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[G] 9 pool opening ZvP. Zergling/baneling/Infest - Page 8

Forum Index > StarCraft 2 Strategy
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Marzuki
Profile Joined April 2011
United States30 Posts
April 13 2011 15:49 GMT
#141
First I want to say this thread is SO good. This is exactly the sort of discussion that will make Zerg a a more competitive race. I will be laddering tonight trying this build and will let you know my thoughts on the actual execution, but on paper it looks like a great idea.
TheFinalWord
Profile Joined May 2010
Australia790 Posts
April 13 2011 16:06 GMT
#142
I'm definitly trying this out, thanks for the effort aXa
Brutus
Profile Joined May 2010
Netherlands284 Posts
April 13 2011 16:15 GMT
#143
On April 14 2011 00:34 aXa wrote:
I'm trying to find a new way to play ZvT, but for now i'm really stucked

When it comes to opening, 9 pool doesn't work as the wall is finished before the ling comes. I don't think anything but hatch first is good in ZvT. The zergling/bling/infestor/ultra compo works against meching and tank marine, but you give up on air control and you have to make a TON of spinecrawler to prevent drop. And hellion will roast zergling to some point. So don't know what yo do yet :/


It's because 9-pool is a weak cheesy build. Not surprised you don't seem to be able to play a standard game.

User was temp banned for this post.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
April 13 2011 16:17 GMT
#144
On April 14 2011 01:15 Brutus wrote:
Show nested quote +
On April 14 2011 00:34 aXa wrote:
I'm trying to find a new way to play ZvT, but for now i'm really stucked

When it comes to opening, 9 pool doesn't work as the wall is finished before the ling comes. I don't think anything but hatch first is good in ZvT. The zergling/bling/infestor/ultra compo works against meching and tank marine, but you give up on air control and you have to make a TON of spinecrawler to prevent drop. And hellion will roast zergling to some point. So don't know what yo do yet :/


It's because 9-pool is a weak cheesy build. Not surprised you don't seem to be able to play a standard game.

I wouldn't say that. It puts early game power into Zerg's hand where Terrans and Protoss simply expect a fast hatch. I think it's a good idea for them to mix it up
Knowing is half the battle... the other half is lasers.
aXa
Profile Blog Joined July 2010
France748 Posts
Last Edited: 2011-04-13 16:53:36
April 13 2011 16:53 GMT
#145
On April 14 2011 01:15 Brutus wrote:
Show nested quote +
On April 14 2011 00:34 aXa wrote:
I'm trying to find a new way to play ZvT, but for now i'm really stucked

When it comes to opening, 9 pool doesn't work as the wall is finished before the ling comes. I don't think anything but hatch first is good in ZvT. The zergling/bling/infestor/ultra compo works against meching and tank marine, but you give up on air control and you have to make a TON of spinecrawler to prevent drop. And hellion will roast zergling to some point. So don't know what yo do yet :/


It's because 9-pool is a weak cheesy build. Not surprised you don't seem to be able to play a standard game.


How do we warn moderator on this forum btw?
Cycle
Profile Blog Joined March 2011
United States300 Posts
April 13 2011 17:03 GMT
#146
aXa: Tyty for writing this. I was just talking to my friend about how zerg always takes back seat to protoss early game, letting them dictate how the rest of the game goes. A fan of 9 pool myself, since with the 13 queen you aren't totally dead if the lings do nothing, I was going to spend some time working on this opening ZvP, but you've already done it.

Just showing my appreciation for people who are working on aggressive zerg play. :D
| chKCycle.551 | NA | Master League Random | Checkmate Gaming |
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
April 13 2011 17:08 GMT
#147
I think a lot of P and T players are not able to distinguish the differences between a 6 pool and a 9 pool/10 pool, so that something like this makes them believe, erroneously, that they are ahead or behind or whatever. Since it isn't that common, when I see a completed pool but no lings, it is hard to judge at what point in the game I am at as a Protoss player, and I could play the next 5 minutes thinking I'm ahead when I'm really not.
Knowing is half the battle... the other half is lasers.
Brutus
Profile Joined May 2010
Netherlands284 Posts
April 13 2011 17:21 GMT
#148
On April 14 2011 01:17 tehemperorer wrote:
Show nested quote +
On April 14 2011 01:15 Brutus wrote:
On April 14 2011 00:34 aXa wrote:
I'm trying to find a new way to play ZvT, but for now i'm really stucked

When it comes to opening, 9 pool doesn't work as the wall is finished before the ling comes. I don't think anything but hatch first is good in ZvT. The zergling/bling/infestor/ultra compo works against meching and tank marine, but you give up on air control and you have to make a TON of spinecrawler to prevent drop. And hellion will roast zergling to some point. So don't know what yo do yet :/


It's because 9-pool is a weak cheesy build. Not surprised you don't seem to be able to play a standard game.

I wouldn't say that. It puts early game power into Zerg's hand where Terrans and Protoss simply expect a fast hatch. I think it's a good idea for them to mix it up


Why mix it up in ladder? I can understand that in a boX but on ladder it's just trying to catch your opponent off guard in stead of fundamental macro play.

On April 14 2011 01:53 aXa wrote:
Show nested quote +
On April 14 2011 01:15 Brutus wrote:
On April 14 2011 00:34 aXa wrote:
I'm trying to find a new way to play ZvT, but for now i'm really stucked

When it comes to opening, 9 pool doesn't work as the wall is finished before the ling comes. I don't think anything but hatch first is good in ZvT. The zergling/bling/infestor/ultra compo works against meching and tank marine, but you give up on air control and you have to make a TON of spinecrawler to prevent drop. And hellion will roast zergling to some point. So don't know what yo do yet :/


It's because 9-pool is a weak cheesy build. Not surprised you don't seem to be able to play a standard game.


How do we warn moderator on this forum btw?


Why? I don't see why I need to be warned. Post a replay of you vs Terran and I am sure your problem is macro.
aXa
Profile Blog Joined July 2010
France748 Posts
April 13 2011 17:27 GMT
#149
It need to be warned because your basically free insulting me, suggesting i can't play a standard game so i have to cheese. I'm a good master player, i used to win before using all this "cheesy" strategy. Now i just win more because i have a plan.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
April 13 2011 17:42 GMT
#150
Why dont you just go for the standard bling/ling play with normally timed expansions?
I don't get why you go for a cheesy 9pool followed by 30(!) lings. If you make that many lings so early you will be ridiculously far behind in economy.
Valor is a poor substitute for numbers.
aXa
Profile Blog Joined July 2010
France748 Posts
April 13 2011 17:51 GMT
#151
go watch the replay you'll see i'm not. Stop arguing.
KangaRuthless
Profile Blog Joined August 2010
United States304 Posts
April 13 2011 18:45 GMT
#152
I'll have to watch the replays when I get off of work. This sounds like a very interesting strat.
www.youtube.com/KangaRuthless
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
April 14 2011 08:19 GMT
#153
On April 14 2011 02:08 tehemperorer wrote:
I think a lot of P and T players are not able to distinguish the differences between a 6 pool and a 9 pool/10 pool, so that something like this makes them believe, erroneously, that they are ahead or behind or whatever. Since it isn't that common, when I see a completed pool but no lings, it is hard to judge at what point in the game I am at as a Protoss player, and I could play the next 5 minutes thinking I'm ahead when I'm really not.


HhahaA yeah there's this guy he was SO MAD he was like
$#@$#@ 6 pooler and I was lik lul
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
AndAgain
Profile Joined November 2010
United States2621 Posts
April 14 2011 08:34 GMT
#154
On April 14 2011 02:08 tehemperorer wrote:
I think a lot of P and T players are not able to distinguish the differences between a 6 pool and a 9 pool/10 pool, so that something like this makes them believe, erroneously, that they are ahead or behind or whatever. Since it isn't that common, when I see a completed pool but no lings, it is hard to judge at what point in the game I am at as a Protoss player, and I could play the next 5 minutes thinking I'm ahead when I'm really not.


I think this is totally true, which is what makes this even tougher to deal with. My immediate reaction is to put a forge even though i might be able to get away with a standard cyber- zealot opening (which isn't always true.)

So I guess you gotta count the drones if you see a completed pool.

All your teeth should fall out and hair should grow in their place!
aXa
Profile Blog Joined July 2010
France748 Posts
Last Edited: 2011-04-14 12:56:31
April 14 2011 12:55 GMT
#155
Watch DarkForce vs Cruncher and cry (NASL). Damn prozergamer really need to read this thread.
chipman
Profile Joined February 2011
United States139 Posts
Last Edited: 2011-04-14 14:17:10
April 14 2011 13:59 GMT
#156
Great thread! I am a rank 1 diamond player with low masters mmr currently, and the reason I haven't been able to get into masters is I'm actually losing a lot vs aggressive zergs who pin you back in your main for a long time delaying expansion, and I'm not very confident using 4gate against zerg since I also play zerg and random last season and can easily crush 4gate with mass speedlings+ a few spines.

Not sure why more zergs aren't more proactive with their quick units which punish mistakes like lings and drops.

If my pvp wasn't so good I'd consider switching to zerg to beat protoss, because I really don't believe that protoss is all that hard to beat as a competent, open minded and level headed zerg.

Even if you're going to just go for a big burrow+claws roach timing around 12:30 that's one point in the game where you have a large food advantage and a time before more than 1 non range colossus will be up, you can simply keep engaging to take out the gas units like sentry and colossus with proper micro, and add hydras/lings if they make immortals instead of colossus.


I feel it's a lot easier for zerg to beat protoss than they're making it out to be. If you're worried about some late game mass voidray/colossus stalker sentry push and you don't think you can do anything to beat it (which you can), then just kill them or start pressuring and trading armies or dealing economic damage before and during that time.... There's a certain point in a game if you let protoss get enough bases and production that when you engage at even food armies he's just going to crush you, but he protoss also has fears of how he can lose to zerg if he doesn't work around moments of weakness and make adjustments to his plan from what he sees from the zerg.
Doesn't Afraid of Anything
Skrag
Profile Joined May 2010
United States643 Posts
April 14 2011 16:05 GMT
#157
On April 14 2011 17:34 AndAgain wrote:
Show nested quote +
On April 14 2011 02:08 tehemperorer wrote:
I think a lot of P and T players are not able to distinguish the differences between a 6 pool and a 9 pool/10 pool, so that something like this makes them believe, erroneously, that they are ahead or behind or whatever. Since it isn't that common, when I see a completed pool but no lings, it is hard to judge at what point in the game I am at as a Protoss player, and I could play the next 5 minutes thinking I'm ahead when I'm really not.


I think this is totally true, which is what makes this even tougher to deal with. My immediate reaction is to put a forge even though i might be able to get away with a standard cyber- zealot opening (which isn't always true.)

So I guess you gotta count the drones if you see a completed pool.



You simply do not have to put a forge down to hold off early pools. Not even a 6pool.

The sooner you practice holding a 6pool using your standard opening, the sooner you can stop worrying about silly shit like doing the wrong thing against early pools.

Against a 6 pool, dropping a forge is *okay*. It's not necessary, but you will win unless you screw up extremely badly.

Against any other early pool 7+, dropping the forge can give the zerg the leg up that he needs to pull ahead economically if he decides to do so, and if you're not very good at keeping tabs on what he's doing after the first 6 lings, you can very easily lose the game.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
aXa
Profile Blog Joined July 2010
France748 Posts
April 14 2011 19:30 GMT
#158
http://www.teamliquid.net/forum/viewmessage.php?topic_id=212628 here is my ZvZ 9 pool build, for anyone who's interested.
AndAgain
Profile Joined November 2010
United States2621 Posts
April 14 2011 19:33 GMT
#159
On April 15 2011 01:05 Skrag wrote:
Show nested quote +
On April 14 2011 17:34 AndAgain wrote:
On April 14 2011 02:08 tehemperorer wrote:
I think a lot of P and T players are not able to distinguish the differences between a 6 pool and a 9 pool/10 pool, so that something like this makes them believe, erroneously, that they are ahead or behind or whatever. Since it isn't that common, when I see a completed pool but no lings, it is hard to judge at what point in the game I am at as a Protoss player, and I could play the next 5 minutes thinking I'm ahead when I'm really not.


I think this is totally true, which is what makes this even tougher to deal with. My immediate reaction is to put a forge even though i might be able to get away with a standard cyber- zealot opening (which isn't always true.)

So I guess you gotta count the drones if you see a completed pool.



You simply do not have to put a forge down to hold off early pools. Not even a 6pool.

The sooner you practice holding a 6pool using your standard opening, the sooner you can stop worrying about silly shit like doing the wrong thing against early pools.

Against a 6 pool, dropping a forge is *okay*. It's not necessary, but you will win unless you screw up extremely badly.

Against any other early pool 7+, dropping the forge can give the zerg the leg up that he needs to pull ahead economically if he decides to do so, and if you're not very good at keeping tabs on what he's doing after the first 6 lings, you can very easily lose the game.


Oh really? Some guy recently started a thread saying how he regularly beats top 200 players by doing nothing but 6 pools, and has a really high success rate against protoss. Making a forge, he says, is the only possible way to stop it.
All your teeth should fall out and hair should grow in their place!
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
April 14 2011 19:42 GMT
#160
On April 14 2011 22:59 chipman wrote:
I feel it's a lot easier for zerg to beat protoss than they're making it out to be. If you're worried about some late game mass voidray/colossus stalker sentry push and you don't think you can do anything to beat it (which you can), then just kill them or start pressuring and trading armies or dealing economic damage before and during that time.... There's a certain point in a game if you let protoss get enough bases and production that when you engage at even food armies he's just going to crush you, but he protoss also has fears of how he can lose to zerg if he doesn't work around moments of weakness and make adjustments to his plan from what he sees from the zerg.


No, it's not easier than zerg is making it out to be. Do you realize that because of FF, what your suggesting requires a big investment from zerg? You want to pressure toss, attack his economy, trade armies or be aggressive at all, he either has to fail at FF and walling off or you have to invest in nydus, drops, or mutas. "just go kill him" is rarely an option in ZvP.
http://shroomspiration.blogspot.com/
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