, rolling slowly but safely to a victory.
MMA: 3.5/5
Chose the correct battles, expanded at the right times, and just managed the game really well on the whole.
Lyn: 2.5/5
Seemed like he was an even match for MMA, but he lost the first crucial battle. He thought his un-sieged tanks could clear out MMA's sieged tanks quickly enough, but he miscalculated their relative damage outputs.
Game Two: Terminus SE - 2.5/5
+ Show Spoiler +
Lyn > MMA
Lyn went for a fast expansion while MMA got a slower expansions after some hellion and banshee harass. MMA was very active in harassing and pressuring Lyn, but couldn't cause any significant harm. Lyn just weathered the storm, and won with the vaunted "more stuff" strategy when his better economy paid off.
MMA: 2.5/5
He may have been overaggressive, but it's understandable that he chose to try and do damage instead of playing the economic catch-up game.
Lyn: 3.5/5
Good composure and patience on defense, combined with smart utilization of superior numbers on offense.
Lyn went for a fast expansion while MMA got a slower expansions after some hellion and banshee harass. MMA was very active in harassing and pressuring Lyn, but couldn't cause any significant harm. Lyn just weathered the storm, and won with the vaunted "more stuff" strategy when his better economy paid off.
MMA: 2.5/5
He may have been overaggressive, but it's understandable that he chose to try and do damage instead of playing the economic catch-up game.
Lyn: 3.5/5
Good composure and patience on defense, combined with smart utilization of superior numbers on offense.
Game Three: Xel'Naga Fortress - 3/5
+ Show Spoiler +
MMA > Lyn
The final game of the series played out like a mixture of the previous two. MMA went for a fast expansion, while Lyn pressured with 1/1/1. Lyn's pressure did enough to bring the two Terrans to a roughly even situation from which they macroed up. Once more, Lyn overestimated unsieged tank firepower in a critical battle, and ended up losing the engagement. Again, this cost Lyn the game.
MMA: 3/5
Siege tanks, wait for opponent to make a mistake. Even works against other Terrans!
Lyn: 2/5
Excellent 1/1/1 pressure, but another incorrect decision to engage in tank mode.
The final game of the series played out like a mixture of the previous two. MMA went for a fast expansion, while Lyn pressured with 1/1/1. Lyn's pressure did enough to bring the two Terrans to a roughly even situation from which they macroed up. Once more, Lyn overestimated unsieged tank firepower in a critical battle, and ended up losing the engagement. Again, this cost Lyn the game.
MMA: 3/5
Siege tanks, wait for opponent to make a mistake. Even works against other Terrans!
Lyn: 2/5
Excellent 1/1/1 pressure, but another incorrect decision to engage in tank mode.
oGsInCa vs SlayerS_Ryung
Game One: Crevasse - 1.5/5
+ Show Spoiler +
Ryung > Inca
After the usual Crevasse FE open, Inca hid two stargates away on the map and started massing voidrays. The investment in void rays meant InCa lacked the ground troops to fend off Ryung's drop tactics, but at the same time he was afraid of revealing his void rays too early in defense. This led to Ryung's rather minor drops doing tons of damage while Inca kept massing more voids. This led to a situation where Inca was practically all-in when he finally attacked with his voids, as his economy had taken extreme damage from the drops. Inca had 10 or so voidrays when he attacked, but even so, Ryung had enough marines to defend himself and collect the GG.
Inca: 2/5
In retrospect, he should have showed his hand instead of letting himself lose to what was pretty much just two dropships and 16 marines.
Ryung: 3.5/5
Didn't have to do much, but can't really blame him for that.
After the usual Crevasse FE open, Inca hid two stargates away on the map and started massing voidrays. The investment in void rays meant InCa lacked the ground troops to fend off Ryung's drop tactics, but at the same time he was afraid of revealing his void rays too early in defense. This led to Ryung's rather minor drops doing tons of damage while Inca kept massing more voids. This led to a situation where Inca was practically all-in when he finally attacked with his voids, as his economy had taken extreme damage from the drops. Inca had 10 or so voidrays when he attacked, but even so, Ryung had enough marines to defend himself and collect the GG.
Inca: 2/5
In retrospect, he should have showed his hand instead of letting himself lose to what was pretty much just two dropships and 16 marines.
Ryung: 3.5/5
Didn't have to do much, but can't really blame him for that.
Game Two: Tal'Darim Altar - 0.5/5
+ Show Spoiler +
Ryung > Inca
Inca went 16 nexus, Ryung went 4 barracks all-in.
Inca: 1.5/5
Even for having lost the build order fight, his defense was pretty mediocre.
Ryung: 3.5/5
Took his win.
Inca went 16 nexus, Ryung went 4 barracks all-in.
Inca: 1.5/5
Even for having lost the build order fight, his defense was pretty mediocre.
Ryung: 3.5/5
Took his win.
Game Three: Dual Sight - 2.5/5
+ Show Spoiler +
Ryung won 2-0.
JookTo vs. anypro
Game One: Xel'Naga Caverns - 4/5
+ Show Spoiler +
jookTo > Anypro
Anypro plays a really 2 base all in oriented PvZ. JookTo played out this game extremely well. He began upgrading melee attack extremely early so his zerglings could go to work in combination with his roaches. As Anypro moves out with his typical 6 gate one robo attack, jookTo counter attacks and picks off Anypro's natural, forcing Anypro to attack, JookTo uses mass spine crawlers to defend before using his superior economy to transition to muta/ing with his leftover roaches to crush Anypro's army and win the game.
AnyPro: 2/5
JookTo: 4/5
Anypro plays a really 2 base all in oriented PvZ. JookTo played out this game extremely well. He began upgrading melee attack extremely early so his zerglings could go to work in combination with his roaches. As Anypro moves out with his typical 6 gate one robo attack, jookTo counter attacks and picks off Anypro's natural, forcing Anypro to attack, JookTo uses mass spine crawlers to defend before using his superior economy to transition to muta/ing with his leftover roaches to crush Anypro's army and win the game.
AnyPro: 2/5
JookTo: 4/5
Game Two: Terminus RE - 3/5
+ Show Spoiler +
Anypro > JookTo
Anypro forge fast expands and JookTo goes for a baneling/roach bust. The bust doesn't work and Anypro follows up with two stargates, so that JookTo has no chance of getting back into the game due to phoenix harass. Anypro gets a mothership and about 12 gateways for fun before finishing JookTo off.
Anypro: 3/5
JookTo: 3/5
Anypro forge fast expands and JookTo goes for a baneling/roach bust. The bust doesn't work and Anypro follows up with two stargates, so that JookTo has no chance of getting back into the game due to phoenix harass. Anypro gets a mothership and about 12 gateways for fun before finishing JookTo off.
Anypro: 3/5
JookTo: 3/5
Game Three: Bel'Shir Beach 4/5
+ Show Spoiler +
JookTo > Anypro
Anypro hates third bases almost as much as jookTo does. Anypro goes for his typical huge warpgate two base attack and jookTo barely manages to hold it, despite losing his third base in the process. The game then goes back and forth with colossus stalker against baneling roach. jookTo uses some great positioning play to keep on forcing Anypro to lose bases and pull back with his army. The game ends in a pretty epic base trade, with Anypro protecting his last assimilator while trying to be aggressive at the same time.
Anypro: 3/5
jookTo: 4/5
Rain vs. Keen
Game One: Terminus RE 5/5
+ Show Spoiler +
Keen > Rain
Maybe it was the fact that I had just watched 3 back to back TvT's of standard, drawn out, marine tank. Maybe it was the fact that one of my favorite songs popped up on Pandora. Or maybe, it was the fact that Keen's opening was one of the most innovative I've seen in recent memory.
Keen gets his second gas before factory, and opens cloak banshee. The extra gas has allowed him to get a fast reactor on his barracks as well as get a tech lab on his factory to get very fast siege tanks. Then, using cloak banshees combined with a fast siege mode, he can pretty well guarantee his immediate safety, and do something even more unique.
Usually in TvT, after you expand you use a mineral build up to throw down more barracks for the standard marine tank action. Keen uses that mineral build up to get a very fast third. The fast reactor on the barracks allows for a marine build up so the barracks spam isn't as immediately essential.
The opening was really cool, and then to make it even better, Rain decided to do the "new" meching style TvT, which was very fun to watch micro against marine tank. Rain also forgot siege mode, but other than that, it was really fun to watch.
Keen 4.5/5 (due to some pretty average banshee micro)
Rain 3/5 (due to forgetting siege mode)
Maybe it was the fact that I had just watched 3 back to back TvT's of standard, drawn out, marine tank. Maybe it was the fact that one of my favorite songs popped up on Pandora. Or maybe, it was the fact that Keen's opening was one of the most innovative I've seen in recent memory.
Keen gets his second gas before factory, and opens cloak banshee. The extra gas has allowed him to get a fast reactor on his barracks as well as get a tech lab on his factory to get very fast siege tanks. Then, using cloak banshees combined with a fast siege mode, he can pretty well guarantee his immediate safety, and do something even more unique.
Usually in TvT, after you expand you use a mineral build up to throw down more barracks for the standard marine tank action. Keen uses that mineral build up to get a very fast third. The fast reactor on the barracks allows for a marine build up so the barracks spam isn't as immediately essential.
The opening was really cool, and then to make it even better, Rain decided to do the "new" meching style TvT, which was very fun to watch micro against marine tank. Rain also forgot siege mode, but other than that, it was really fun to watch.
Keen 4.5/5 (due to some pretty average banshee micro)
Rain 3/5 (due to forgetting siege mode)
Game Two: Xel'Naga Caverns 5/5
+ Show Spoiler +
Keen > Rain
This game was incredibly fun to watch, and Keen plays a beastly TvT. Rain made a great read early on, seeing Keen's high barracks count and deciding to go pure marine instead of marine marauder; however, I think he really didn't expect the tank transition to come out as fast as it did. The rest of the game was just your "standard" marine tank positioning wars, but this one was done beautifully, with Keen just making some unbelievably great decisions, leaving Rain playing catchup
Rain 4/5
Keen 5/5
This game was incredibly fun to watch, and Keen plays a beastly TvT. Rain made a great read early on, seeing Keen's high barracks count and deciding to go pure marine instead of marine marauder; however, I think he really didn't expect the tank transition to come out as fast as it did. The rest of the game was just your "standard" marine tank positioning wars, but this one was done beautifully, with Keen just making some unbelievably great decisions, leaving Rain playing catchup
Rain 4/5
Keen 5/5
Game Three: Bel'Shir Beach 2/5
+ Show Spoiler +
Keen 2:0 Rain
viOlet vs TheWinD
Game One : Metalopolis
+ Show Spoiler +
Violet > TheWind
Game Two : Xel'Naga Caverns
+ Show Spoiler +
Violet > TheWind
Game Three : Dual Sight
+ Show Spoiler +
Violet Won 2-0
Group B
+ Show Spoiler [Group B Results] +
Trickster vs. YuGiOh
Game One: Xel Naga Caverns - 5/5
+ Show Spoiler +
Trickster > YuGIOh
MOTHERSHIP RUSH! :O Tester even holds a big zergling hydralisk attack with it. The mutalisks sent in afterwards are forced to pull out of the mineral line...by the mothership. Not something you see everyday. The mothership + 5 warpgate push is able to win the game, fantastic.
MOTHERSHIP RUSH! :O Tester even holds a big zergling hydralisk attack with it. The mutalisks sent in afterwards are forced to pull out of the mineral line...by the mothership. Not something you see everyday. The mothership + 5 warpgate push is able to win the game, fantastic.
Game Two: Crossfire - 5/5
+ Show Spoiler +
Trickster > YuGIOh
Trickster does a dark templar expand, but is really smart about how he plays it, keeping the DTs alive despite YuGiOh's detection. YuGiOh, after seeing the dark templar, tries to do a similar attack to what Nestea did against Inca last season, but YuGiOh's is much less refined and practiced. Trickster is able to hold and then is way ahead.
Player Ratings
Trickster 5/5
Trickster did some amazing, edge of your seat micro that is a must see for protoss players.
YuGiOh 2/5
Just not at the same level.
Trickster does a dark templar expand, but is really smart about how he plays it, keeping the DTs alive despite YuGiOh's detection. YuGiOh, after seeing the dark templar, tries to do a similar attack to what Nestea did against Inca last season, but YuGiOh's is much less refined and practiced. Trickster is able to hold and then is way ahead.
Player Ratings
Trickster 5/5
Trickster did some amazing, edge of your seat micro that is a must see for protoss players.
YuGiOh 2/5
Just not at the same level.
Game Three: Dual Sight - 1.5/5
+ Show Spoiler +
Trickster won 2-0.
TheBest vs. Jjun
Game One: Terminus SE - 2/5
+ Show Spoiler +
TheBest > JJUN
JJUN gets TheBest contained, and is somehow surprised when a big drop hits the back of his base. Why is it not obvious at this point that when you are containing someone they will try and drop you? The drop combined with a counter attack initiate a base trade that The Best manages to come out on top of.
JJUN gets TheBest contained, and is somehow surprised when a big drop hits the back of his base. Why is it not obvious at this point that when you are containing someone they will try and drop you? The drop combined with a counter attack initiate a base trade that The Best manages to come out on top of.
Game Two: Bel'Shir Beach - 2/5
+ Show Spoiler +
TheBest > JJUN
JJUN pushes out with a big marine tank force and almost wins the game, but is barely held off. Then he attacks into a million siege tanks and loses everything, including the game. JJUN is the master of throwing away leads.
Player Ratings
JJUN 2/5
Pretty bad.
TheBest 2/5
Slightly less bad.
JJUN pushes out with a big marine tank force and almost wins the game, but is barely held off. Then he attacks into a million siege tanks and loses everything, including the game. JJUN is the master of throwing away leads.
Player Ratings
JJUN 2/5
Pretty bad.
TheBest 2/5
Slightly less bad.
Game Three: Metalopolis - 4/5
+ Show Spoiler +
TheBest won 2-0.
Genius vs. Boxer
Game One: Dual Site - 4/5
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Genius > Boxer
Despite Boxer doing a very cool opening, he didn't really achieve much. Boxer opened with a 1 rax fast expand but turtled inside his main temporarily in order to get a very fast +1 attack and medivacs for small marine medivac attack. The attack is thwarted and both players set up for a standard macro game.
Genius went for a gateway style opening into robo and Boxer was able to transition between ghosts and vikings at the relatively correct time. The big issue was that Genius was able to continuously pick off Boxer's third due to Boxer's apprehension in engaging. Genius was at some points up 2 bases over Boxer and was able to just out macro him.
Boxer: 3/5
Genius: 4/5
Despite Boxer doing a very cool opening, he didn't really achieve much. Boxer opened with a 1 rax fast expand but turtled inside his main temporarily in order to get a very fast +1 attack and medivacs for small marine medivac attack. The attack is thwarted and both players set up for a standard macro game.
Genius went for a gateway style opening into robo and Boxer was able to transition between ghosts and vikings at the relatively correct time. The big issue was that Genius was able to continuously pick off Boxer's third due to Boxer's apprehension in engaging. Genius was at some points up 2 bases over Boxer and was able to just out macro him.
Boxer: 3/5
Genius: 4/5
Game Two: Crevasse 4/5
+ Show Spoiler +
Boxer > Genius
Both players follow the same tech paths as before, fast starport into ghosts for Boxer and fast Hightemplar into colossus for Genius. Boxer is able to flex his drop muscles much more this game, picking apart Genius's tech and army. Great multi pronged attacks allow for Boxer to always be ahead in economy and force Genius to be out of position for engagements.
Boxer: 4/5
Genius: 3/5
Both players follow the same tech paths as before, fast starport into ghosts for Boxer and fast Hightemplar into colossus for Genius. Boxer is able to flex his drop muscles much more this game, picking apart Genius's tech and army. Great multi pronged attacks allow for Boxer to always be ahead in economy and force Genius to be out of position for engagements.
Boxer: 4/5
Genius: 3/5
Game Three: Terminus RE 3/5
+ Show Spoiler +
Genius > Boxer
Genius goes for a very unique +2 armor chargelot timing just as Boxer has floated away two medivacs worth of marines. A critical miss click on repairing his bunkers combined with the unlucky timing of the drop means that Boxer loses the series.
Genius: 3/5
Boxer: 3/5
Genius goes for a very unique +2 armor chargelot timing just as Boxer has floated away two medivacs worth of marines. A critical miss click on repairing his bunkers combined with the unlucky timing of the drop means that Boxer loses the series.
Genius: 3/5
Boxer: 3/5
July vs. Min
Game One: Crevasse - 3/5
+ Show Spoiler +
Min > July
Despite scouting at the correct time, July actually misses spotting Min's Spire and loses a lot to mutalisks as a result. Min knows that July will be trying to re-drone after his losses and tries to hit a big timing attack, but July manages to dissuade him with a high roach/hydra count. July is forced to push out due to how far behind he is in his third base timing. Min's spine crawlers force July to engage in a weird position giving Min a good concave and the victory.
Despite scouting at the correct time, July actually misses spotting Min's Spire and loses a lot to mutalisks as a result. Min knows that July will be trying to re-drone after his losses and tries to hit a big timing attack, but July manages to dissuade him with a high roach/hydra count. July is forced to push out due to how far behind he is in his third base timing. Min's spine crawlers force July to engage in a weird position giving Min a good concave and the victory.
Game Two: Terminus SE - 3/5
+ Show Spoiler +
July > Min
July goes for a big speedling baneling attack and Min tries to hold it with pure ling. July is able to come out on top of the micro war and wins after getting some huge baneling hits off.
July goes for a big speedling baneling attack and Min tries to hold it with pure ling. July is able to come out on top of the micro war and wins after getting some huge baneling hits off.
Game Three: Xel'Naga Caverns - 3/5
+ Show Spoiler +
Min > July
This game was actually really weird but definitely showed that Min deserved the win. By the end of the match, Min was up double the drones of July and had the same number of units. Min subtly produced drones at some great timings, while keeping July on the back foot all the while - not something easy to do.
July 2/5
Min 4/5
This game was actually really weird but definitely showed that Min deserved the win. By the end of the match, Min was up double the drones of July and had the same number of units. Min subtly produced drones at some great timings, while keeping July on the back foot all the while - not something easy to do.
July 2/5
Min 4/5
HongUnPrime vs. FOXMoon
Game One: Metalopolis - 3/5
+ Show Spoiler +
HongUn > Moon
HongUn executes the standard 6 gate, +1 attack, blink timing attack. Moon's roach burrow is delayed and even when it completes he doesn't micro anywhere near well enough to hold it. Blink stalkers are still fun to watch regardless though.
HongUn executes the standard 6 gate, +1 attack, blink timing attack. Moon's roach burrow is delayed and even when it completes he doesn't micro anywhere near well enough to hold it. Blink stalkers are still fun to watch regardless though.
Game Two: Xel'Naga Caverns - 1/5
+ Show Spoiler +
Moon > HongUn
An important PvZ question is finally answered! What happens when a zerg player goes a for a big roach zergling timing against a delayed 4 gate blink stalker all in? The Zerg wins! What a revolution!
An important PvZ question is finally answered! What happens when a zerg player goes a for a big roach zergling timing against a delayed 4 gate blink stalker all in? The Zerg wins! What a revolution!
Game Three: Dual Site - 1/5
+ Show Spoiler +
HongUn > Moon
Game one was so fun they decided to do it again, but this time without blink to make it watchable.
Player Ratings
HongUn 2/5
Moon 2/5
Game one was so fun they decided to do it again, but this time without blink to make it watchable.
Player Ratings
HongUn 2/5
Moon 2/5
Ensnare vs RevivaL
Game One: Metalopolis - 1.5/5
+ Show Spoiler +
Game Two: Be'Shir Beach - 1/5 OR 4/5
+ Show Spoiler +
Game Three: Crevasse - 4.5/5
+ Show Spoiler +
Revival won 2-0.
FruitDealer vs Ace
Game One: Bel'Shir Beach - 3.5/5
+ Show Spoiler +
FruitDealer > Ace
FD and Ace played a long macro game that saw most of the map being fought over. While FruitDealer varied his army composition greatly with lings, roaches, infestors, baneling-bombs, and corruptors, Ace disappointed the viewers with his almost all-stalker force. Not surprisingly, FruitDealer picked Ace apart.
FruitDealer: 4/5
It was just so nice to see someone regularly use banelings bombs effectively throughout a game.
Ace: 2/5
To be honest, FD did scare him off colossi by overproducing corrupters, but was ONLY stalkers really the solution?
FD and Ace played a long macro game that saw most of the map being fought over. While FruitDealer varied his army composition greatly with lings, roaches, infestors, baneling-bombs, and corruptors, Ace disappointed the viewers with his almost all-stalker force. Not surprisingly, FruitDealer picked Ace apart.
FruitDealer: 4/5
It was just so nice to see someone regularly use banelings bombs effectively throughout a game.
Ace: 2/5
To be honest, FD did scare him off colossi by overproducing corrupters, but was ONLY stalkers really the solution?
Game Two: Xel'Naga Caverns - 2/5
+ Show Spoiler +
Ace > FruitDealer
Ace went for a fast expand into a seven gate blink-stalker attack, while FD did the usual three base into defend strategy for Zergs. Ace uses forcefields excellently in his attack, completely annihilating FD's ling-roach composition and taking the game.
FruitDealer: 1.5/5
Wasn't really in a position to show us anything, as tends to happen when everything you own is locked up in force fields.
Ace: 3.5/5
Good force fields, which is all you really need to win some games.
Ace went for a fast expand into a seven gate blink-stalker attack, while FD did the usual three base into defend strategy for Zergs. Ace uses forcefields excellently in his attack, completely annihilating FD's ling-roach composition and taking the game.
FruitDealer: 1.5/5
Wasn't really in a position to show us anything, as tends to happen when everything you own is locked up in force fields.
Ace: 3.5/5
Good force fields, which is all you really need to win some games.
Game Three: Metalopolis - 4.5/5
+ Show Spoiler +
Ace > FruitDealer
Wow... just wow. It's kind of hard to comprehend what happened.
80% of this game was a repeat of game one on Bel'Shir beach. FD went up to four base easily, while Ace took three of his own. Once more, FD's varied army composition was making Ace's only-stalker force look very silly. The key here was that FD, for being maxed and having 3k minerals in the bank, didn't aggressively expand. He could have easily taken four bases at once, with the intent to only really hold on to one. Instead, he kept trying to take a fourth base, which Ace kept killing with a proxy pylon and warp-ins.
When FD moved in for the kill with a brood lord + roach force, Ace made the decision to go for a full-on counter-attack. While FD began with the destruction of Ace's natural and main, Ace started by killing off FD's two mining bases. This turned out to be an incredibly shrewd sequence from Ace (whether he meant it or not), as while he was removing FD's income, he was taking a new expansion for himself at another base. In addition, he chronoboosted out two void rays, to which FruitDealer foolishly lost all of his brood lords.
Without the brood lords, FruitDealer lacked a credible force to defend any new expansion attempts with, and he was pretty much stuck at 0 income while Ace was mining from one base. From there on, the outcome was never in doubt.
FruitDealer: 3/5
Bizarre way to throw away a lead.
Ace: 4/5
Great comeback.
Wow... just wow. It's kind of hard to comprehend what happened.
80% of this game was a repeat of game one on Bel'Shir beach. FD went up to four base easily, while Ace took three of his own. Once more, FD's varied army composition was making Ace's only-stalker force look very silly. The key here was that FD, for being maxed and having 3k minerals in the bank, didn't aggressively expand. He could have easily taken four bases at once, with the intent to only really hold on to one. Instead, he kept trying to take a fourth base, which Ace kept killing with a proxy pylon and warp-ins.
When FD moved in for the kill with a brood lord + roach force, Ace made the decision to go for a full-on counter-attack. While FD began with the destruction of Ace's natural and main, Ace started by killing off FD's two mining bases. This turned out to be an incredibly shrewd sequence from Ace (whether he meant it or not), as while he was removing FD's income, he was taking a new expansion for himself at another base. In addition, he chronoboosted out two void rays, to which FruitDealer foolishly lost all of his brood lords.
Without the brood lords, FruitDealer lacked a credible force to defend any new expansion attempts with, and he was pretty much stuck at 0 income while Ace was mining from one base. From there on, the outcome was never in doubt.
FruitDealer: 3/5
Bizarre way to throw away a lead.
Ace: 4/5
Great comeback.
MarineKingPrime vs ST_Squirtle
Game One: Metalopolis - 1.5/5
+ Show Spoiler +
MKP > Squirtle
Squirtle managed to pull off a 16 nexus start against MKP's 1 rax expo, but died to the follow-up 3 rax + EMP ghosts attack.
MKP: 3.5/5
Pretty clean cut, one-attack victory.
Squirtle: 1.5/5
Didn't make enough stuff, what can I say?
Squirtle managed to pull off a 16 nexus start against MKP's 1 rax expo, but died to the follow-up 3 rax + EMP ghosts attack.
MKP: 3.5/5
Pretty clean cut, one-attack victory.
Squirtle: 1.5/5
Didn't make enough stuff, what can I say?
Game Two: Terminus SE - 2/5
+ Show Spoiler +
MKP > Squirtle
MKP used a similar 3 rax + ghosts attack after expanding. Squirtle survived this time, but lost a significant number of probes in defense. MKP easily rode this advantage to victory.
MKP: 3.5/5
Nothing fancy, just standard MKP.
Squirtle: 1.5/5
Again, not enough stuff.
MKP used a similar 3 rax + ghosts attack after expanding. Squirtle survived this time, but lost a significant number of probes in defense. MKP easily rode this advantage to victory.
MKP: 3.5/5
Nothing fancy, just standard MKP.
Squirtle: 1.5/5
Again, not enough stuff.
Game Three: Crevasse - 3.5/5
+ Show Spoiler +
MKP won 2-0.
Group C
+ Show Spoiler [Group C Results] +
Leenock vs aLive
Game One: Crossfire - 3/5
+ Show Spoiler +
Game Two: Xel'Naga Caverns - 2/5
+ Show Spoiler +
Game Three: Crevasse - 3/5
+ Show Spoiler +
Byun vs LegalMind
Game One: TalDarim Altar - 1/5
+ Show Spoiler +
Game Two: Xel'Naga Caverns - 1.5/5
+ Show Spoiler +
Game Three: Crossfire - 1/5
+ Show Spoiler +
Alicia vs MC
Game One: Metalopolis - 4/5
+ Show Spoiler +
Game Two: Crevasse - 4/5
+ Show Spoiler +
Game Three:Metalopolis - 3/5
+ Show Spoiler +
Bomber vs Killer
Game One: Belshir Beach - 1.5/5
+ Show Spoiler +
Game Two: TalDarim Altar - 0/5
+ Show Spoiler +
Game Three:Dual sight - 2/5
+ Show Spoiler +
Cezanne vs NesTea
Game One: Metalopolis - 3/5
+ Show Spoiler +
Game Two: TalDarim Altar - 3.5/5
+ Show Spoiler +
Game Three:Terminus RE - 3.5/5
+ Show Spoiler +
LosirA vs Polt
Game One: Xel'Naga Fortress - 1/5
+ Show Spoiler +
Game Two: Metalopolis - 2.5/5
+ Show Spoiler +
Game Three: Xel'Naga Caverns - 1/5
+ Show Spoiler +
HuK vs San
Game One: Belshir Beach - 3.5/5
+ Show Spoiler +
Game Two: Xel'Naga Fortress - 1/5
+ Show Spoiler +
Game Three: Xel'Naga Caverns - 0/5
+ Show Spoiler +
Maka vs Noblesse
Maka received a walkover win, because Noblesse was late to his game.
Game One: Crossfire - 3/5
+ Show Spoiler +
Leenock > Alive
A well-executed bunker assault early on Alive manages to last forever, though not doing too much damage. Leenock is basically able to stay ahead on macro the whole game, with his +1 armour mutas ruling the map. This eventually gets him the win, combined with a SICK baneling bomb in Alive’s main base during a counter attack.
Leenock: 5/5
Did you SEE that baneling bomb? Style points alone good sir
Alive: 2/5
Sat back and got rolled
A well-executed bunker assault early on Alive manages to last forever, though not doing too much damage. Leenock is basically able to stay ahead on macro the whole game, with his +1 armour mutas ruling the map. This eventually gets him the win, combined with a SICK baneling bomb in Alive’s main base during a counter attack.
Leenock: 5/5
Did you SEE that baneling bomb? Style points alone good sir
Alive: 2/5
Sat back and got rolled
Game Two: Xel'Naga Caverns - 2/5
+ Show Spoiler +
Leenock > Alive
Realizing he was rather outclassed last game, Alive goes for a hellion marauder all-in. Leenock defends the early hellion pokes well and reacts correctly with spines and banes (instead of roaches!). When the big push finally comes leenock stops it easily
Leenock: 3/5
He defended the rush basically perfectly
Alive: 0/5
What a sad excuse for an attack
Realizing he was rather outclassed last game, Alive goes for a hellion marauder all-in. Leenock defends the early hellion pokes well and reacts correctly with spines and banes (instead of roaches!). When the big push finally comes leenock stops it easily
Leenock: 3/5
He defended the rush basically perfectly
Alive: 0/5
What a sad excuse for an attack
Game Three: Crevasse - 3/5
+ Show Spoiler +
Leenock won 2-0
Byun vs LegalMind
Game One: TalDarim Altar - 1/5
+ Show Spoiler +
LegalMind > Byun
The teamless legalmind starts this series off with a bang, going for a 5 warpgate rush, proxying 2 of them. He plows into Byun's natural with his massive force of zealots and sentries, and eventually through sheer numbers takes the game.
Byun: 2/5
I don't entirely blame him for losing to such an aggressive rush
Legalmind: 2/5
Some of the sloppiest micro I have ever seen for an attack like that, he's lucky he had numbers on his side
The teamless legalmind starts this series off with a bang, going for a 5 warpgate rush, proxying 2 of them. He plows into Byun's natural with his massive force of zealots and sentries, and eventually through sheer numbers takes the game.
Byun: 2/5
I don't entirely blame him for losing to such an aggressive rush
Legalmind: 2/5
Some of the sloppiest micro I have ever seen for an attack like that, he's lucky he had numbers on his side
Game Two: Xel'Naga Caverns - 1.5/5
+ Show Spoiler +
Legalmind < Byun
Legalmind tries for a quick expansion but Byun shuts it down with a nicely executed bunker push killing the nexus. With some terrible forcefields in combination with poor unit control, Byun is able to breach the protoss ramp inflicting extensive economic on legalmind with his bio. Byun finishes this game off with style, ferrying units over the protoss forcefields.
Legalmind: 0/5
He didn't do a single thing right this game
Byun: 3/5
He may have won easily, but he did it with pizazz
Legalmind tries for a quick expansion but Byun shuts it down with a nicely executed bunker push killing the nexus. With some terrible forcefields in combination with poor unit control, Byun is able to breach the protoss ramp inflicting extensive economic on legalmind with his bio. Byun finishes this game off with style, ferrying units over the protoss forcefields.
Legalmind: 0/5
He didn't do a single thing right this game
Byun: 3/5
He may have won easily, but he did it with pizazz
Game Three: Crossfire - 1/5
+ Show Spoiler +
Legalmind < Byun
Byun opts for a fairly standard siege tank+banshee push towards the toss natural. Legalmind allows Byun to become completely set up in a fantastic position, basically hanging himself. Some nice sentry sniping allows Byun to show us that not only is Legalmind no MC, but his unit control overall is just plain terrible.
Legalmind: 0/5
"He didn't do a single thing right this game"
Byun: 2/5
Why so easy?
Byun opts for a fairly standard siege tank+banshee push towards the toss natural. Legalmind allows Byun to become completely set up in a fantastic position, basically hanging himself. Some nice sentry sniping allows Byun to show us that not only is Legalmind no MC, but his unit control overall is just plain terrible.
Legalmind: 0/5
"He didn't do a single thing right this game"
Byun: 2/5
Why so easy?
Alicia vs MC
Game One: Metalopolis - 4/5
+ Show Spoiler +
Alicia > MC
MC fakes a tech build and instead chooses the evil 4 gate, while Alicia tries to defend innocently with 3 gate robo. But this is no problem for Alicia, he demonstrates some of the best protoss micro I've ever seen. He held MC's attack beautifully with some amazing forcefield usage, ripping through stalkers with his immortals like nothing.
Alicia: 5/5
I just don't understand how he could have played this game better
MC: 3/5
I'm pretty sure that build would have worked on ANYONE else (except maybe Inca!)
MC fakes a tech build and instead chooses the evil 4 gate, while Alicia tries to defend innocently with 3 gate robo. But this is no problem for Alicia, he demonstrates some of the best protoss micro I've ever seen. He held MC's attack beautifully with some amazing forcefield usage, ripping through stalkers with his immortals like nothing.
Alicia: 5/5
I just don't understand how he could have played this game better
MC: 3/5
I'm pretty sure that build would have worked on ANYONE else (except maybe Inca!)
Game Two: Crevasse - 4/5
+ Show Spoiler +
Alicia > MC
I don't know what to say about this game besides if you know anything about MC it's that he usually wins his games large in part due to his amazing micro. Alicia out microed him this game in a 4 gate duel. Please watch this if you like PvP micro.
Alicia: 5/5
You out micro MC in pvp you get 5 stars
MC: 3.5/5
MC made a few brief errors and that's all it took
I don't know what to say about this game besides if you know anything about MC it's that he usually wins his games large in part due to his amazing micro. Alicia out microed him this game in a 4 gate duel. Please watch this if you like PvP micro.
Alicia: 5/5
You out micro MC in pvp you get 5 stars
MC: 3.5/5
MC made a few brief errors and that's all it took
Game Three:Metalopolis - 3/5
+ Show Spoiler +
Alicia won 2-0
Bomber vs Killer
Game One: Belshir Beach - 1.5/5
+ Show Spoiler +
Bomber > Killer
Bomber loses his first attack to a last second voidray, and is then countered and loses his tech lab seconds away from finishing stim outside his base. Killer follows this victory up with an expansion, however Bomber has a sudden epiphany. If his opponent is tech AND expanding he won't have any units! So bomber builds some units and a-moves killer. Game.
Bomber 2/5
Well he won didn't he
Killer: 0/5
Progamers should not get a-moved in a fashion like that and lose so easily ever
Bomber loses his first attack to a last second voidray, and is then countered and loses his tech lab seconds away from finishing stim outside his base. Killer follows this victory up with an expansion, however Bomber has a sudden epiphany. If his opponent is tech AND expanding he won't have any units! So bomber builds some units and a-moves killer. Game.
Bomber 2/5
Well he won didn't he
Killer: 0/5
Progamers should not get a-moved in a fashion like that and lose so easily ever
Game Two: TalDarim Altar - 0/5
+ Show Spoiler +
Bomber > Killer
This game had nukes and motherships, it had everything you'd want in a game, except for good play of any sort. Sir confused crib did a more extensive recap of this game, tune into that if you want detailed, painful hilarity!
Killer: 0/5
Games like this make me wonder about you...
Bomber: 2/5
I used to think bomber was really good, now he seems mediocre
This game had nukes and motherships, it had everything you'd want in a game, except for good play of any sort. Sir confused crib did a more extensive recap of this game, tune into that if you want detailed, painful hilarity!
Killer: 0/5
Games like this make me wonder about you...
Bomber: 2/5
I used to think bomber was really good, now he seems mediocre
Game Three:Dual sight - 2/5
+ Show Spoiler +
Bomber won 2-0
Cezanne vs NesTea
Game One: Metalopolis - 3/5
+ Show Spoiler +
Nestea > Cezanne
Nestea manages some slight early damage with his zerglings, and apparently this is all he needs. From here the drone lead snowballs out of control. With some help from banes to defend later pressure, Nestea is eventually able to win the roach on roach fight
Nestea: 3.5/5
He won this game because he's Nestea, really good job at pushing his marginal victories
Cezanne: 3/5
Cezanne is no slouch, though he lost this game IT'S NESTEA, and he went down with a fight
Nestea manages some slight early damage with his zerglings, and apparently this is all he needs. From here the drone lead snowballs out of control. With some help from banes to defend later pressure, Nestea is eventually able to win the roach on roach fight
Nestea: 3.5/5
He won this game because he's Nestea, really good job at pushing his marginal victories
Cezanne: 3/5
Cezanne is no slouch, though he lost this game IT'S NESTEA, and he went down with a fight
Game Two: TalDarim Altar - 3.5/5
+ Show Spoiler +
Nestea < Cezanne
Nestea opts for a really interesting ZvZ strat with mutalisks, hoping to force his opponent into hydralisks which he can then easily counter. However, Cezanne catches wind of this plan in plenty of time and counters it wonderfully with some infestors and NYDUS WORMS to mitigate the muta mobility. Really entertaining game as far as ZvZ's go a must watch!
Nestea: 3.5/5
Try to get cocky on this boy Nestea, I don't think so!
Cezanne: 4/5
He made countering the ZvZ master look easy
Nestea opts for a really interesting ZvZ strat with mutalisks, hoping to force his opponent into hydralisks which he can then easily counter. However, Cezanne catches wind of this plan in plenty of time and counters it wonderfully with some infestors and NYDUS WORMS to mitigate the muta mobility. Really entertaining game as far as ZvZ's go a must watch!
Nestea: 3.5/5
Try to get cocky on this boy Nestea, I don't think so!
Cezanne: 4/5
He made countering the ZvZ master look easy
Game Three:Terminus RE - 3.5/5
+ Show Spoiler +
Nestea > Cezanne
Nestea uses his superstar ZvZ sense to realize Cezanne has a timing in his build for a mass ling attack and prepares for that without entirely scouting it. Managing to just BARELY defend against this younger zerg's first break attempt on his natural. Cezanne tries twice more incorporating more roaches into each attack, Nestea simply matches him in banelings (that's right banelings) to defend each attack and take the game.
Nestea: 4/5
Damn Nestea is good at the precision of ZvZ
Cezanne: 3.5/5
Cezanne came verrry close to actually taking a ZvZ series from NESTEA, look out for this man in the future
Nestea uses his superstar ZvZ sense to realize Cezanne has a timing in his build for a mass ling attack and prepares for that without entirely scouting it. Managing to just BARELY defend against this younger zerg's first break attempt on his natural. Cezanne tries twice more incorporating more roaches into each attack, Nestea simply matches him in banelings (that's right banelings) to defend each attack and take the game.
Nestea: 4/5
Damn Nestea is good at the precision of ZvZ
Cezanne: 3.5/5
Cezanne came verrry close to actually taking a ZvZ series from NESTEA, look out for this man in the future
LosirA vs Polt
Game One: Xel'Naga Fortress - 1/5
+ Show Spoiler +
Losira < Polt
Losira looked solid when he stopped the bunker rush, however he looked terrible when he sacked some lings and got completely rolled by the marine counter attack that he was entirely unprepared for.
Losira: 0.5/5
Losira man what happened to you
Polt: 2/5
Easy wins tend to be quite easy
Losira looked solid when he stopped the bunker rush, however he looked terrible when he sacked some lings and got completely rolled by the marine counter attack that he was entirely unprepared for.
Losira: 0.5/5
Losira man what happened to you
Polt: 2/5
Easy wins tend to be quite easy
Game Two: Metalopolis - 2.5/5
+ Show Spoiler +
Losira > Polt
Losira looked better this game but not by a whole lot. He was able to make use of an advantage garnered from Polt's cloaked banshee harass that didn't accomplish enough damage to compensate for the investment. From here Losira was able to deflect all of the terran harassment and catch Polt out of position far too many times.
Losira: 3/5
The first game was clearly a wake up for him to get his act together
Polt: 1.5/5
Polt played surprisingly bad this game, no one should ever be caught unsieged so many times
Losira looked better this game but not by a whole lot. He was able to make use of an advantage garnered from Polt's cloaked banshee harass that didn't accomplish enough damage to compensate for the investment. From here Losira was able to deflect all of the terran harassment and catch Polt out of position far too many times.
Losira: 3/5
The first game was clearly a wake up for him to get his act together
Polt: 1.5/5
Polt played surprisingly bad this game, no one should ever be caught unsieged so many times
Game Three: Xel'Naga Caverns - 1/5
+ Show Spoiler +
Losira < Polt
Losira completely flubs his drone control when trying to deal with Polt's early hellion harass and loses 14 of his little zerg miners, essentially losing the game right there. Polt finds himself engaged by Losira in an advantageous position for himself before even reaching the zerg natural... Then he.goes.all.the.way.
Polt: 2.5/5
Nothing spectacular but a win is a win
Losira: 0/5
An extremely disappointing series from Losira, I'm a huge fan and his play was really poor in this series.
Losira completely flubs his drone control when trying to deal with Polt's early hellion harass and loses 14 of his little zerg miners, essentially losing the game right there. Polt finds himself engaged by Losira in an advantageous position for himself before even reaching the zerg natural... Then he.goes.all.the.way.
Polt: 2.5/5
Nothing spectacular but a win is a win
Losira: 0/5
An extremely disappointing series from Losira, I'm a huge fan and his play was really poor in this series.
HuK vs San
Game One: Belshir Beach - 3.5/5
+ Show Spoiler +
Huk > San
San tries to proxy gate Huk right outside his natural, but our foreign hero manages to hold this off with some fantastic micro and a little help from sc2 cannons.
Huk: 4/5
Great decisions, great micro
San: 2/5
Tsk tsk San trying to cheese a foreigner, for shame
San tries to proxy gate Huk right outside his natural, but our foreign hero manages to hold this off with some fantastic micro and a little help from sc2 cannons.
Huk: 4/5
Great decisions, great micro
San: 2/5
Tsk tsk San trying to cheese a foreigner, for shame
Game Two: Xel'Naga Fortress - 1/5
+ Show Spoiler +
Huk < San
San easily stops Huk's dt rush, and from there sneaks a few zealots into Huk's mineral line while his army tries to break San's ramp. Unfortunately forcefields put a stop to this and Huk gg's out
Huk: 1/5
Still wasting the DTs after he knew his opponent had observers was an odd choice
San: 2.5/5
Countering a DT rush makes for a handy win
San easily stops Huk's dt rush, and from there sneaks a few zealots into Huk's mineral line while his army tries to break San's ramp. Unfortunately forcefields put a stop to this and Huk gg's out
Huk: 1/5
Still wasting the DTs after he knew his opponent had observers was an odd choice
San: 2.5/5
Countering a DT rush makes for a handy win
Game Three: Xel'Naga Caverns - 0/5
+ Show Spoiler +
Huk > San
San was trying to DT rush when he disocvered Huk was 4 gating him. Even though he was teching and had basically no units, San left the few he had BELOW his ramp. Naturally Huk caught this in his eventual attack, San gave another bonus in missing his ramp's forcefield. Huk moves on.
Huk: 2/5
It's hard to award any stars for winning a game like that
San: 0/5
San absolutely lost himself this game, what a disaster
San was trying to DT rush when he disocvered Huk was 4 gating him. Even though he was teching and had basically no units, San left the few he had BELOW his ramp. Naturally Huk caught this in his eventual attack, San gave another bonus in missing his ramp's forcefield. Huk moves on.
Huk: 2/5
It's hard to award any stars for winning a game like that
San: 0/5
San absolutely lost himself this game, what a disaster
Maka vs Noblesse
Maka received a walkover win, because Noblesse was late to his game.
Group D
+ Show Spoiler [Group D Results] +
LiquidJinro vs Line
Game One: Bel'Shir Beach - 1/5
+ Show Spoiler +
Line > Jinro
Jinro messed up his early hellion strat by building his reactor outside his wall, getting it sniped by zerglings. He managed to jury-rig his build into some kind of marine + tank push, which successfully forced a cancel on Line's greedy fast third base at his gold.
Jinro could have backed off and played 2 base vs 2 base, but made a horrible mistake by trying to ferry up his tiny marine-tank army into Line's main. Muta-ling crushed the attack easily, and Jinro spent the rest of the game getting slowly picked apart by mutas.
Jinro: 0/5
High possibility he will edit his rating to a zero himself, so I might as well give him what he wants.
Line: 3.5/5
Sat back and took the win.
Jinro messed up his early hellion strat by building his reactor outside his wall, getting it sniped by zerglings. He managed to jury-rig his build into some kind of marine + tank push, which successfully forced a cancel on Line's greedy fast third base at his gold.
Jinro could have backed off and played 2 base vs 2 base, but made a horrible mistake by trying to ferry up his tiny marine-tank army into Line's main. Muta-ling crushed the attack easily, and Jinro spent the rest of the game getting slowly picked apart by mutas.
Jinro: 0/5
High possibility he will edit his rating to a zero himself, so I might as well give him what he wants.
Line: 3.5/5
Sat back and took the win.
Game Two: Metalopolis - 2/5
+ Show Spoiler +
Line > Jinro
Jinro got to use the build he had planned for game one, which turned out to be a reactor hellion - expand variant. Jinro then played hyper-passive, allowing Line to go up to four base almost entirely unharassed. It was no surprise when Line crushed him with his overwhelming economy.
Jinro: 1/5
Not sure what he was doing at all.
Line: 3.5/5
Similarly to game one, he took the gift without complaint.
Jinro got to use the build he had planned for game one, which turned out to be a reactor hellion - expand variant. Jinro then played hyper-passive, allowing Line to go up to four base almost entirely unharassed. It was no surprise when Line crushed him with his overwhelming economy.
Jinro: 1/5
Not sure what he was doing at all.
Line: 3.5/5
Similarly to game one, he took the gift without complaint.
Game Three: Terminus SE - 3/5
+ Show Spoiler +
Line won 2-0.
Banbanssu vs KyrixZenith
Game One: Metalopolis - 2/5
+ Show Spoiler +
Kyrix>Banbanssu
BanBans goes for the standard stalker/sentry timing attack to kill Zerg's 3rd base but loses his entire army in a vain effort that fails to even kill the hatchery. Kyrix is easily able to take advantage of his opponent's lack of troops and take the win.
BanBanssu: 2/5
Although BanBanssu killed Kyrix's original army, he continued to trade blows with Kyrix's reinforcements. Instead of fighting the reinforcements, he should've target fired down the hatchery and ran.
Kyrix: 3/5
Kyrix had a harder time defending than he should have, as he missed a couple of larva injections, but he counter-attacked at a good time and won the game.
BanBans goes for the standard stalker/sentry timing attack to kill Zerg's 3rd base but loses his entire army in a vain effort that fails to even kill the hatchery. Kyrix is easily able to take advantage of his opponent's lack of troops and take the win.
BanBanssu: 2/5
Although BanBanssu killed Kyrix's original army, he continued to trade blows with Kyrix's reinforcements. Instead of fighting the reinforcements, he should've target fired down the hatchery and ran.
Kyrix: 3/5
Kyrix had a harder time defending than he should have, as he missed a couple of larva injections, but he counter-attacked at a good time and won the game.
Game Two: Terminus SE - 2/5
+ Show Spoiler +
Kyrix>Banbanssu
BanBanssu went for double nexus build and transitioned into a 2 base all-in with 1 gas. Kyrix simply defended it and rolled to victory.
BanBanssu 2/5
Although BanBansu's all-in had a bigger stalker count, a 2 gas all-in still would've been better as he would have been able to produce sentries to help with the all-in. Much better to do the normal 7gate 2gas all-in build.
Kyrix: 4/5
Kyrix saw BanBans not mining any gas from his main and predicted that BanBans would be doing an all-in, and defended it well.
BanBanssu went for double nexus build and transitioned into a 2 base all-in with 1 gas. Kyrix simply defended it and rolled to victory.
BanBanssu 2/5
Although BanBansu's all-in had a bigger stalker count, a 2 gas all-in still would've been better as he would have been able to produce sentries to help with the all-in. Much better to do the normal 7gate 2gas all-in build.
Kyrix: 4/5
Kyrix saw BanBans not mining any gas from his main and predicted that BanBans would be doing an all-in, and defended it well.
Game Three: Xel'Naga Caverns - 3/5
+ Show Spoiler +
Kyrix wins 2-0
TOP vs. August
Game One: Tal'Darim Altar - 2/5
+ Show Spoiler +
Top > August
Top goes for a one base banshee, marine, tank timing and August just isn't ready for it. August manages to scan the starport with the tech lab so is exteremly prepared for the cloak banshees, but just isn't expecting the siege tanks along with them.
August: 2/5
Top: 2/5
Top goes for a one base banshee, marine, tank timing and August just isn't ready for it. August manages to scan the starport with the tech lab so is exteremly prepared for the cloak banshees, but just isn't expecting the siege tanks along with them.
August: 2/5
Top: 2/5
Game Two: Terminus RE 3/5
+ Show Spoiler +
Top > August
Both players engage in the standard Marine tank positioning wars of TvT. At a critical moment, Top is able to demolish August's army at the same time as hitting a huge drop at the natural. August doesn't have enough left over to hold Top's inevitable push and is forced to gg
Top: 3/5
August: 2/5
Both players engage in the standard Marine tank positioning wars of TvT. At a critical moment, Top is able to demolish August's army at the same time as hitting a huge drop at the natural. August doesn't have enough left over to hold Top's inevitable push and is forced to gg
Top: 3/5
August: 2/5
Game Three: Xel'Naga Fortress 2/5
+ Show Spoiler +
Top 2:0 August
CoCa vs. NaDa
Game One: Terminus RE - 3/5
+ Show Spoiler +
Nada > Junwi
Nada does some good damage early on with an interestingly timed push with pure marines. Nada's marine micro for this push is insanely good and definitely worth watching. Both players transition into your standard TvZ. Coca is in an okay position when he busts Nada's contain but feels very far behind and begins throwing desperate attacks to try and break Nada. Nada is able to hold out until Coca is forced to gg.
Nada: 4/5
Coca: 3/5
Nada does some good damage early on with an interestingly timed push with pure marines. Nada's marine micro for this push is insanely good and definitely worth watching. Both players transition into your standard TvZ. Coca is in an okay position when he busts Nada's contain but feels very far behind and begins throwing desperate attacks to try and break Nada. Nada is able to hold out until Coca is forced to gg.
Nada: 4/5
Coca: 3/5
Game Two: Crossfire 3/5
+ Show Spoiler +
Nada > Junwi
The game plays out very standard marine tank against muta baneling but the mutalisks are well shut down by Nada. This whole series, Junwi doesn't demonstrate anything close to the potential of mutalisks; it really seems like Junwi justs gets them because they're standard. Junwi chooses to push into Nada, and while killing all of the tanks, he also doesn't kill a single marine. Junwi desperately tries for a base trade, but Nada easily holds and takes the series.
Nada: 4/5
Junwi: 2/5
The game plays out very standard marine tank against muta baneling but the mutalisks are well shut down by Nada. This whole series, Junwi doesn't demonstrate anything close to the potential of mutalisks; it really seems like Junwi justs gets them because they're standard. Junwi chooses to push into Nada, and while killing all of the tanks, he also doesn't kill a single marine. Junwi desperately tries for a base trade, but Nada easily holds and takes the series.
Nada: 4/5
Junwi: 2/5
Game Three: Dual Site 4/5
+ Show Spoiler +
Nada 2:0
Junwi vs. Virus
Game One: Crossfire - 1/5
+ Show Spoiler +
Virus > Junwi
2 rax bunker rush transition into winning!
Virus: 2/5
Junwi: 1/5
2 rax bunker rush transition into winning!
Virus: 2/5
Junwi: 1/5
Game Two: Xel'Naga Caverns - 3/5
+ Show Spoiler +
Junwi > Virus
Both players engage in some pretty standard marine tank vs. muta/ling/baneling play, but Virus just doesn't quite keep up into the late game once broodlords and infestors are out. Some pretty good standard play by both players.
Virus: 3/5
Junwi: 3/5
Both players engage in some pretty standard marine tank vs. muta/ling/baneling play, but Virus just doesn't quite keep up into the late game once broodlords and infestors are out. Some pretty good standard play by both players.
Virus: 3/5
Junwi: 3/5
Game Three: Tal'Darim Altar 1/5
+ Show Spoiler +
Virus > Junwi
How to win in the super tournament:
Step One: build SCVs
Step Two: build Marines
Step Three: attack with all of it.
Virus: 1/5
Junwi: 1/5
How to win in the super tournament:
Step One: build SCVs
Step Two: build Marines
Step Three: attack with all of it.
Virus: 1/5
Junwi: 1/5
Zenio vs Choya
Game One: Dual Sight - 2.5/5
+ Show Spoiler +
Zenio>Choya
Choya did the 1gate expand build and pushed Zenio with stalk/sentries when Zenio was busy droning. When Zenio saw Choya pushing out, he did a ling run-by at Choya's natural and killed many of his probes. Also, Choya push failed without managing to kill Zenio's 2nd hatchery. Choya tried to push again with Stalk/Sentry push, but again he lost his entire army. He couldn't stop Zenio's counter attack.
Choya: 2.5/5
Choya wasnt prepared for the ling run-by and lost most of his probes at his natural.
Zenio: 4/5
Zenio saw the push coming out, and his ling run-by not only killed probes, but also helped defend against the push by forcing Choya to warp in zealots at his expo instead of reinforcing the attack.
Choya did the 1gate expand build and pushed Zenio with stalk/sentries when Zenio was busy droning. When Zenio saw Choya pushing out, he did a ling run-by at Choya's natural and killed many of his probes. Also, Choya push failed without managing to kill Zenio's 2nd hatchery. Choya tried to push again with Stalk/Sentry push, but again he lost his entire army. He couldn't stop Zenio's counter attack.
Choya: 2.5/5
Choya wasnt prepared for the ling run-by and lost most of his probes at his natural.
Zenio: 4/5
Zenio saw the push coming out, and his ling run-by not only killed probes, but also helped defend against the push by forcing Choya to warp in zealots at his expo instead of reinforcing the attack.
Game Two Tal'Darim Altar - 3/5
+ Show Spoiler +
Choya>Zenio
Choya went for a double nexus build, while probe scouting on 9 and checking Zenio's 6 pool. Choya quickly built a forge and dropped a cannon at mineral line, changing his build to 3gate expand. Zenio transitioned as soon as he saw the cannon and resumed drone production. Choya techs up heavily, while Zenio also techs to roach+hydra while getting a fast 3rd. After +2 attack and blink are finished, Choya finishes Zenio off with Stalker/sentry attack.
Choya 3.5/5
Good forcefield and blink micro wins him the game.
Zenio 3/5
Transitions well out of the 6pool but he may have been too greedy with a 4th hatchery.
Choya went for a double nexus build, while probe scouting on 9 and checking Zenio's 6 pool. Choya quickly built a forge and dropped a cannon at mineral line, changing his build to 3gate expand. Zenio transitioned as soon as he saw the cannon and resumed drone production. Choya techs up heavily, while Zenio also techs to roach+hydra while getting a fast 3rd. After +2 attack and blink are finished, Choya finishes Zenio off with Stalker/sentry attack.
Choya 3.5/5
Good forcefield and blink micro wins him the game.
Zenio 3/5
Transitions well out of the 6pool but he may have been too greedy with a 4th hatchery.
Game Three: Crevasse - 3.5/5
+ Show Spoiler +
Choya>Zenio
Choya went early expand and pushed out with early zeals and a stalker while adding on gates. Zenio defended this push while getting evo chamber, a 3rd base, lair, and roach. After the 5 gates finished, Choya warped in zealots to kill of Zenio's third hatch. Zenio sacrificed an ovie to see that Choya was going 7gate all-in. However, Choya switched it up and gets DT and blink tech instead. Choya used DT's to harass Zenio pretty effectively, setting him up nicely for his follow-up blink-stalker attack. Zenio has no answer for this attack, and GG'd.
Choya 4.5/5
Choya goes 7 gate and after the ovie saw Choya's strategy, Choya went DT's instead when Zenio was investing all his resources on making an army to defend the 7gate all-in and neglected detection. Choya's DT slowed down Zenio's economy and he had a hard time defending Choya's delayed attack.
Zenio 3/5
Zenio sacrifices an ovie and expected 7gate, however Zenio didn't scout again and that cost him the game.
Choya went early expand and pushed out with early zeals and a stalker while adding on gates. Zenio defended this push while getting evo chamber, a 3rd base, lair, and roach. After the 5 gates finished, Choya warped in zealots to kill of Zenio's third hatch. Zenio sacrificed an ovie to see that Choya was going 7gate all-in. However, Choya switched it up and gets DT and blink tech instead. Choya used DT's to harass Zenio pretty effectively, setting him up nicely for his follow-up blink-stalker attack. Zenio has no answer for this attack, and GG'd.
Choya 4.5/5
Choya goes 7 gate and after the ovie saw Choya's strategy, Choya went DT's instead when Zenio was investing all his resources on making an army to defend the 7gate all-in and neglected detection. Choya's DT slowed down Zenio's economy and he had a hard time defending Choya's delayed attack.
Zenio 3/5
Zenio sacrifices an ovie and expected 7gate, however Zenio didn't scout again and that cost him the game.
Killer vs. Bomber
Game One: Bel'Shir Beach - 1/5
+ Show Spoiler +
Bomber > Killer
Both players go for pressure builds and they both fail miserably. Then they both transition into awkward expansion timings. Bomber just goes for a big marine marauder timing and wins the game; Killer's Void Rays end up not being the most useful skill to have.
Both players go for pressure builds and they both fail miserably. Then they both transition into awkward expansion timings. Bomber just goes for a big marine marauder timing and wins the game; Killer's Void Rays end up not being the most useful skill to have.
Game Two: Tal'Darim Altar LE - 0/5
+ Show Spoiler +
Bomber > Killer
So bad it deserved a separate article. But if I had to sum it up in one word, I would invent a new one: terriboring!
Player Ratings
Killer 0/5
Bomber 1/5
So bad it deserved a separate article. But if I had to sum it up in one word, I would invent a new one: terriboring!
Player Ratings
Killer 0/5
Bomber 1/5
Game Three: Dual Sight - 2/5
+ Show Spoiler +
Bomber won 2-0.
Cezanne vs. NesTea
Game One: Metalopolis - 4/5
+ Show Spoiler +
Nestea > Cezanne
Nestea uses a 10 pool and manages to get one drone ahead of his opponent who has to cancel his expansion hatch. Nestea demonstrates his mastery of balancing droning vs. unit production, inching ahead all game long until he is able to crush Cezanne just as he is preparing to go infestor; fantastic and subtle timing by Nestea.
Nestea uses a 10 pool and manages to get one drone ahead of his opponent who has to cancel his expansion hatch. Nestea demonstrates his mastery of balancing droning vs. unit production, inching ahead all game long until he is able to crush Cezanne just as he is preparing to go infestor; fantastic and subtle timing by Nestea.
Game Two: Tal'Darim Altar LE - 4/5
+ Show Spoiler +
Cezanne > Nestea
This was an example of an amazing and creative game plan just barely not panning out. Nestea goes muta/ling on Tal Darim, but critically did not clear all of the overlords on his side of the map, losing to a nydus worm into his main. Nestea was gearing up to go muta ling, expanding far away from his opponent, using mobility to hold off attacks, and getting tons of gas for an early hive for probable brood lords. Would have been great to see the game play out longer, but one mistake from Nestea is all it took to lose the game.
This was an example of an amazing and creative game plan just barely not panning out. Nestea goes muta/ling on Tal Darim, but critically did not clear all of the overlords on his side of the map, losing to a nydus worm into his main. Nestea was gearing up to go muta ling, expanding far away from his opponent, using mobility to hold off attacks, and getting tons of gas for an early hive for probable brood lords. Would have been great to see the game play out longer, but one mistake from Nestea is all it took to lose the game.
Game Three: Terminus SE 4/5
+ Show Spoiler +
Nestea > Cezanne
Nestea did an amazing job holding off a big ling/roach two base timing, using the minimum amount of units to survive and ensure a victory at the same time. It ended up being a very fun game to watch, even if there wasn't much strategy to be learned.
Player Ratings
Nestea 5/5
Cezzane 4/5
Nestea did an amazing job holding off a big ling/roach two base timing, using the minimum amount of units to survive and ensure a victory at the same time. It ended up being a very fun game to watch, even if there wasn't much strategy to be learned.
Player Ratings
Nestea 5/5
Cezzane 4/5
(Worst) Game of the Week
by confusedcrib
This game really demonstrated how far Starcraft 2 is from reaching truly high level play. The game is StarTale's Bomber against The SCV Life's Killer. Both of these players are well hyped, code S players. I've never been much of a fan of Killer, but he does get some good results in code S; Bomber is considered by many to be among the top 10 players in the world. I do have to make a small disclaimer, it is possible that Bomber was just not taking the game seriously (evidenced by the multiple nukes on the same location) but regardless, I don't think he would risk dragging the game out if he didn't have to; but it is something up for debate.
Both players open up with fast expand builds, a standard for TvP, and Bomber pokes out to the Xel'Naga tower in the middle of Tal'Darim Altar with early marines. Had Bomber pushed up Killer's ramp with his big marine count, there would only have been two sentries and a zealot left to defend, with warp gate far from completion. Even if he didn't attack, Bomber could at least have scouted what his opponent was doing. I could let this slide though, I mean just poking to the watch tower and back is a cute little move that most players don't do anyways when one rax fast expanding.
After this point, the middle of the map remains empty for a very long time. Both players just turtle in their mains until Bomber's marine sees the third base get thrown down by Killer, which he responds to by just making one of his own. I guess you could assume that this one was merely both players wanting to play safe, but when is the last time you've seen both players take their third bases so passively, without any harassment or timing pushes or surprise techs from either player?
Bomber and Killer were extremely vulnerable to harassment, but neither player bothered to even try. Bomber never got missile turrets or sensor towers, but Killer, even in the super late game, didn't even go Dark Templar, nor set up proxy pylons around the map at possible expansion locations. And as for Bomber, he found the time to drop 4+ slightly irritating nukes on a single location, but if he had put the same amount of effort in medivac harass, he would have crippled Killer. Not to mention the fact that considering Killer's serious 1A syndrome, a single multiple pronged attack could have won the game much quicker.
Instead, the highlight of Bomber's medivac use was a two marine scout drop that got five total probe kills (four of those kills were due to Killer's horrible reaction speed). Imagine what an entire medivac full would have done. It's just so uncommon to see a Terran who just chooses not to drop at all when going Marine Marauder Medivac. Alas, that was how the game went.
I guess this next part is really what decides the game. With both players maxed, and with neck-and-neck upgrades and composition (the zealot charge being conspicuously absent for Killer), Bomber decides to max expand while Killer stays content on only a fourth base.
After a passively macroing for twenty minutes, the two players are finally have their first major engagement. Bomber manages to kill off all of Killer's colossus pretty easily, but he also makes two huge mistakes. First, he doesn't have any medivacs by the twenty minute mark, so his units end up at low HP real fast. Second, he lands his Vikings separate from the rest of his army, allowing them to be picked off easily. Killer comes out ahead, after which he decides to counter push, but his attack consists of mostly zealots going up a large ramp into a perfect Terran concave....without charge. After both players botch their chances to end the game, it leaves us 25 more minutes to look forward to.
With so many bases on each side, the game enters the super-late phase, where protoss gets 20+ warp gates and Terran gets 20+ orbital commands for mules. Bomber makes the right decision to sack some SCVs, but then randomly, Killer decides that he liked that idea and would try it too with his probes.
Killer played so poorly in this phase of the game that it would have been a travesty for Bomber not to win. Killer has not harassed at all, not made a single dark Templar, is not remaking colossus despite killing all of Bomber's Vikings, allows his fourth base to be nuked over 4 times, never even killing the ghost dropping the nukes, never upgrades shields, and has sacked probes in anticipation of a final engagement that never comes, crippling his income.
But at the same time, Bomber's not playing so hot either. He realizes that there is nothing defending Killer's main base or at the fourth base but doesn't get a single medivac. He is on purely maurader ghost, not having teched beyond infantry and medivacs, and should be completely dead had Killer done anything besides just going mass high Templar.
Someone really should have won after that engagement 20 minutes ago, but it was like both players forgot how to play. Bomber was content just getting 30 orbital commands and deemed his nuking on the fourth base as enough harassment to be bothered with. Killer just had no idea what he was doing, no tech switching, no harassment, just nothing; he didn't even stop the ghost that was nuking his fourth constantly.
Before the 45 minute mark, neither player is really leading the other, they're both just sitting back on their chosen compositions, ghost marauder and templar zealot. Had Killer not sacked his probes and actually kept an income going, I honestly have no idea who would have won.
Finally, at the 45 minute mark, Bomber hits an attack into Killer's main base, the fourth base, and the fifth base and crushes through Killer's dismal army and even more dismal multitasking. But this wasn't before he almost lost the game thanks to still not having any medivacs at the forty minute mark, getting his overstimmed troops annihilated by storms.
This game was so terrible, it was like watching two drunken pandas try to sneeze on each other. There was no harassment, no tech switches, critical upgrades missing, and honestly, it looked like a game my friends and I might play, not a Code S match with two hyped players.
Strategy of the Week
by WaxAngel
“Put your tanks in siege mode and wait for your opponent to f*** up”
No it's not a joke, there's actually something serious to be said here. It might seem stupid, but sieging up and getting lucky is pretty relevant even at the pro level (as Idra will easily attest to, a lot of things in this game are stupid). It's one of the most common strategies in all of Starcraft II, one you'll see nearly every day alongside "Spam force field and pretend you know what you're doing."
Taking advantage of mistakes is a big part of the game. As players go up in skill level, they make less mistakes as whole, and the ones they do make tend to be less drastic. Every screw-up one can capitalize upon becomes more and more valuable, and by the pro-gamer level even the smallest error comes at a high premium.
With their ridiculous range, incredible single shot damage, absurd splash radius, and total lack of micro or attention required, tanks are stupidly overpowered mistake-punishing machines. The ability to instantly annihilate units from a screen away, without the user even being aware (at least force field and fungal growth require you to be paying attention) is even more valuable at the pro-level. Pros only slip up for seconds at a time, and tanks automatically capitalize for the opposing player inside that window.
Rainbow provided us with a great example in his game against Clide on Terminus SE. The two players began in a standoff-situation, with huge groups of tanks standing off in the center of the map. Noticing a particularly thin part of Clide's tank line, Rainbow went on the offensive and broke through the center with his tanks and vikings.
Encouraged by his success, Rainbow attempted to advance his forces even further. After scanning Clide's tank position, he decided to attack it with a combination of tanks and ground mode vikings. Meanwhile, Clide brought up a few more tanks and pressed “E”.
Unfortunately for Rainbow, he maneuvered his vikings poorly so that they took a different path from his tanks. This put them in a terrible position where they couldn't reach Clide's tanks at all and were in range of every single one of Clide's tanks, even the ones at the very back. Rainbow didn't react for about 2 seconds, long enough for all of his vikings to evaporate.
With Rainbow's vikings gone, Clide was able to land his own vikings next to Rainbow's tanks and eliminate them cost effectively.
With the tank balance suddenly shifted, Clide went on to win the game.
Not only do tanks punish mistakes well, but they're also magnificent at inducing them. Here, MMA has taken up position in the middle with his tanks. He presses “E.”
Since they are so annoying, all SC II players possess an incredible urge to kill siege tanks. Tanks that look vulnerable in any way are an itch that many players can't help but scratch, even tanks that pose no immediate threat.
Lyn's an SC II player just like the rest of us, and has the same urges. Though MMA's position was a fair distance away from any of his bases, Lyn charged in the second he judged that he had a shot at killing off those goddamn tanks.
Poor Lyn, his calculations were only a little bit off. Too bad he's fighting siege tanks though. Against most other units, you can just back the hell off when things turn south. When you start losing against tanks, you're screwed no matter what you do. Eat a ton of damage running away, or eat a ton of damage while you go out fighting in vain. Fortunately for Lyn, he had medivacs to cut his losses, but he still gave away a 30 supply advantage, which MMA would ride to victory.
So, what can we learn from all of this?
If you're building tanks (and come on, if you're playing Terran, why aren't you building tanks?), press "E."
If you're playing against tanks? Don't walk around the map like an idiot, and be really f***ing sure you're gonna win when you attack. If you can't do this on a regular basis, don't feel so let down. As it turns out, the pros can't either.
Honorable Mentions
Trickster's Mothership Rush
Trickster's 3 warpgate - 1 stargate expand into fast Mothership was by far the most entertaining build we saw in round one. Alas, the mothership was completely unnecessary.
YuGiOh responded to the 3gate-1star expand by going for a hydra-ling bust at Trickster's natural, and for a moment it looked like Trickster was in serious danger. However, Trickster was absolutely fantastic at using his sentries to defend, thwarting Yugioh's attack with amazing efficiency. The failed attack put YuGiOh so far behind that Trickster could have followed up with anything and won. In all honesty, 3 void rays would have ensured him a quicker victory than the mothership.
Still, it was pretty damn cool.
Was it really worth devoting an entire section to people walking units into tanks? Yes, because it's funnier when progamers do it.
It's the Seeding, Stupid!
by TreeHugger
The GSL super tournament's first round was somewhat underwhelming. Most of the old faces who returned left without making much of an impression on the better, faster, stronger elite of Sc2. (Bye Junwi!) A lot of bad players once again proved that we were right to think them so. (Bye anypro!) Indeed despite the touch of nostalgia, the super tournament's bias towards players with past GSL experience probably hurt the quality in the opening round. Instead using GSTL wins to put DRG, GuineaPig, Yonghwa or other better players in the main tournament might've been a more dynamic choice. Whatever.
With the wheat mostly separated from the chaff in the round of 64, the super tournament is getting much tougher extremely quickly. But if the round of 64 was an exhibition match for the current Sc2 elite, then the round of 32 must feel something like a GSL finals. And for two players, it essentially was.
It's one thing to have a round of 32 featuring Keen and jookTo, or HongUn and Revival. But this week, two of the most exciting terrans in the world went home, as MMA played SuperNova, and MVP played GanZi. Only one of four of the best terrans in the world will make the super tournament round of 16. And most bizarre of all, the super tournament's second round presented a choice between either the best zerg in the world in NesTea, or the world's best terran in Bomber. That's a match-up that blows every single GSL final out of the water any day of the week, and yet we saw it in the round of 32.
Go figure.
It's a simple fact that six seasons into GSL play, we still don't have anything close to a legitimate official ranking of Sc2 talent. This is a inexcusable failure, and completely attributable to the rigid tiered system that GOM has implemented. For two seasons now, we have seen the final four players in Code A play at a higher level than the final four in Code S. I can't believe I'm making this argument again. Of the top eight Code A players in May, six of eight advanced into the next round. Of the top eight Code S players in March, five of eight advanced into the next round. These players are the new generation, the players who are defining the Korean scene in 2011. There are plenty of others who haven't simply had as many chances at the qualifiers to advance farther. And yet the GSL point and tournament system is designed to be unbelievably slow at charting the rapid fluctuations in dominance that have defined Sc2 to date.
Which brings us back to the incredible inequality of the Super Tournament. Bomber facing NesTea is the worst of the absurdity, but the MMA/MvP/SuperNoVa/GanZi is nearly as silly. So too was the opening round Rochambeau between Korea's two best protosses; Alicia and MC. There are plenty of lesser examples. aLive and Leenock is legitimate Ro32 or Ro16 match. And is Ro64's Min vs July tougher than the Ro32's Tester vs TheBest?
Looking at the albatross that is the Super Tournament's bracket, is it any surprise really that the GSL can't buy a competitive finals? When your tournament structure cools off the game's hottest players with less money than a weekly KOTH, while handing out a fortune to a league of octogenarians, can we seriously be surprised when tournament after tournament puts the wrong players together at the wrong times? Code S remains a tournament fought between roughly the same eight people every season. We've seen a few names drop out of elite status, and a few new names breach the upper echelon, but overall progress in breaking the mold in Code S has been painfully slow. Hence the terrible seeding. Hence the premature tournament match-ups.
So sit back and enjoy the replays of NesTea against Bomber, MVP and GanZi, and SuperNoVa and MMA. Chances are, it'll be the toughest match either of these players have on their way to the championship.