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[G] 9 pool opening ZvP. Zergling/baneling/Infest - Page 10

Forum Index > StarCraft 2 Strategy
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BlueLagoon
Profile Joined February 2011
France28 Posts
April 18 2011 20:08 GMT
#181
aXa...
I played 9pool as you explained with a limited success. But I can notice that the early pressure is a very good thing! I'm sure, I'm not mastering the BO but there is something very interesting in it which is to take the initiative (First Strike).
Most of my ZvP are crap because I can't take the initiative before the Toss Push. The 9pool play can give me the opportunity to do so and against confident Protoss Pusher that works well! I disturb their BO and I'm not reacting to their build anymore... and they must react to mine.
I think this is a good point. I had some good games doing it last week end.
tahiti
darkrage14
Profile Joined May 2010
Canada173 Posts
April 19 2011 05:58 GMT
#182
aXa, is it possible for you to zip/rar the replay and make it into a replay pack? sc2rep.com doesn't work for me?
aXa
Profile Blog Joined July 2010
France748 Posts
April 21 2011 14:12 GMT
#183
I did find a weakness to my build playing against a friend of mine.

A 3 gate into expand +1 forge push is very very scary against my build (without 9 pool)
But i figured out a correct answer, which is to get a very fast macro hatch. I think this is better in general.

So there's the replay:
[url blocked]

And another replay for fun
[url blocked]
OptimusYale
Profile Blog Joined January 2011
Korea (South)1005 Posts
April 25 2011 04:06 GMT
#184
I played a style like this last nite, but instead of going early gas I mixed it with the spanishiwa style, focus'ing down the Cyber core.
He scouted late and dropped a pylon or 2 to block his main, and didn't drop the forge so I attacked the Cyber Core. This delays their tech SO much and allows you to macro up the Spanishiwa style with queens and crawlers.

Just thought it was a cool variation :D
aXa
Profile Blog Joined July 2010
France748 Posts
April 27 2011 11:32 GMT
#185
Hi there, as you know with the incoming zealot build time change 9 pool into ling pressure will not be longer an available strategy. Blizzard seems determined to make zerg a passive race, should i say a victim one. Anyway, here is a bunch of replay i played yesterday, i think they are quite good.

[url blocked]
[url blocked]
[url blocked]
[url blocked]
[url blocked]
DrunkApple
Profile Joined March 2011
34 Posts
April 27 2011 18:03 GMT
#186
On April 27 2011 20:32 aXa wrote:
Hi there, as you know with the incoming zealot build time change 9 pool into ling pressure will not be longer an available strategy. Blizzard seems determined to make zerg a passive race, should i say a victim one. Anyway, here is a bunch of replay i played yesterday, i think they are quite good.

[url blocked]
[url blocked]
[url blocked]
[url blocked]
[url blocked]

T.T then what will happen to us zergs?
I was having so much win with this build T.T
will you make new aggressive builds?
6 pool all the way??
so with this 9 pool, you are expecting toss to make a mistake by making forge and a cannon?
aXa
Profile Blog Joined July 2010
France748 Posts
April 27 2011 18:40 GMT
#187
Yes, i pretty much forced mistake and it works very well at master level.
I will just play standard as for the opening (14/14) and follow the same unit composition. I modified my BO a little, getting drop faster and delaying infestor. I just crush so much faces on the ladder with this strat ^^
SingDaSorrow
Profile Joined November 2010
United States15 Posts
April 29 2011 03:55 GMT
#188
very detailed guide... very well put together. I like the amount of work u put into it and explaining it
Buubble
Profile Joined January 2009
United States191 Posts
April 29 2011 16:41 GMT
#189
However I imagine this build will be nerfed in the upcoming patch. The zealot will come 5 seconds before they usually would, so that breaks the timing, and the protoss's aggressive response might be fatal.
raf3776
Profile Blog Joined August 2010
United States1904 Posts
April 29 2011 17:28 GMT
#190
As a toss. Against this build if you block the choke and send your zealot out you can kill enough zerglings so it doesnt do enough damage. Also if you make a forge and cannon, expanding off of that seems to work as well.
WWJD (What Would Jaedong Do)
LoOny
Profile Blog Joined July 2010
Germany22 Posts
May 04 2011 10:07 GMT
#191
So... with the latest PTR changes, i think this wonderful strategy remains valuable.

Stalker train time decreased from 42 to 37.
Zealot train time decreased from 38 to 33.
*These changes were revoked.


Btw thanks aXa for the really greate guide, it helped me a lot lately with my ZvP. Keep it up!!
"...don't worry, it is dead already..."
Firewalk
Profile Joined April 2011
France4 Posts
Last Edited: 2011-05-08 18:35:27
May 08 2011 18:33 GMT
#192
Hi,

I've been trying your build and it works kinda well!

But what I fear the most when i do it, even more if my 6 glings do not make enough damage, is the six gate push, or fake expand into 4 gate push , or some kind of +1 attack push with mass stalker and sentries like you said before.

Most of the time when the Protoss player hits , I have only zergling/baneling (maybe with +1 attack or +1/+1) and about 2 or 3 spines, but it is not enough since they forcefield like crazy.

I've been wondering: do i have to rush for overlord speed+ transport as soon as i have the lair? Because it is the best thing i found to counter such pushes ( I mean dropping banelings on his army ). I haven't seen all of your replays but i do not remember that you were getting it that soon. Maybe do I just have to focus more on spine crawlers and save my gaz?

Like someone said before, opening with this sort of 9 pool and going for mass queens/spine crawlers and droning like crazy , like Spanishiwa does, could be a good thing against protoss!

And excuse me if i made mistakes, i'm french :D
Fire walk with me
Mahtasooma
Profile Joined November 2010
Germany475 Posts
May 08 2011 22:47 GMT
#193
I 9pool into hard economy almost-spanishiwa style building no lings except the first 6 till 40 supply, and it totally throws P off (at least at gold level). Doing the harrass and macroing up takes a lot of practice, but this really helps you out in the long run because you learn skills you will need eventually at higher levels of play.

my ZvP has increased dramatically with this.
http://twitch.tv/mahtasooma
aXa
Profile Blog Joined July 2010
France748 Posts
May 14 2011 17:13 GMT
#194
Against any +1 attack delayed timing push, you just need a fairly early macro hatch. I posted a replay called +1attack or something like that, who demonstrate how to handle this.

About drop, i get it just after +2 +2 upgrade and baneling speed.
zJayy962
Profile Blog Joined April 2010
1363 Posts
May 14 2011 17:16 GMT
#195
I feel its just easier to go roaches vs any +1 attack. You can have burrow up in time for a 6 gate allin and be aggressive with roaches until you see them drop a robo.
aXa
Profile Blog Joined July 2010
France748 Posts
Last Edited: 2011-05-14 17:50:34
May 14 2011 17:49 GMT
#196
Sometimes i feel really sad when i read pointless comment like this. Why are you talking about roaches, when the whole thread is about not doing roaches? I will answer anyway: Roaches can be good in certain occasion, but really it dies to any immortal/colossi play. 6 gate all is not a real threat to zergling baneling, which is a very effective composition in late game. So why bother with roaches?
Let it Raine
Profile Joined August 2010
Canada1245 Posts
Last Edited: 2011-05-18 16:22:19
May 14 2011 17:53 GMT
#197
two gate zealots will destroy this build

User was temp banned from Strategy Forum for this post.
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
May 17 2011 05:53 GMT
#198
On May 15 2011 02:53 Let it Raine wrote:
two gate zealots will destroy this build


the fuck? What kind of post is that? This guy writes up a really detailed strategy that is actually pretty awesome, and then you go and say "two gate zealots will destroy this build" without any supporting arguments whatsoever.

Anyways, OP, what do you think about the new infestor changes? FG now does more damage, but it doesn't lock down the army as long. Do you find that to be better for you or worse?
aXa
Profile Blog Joined July 2010
France748 Posts
Last Edited: 2011-05-17 17:16:48
May 17 2011 17:04 GMT
#199
Hey Xanbatou, you're one patch late

The new fungal is awesome and give infestor some use. The fact that they decreased their speed in the recent patch is kind of a buff i think, because it's kinda prevent them to run into opponent army and die after casting fungal.

About 2 gate: No, it will not destroy this build. You just need to make 1 spinecrawler and save your ling. On 2 P map or close po map, you will see your opponent 2 gating after scouting 9 pool. So you are just free to not make 6 ling but 3 drone and be just fine with 2 queen and 1 spinecrawler.
friendo
Profile Joined December 2010
46 Posts
Last Edited: 2011-05-18 16:41:32
May 18 2011 10:41 GMT
#200
this a great thread, and I'm a protoss!

Would you please use a service other than megaupload? Its blocked here and I cannot access it.

edit: so what gives you trouble with this strategy? how can the toss get and press an advantage?
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