On April 17 2011 06:52 henreiman wrote: Oh noez. Z so UP. Gets up a later 3rd base, has lots of failed harass, but with continuing pressure overruns P. Guess Day9 is an idiot like a lot of people on this thread said, drops would have NEVER changed game 1's outcome...
Did you watch the same game I did? When you commit to a massive early drop of course your 3rd is going to be late. Failed harrass? He killed Hasu's main...
PS I agree drop tech in game one would have made a huge difference.
On April 17 2011 06:51 ffadicted wrote: See where aggression gets you zergies???
His early aggression didn't win the game for him. It helped -- but it was a hair's breadth from doing very little damage and just losing the game for him.
Considering hasuobs did probably the worst opening against morrows mass zergling/baneling drop, it's a surprise he even survived... =/
It prevented him from ever getting a fast econ to make his deathball.
It did so much damage because he went stargate though.
I think even if HasuObs had good forcefields there, it still wouldn't have mattered. 200/200 psi Z VS 130~140 psi Protoss; it would have only been a matter of time until HasuObs would be overwhelmed to GG.
On April 17 2011 06:52 Skillz_Man wrote: Really bad play from Hasu.
You can't do 1 robo lategame if you have no upgrades.
Morrow sniped the forge when +1 was still being choro'ed. Please play the damn game before you criticize him and let see you could do better than that.
On April 17 2011 06:52 DiaBoLuS wrote: what did Hasu do wrong now besides those forcefields?
its simply MORROW who decides how the game goes.
even though his 2nd huge hydradrop was a mistake
Except for the failed voidray / phoenix harass and the DTs later on he didn't try to leave his base and poke out to do any damage in that game. If he had made some good pushes or harasses with warp prisms, drops, blink stalkers abusing their mobility he could have slowed down the zerg economy or tech happily.
Instead he sat back waiting for the deathball to come and unfortunately didn't manage to hold off the zerg aggression this game.
why no techswitch to mutas? morrow could have easily took a 5th base, so he can make muas out of 9.5 gases vs 5.5gas protoss, who used a lot of his gas for colossi
On April 17 2011 06:53 Elefanto wrote: Hasu needs a second robo after he gets 3 base. 1 Robo colossus won't cut it, and stalkers aren't cost effective enough.
Either a 2nd robo or faster storm tech, with the tons of gateways, 1 robo colossus with templar support could have helped, though that first set of drops did a ton of damage, and his money was running low toward the end.
On April 17 2011 06:53 Algar wrote: Crossfire is gonna be reeeeally bad for MorroW if he tries to use roach/hydra again. Not a good map for Roach/Hydra.
Did you see Morrow vs MC in Crossfire?
Did you read the interview of the game after? MC claimed he was fuckin around in that game because he knew he would win the next map 100%.
On April 17 2011 06:52 henreiman wrote: Oh noez. Z so UP. Gets up a later 3rd base, has lots of failed harass, but with continuing pressure overruns P. Guess Day9 is an idiot like a lot of people on this thread said, drops would have NEVER changed game 1's outcome...
Did you watch the same game I did? When you commit to a massive early drop of course your 3rd is going to be late. Failed harrass? He killed Hasu's main...
PS I agree drop tech in game one would have made a huge difference.
Just being sarcastic. Obviously that first drop was super effective, I was more talking about the second(?) one where he took the Nexus down to 100 HP and didn't evacuate any units.