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[GSL] Super Tournament RO64 - Page 4

Forum Index > News
85 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
rickybobby
Profile Joined October 2010
United States405 Posts
June 03 2011 19:37 GMT
#61
were tanks different in brood war -_- tanks are supposed to be powerful they dont make sc2 shitty, and tanks dont even work against protoss...
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
June 03 2011 19:37 GMT
#62
Common huk you can do it!!! :D
Took some time to read the March Madness thread this time around and it was very well writen and i don't think enough people read it. Good points.
Mother ships are awesome and the format of gsl is not.
I want to like how prestigious code S is but i cant beleive the people there actually deserve it.
BW pros training sc2 is like kiss making a dub step album.
m0nkeyknight
Profile Joined April 2010
New Zealand37 Posts
Last Edited: 2011-06-04 01:41:47
June 03 2011 19:52 GMT
#63
Been loving belshir beach, have had the silliest games on it.
Nice.
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
Last Edited: 2011-06-03 20:09:31
June 03 2011 20:07 GMT
#64
My starting line was dealing with the fact that it's Bomber vs. Killer, and both have high expectations placed on them, it had nothing to do with brood war. Said differently, if both of these guys are considered the best of the best, then Starcraft 2 still has a lot of development to do.

As for the pictures, my laptop died about 3/4 of the way through so I had to finish the rest on my phone, I'm sorry about the lack of them >.<
I'm a writer for TeamLiquid, you've probably heard of me
ShadowWolf
Profile Joined March 2010
United States197 Posts
June 03 2011 21:04 GMT
#65
On June 04 2011 05:07 confusedcrib wrote:
My starting line was dealing with the fact that it's Bomber vs. Killer, and both have high expectations placed on them, it had nothing to do with brood war. Said differently, if both of these guys are considered the best of the best, then Starcraft 2 still has a lot of development to do.

As for the pictures, my laptop died about 3/4 of the way through so I had to finish the rest on my phone, I'm sorry about the lack of them >.<


I agree with your disappointment. I actually popped up SC2 and started playing games vs. the AI with the VOD in the background waiting for some type of excitement to happen ( so I could rewind and watch it ). It wasn't until some time later I realized the vod ended and I had stopped paying attention.

Though, imo, Ensnare vs. Revival is probably the worst GSL series I've ever seen. While Bomber/Killer was pretty bad in terms of entertainment, it didn't remind me of watching one of those Bronze 1v1s that ( I think it was ) InControl put on.

To be honest, I don't feel bad about both Bomber & Killer having a bad series. Those things happen, but we know the players are good elsewhere. On the other hand, I wish MC could be declared the winner of the Ensnare/Revival series.
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
June 03 2011 23:48 GMT
#66
There seems to be a lot of confusion from people about these articles. I can't completely speak to Wax's intentions, but it seems pretty obvious to me that he was being sarcastic. I think it's hilarious that people take themselves so seriously as to perceive his comments as balance whining. I hate to explain jokes, but... seriously?

And fine, you might have disliked one of the games of the week more than Bomber vs Killer, but that doesn't mean Confusedcrib was wrong for writing about it, hahah. Our intention was to write a game of the week feature, but none of us enjoyed any game enough to recommend it, so we wrote about our consensus worst game instead. And re: Ensnare vs Revival, as the source of the sarcastic comments about those games, I think they were much more entertaining than Killer vs Bomber, although clearly of worse quality. But Ensnare's openings in both games were highly effective and then Revival played conservatively and did well for himself in getting back in the game. I actually remember being pretty amused in the Bel'Shir beach game at the end, although it could've been delirium.

Finally, I think a handful of people are interpreting my article as suggesting that I would like to seed the tournament myself. Actually, that's correct, I'd love to have that power, but obviously I know it's not feasible. No, instead, I'd rather that there be one big tournament with levels of preliminaries like OSL or MSL. Have seeds in one tournament as opposed to this ridiculous three tiered system which prevents good players from taking advantage of their hot streaks or achieving the level they deserve at the time they deserve. My argument is that if the GSL system actually made sense, then the seeds in the super tournament would also make some sense.

Thanks for reading!
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
StatX
Profile Blog Joined April 2011
Canada343 Posts
June 04 2011 01:11 GMT
#67
Go Huk!
Can we snipe it? Yes we can!
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
June 04 2011 01:18 GMT
#68
Great article, nice retrospective with good analyses and objective criticism after the excitement of the live commentary has died down.

I feel the brackets are all sorts of bad. Only Nestea remains of the previous Code S champions, the others being knocked out in games that's worthy of more than just RO64.

But fair enough, it's GOM's tournament to run and seed, I just hope they don't let many lesser players fluke their way to the later stages (like Inca did last time) and make for uninspiring games.
Starleague Forever. RIP KT Violet~
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
June 04 2011 02:25 GMT
#69
Looks like someone got their assignments wrong, prob due to early schedule switch for MLG. Nestea/Cezanne and Killer/Bomber are done twice.
Someone call down the Thunder?
Witten
Profile Joined January 2011
United States2094 Posts
June 04 2011 08:36 GMT
#70
So do you guys actually watch the games or do you ask friends to vaguely describe them to you? My terrible silver friend Noah could describe these games in more detail to me. For example...

"Huge slugfest on Crevasse, with MVP giving up a rare loss in a long macro game."

You ranked the game a 4/5, but you described it as simply "Huge slugfest on Crevasse, with MVP giving up a rare loss in a long macro game."

My friend Noah would say "Dude it was a super long tvp I can't believe Creator beat MVP it was awesome man collossi and storm and shit".

Somehow, that's more informative than your post. Please please put more effort in the GSL recaps. Have you ever looked at the BW recaps? They embarrass that sc2 ones.
Brood War Forever / NA's premiere Shadow Shaman player / Courier Collector / Bot Game Champion / Highly amateur Mystical Ninja Goemon Speedrunner
CmdrDashy
Profile Joined February 2011
Australia62 Posts
June 04 2011 10:53 GMT
#71
On June 04 2011 08:48 tree.hugger wrote:
My argument is that if the GSL system actually made sense, then the seeds in the super tournament would also make some sense.


As you mentioned though Code s is kind of a joke. When i look at the Code s schedule i honestly see some of the groups not worth considering. Why would i even watch them? Group C and G from GSL May came to mind when i was reading your article. Apart from Losira who is a great rising star and one of the people lucky enough to get through the rigor that is the up and down matches, it was Code s "stalwarts" that never seem to be knocked down by the great players i see every week in Code a.

While i hated thinking about Huk or Jinro going down i kinda feel that if you are not capable of playing the best starcraft to be part of Code S then you deserve to be back in Code a. Huk v MMa was a bit of a polarising game. I wanted to see Huk back in code s but to lose MMa one of the best terrans in the world, the go to man for team SlayerS? It seems like a poor trade off.

While they can't prevent this sort of thing entirely a more fluid movement between codes would be more beneficial to the game. Not only would such a system benefit the Korean scene but it would also boost foreigner participation.Idra and others mention on SoTG that the partnership between the GSL and MLG was generally a good thing, but a place in Code a? A place in Code A atm is such a tough proposition. Moving to Korea with one best of three determining whether you are playing Starcraft for the next month or you are just practicing or seeing the sites. An easier flow between Code S and Code a would promote the best players while offering a decent chance for foreigners to break into the Korean scene.
Shaf
Profile Joined June 2011
3 Posts
June 04 2011 13:15 GMT
#72
IMO the mistake made in the "It's the seeding, stupid" rant is in the underlying assumption that the most desirable composition of Code S is of the players that have the most talent at the here and now. While to many that might seem logical and even obvious, it's not remotely ideal from the standpoint of the GSL or frankly any other league that is working to maximize their viewers, secure sponsorships, and grow e-sports in general. While it's all well and good to have the best talent at the highest levels securing the greatest prize pools all the time, there is much to be said for establishing known faces, and securing at least a modicum of stability at the top of the mountain while still allowing avenues for up-and-coming talent to rise to the top and replace those whose skill level has fallen off (or who didn't deserve to get to Code S to begin with). That's clearly what the 3-tier system is designed for, and is clearly what has been achieved. Code S is designed to be relative stable, Code A is designed to be chaotic as hell, and Code B provides the gauntlet to run before you are determined to be worthy to be seen on TV. IMO this duality (triality?) has been a major factor in the overall success of the GSL in general.

Still, this system, as recognized by the author, leads to difficulties in generating accurate ratings for something as open-ended as the super tournament is, and Ro16 matches where finalist-quality talent slugs it out are inevitable. That's not ideal, but it's hardly fatal to the tournament as a whole, and it's a pitfall that pretty much every other possible sporting event falls victim to as well. A top tier college basketball team might have their star player suffer an injury halfway through the season, barely qualify for the Big Dance, get some kind of 8-9 seed only to have their star return and provide an epic match against a true 1-seed that might determine the winner. An up-and-coming tennis phenom, unless they are literally winning everything they take place in, takes *years* to get to the top-10 ranking that most people can see he/she deserves by watching them, resulting in the same sort of dynamic in a great many tournaments. Pick your sport of choice; this is hardly unique to SC2.

I do agree with the author in thinking that the seeding of this Super Tournament was particular subpar and that reliance on results in a league weighted toward longevity is a weakness, but I don't come to the author's conclusion that this means that the GSL's (and particularly Code S's) weight toward longevity is some sort of fatal flaw. Weighing it toward GSTL results would provide different flaws (a superstar that is always facing snipers would find their seeding weighted against them and in the favor of the snipers), while introducing a subjective component carries its own baggage (college football, anyone? Also, witness the lunacy of NBA all-star voting).

At the end of the day you're never going to make everyone happy. Just as Blizzard approaches patching their game, I'd like to see the patching to the GSL happen gradually, with specific flaws being addressed with small changes that don't require a drastic overhaul, as drastic overhauls inevitably cause as many leaks as they plug. So far I think they're on the right track. The league is still very young and as it matures will iron out much of what is being complained about naturally.
RinconH
Profile Joined April 2010
United States512 Posts
June 04 2011 16:21 GMT
#73
Confused by this article.

Thought there were a lot of entertaining games in the RO64.

I'm curious why TL, which has to credit SC2 for it's recent success, puts out articles bashing SC2 so often.
Harmonious
Profile Joined December 2010
179 Posts
June 05 2011 14:29 GMT
#74
On June 04 2011 00:39 MetalSlug wrote:
Show nested quote +
If you're building tanks (and come on, if you're playing Terran, why aren't you building tanks?), press "E."


I hope you are being sarcastic, the situation you describe is very specific to TvT and has no value in any other matchup (arguably in TvZ but not as much as TvT). I applaud your effort on the writeup but i strongly disagree on your conclusion.


I think tanks are the best units in the game. Not because they are imba, but because they have an interesting mechanic. It is not without reason that TvT is one of the best matchups (at least for me). Tactics and strategy take on a new level of significance compared to the other match ups. Not that they aren't important, but it comes from TvT being mainly positional based. When tanks are in play at least.

And do they require zero micro? That is a stupid thing to say. No unit requires micro if you are not moving it. And position siege tanks well is not easy. And it is fun to do, which for me is the main point.
SpoR
Profile Blog Joined November 2010
United States1542 Posts
June 06 2011 00:22 GMT
#75
I know this probably may sound stupid, but what is difference in this compared to previous GSL leagues? Just the amount of players in it or something? Why is it 'Super'?
A man is what he thinks about all day long.
mDuo13
Profile Blog Joined October 2010
United States307 Posts
June 06 2011 03:44 GMT
#76
On June 06 2011 09:22 SpoR wrote:
I know this probably may sound stupid, but what is difference in this compared to previous GSL leagues? Just the amount of players in it or something? Why is it 'Super'?

Instead of being divided into two 32-man Code S/Code A tournaments like GSLs 4-6, it's a single 64-man tournament with a larger prize pool. That is all.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37056 Posts
June 06 2011 06:57 GMT
#77
Minor typo in CoCa vs Nada

In Game 2, CoCa is referred to as Junwi
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
Last Edited: 2011-06-06 09:21:12
June 06 2011 09:21 GMT
#78
sadly, worse game of the week was the best game of the week.

Better than all those all-ins and short 20 minute games.
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
Gracksaurusrex
Profile Joined February 2011
United Kingdom171 Posts
June 06 2011 10:42 GMT
#79
There is an error, it says in the icons that Cezanne is a terran player,
when actually he is zerg
andrewlt
Profile Joined August 2009
United States7702 Posts
June 06 2011 15:48 GMT
#80
On June 04 2011 04:37 rickybobby wrote:
were tanks different in brood war -_- tanks are supposed to be powerful they dont make sc2 shitty, and tanks dont even work against protoss...



No, tanks were arguably even more powerful in BW. Players just didn't go bum da dee dum dum and go waltzing inside their range of fire.
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