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aXa... I played 9pool as you explained with a limited success. But I can notice that the early pressure is a very good thing! I'm sure, I'm not mastering the BO but there is something very interesting in it which is to take the initiative (First Strike). Most of my ZvP are crap because I can't take the initiative before the Toss Push. The 9pool play can give me the opportunity to do so and against confident Protoss Pusher that works well! I disturb their BO and I'm not reacting to their build anymore... and they must react to mine. I think this is a good point. I had some good games doing it last week end.
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aXa, is it possible for you to zip/rar the replay and make it into a replay pack? sc2rep.com doesn't work for me?
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I did find a weakness to my build playing against a friend of mine.
A 3 gate into expand +1 forge push is very very scary against my build (without 9 pool) But i figured out a correct answer, which is to get a very fast macro hatch. I think this is better in general.
So there's the replay: [url blocked]
And another replay for fun [url blocked]
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I played a style like this last nite, but instead of going early gas I mixed it with the spanishiwa style, focus'ing down the Cyber core. He scouted late and dropped a pylon or 2 to block his main, and didn't drop the forge so I attacked the Cyber Core. This delays their tech SO much and allows you to macro up the Spanishiwa style with queens and crawlers.
Just thought it was a cool variation :D
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Hi there, as you know with the incoming zealot build time change 9 pool into ling pressure will not be longer an available strategy. Blizzard seems determined to make zerg a passive race, should i say a victim one. Anyway, here is a bunch of replay i played yesterday, i think they are quite good.
[url blocked] [url blocked] [url blocked] [url blocked] [url blocked]
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On April 27 2011 20:32 aXa wrote: Hi there, as you know with the incoming zealot build time change 9 pool into ling pressure will not be longer an available strategy. Blizzard seems determined to make zerg a passive race, should i say a victim one. Anyway, here is a bunch of replay i played yesterday, i think they are quite good.
[url blocked] [url blocked] [url blocked] [url blocked] [url blocked] T.T then what will happen to us zergs? I was having so much win with this build T.T will you make new aggressive builds? 6 pool all the way?? so with this 9 pool, you are expecting toss to make a mistake by making forge and a cannon?
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Yes, i pretty much forced mistake and it works very well at master level. I will just play standard as for the opening (14/14) and follow the same unit composition. I modified my BO a little, getting drop faster and delaying infestor. I just crush so much faces on the ladder with this strat ^^
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very detailed guide... very well put together. I like the amount of work u put into it and explaining it
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However I imagine this build will be nerfed in the upcoming patch. The zealot will come 5 seconds before they usually would, so that breaks the timing, and the protoss's aggressive response might be fatal.
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As a toss. Against this build if you block the choke and send your zealot out you can kill enough zerglings so it doesnt do enough damage. Also if you make a forge and cannon, expanding off of that seems to work as well.
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So... with the latest PTR changes, i think this wonderful strategy remains valuable.
Stalker train time decreased from 42 to 37. Zealot train time decreased from 38 to 33. *These changes were revoked.
Btw thanks aXa for the really greate guide, it helped me a lot lately with my ZvP. Keep it up!!
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Hi,
I've been trying your build and it works kinda well!
But what I fear the most when i do it, even more if my 6 glings do not make enough damage, is the six gate push, or fake expand into 4 gate push , or some kind of +1 attack push with mass stalker and sentries like you said before.
Most of the time when the Protoss player hits , I have only zergling/baneling (maybe with +1 attack or +1/+1) and about 2 or 3 spines, but it is not enough since they forcefield like crazy.
I've been wondering: do i have to rush for overlord speed+ transport as soon as i have the lair? Because it is the best thing i found to counter such pushes ( I mean dropping banelings on his army ). I haven't seen all of your replays but i do not remember that you were getting it that soon. Maybe do I just have to focus more on spine crawlers and save my gaz?
Like someone said before, opening with this sort of 9 pool and going for mass queens/spine crawlers and droning like crazy , like Spanishiwa does, could be a good thing against protoss!
And excuse me if i made mistakes, i'm french :D
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I 9pool into hard economy almost-spanishiwa style building no lings except the first 6 till 40 supply, and it totally throws P off (at least at gold level). Doing the harrass and macroing up takes a lot of practice, but this really helps you out in the long run because you learn skills you will need eventually at higher levels of play.
my ZvP has increased dramatically with this.
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Against any +1 attack delayed timing push, you just need a fairly early macro hatch. I posted a replay called +1attack or something like that, who demonstrate how to handle this.
About drop, i get it just after +2 +2 upgrade and baneling speed.
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I feel its just easier to go roaches vs any +1 attack. You can have burrow up in time for a 6 gate allin and be aggressive with roaches until you see them drop a robo.
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Sometimes i feel really sad when i read pointless comment like this. Why are you talking about roaches, when the whole thread is about not doing roaches? I will answer anyway: Roaches can be good in certain occasion, but really it dies to any immortal/colossi play. 6 gate all is not a real threat to zergling baneling, which is a very effective composition in late game. So why bother with roaches?
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two gate zealots will destroy this build
User was temp banned from Strategy Forum for this post.
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On May 15 2011 02:53 Let it Raine wrote: two gate zealots will destroy this build
the fuck? What kind of post is that? This guy writes up a really detailed strategy that is actually pretty awesome, and then you go and say "two gate zealots will destroy this build" without any supporting arguments whatsoever.
Anyways, OP, what do you think about the new infestor changes? FG now does more damage, but it doesn't lock down the army as long. Do you find that to be better for you or worse?
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Hey Xanbatou, you're one patch late
The new fungal is awesome and give infestor some use. The fact that they decreased their speed in the recent patch is kind of a buff i think, because it's kinda prevent them to run into opponent army and die after casting fungal.
About 2 gate: No, it will not destroy this build. You just need to make 1 spinecrawler and save your ling. On 2 P map or close po map, you will see your opponent 2 gating after scouting 9 pool. So you are just free to not make 6 ling but 3 drone and be just fine with 2 queen and 1 spinecrawler.
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this a great thread, and I'm a protoss!
Would you please use a service other than megaupload? Its blocked here and I cannot access it.
edit: so what gives you trouble with this strategy? how can the toss get and press an advantage?
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