[GSL] Super Tournament RO64 - Page 4
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rickybobby
United States405 Posts
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ComaDose
Canada10351 Posts
Took some time to read the March Madness thread this time around and it was very well writen and i don't think enough people read it. Good points. Mother ships are awesome and the format of gsl is not. I want to like how prestigious code S is but i cant beleive the people there actually deserve it. | ||
m0nkeyknight
New Zealand37 Posts
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confusedcrib
United States1307 Posts
As for the pictures, my laptop died about 3/4 of the way through so I had to finish the rest on my phone, I'm sorry about the lack of them >.< | ||
ShadowWolf
United States197 Posts
On June 04 2011 05:07 confusedcrib wrote: My starting line was dealing with the fact that it's Bomber vs. Killer, and both have high expectations placed on them, it had nothing to do with brood war. Said differently, if both of these guys are considered the best of the best, then Starcraft 2 still has a lot of development to do. As for the pictures, my laptop died about 3/4 of the way through so I had to finish the rest on my phone, I'm sorry about the lack of them >.< I agree with your disappointment. I actually popped up SC2 and started playing games vs. the AI with the VOD in the background waiting for some type of excitement to happen ( so I could rewind and watch it ). It wasn't until some time later I realized the vod ended and I had stopped paying attention. Though, imo, Ensnare vs. Revival is probably the worst GSL series I've ever seen. While Bomber/Killer was pretty bad in terms of entertainment, it didn't remind me of watching one of those Bronze 1v1s that ( I think it was ) InControl put on. To be honest, I don't feel bad about both Bomber & Killer having a bad series. Those things happen, but we know the players are good elsewhere. On the other hand, I wish MC could be declared the winner of the Ensnare/Revival series. | ||
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tree.hugger
Philadelphia, PA10406 Posts
And fine, you might have disliked one of the games of the week more than Bomber vs Killer, but that doesn't mean Confusedcrib was wrong for writing about it, hahah. Our intention was to write a game of the week feature, but none of us enjoyed any game enough to recommend it, so we wrote about our consensus worst game instead. And re: Ensnare vs Revival, as the source of the sarcastic comments about those games, I think they were much more entertaining than Killer vs Bomber, although clearly of worse quality. But Ensnare's openings in both games were highly effective and then Revival played conservatively and did well for himself in getting back in the game. I actually remember being pretty amused in the Bel'Shir beach game at the end, although it could've been delirium. Finally, I think a handful of people are interpreting my article as suggesting that I would like to seed the tournament myself. Actually, that's correct, I'd love to have that power, but obviously I know it's not feasible. No, instead, I'd rather that there be one big tournament with levels of preliminaries like OSL or MSL. Have seeds in one tournament as opposed to this ridiculous three tiered system which prevents good players from taking advantage of their hot streaks or achieving the level they deserve at the time they deserve. My argument is that if the GSL system actually made sense, then the seeds in the super tournament would also make some sense. Thanks for reading! | ||
StatX
Canada343 Posts
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Mobius_1
United Kingdom2763 Posts
I feel the brackets are all sorts of bad. Only Nestea remains of the previous Code S champions, the others being knocked out in games that's worthy of more than just RO64. But fair enough, it's GOM's tournament to run and seed, I just hope they don't let many lesser players fluke their way to the later stages (like Inca did last time) and make for uninspiring games. | ||
RaiKageRyu
Canada4773 Posts
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Witten
United States2094 Posts
"Huge slugfest on Crevasse, with MVP giving up a rare loss in a long macro game." You ranked the game a 4/5, but you described it as simply "Huge slugfest on Crevasse, with MVP giving up a rare loss in a long macro game." My friend Noah would say "Dude it was a super long tvp I can't believe Creator beat MVP it was awesome man collossi and storm and shit". Somehow, that's more informative than your post. Please please put more effort in the GSL recaps. Have you ever looked at the BW recaps? They embarrass that sc2 ones. | ||
CmdrDashy
Australia62 Posts
On June 04 2011 08:48 tree.hugger wrote: My argument is that if the GSL system actually made sense, then the seeds in the super tournament would also make some sense. As you mentioned though Code s is kind of a joke. When i look at the Code s schedule i honestly see some of the groups not worth considering. Why would i even watch them? Group C and G from GSL May came to mind when i was reading your article. Apart from Losira who is a great rising star and one of the people lucky enough to get through the rigor that is the up and down matches, it was Code s "stalwarts" that never seem to be knocked down by the great players i see every week in Code a. While i hated thinking about Huk or Jinro going down i kinda feel that if you are not capable of playing the best starcraft to be part of Code S then you deserve to be back in Code a. Huk v MMa was a bit of a polarising game. I wanted to see Huk back in code s but to lose MMa one of the best terrans in the world, the go to man for team SlayerS? It seems like a poor trade off. While they can't prevent this sort of thing entirely a more fluid movement between codes would be more beneficial to the game. Not only would such a system benefit the Korean scene but it would also boost foreigner participation.Idra and others mention on SoTG that the partnership between the GSL and MLG was generally a good thing, but a place in Code a? A place in Code A atm is such a tough proposition. Moving to Korea with one best of three determining whether you are playing Starcraft for the next month or you are just practicing or seeing the sites. An easier flow between Code S and Code a would promote the best players while offering a decent chance for foreigners to break into the Korean scene. | ||
Shaf
3 Posts
Still, this system, as recognized by the author, leads to difficulties in generating accurate ratings for something as open-ended as the super tournament is, and Ro16 matches where finalist-quality talent slugs it out are inevitable. That's not ideal, but it's hardly fatal to the tournament as a whole, and it's a pitfall that pretty much every other possible sporting event falls victim to as well. A top tier college basketball team might have their star player suffer an injury halfway through the season, barely qualify for the Big Dance, get some kind of 8-9 seed only to have their star return and provide an epic match against a true 1-seed that might determine the winner. An up-and-coming tennis phenom, unless they are literally winning everything they take place in, takes *years* to get to the top-10 ranking that most people can see he/she deserves by watching them, resulting in the same sort of dynamic in a great many tournaments. Pick your sport of choice; this is hardly unique to SC2. I do agree with the author in thinking that the seeding of this Super Tournament was particular subpar and that reliance on results in a league weighted toward longevity is a weakness, but I don't come to the author's conclusion that this means that the GSL's (and particularly Code S's) weight toward longevity is some sort of fatal flaw. Weighing it toward GSTL results would provide different flaws (a superstar that is always facing snipers would find their seeding weighted against them and in the favor of the snipers), while introducing a subjective component carries its own baggage (college football, anyone? Also, witness the lunacy of NBA all-star voting). At the end of the day you're never going to make everyone happy. Just as Blizzard approaches patching their game, I'd like to see the patching to the GSL happen gradually, with specific flaws being addressed with small changes that don't require a drastic overhaul, as drastic overhauls inevitably cause as many leaks as they plug. So far I think they're on the right track. The league is still very young and as it matures will iron out much of what is being complained about naturally. | ||
RinconH
United States512 Posts
Thought there were a lot of entertaining games in the RO64. I'm curious why TL, which has to credit SC2 for it's recent success, puts out articles bashing SC2 so often. | ||
Harmonious
179 Posts
On June 04 2011 00:39 MetalSlug wrote: I hope you are being sarcastic, the situation you describe is very specific to TvT and has no value in any other matchup (arguably in TvZ but not as much as TvT). I applaud your effort on the writeup but i strongly disagree on your conclusion. I think tanks are the best units in the game. Not because they are imba, but because they have an interesting mechanic. It is not without reason that TvT is one of the best matchups (at least for me). Tactics and strategy take on a new level of significance compared to the other match ups. Not that they aren't important, but it comes from TvT being mainly positional based. When tanks are in play at least. And do they require zero micro? That is a stupid thing to say. No unit requires micro if you are not moving it. And position siege tanks well is not easy. And it is fun to do, which for me is the main point. | ||
SpoR
United States1542 Posts
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mDuo13
United States307 Posts
On June 06 2011 09:22 SpoR wrote: I know this probably may sound stupid, but what is difference in this compared to previous GSL leagues? Just the amount of players in it or something? Why is it 'Super'? Instead of being divided into two 32-man Code S/Code A tournaments like GSLs 4-6, it's a single 64-man tournament with a larger prize pool. That is all. | ||
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Seeker
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Where dat snitch at?36919 Posts
In Game 2, CoCa is referred to as Junwi | ||
aztrorisk
United States896 Posts
Better than all those all-ins and short 20 minute games. | ||
Gracksaurusrex
United Kingdom171 Posts
when actually he is zerg | ||
andrewlt
United States7702 Posts
On June 04 2011 04:37 rickybobby wrote: were tanks different in brood war -_- tanks are supposed to be powerful they dont make sc2 shitty, and tanks dont even work against protoss... No, tanks were arguably even more powerful in BW. Players just didn't go bum da dee dum dum and go waltzing inside their range of fire. | ||
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