• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:27
CEST 23:27
KST 06:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Pros React To: First 'Fastest' Map in ASL History BW General Discussion [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Toronto invitational lan 22 august [ASL22] Ro24 Group A [ASL22] Ro24 Group B Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5696 users

[G] 9 pool opening ZvP. Zergling/baneling/Infest - Page 8

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 6 7 8 9 10 13 Next All
Marzuki
Profile Joined April 2011
United States30 Posts
April 13 2011 15:49 GMT
#141
First I want to say this thread is SO good. This is exactly the sort of discussion that will make Zerg a a more competitive race. I will be laddering tonight trying this build and will let you know my thoughts on the actual execution, but on paper it looks like a great idea.
TheFinalWord
Profile Joined May 2010
Australia790 Posts
April 13 2011 16:06 GMT
#142
I'm definitly trying this out, thanks for the effort aXa
Brutus
Profile Joined May 2010
Netherlands284 Posts
April 13 2011 16:15 GMT
#143
On April 14 2011 00:34 aXa wrote:
I'm trying to find a new way to play ZvT, but for now i'm really stucked

When it comes to opening, 9 pool doesn't work as the wall is finished before the ling comes. I don't think anything but hatch first is good in ZvT. The zergling/bling/infestor/ultra compo works against meching and tank marine, but you give up on air control and you have to make a TON of spinecrawler to prevent drop. And hellion will roast zergling to some point. So don't know what yo do yet :/


It's because 9-pool is a weak cheesy build. Not surprised you don't seem to be able to play a standard game.

User was temp banned for this post.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
April 13 2011 16:17 GMT
#144
On April 14 2011 01:15 Brutus wrote:
Show nested quote +
On April 14 2011 00:34 aXa wrote:
I'm trying to find a new way to play ZvT, but for now i'm really stucked

When it comes to opening, 9 pool doesn't work as the wall is finished before the ling comes. I don't think anything but hatch first is good in ZvT. The zergling/bling/infestor/ultra compo works against meching and tank marine, but you give up on air control and you have to make a TON of spinecrawler to prevent drop. And hellion will roast zergling to some point. So don't know what yo do yet :/


It's because 9-pool is a weak cheesy build. Not surprised you don't seem to be able to play a standard game.

I wouldn't say that. It puts early game power into Zerg's hand where Terrans and Protoss simply expect a fast hatch. I think it's a good idea for them to mix it up
Knowing is half the battle... the other half is lasers.
aXa
Profile Blog Joined July 2010
France748 Posts
Last Edited: 2011-04-13 16:53:36
April 13 2011 16:53 GMT
#145
On April 14 2011 01:15 Brutus wrote:
Show nested quote +
On April 14 2011 00:34 aXa wrote:
I'm trying to find a new way to play ZvT, but for now i'm really stucked

When it comes to opening, 9 pool doesn't work as the wall is finished before the ling comes. I don't think anything but hatch first is good in ZvT. The zergling/bling/infestor/ultra compo works against meching and tank marine, but you give up on air control and you have to make a TON of spinecrawler to prevent drop. And hellion will roast zergling to some point. So don't know what yo do yet :/


It's because 9-pool is a weak cheesy build. Not surprised you don't seem to be able to play a standard game.


How do we warn moderator on this forum btw?
Cycle
Profile Blog Joined March 2011
United States300 Posts
April 13 2011 17:03 GMT
#146
aXa: Tyty for writing this. I was just talking to my friend about how zerg always takes back seat to protoss early game, letting them dictate how the rest of the game goes. A fan of 9 pool myself, since with the 13 queen you aren't totally dead if the lings do nothing, I was going to spend some time working on this opening ZvP, but you've already done it.

Just showing my appreciation for people who are working on aggressive zerg play. :D
| chKCycle.551 | NA | Master League Random | Checkmate Gaming |
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
April 13 2011 17:08 GMT
#147
I think a lot of P and T players are not able to distinguish the differences between a 6 pool and a 9 pool/10 pool, so that something like this makes them believe, erroneously, that they are ahead or behind or whatever. Since it isn't that common, when I see a completed pool but no lings, it is hard to judge at what point in the game I am at as a Protoss player, and I could play the next 5 minutes thinking I'm ahead when I'm really not.
Knowing is half the battle... the other half is lasers.
Brutus
Profile Joined May 2010
Netherlands284 Posts
April 13 2011 17:21 GMT
#148
On April 14 2011 01:17 tehemperorer wrote:
Show nested quote +
On April 14 2011 01:15 Brutus wrote:
On April 14 2011 00:34 aXa wrote:
I'm trying to find a new way to play ZvT, but for now i'm really stucked

When it comes to opening, 9 pool doesn't work as the wall is finished before the ling comes. I don't think anything but hatch first is good in ZvT. The zergling/bling/infestor/ultra compo works against meching and tank marine, but you give up on air control and you have to make a TON of spinecrawler to prevent drop. And hellion will roast zergling to some point. So don't know what yo do yet :/


It's because 9-pool is a weak cheesy build. Not surprised you don't seem to be able to play a standard game.

I wouldn't say that. It puts early game power into Zerg's hand where Terrans and Protoss simply expect a fast hatch. I think it's a good idea for them to mix it up


Why mix it up in ladder? I can understand that in a boX but on ladder it's just trying to catch your opponent off guard in stead of fundamental macro play.

On April 14 2011 01:53 aXa wrote:
Show nested quote +
On April 14 2011 01:15 Brutus wrote:
On April 14 2011 00:34 aXa wrote:
I'm trying to find a new way to play ZvT, but for now i'm really stucked

When it comes to opening, 9 pool doesn't work as the wall is finished before the ling comes. I don't think anything but hatch first is good in ZvT. The zergling/bling/infestor/ultra compo works against meching and tank marine, but you give up on air control and you have to make a TON of spinecrawler to prevent drop. And hellion will roast zergling to some point. So don't know what yo do yet :/


It's because 9-pool is a weak cheesy build. Not surprised you don't seem to be able to play a standard game.


How do we warn moderator on this forum btw?


Why? I don't see why I need to be warned. Post a replay of you vs Terran and I am sure your problem is macro.
aXa
Profile Blog Joined July 2010
France748 Posts
April 13 2011 17:27 GMT
#149
It need to be warned because your basically free insulting me, suggesting i can't play a standard game so i have to cheese. I'm a good master player, i used to win before using all this "cheesy" strategy. Now i just win more because i have a plan.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
April 13 2011 17:42 GMT
#150
Why dont you just go for the standard bling/ling play with normally timed expansions?
I don't get why you go for a cheesy 9pool followed by 30(!) lings. If you make that many lings so early you will be ridiculously far behind in economy.
Valor is a poor substitute for numbers.
aXa
Profile Blog Joined July 2010
France748 Posts
April 13 2011 17:51 GMT
#151
go watch the replay you'll see i'm not. Stop arguing.
KangaRuthless
Profile Blog Joined August 2010
United States304 Posts
April 13 2011 18:45 GMT
#152
I'll have to watch the replays when I get off of work. This sounds like a very interesting strat.
www.youtube.com/KangaRuthless
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
April 14 2011 08:19 GMT
#153
On April 14 2011 02:08 tehemperorer wrote:
I think a lot of P and T players are not able to distinguish the differences between a 6 pool and a 9 pool/10 pool, so that something like this makes them believe, erroneously, that they are ahead or behind or whatever. Since it isn't that common, when I see a completed pool but no lings, it is hard to judge at what point in the game I am at as a Protoss player, and I could play the next 5 minutes thinking I'm ahead when I'm really not.


HhahaA yeah there's this guy he was SO MAD he was like
$#@$#@ 6 pooler and I was lik lul
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
AndAgain
Profile Joined November 2010
United States2621 Posts
April 14 2011 08:34 GMT
#154
On April 14 2011 02:08 tehemperorer wrote:
I think a lot of P and T players are not able to distinguish the differences between a 6 pool and a 9 pool/10 pool, so that something like this makes them believe, erroneously, that they are ahead or behind or whatever. Since it isn't that common, when I see a completed pool but no lings, it is hard to judge at what point in the game I am at as a Protoss player, and I could play the next 5 minutes thinking I'm ahead when I'm really not.


I think this is totally true, which is what makes this even tougher to deal with. My immediate reaction is to put a forge even though i might be able to get away with a standard cyber- zealot opening (which isn't always true.)

So I guess you gotta count the drones if you see a completed pool.

All your teeth should fall out and hair should grow in their place!
aXa
Profile Blog Joined July 2010
France748 Posts
Last Edited: 2011-04-14 12:56:31
April 14 2011 12:55 GMT
#155
Watch DarkForce vs Cruncher and cry (NASL). Damn prozergamer really need to read this thread.
chipman
Profile Joined February 2011
United States139 Posts
Last Edited: 2011-04-14 14:17:10
April 14 2011 13:59 GMT
#156
Great thread! I am a rank 1 diamond player with low masters mmr currently, and the reason I haven't been able to get into masters is I'm actually losing a lot vs aggressive zergs who pin you back in your main for a long time delaying expansion, and I'm not very confident using 4gate against zerg since I also play zerg and random last season and can easily crush 4gate with mass speedlings+ a few spines.

Not sure why more zergs aren't more proactive with their quick units which punish mistakes like lings and drops.

If my pvp wasn't so good I'd consider switching to zerg to beat protoss, because I really don't believe that protoss is all that hard to beat as a competent, open minded and level headed zerg.

Even if you're going to just go for a big burrow+claws roach timing around 12:30 that's one point in the game where you have a large food advantage and a time before more than 1 non range colossus will be up, you can simply keep engaging to take out the gas units like sentry and colossus with proper micro, and add hydras/lings if they make immortals instead of colossus.


I feel it's a lot easier for zerg to beat protoss than they're making it out to be. If you're worried about some late game mass voidray/colossus stalker sentry push and you don't think you can do anything to beat it (which you can), then just kill them or start pressuring and trading armies or dealing economic damage before and during that time.... There's a certain point in a game if you let protoss get enough bases and production that when you engage at even food armies he's just going to crush you, but he protoss also has fears of how he can lose to zerg if he doesn't work around moments of weakness and make adjustments to his plan from what he sees from the zerg.
Doesn't Afraid of Anything
Skrag
Profile Joined May 2010
United States643 Posts
April 14 2011 16:05 GMT
#157
On April 14 2011 17:34 AndAgain wrote:
Show nested quote +
On April 14 2011 02:08 tehemperorer wrote:
I think a lot of P and T players are not able to distinguish the differences between a 6 pool and a 9 pool/10 pool, so that something like this makes them believe, erroneously, that they are ahead or behind or whatever. Since it isn't that common, when I see a completed pool but no lings, it is hard to judge at what point in the game I am at as a Protoss player, and I could play the next 5 minutes thinking I'm ahead when I'm really not.


I think this is totally true, which is what makes this even tougher to deal with. My immediate reaction is to put a forge even though i might be able to get away with a standard cyber- zealot opening (which isn't always true.)

So I guess you gotta count the drones if you see a completed pool.



You simply do not have to put a forge down to hold off early pools. Not even a 6pool.

The sooner you practice holding a 6pool using your standard opening, the sooner you can stop worrying about silly shit like doing the wrong thing against early pools.

Against a 6 pool, dropping a forge is *okay*. It's not necessary, but you will win unless you screw up extremely badly.

Against any other early pool 7+, dropping the forge can give the zerg the leg up that he needs to pull ahead economically if he decides to do so, and if you're not very good at keeping tabs on what he's doing after the first 6 lings, you can very easily lose the game.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
aXa
Profile Blog Joined July 2010
France748 Posts
April 14 2011 19:30 GMT
#158
http://www.teamliquid.net/forum/viewmessage.php?topic_id=212628 here is my ZvZ 9 pool build, for anyone who's interested.
AndAgain
Profile Joined November 2010
United States2621 Posts
April 14 2011 19:33 GMT
#159
On April 15 2011 01:05 Skrag wrote:
Show nested quote +
On April 14 2011 17:34 AndAgain wrote:
On April 14 2011 02:08 tehemperorer wrote:
I think a lot of P and T players are not able to distinguish the differences between a 6 pool and a 9 pool/10 pool, so that something like this makes them believe, erroneously, that they are ahead or behind or whatever. Since it isn't that common, when I see a completed pool but no lings, it is hard to judge at what point in the game I am at as a Protoss player, and I could play the next 5 minutes thinking I'm ahead when I'm really not.


I think this is totally true, which is what makes this even tougher to deal with. My immediate reaction is to put a forge even though i might be able to get away with a standard cyber- zealot opening (which isn't always true.)

So I guess you gotta count the drones if you see a completed pool.



You simply do not have to put a forge down to hold off early pools. Not even a 6pool.

The sooner you practice holding a 6pool using your standard opening, the sooner you can stop worrying about silly shit like doing the wrong thing against early pools.

Against a 6 pool, dropping a forge is *okay*. It's not necessary, but you will win unless you screw up extremely badly.

Against any other early pool 7+, dropping the forge can give the zerg the leg up that he needs to pull ahead economically if he decides to do so, and if you're not very good at keeping tabs on what he's doing after the first 6 lings, you can very easily lose the game.


Oh really? Some guy recently started a thread saying how he regularly beats top 200 players by doing nothing but 6 pools, and has a really high success rate against protoss. Making a forge, he says, is the only possible way to stop it.
All your teeth should fall out and hair should grow in their place!
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
April 14 2011 19:42 GMT
#160
On April 14 2011 22:59 chipman wrote:
I feel it's a lot easier for zerg to beat protoss than they're making it out to be. If you're worried about some late game mass voidray/colossus stalker sentry push and you don't think you can do anything to beat it (which you can), then just kill them or start pressuring and trading armies or dealing economic damage before and during that time.... There's a certain point in a game if you let protoss get enough bases and production that when you engage at even food armies he's just going to crush you, but he protoss also has fears of how he can lose to zerg if he doesn't work around moments of weakness and make adjustments to his plan from what he sees from the zerg.


No, it's not easier than zerg is making it out to be. Do you realize that because of FF, what your suggesting requires a big investment from zerg? You want to pressure toss, attack his economy, trade armies or be aggressive at all, he either has to fail at FF and walling off or you have to invest in nydus, drops, or mutas. "just go kill him" is rarely an option in ZvP.
http://shroomspiration.blogspot.com/
Prev 1 6 7 8 9 10 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech132
Railgan 47
EnDerr 2
StarCraft: Brood War
Calm 2671
Artosis 1060
Mini 159
Barracks 34
scan(afreeca) 23
Hm[arnc] 17
Dota 2
qojqva3574
XaKoH 254
NeuroSwarm102
febbydoto13
League of Legends
Doublelift3859
JimRising 369
Counter-Strike
minikerr41
Super Smash Bros
Mew2King133
Heroes of the Storm
Liquid`Hasu408
Other Games
Grubby2663
Chillindude26
Organizations
Other Games
EGCTV1230
gamesdonequick1091
BasetradeTV53
StarCraft 2
angryscii 31
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH288
• musti20045 17
• RyuSc2 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2982
Other Games
• Scarra970
• Shiphtur293
Upcoming Events
Sparkling Tuna Cup
12h 33m
PiG Sty Festival
14h 33m
Solar vs Reynor
Serral vs TBD
OSC
18h 33m
Afreeca Starleague
1d 12h
hero vs ggaemo
Larva vs Mong
The Patches Monday
1d 18h
Afreeca Starleague
2 days
Soulkey vs PianO
JyJ vs sSak
GSL
2 days
PiGosaur Cup
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Mini vs Calm
Queen vs EffOrt
[ Show More ]
Replay Cast
4 days
The PondCast
4 days
IntoTheTV X SOOP
5 days
GSL
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.