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[G] 9 pool opening ZvP. Zergling/baneling/Infest - Page 9

Forum Index > StarCraft 2 Strategy
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aXa
Profile Blog Joined July 2010
France748 Posts
April 14 2011 20:37 GMT
#161
I'd rather play passive in late game even with this style. But the main danger is mass canon/building constriction of space over too many bases.
oddsprout
Profile Joined October 2009
53 Posts
April 14 2011 21:12 GMT
#162
aXa, thanks for the post. I've been playing ling style for a long time and its awesome, ling portait for life! These arguements about how economical it is vs other openings are unnecesary. 9 pooling is a viable option, if you are planning on playing a style that relies on zerglings. Upgraded zerglings, banelings, and later infestors allow you to DESTROY equal protoss "army values" more efficiently, thus needing fewer drones
If youre a shichibukai... then Im a hachibukai!
dani`
Profile Joined January 2011
Netherlands2402 Posts
April 14 2011 21:27 GMT
#163
Kudos for that long and detailed post. I have to admit I will not read it myself as I am no Zerg but I do want to give others the opportunity to read this by keeping it high in the list ^_^

By the way, I notice you consistently use 'gaz', but it's just 'gas' (you asked to be corrected)
chipman
Profile Joined February 2011
United States139 Posts
Last Edited: 2011-04-14 21:43:50
April 14 2011 21:33 GMT
#164
On April 15 2011 04:42 Treemonkeys wrote:

No, it's not easier than zerg is making it out to be. Do you realize that because of FF, what your suggesting requires a big investment from zerg? You want to pressure toss, attack his economy, trade armies or be aggressive at all, he either has to fail at FF and walling off or you have to invest in nydus, drops, or mutas. "just go kill him" is rarely an option in ZvP.



I played random all of last season and I never thought playing zerg vs protoss was any harder than any other matchup. It doesn't matter what race you are, if you let an opponent get into a situation where you are weak and he is strong I think it's quite obvious you're going to lose.

And while you say it is rarely ever an option, there are points when a zerg can just kill a protoss. How the game leads up to the point may vary a lot depending on both players styles. If there weren't times zerg would never take games off protoss.

I think a lot of the zerg player's loss rates vs toss is just from making careless mistakes by getting wasted by a wave of dts, massing one or two units randomly period and hoping the protoss doesn't make the cost efficient counters, and just not understand protoss build orders enough to punish protoss and get or stay ahead or at least on a level playing field.

If you think for some reason people who play the race you play are just better at the game and that's why they win, I can't help but feel that's a rather shallow way of approaching what the game is about. Instead of complaining about forcefields, why not just figure out when and how many sentries protoss will have depending on their opener, and then adjust to that. Drops are expensive to get, sure, but so are sentries, and drops of banelings nullify sentries. so.... maybe this is a good idea? Not only that but this gives you ways to bypass protoss defenses by air.. again forcefields are not a factor.

I never mentioned nydus, or mutas. All I said is speedlings are pretty good if used properly, and in terms of a zergling, baneling transition into infestor/ultras you can certainly put aside some gas while massing lings to get drops and just completely destroy probe lines... So basically you can just spend all your minerals on drones, queens, hatches, and lings until you need banes, and around the time of 2/2 or 2 attack maybe figure out a build order that will allow you to also get overlord speed and drops around the same time.


The OP focuses around setting the pace of the game. If you can force a protoss away from his initial build order you're already doing yourself a lot of good because protoss works heavily around timings.. If you can kill a gateway and delay cyb core for a long time, or force a forge + cannon(s) in main you're already far ahead because the protoss won't be getting a)- warpgate tech and/or b)- an expansion for quite some time.

Yeah there are a lot of times where attacking into a protoss in defensive mode might be suicide, so don't attack and tech and macro up. If he leaves his base counter with your lings. It'll be a probe killing holiday. If the protoss is turtling up into 3 bases, this build is really good vs that because you can easily utilize baneling drops before they reach their near max army and force an all-in and either base race or just hold out in a big battle.

Forcefield doesn't stop baneling drops. Also, if they oval forcefield on the way over, just back off quickly and engage asap. Boom, wasted sentry energy. That crap aint cheap let me tell ya, especially considering all the gas that goes into upgrades, robo or templar play, not to mention stalkers aren't exactly a mineral only investment... and the fact that your third will be up long before the protosses, because guess what if he leaves his base he will die from a counter attack or a surround on his "shark mode" fake attack, and from that point he is simply skrewed so long as you know what to do to stay ahead and kill him.

I suggest you watch sheth play vs protoss... he has like an 80% win rate vs protoss in grandmasters, and he does it mainly just by macroing up with roaches attacking at the the right times with correct execution.

He masses mainly one unit for the majority of the game and crushes a lot of my protoss heroes. Also there are threads like this that give you tips how to exploit turtling protoss... I simply don't understand why people can't look outside the box from the perspective they think they know especially when there is so much information to be had between teamliquid, streams, tournaments etc.


How can you have fun playing the game if you go into every game thinking "my race/this matchup is near impossible I can't win, this is so stupid". I get mad at myself when I lose because I realize "wow that was careless, can't believe I messed that up" or "uggggh why did I do that " or maybe I played as good as I could have and don't immediately realize what I did wrong, look at the replay and start to analyze what I could have done differently, and come to these forums for ideas or watch streams of proven pros and see how they handle things.


Doesn't Afraid of Anything
aXa
Profile Blog Joined July 2010
France748 Posts
April 14 2011 22:03 GMT
#165
yeah thanks for the the "gaz" correction. If you want why i make this mistake relentlessly, it's because "gas" is spelled "gaz" in french.

About the difficulty in the Zerg vs Protoss matchup, i think it's not unwinnable for the zerg, even when the protoss get a max army (But only with my comp). BUT i think i need far more skill/mechanics/apm to beat an opponent of the SAME level. It's pretty sad but i don't complain, because with a little bit of reflexion, we can figure out build like this making the match up easier.
aXa
Profile Blog Joined July 2010
France748 Posts
April 15 2011 18:02 GMT
#166
New replay available !

ZvPStargateopening

Pretty good replay who shows how flexible this heavy larva build is.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
April 15 2011 19:40 GMT
#167
For other Protoss players reading this: I use 10gate tech openings exclusively in PvZ and I scout after I place the gate. Against 9 pools, I get to their base as the pool is done (confirmed in a replay), and instead of placing my cyber core or gas, I cut the next mineral dump in my BO and get a cb zealot. I place a pylon (because the zeal puts me at 17/18), get a probe, then another cb zeal when the pylon is done. This has kept me safe from 9pools in Masters.

Advice: Don't transition to phoenixes, the window is different for that against a 9pool that you had to defend and you don't actually have that much time to use phoenixes before they are driven out.
Knowing is half the battle... the other half is lasers.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2011-04-16 01:16:43
April 16 2011 00:14 GMT
#168
I'm having trouble against CBoosted fast +1. If you don't blow them up with bling fast you are SO dead. Those guys are basically gods against zerglings T_T

In general though, the CB fast +3 rips the zergligns very hard. If a protoss is consistent with upgrades, you are always 1 behind and zergling always get 2 shotted easity T_T
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
aXa
Profile Blog Joined July 2010
France748 Posts
April 16 2011 00:29 GMT
#169
Well with +1 attack you should be able to hold until +1 armor finishes. Be sure to start +1 attack with the 100 next gaz after speed.
Hetz
Profile Joined September 2010
196 Posts
April 16 2011 11:16 GMT
#170
So aXa, if I understand correctly, the first 100 gas goes to ling speeds, 2nd 100 gas to +1 melee attack, next 50 to baneling nest and only then upgrade to lair? Thx.
aXa
Profile Blog Joined July 2010
France748 Posts
April 16 2011 11:27 GMT
#171
Yes you are 100% correct. Note that the baneling nest is a "remote" building. You quite don't know when you are gonna use it, but you have to be prepare so getting it early is important.
aXa
Profile Blog Joined July 2010
France748 Posts
Last Edited: 2011-04-16 15:44:35
April 16 2011 15:43 GMT
#172
The ZvPfastair is now really available. Didn't noticed it was a broken link.

[url blocked]

And against a fast expand/ high templar tech

[url blocked]
Olsson
Profile Joined April 2011
Sweden931 Posts
April 16 2011 17:41 GMT
#173
What would you guys reccomend instead of a 9pool to get an early expand, map control and a composition like this?
Naniwa <3
aXa
Profile Blog Joined July 2010
France748 Posts
April 16 2011 21:33 GMT
#174
14/14
MASSivezTV
Profile Blog Joined March 2011
United States289 Posts
April 17 2011 03:07 GMT
#175
awesome strat, 3-0 with it so far.
iChau
Profile Joined December 2010
United States1210 Posts
April 17 2011 03:08 GMT
#176
How would a protoss go against this 9 pool and vs the late-game?
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
aXa
Profile Blog Joined July 2010
France748 Posts
April 17 2011 11:30 GMT
#177
Against 9 pool, just build a zealot before your core and chronoboost it, and be sure to be walled off.

Against the late game compo, i sincerely didn't find a correct answer as protoss. My friend FuryOfHell and myself are currently trying to find a good unit compo who don't get smashed as protoss.

But here are some element who are crucial:
-Constrict space with building and canons
-You must upgrade faster than usual and go 3 3 in order to compensate the insane rate of zerg upgrade
-High templar definitely better than colossi, even if they just feedback the infestor.
warblob004
Profile Joined January 2011
United States198 Posts
Last Edited: 2011-04-18 06:23:39
April 18 2011 06:16 GMT
#178
I know I don't have a replay quite yet, but based on my experiences with similar builds in bw...

Zerg opens 9pool with quick lings to gain map ctrl while econ-ing back home

Toss holds with a wall/zealot

At this moment, Zerg has momentum, but toss has better econ & more units
What if toss tries to crush that momentum by pushing out immediately by using chrono on his 1st gate, and attack with 2zealots+1stalker or 1zealot+2stalker?

Basically what I'm trying to say is due to the way chronoboost & warpgates work, you just can't get a simcity in time with buildings/spines, forcing you to make queens/lings/possibly banes

theres no way you'll have speed in time, and if you crush the push, it means in the time that you had to econ, you made lings -
while warpgate tech is close to free, so toss's warpgate tech will be out on time, except your econ will be delayed

Any suggestions?
Quick note - overpool lingspeed runby / 9poolspeed in BW ZvP didn't put you much behind 12hatch at all - perhaps it's different in sc2 due to mineral patch : worker ratio efficiencies though
Question - I read the comments on previous pages, but don't you guys still think early game map ctrl is worth the economic hit... even if you do 0 damage? At the very least, it should force the protoss to play a little reactively...unless he 1 base all-ins

Ive tried this build on ladder a few times, and I want to thank you for posting this build order
Im sure it's gotten some flame for being an "aggressive opening" -as the Koreans would call it but I definitely prefer it over 15hatch as of now

"I have not failed; I've simply found 10,000 ways it won't work." ~Thomas Edison
Jables42
Profile Joined March 2011
Netherlands1 Post
April 18 2011 06:39 GMT
#179
Thank you for this well written and informative guide, I will certainly give this some practice. Gonna be a tough one since I'm bad.

I just know I'm gonna have to deal with loads of early air pressure and most of the time I'm not able to hold this of even though I see the rays/phoenix incoming and I produce extra queens and spore crawlers, Protoss just seems to snipe my spores and queens before I can get them to be effective.
I'ma nydus worm your ramp!
Skrag
Profile Joined May 2010
United States643 Posts
April 18 2011 18:54 GMT
#180
On April 15 2011 04:33 AndAgain wrote:
Show nested quote +
On April 15 2011 01:05 Skrag wrote:
On April 14 2011 17:34 AndAgain wrote:
On April 14 2011 02:08 tehemperorer wrote:
I think a lot of P and T players are not able to distinguish the differences between a 6 pool and a 9 pool/10 pool, so that something like this makes them believe, erroneously, that they are ahead or behind or whatever. Since it isn't that common, when I see a completed pool but no lings, it is hard to judge at what point in the game I am at as a Protoss player, and I could play the next 5 minutes thinking I'm ahead when I'm really not.


I think this is totally true, which is what makes this even tougher to deal with. My immediate reaction is to put a forge even though i might be able to get away with a standard cyber- zealot opening (which isn't always true.)

So I guess you gotta count the drones if you see a completed pool.



You simply do not have to put a forge down to hold off early pools. Not even a 6pool.

The sooner you practice holding a 6pool using your standard opening, the sooner you can stop worrying about silly shit like doing the wrong thing against early pools.

Against a 6 pool, dropping a forge is *okay*. It's not necessary, but you will win unless you screw up extremely badly.

Against any other early pool 7+, dropping the forge can give the zerg the leg up that he needs to pull ahead economically if he decides to do so, and if you're not very good at keeping tabs on what he's doing after the first 6 lings, you can very easily lose the game.


Oh really? Some guy recently started a thread saying how he regularly beats top 200 players by doing nothing but 6 pools, and has a really high success rate against protoss. Making a forge, he says, is the only possible way to stop it.


He is wrong. I have done EXTENSIVE testing on this, against players significantly more skilled than me, and was able to hold off a 6pool with an extremely high success rate (over 80%, and *every single loss* was due to simple but fatal mistakes on my part that a better player simply shouldn't have made) on Steppes of War without making any modifications at all to my standard 13gate build before the lings reached my front. I did send out a scouting probe, and Steppes was used because of its very short rush distance, but I did not allow any modifications to my build until the lings got there, to simulate a failed scout on a 4 player map.

And after seeing a ridiculously good, safe, and stable response by KiwiKaki to a 6pool in the very thread you're talking about, I'm confident I could defeat a 6pool something close to 100% of the time, with extremely low risk, and in fact used that defense in my very first ladder game of this season.

The fact that he's beating master-level players consistently says exactly one thing: protoss players in general have not taken the time to figure out how to appropriately respond, which is exactly what I've been saying all along.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
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