Map/Micro Bot Hack? - Page 11
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Ponyo
United States1231 Posts
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fizzgig_
Sweden162 Posts
Example: + Show Spoiler + Selection 05:21.3 5142 Samyaza: Selection is now Queen ×1 (bank 10) TargetAbility 05:21.3 5142 Samyaza: Targeting object Hatchery (0x2240001) with ability cast_larva Selection 05:21.3 5142 Samyaza: Selection is now Hatchery ×1 (bank 10) | ||
VoidEU
Sweden24 Posts
On April 07 2011 14:45 mikell wrote: isn't warden supposed to detect all dll injections? this kind of shit makes me wonder how legitimate some high ranked players are. Thing is. Antivirus programs, streaming programs.. In fact, tons of programs does dllinjections. Its not a difficult task to find dll injects for warden. However if they would ban everyone that does dll injections 100% of the players would be banned. So what they do is they scan for flagged programs, that warden know is a hack. This, in turn, makes private hacks completley safe against warden. So as long as you have written it yourself and haven't shared with anyone there is no way for warden to actually know that you are cheating, unless you change the sourcecode of a scanned area. And it cant scan the entire sourcecode since that would slow down the game too much. (this would for example be the code that checks if an addon is a blizzard addon or userbuilt addon in wow, thus making it quite much trickier to access the blizzard protected APIs like cast spell by name) This is how warden works in wow and I would assume its the same for sc2. | ||
Valckrie
United Kingdom533 Posts
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killamane
United States138 Posts
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Lanfire
Netherlands151 Posts
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nalgene
Canada2153 Posts
On April 07 2011 18:58 killamane wrote: imo its obvious that the burrowing roaches and the queen injects are a hack. if u look he never selects them(the roaches burrow without being selected, queen never is selected while injecting) in the replay, his screen never looks at his queen or hatch while injecting. if blizzard sees this replay they should ban his account. maybe the 60 dollars will make him reconcider hacking. It's possible to give the inject command via the minimap if they took control of the queen ( which he might've done so ) | ||
fieldy2k5
Germany1 Post
On April 07 2011 19:11 nalgene wrote: It's possible to give the inject command via the minimap if they took control of the queen ( which he might've done so ) But he never selected a Queen to do so. | ||
goneim
China201 Posts
Edit: I searched for "Samyaza" on sc2ranks.com. It seems this guy ladders both on NA and SEA server. According to battle.net he has achieved a 19/2 win-to-loss-ratio on SEA and 17/8 on NA recently (since about April 4/3) while laddering. Since April 5. he has lost altogether only three times. | ||
Dsn4001
Korea (South)106 Posts
The program in no way interacts with the SC2.exe, and there are ZERO .dll injections or any other kind of code interference. All it does is just read SC2.exe memory and display it in a overlay. I'm really suprised Blizzard didn't do anything to make it harder for programs to simply read off game data like this. Seems like lazy coding on their part. Honestly there is no way Warden will be able to detect this hack without Blizz breaking privacy laws. The only way Blizz can possibly prevent this is to change the way the SC2.exe stores game information in its memory. | ||
Kantutan
Canada1319 Posts
I'm really not sure if you can completely override the UI and enter commands by other means. My bet is that the selection window simply cannot process 600apm so you only get to see a fraction of what he's actually doing. | ||
Marradron
Netherlands1586 Posts
On April 07 2011 20:58 Kantutan wrote: I'm really not sure if you can completely override the UI and enter commands by other means. My bet is that the selection window simply cannot process 600apm so you only get to see a fraction of what he's actually doing. They either used direct input. (like BWAPI for BW which gave direct control of every single unit every frame at once). Or used a graphics pipeline with some kind of automated mouse control. By the sophistication, speed and multitasking it appears there's something like BW:API floating arround for SC2. | ||
nyc863
200 Posts
Even the giveaway - perfect burrow micro, very high APM, could be suppressed with options if it ever became a tell and a problem for the player. The bot could just pad out your APM to whatever you want. Eg, you select "give me 200 APM". It could also do imperfect borrow micro, imperfect enough to be plausible but way better than the natural skill of the player. Prediction: the hacks will be several steps ahead of blizzard and will also be increasingly hard to detect even when looking at a replay file other than a vague suspicion that a person playing that well should be in tournaments. Pretty sad, really but was there a single popular PC multiplayer game that completely resisted cheats? | ||
redviper
Pakistan2333 Posts
Its a lot harder to detect also by warden because the bot doesn't have to live on the same machine, it can be on a different network altogether. | ||
goiflin
Canada1218 Posts
On April 07 2011 22:05 nyc863 wrote: it is quite sad and what is worse is if it is just scanning the graphics pipeline or the sc2 memory image, then there is no detection possible, detection would be allowing blizzard to inspect your whole computer and anyway could be easily circumvented by an updated hack faster than blizzard could roll out new versions of sc2.exe Even the giveaway - perfect burrow micro, very high APM, could be suppressed with options if it ever became a tell and a problem for the player. The bot could just pad out your APM to whatever you want. Eg, you select "give me 200 APM". It could also do imperfect borrow micro, imperfect enough to be plausible but way better than the natural skill of the player. Prediction: the hacks will be several steps ahead of blizzard and will also be increasingly hard to detect even when looking at a replay file other than a vague suspicion that a person playing that well should be in tournaments. Pretty sad, really but was there a single popular PC multiplayer game that completely resisted cheats? AFAIK, Guild Wars had bots, but nothing outside of that, but the game, due to the way it works, wouldn't provide any advantages for faster inputs or whatever, and you can't trick the game into teleporting you like you can in Counter Strike, since player locations/stats/etc. are all calculated server side, and sent to the client. It sucks, but you're right, there's probably never going to be a way to fix this, especially if the people doing it are privately writing their own programs. | ||
dakalro
Romania525 Posts
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Sensator
Australia377 Posts
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pandaburn
United States89 Posts
This has been addressed. He did select the queen, but injected and then selected something else within the same frame, so you won't ever see the queen highlighted. | ||
TrANCE,
301 Posts
Is this the guy http://us.battle.net/sc2/en/profile/2602385/1/Samyaza/ If it is read hes post history on the bnet forum exspecially the one bad mouthing Tl and its moderator | ||
Gladiator6
Sweden7024 Posts
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