• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:26
CEST 11:26
KST 18:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Ro4 Preview: Storied Rivals6Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17
Community News
Weekly Cups (May 5-11): New 2v2 Champs1Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]"5Code S Season 1 - Maru & Rogue advance to RO80Code S Season 1 - Cure & Reynor advance to RO84$1,250 WardiTV May [May 6th-May 18th]5
StarCraft 2
General
Map Pool Suggestion: Throwback ERA How does the number of casters affect your enjoyment of esports? Weekly Cups (May 5-11): New 2v2 Champs I hope balance council is prepping final balance Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]"
Tourneys
Monday Nights Weeklies Sparkling Tuna Cup - Weekly Open Tournament [GSL 2025] Code S:Season 1 - RO12 - Group B [GSL 2025] Code S:Season 1 - RO12 - Group A $1,250 WardiTV May [May 6th-May 18th]
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
[ASL19] Ro4 Preview: Storied Rivals BGH auto balance -> http://bghmmr.eu/ Battlenet Game Lobby Simulator Twitch StarCraft Holiday Bash (UMS) Artosis vs Ogre Zerg [The Legend Continues]
Tourneys
[ASL19] Semifinal A BSL Nation Wars 2 - Grand Finals - Saturday 21:00 [ASL19] Ro8 Day 4 [USBL Spring 2025] Groups cast
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
What do you want from future RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Test Entry for subject
xumakis
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13943 users

[GSL] Super Tournament RO64 - Page 4

Forum Index > News
85 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
rickybobby
Profile Joined October 2010
United States405 Posts
June 03 2011 19:37 GMT
#61
were tanks different in brood war -_- tanks are supposed to be powerful they dont make sc2 shitty, and tanks dont even work against protoss...
ComaDose
Profile Blog Joined December 2009
Canada10352 Posts
June 03 2011 19:37 GMT
#62
Common huk you can do it!!! :D
Took some time to read the March Madness thread this time around and it was very well writen and i don't think enough people read it. Good points.
Mother ships are awesome and the format of gsl is not.
I want to like how prestigious code S is but i cant beleive the people there actually deserve it.
BW pros training sc2 is like kiss making a dub step album.
m0nkeyknight
Profile Joined April 2010
New Zealand37 Posts
Last Edited: 2011-06-04 01:41:47
June 03 2011 19:52 GMT
#63
Been loving belshir beach, have had the silliest games on it.
Nice.
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
Last Edited: 2011-06-03 20:09:31
June 03 2011 20:07 GMT
#64
My starting line was dealing with the fact that it's Bomber vs. Killer, and both have high expectations placed on them, it had nothing to do with brood war. Said differently, if both of these guys are considered the best of the best, then Starcraft 2 still has a lot of development to do.

As for the pictures, my laptop died about 3/4 of the way through so I had to finish the rest on my phone, I'm sorry about the lack of them >.<
I'm a writer for TeamLiquid, you've probably heard of me
ShadowWolf
Profile Joined March 2010
United States197 Posts
June 03 2011 21:04 GMT
#65
On June 04 2011 05:07 confusedcrib wrote:
My starting line was dealing with the fact that it's Bomber vs. Killer, and both have high expectations placed on them, it had nothing to do with brood war. Said differently, if both of these guys are considered the best of the best, then Starcraft 2 still has a lot of development to do.

As for the pictures, my laptop died about 3/4 of the way through so I had to finish the rest on my phone, I'm sorry about the lack of them >.<


I agree with your disappointment. I actually popped up SC2 and started playing games vs. the AI with the VOD in the background waiting for some type of excitement to happen ( so I could rewind and watch it ). It wasn't until some time later I realized the vod ended and I had stopped paying attention.

Though, imo, Ensnare vs. Revival is probably the worst GSL series I've ever seen. While Bomber/Killer was pretty bad in terms of entertainment, it didn't remind me of watching one of those Bronze 1v1s that ( I think it was ) InControl put on.

To be honest, I don't feel bad about both Bomber & Killer having a bad series. Those things happen, but we know the players are good elsewhere. On the other hand, I wish MC could be declared the winner of the Ensnare/Revival series.
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
June 03 2011 23:48 GMT
#66
There seems to be a lot of confusion from people about these articles. I can't completely speak to Wax's intentions, but it seems pretty obvious to me that he was being sarcastic. I think it's hilarious that people take themselves so seriously as to perceive his comments as balance whining. I hate to explain jokes, but... seriously?

And fine, you might have disliked one of the games of the week more than Bomber vs Killer, but that doesn't mean Confusedcrib was wrong for writing about it, hahah. Our intention was to write a game of the week feature, but none of us enjoyed any game enough to recommend it, so we wrote about our consensus worst game instead. And re: Ensnare vs Revival, as the source of the sarcastic comments about those games, I think they were much more entertaining than Killer vs Bomber, although clearly of worse quality. But Ensnare's openings in both games were highly effective and then Revival played conservatively and did well for himself in getting back in the game. I actually remember being pretty amused in the Bel'Shir beach game at the end, although it could've been delirium.

Finally, I think a handful of people are interpreting my article as suggesting that I would like to seed the tournament myself. Actually, that's correct, I'd love to have that power, but obviously I know it's not feasible. No, instead, I'd rather that there be one big tournament with levels of preliminaries like OSL or MSL. Have seeds in one tournament as opposed to this ridiculous three tiered system which prevents good players from taking advantage of their hot streaks or achieving the level they deserve at the time they deserve. My argument is that if the GSL system actually made sense, then the seeds in the super tournament would also make some sense.

Thanks for reading!
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
StatX
Profile Blog Joined April 2011
Canada343 Posts
June 04 2011 01:11 GMT
#67
Go Huk!
Can we snipe it? Yes we can!
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
June 04 2011 01:18 GMT
#68
Great article, nice retrospective with good analyses and objective criticism after the excitement of the live commentary has died down.

I feel the brackets are all sorts of bad. Only Nestea remains of the previous Code S champions, the others being knocked out in games that's worthy of more than just RO64.

But fair enough, it's GOM's tournament to run and seed, I just hope they don't let many lesser players fluke their way to the later stages (like Inca did last time) and make for uninspiring games.
Starleague Forever. RIP KT Violet~
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
June 04 2011 02:25 GMT
#69
Looks like someone got their assignments wrong, prob due to early schedule switch for MLG. Nestea/Cezanne and Killer/Bomber are done twice.
Someone call down the Thunder?
Witten
Profile Joined January 2011
United States2094 Posts
June 04 2011 08:36 GMT
#70
So do you guys actually watch the games or do you ask friends to vaguely describe them to you? My terrible silver friend Noah could describe these games in more detail to me. For example...

"Huge slugfest on Crevasse, with MVP giving up a rare loss in a long macro game."

You ranked the game a 4/5, but you described it as simply "Huge slugfest on Crevasse, with MVP giving up a rare loss in a long macro game."

My friend Noah would say "Dude it was a super long tvp I can't believe Creator beat MVP it was awesome man collossi and storm and shit".

Somehow, that's more informative than your post. Please please put more effort in the GSL recaps. Have you ever looked at the BW recaps? They embarrass that sc2 ones.
Brood War Forever / NA's premiere Shadow Shaman player / Courier Collector / Bot Game Champion / Highly amateur Mystical Ninja Goemon Speedrunner
CmdrDashy
Profile Joined February 2011
Australia62 Posts
June 04 2011 10:53 GMT
#71
On June 04 2011 08:48 tree.hugger wrote:
My argument is that if the GSL system actually made sense, then the seeds in the super tournament would also make some sense.


As you mentioned though Code s is kind of a joke. When i look at the Code s schedule i honestly see some of the groups not worth considering. Why would i even watch them? Group C and G from GSL May came to mind when i was reading your article. Apart from Losira who is a great rising star and one of the people lucky enough to get through the rigor that is the up and down matches, it was Code s "stalwarts" that never seem to be knocked down by the great players i see every week in Code a.

While i hated thinking about Huk or Jinro going down i kinda feel that if you are not capable of playing the best starcraft to be part of Code S then you deserve to be back in Code a. Huk v MMa was a bit of a polarising game. I wanted to see Huk back in code s but to lose MMa one of the best terrans in the world, the go to man for team SlayerS? It seems like a poor trade off.

While they can't prevent this sort of thing entirely a more fluid movement between codes would be more beneficial to the game. Not only would such a system benefit the Korean scene but it would also boost foreigner participation.Idra and others mention on SoTG that the partnership between the GSL and MLG was generally a good thing, but a place in Code a? A place in Code A atm is such a tough proposition. Moving to Korea with one best of three determining whether you are playing Starcraft for the next month or you are just practicing or seeing the sites. An easier flow between Code S and Code a would promote the best players while offering a decent chance for foreigners to break into the Korean scene.
Shaf
Profile Joined June 2011
3 Posts
June 04 2011 13:15 GMT
#72
IMO the mistake made in the "It's the seeding, stupid" rant is in the underlying assumption that the most desirable composition of Code S is of the players that have the most talent at the here and now. While to many that might seem logical and even obvious, it's not remotely ideal from the standpoint of the GSL or frankly any other league that is working to maximize their viewers, secure sponsorships, and grow e-sports in general. While it's all well and good to have the best talent at the highest levels securing the greatest prize pools all the time, there is much to be said for establishing known faces, and securing at least a modicum of stability at the top of the mountain while still allowing avenues for up-and-coming talent to rise to the top and replace those whose skill level has fallen off (or who didn't deserve to get to Code S to begin with). That's clearly what the 3-tier system is designed for, and is clearly what has been achieved. Code S is designed to be relative stable, Code A is designed to be chaotic as hell, and Code B provides the gauntlet to run before you are determined to be worthy to be seen on TV. IMO this duality (triality?) has been a major factor in the overall success of the GSL in general.

Still, this system, as recognized by the author, leads to difficulties in generating accurate ratings for something as open-ended as the super tournament is, and Ro16 matches where finalist-quality talent slugs it out are inevitable. That's not ideal, but it's hardly fatal to the tournament as a whole, and it's a pitfall that pretty much every other possible sporting event falls victim to as well. A top tier college basketball team might have their star player suffer an injury halfway through the season, barely qualify for the Big Dance, get some kind of 8-9 seed only to have their star return and provide an epic match against a true 1-seed that might determine the winner. An up-and-coming tennis phenom, unless they are literally winning everything they take place in, takes *years* to get to the top-10 ranking that most people can see he/she deserves by watching them, resulting in the same sort of dynamic in a great many tournaments. Pick your sport of choice; this is hardly unique to SC2.

I do agree with the author in thinking that the seeding of this Super Tournament was particular subpar and that reliance on results in a league weighted toward longevity is a weakness, but I don't come to the author's conclusion that this means that the GSL's (and particularly Code S's) weight toward longevity is some sort of fatal flaw. Weighing it toward GSTL results would provide different flaws (a superstar that is always facing snipers would find their seeding weighted against them and in the favor of the snipers), while introducing a subjective component carries its own baggage (college football, anyone? Also, witness the lunacy of NBA all-star voting).

At the end of the day you're never going to make everyone happy. Just as Blizzard approaches patching their game, I'd like to see the patching to the GSL happen gradually, with specific flaws being addressed with small changes that don't require a drastic overhaul, as drastic overhauls inevitably cause as many leaks as they plug. So far I think they're on the right track. The league is still very young and as it matures will iron out much of what is being complained about naturally.
RinconH
Profile Joined April 2010
United States512 Posts
June 04 2011 16:21 GMT
#73
Confused by this article.

Thought there were a lot of entertaining games in the RO64.

I'm curious why TL, which has to credit SC2 for it's recent success, puts out articles bashing SC2 so often.
Harmonious
Profile Joined December 2010
179 Posts
June 05 2011 14:29 GMT
#74
On June 04 2011 00:39 MetalSlug wrote:
Show nested quote +
If you're building tanks (and come on, if you're playing Terran, why aren't you building tanks?), press "E."


I hope you are being sarcastic, the situation you describe is very specific to TvT and has no value in any other matchup (arguably in TvZ but not as much as TvT). I applaud your effort on the writeup but i strongly disagree on your conclusion.


I think tanks are the best units in the game. Not because they are imba, but because they have an interesting mechanic. It is not without reason that TvT is one of the best matchups (at least for me). Tactics and strategy take on a new level of significance compared to the other match ups. Not that they aren't important, but it comes from TvT being mainly positional based. When tanks are in play at least.

And do they require zero micro? That is a stupid thing to say. No unit requires micro if you are not moving it. And position siege tanks well is not easy. And it is fun to do, which for me is the main point.
SpoR
Profile Blog Joined November 2010
United States1542 Posts
June 06 2011 00:22 GMT
#75
I know this probably may sound stupid, but what is difference in this compared to previous GSL leagues? Just the amount of players in it or something? Why is it 'Super'?
A man is what he thinks about all day long.
mDuo13
Profile Blog Joined October 2010
United States307 Posts
June 06 2011 03:44 GMT
#76
On June 06 2011 09:22 SpoR wrote:
I know this probably may sound stupid, but what is difference in this compared to previous GSL leagues? Just the amount of players in it or something? Why is it 'Super'?

Instead of being divided into two 32-man Code S/Code A tournaments like GSLs 4-6, it's a single 64-man tournament with a larger prize pool. That is all.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?36960 Posts
June 06 2011 06:57 GMT
#77
Minor typo in CoCa vs Nada

In Game 2, CoCa is referred to as Junwi
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
Last Edited: 2011-06-06 09:21:12
June 06 2011 09:21 GMT
#78
sadly, worse game of the week was the best game of the week.

Better than all those all-ins and short 20 minute games.
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
Gracksaurusrex
Profile Joined February 2011
United Kingdom171 Posts
June 06 2011 10:42 GMT
#79
There is an error, it says in the icons that Cezanne is a terran player,
when actually he is zerg
andrewlt
Profile Joined August 2009
United States7702 Posts
June 06 2011 15:48 GMT
#80
On June 04 2011 04:37 rickybobby wrote:
were tanks different in brood war -_- tanks are supposed to be powerful they dont make sc2 shitty, and tanks dont even work against protoss...



No, tanks were arguably even more powerful in BW. Players just didn't go bum da dee dum dum and go waltzing inside their range of fire.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 36758
Flash 708
Mong 610
ZerO 318
actioN 279
PianO 149
Killer 149
sorry 113
ToSsGirL 44
Aegong 35
[ Show more ]
Pusan 32
Sharp 27
Liquid`Ret 25
Sacsri 24
NotJumperer 23
Rush 20
SilentControl 10
Dota 2
XcaliburYe627
BananaSlamJamma472
XaKoH 359
420jenkins237
Fuzer 213
Counter-Strike
olofmeister1505
shoxiejesuss498
Heroes of the Storm
Khaldor194
Other Games
singsing1045
ceh9715
Happy567
SortOf123
ZerO(Twitch)18
Organizations
Counter-Strike
PGL23632
StarCraft 2
ESL.tv140
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 50
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2166
League of Legends
• Stunt478
Upcoming Events
Afreeca Starleague
34m
BeSt vs Light
Wardi Open
1h 34m
Replay Cast
14h 34m
Replay Cast
1d
Afreeca Starleague
1d
Snow vs Soulkey
WardiTV Invitational
1d 1h
PiGosaur Monday
1d 14h
GSL Code S
2 days
ByuN vs Rogue
herO vs Cure
Replay Cast
2 days
GSL Code S
3 days
Classic vs Reynor
GuMiho vs Maru
[ Show More ]
The PondCast
3 days
RSL Revival
3 days
GSL Code S
4 days
Korean StarCraft League
4 days
RSL Revival
5 days
SOOP
5 days
Online Event
5 days
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
6 days
WardiTV Invitational
6 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.