[D] 15 CC TvP- Viable? - Page 3
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Severus_
759 Posts
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GinDo
3327 Posts
On March 31 2011 00:50 b_unnies wrote: the last time someone did 15 CC to me, I did a 4gate hallucinated colossus to warp units up into his main when he's busy defending against me from the earlier troops i made that are camped outside the expo This makes me sad. It always seem that anytime Terran makes any progress the fact that Toss can just walk up into your base just crushes the dream | ||
uSnAmplified
United States1029 Posts
On March 31 2011 03:29 GinDo wrote: Progress? 15 CC is ridiculously greedy considering the metagame where protoss is going to 3 gate or 2/3 gate robo. Same reason i stopped one gate expanding except on huge maps like altar, because of the multiple ways a terran can punish or all in.This makes me sad. It always seem that anytime Terran makes any progress the fact that Toss can just walk up into your base just crushes the dream | ||
Came Norrection
Canada168 Posts
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Acridice
United States298 Posts
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GinDo
3327 Posts
On March 31 2011 03:39 uSnAmplified wrote: Progress? 15 CC is ridiculously greedy considering the metagame where protoss is going to 3 gate or 2/3 gate robo. Same reason i stopped one gate expanding except on huge maps like altar, because of the multiple ways a terran can punish or all in. Really? 1 Gate is the PvT Standard followed by a Robo then Nexus. And FF is more then capable of defending any stim push. Not to mention the Stim Nerf. 1 Gate Robo is safe unless you don;t know how to use FF. Terran has the biggest issue FEing because of how gay Toss can be with Voids which forces you to split your forces. Immortals that rape bunkers, FF that split your early Bio. Yeah toss should really be afraid. | ||
Severedevil
United States4820 Posts
On March 31 2011 03:59 GinDo wrote: Really? 1 Gate is the PvT Standard followed by a Robo then Nexus. And FF is more then capable of defending any stim push. Not to mention the Stim Nerf. 1 Gate Robo is safe unless you don;t know how to use FF. Terran has the biggest issue FEing because of how gay Toss can be with Voids which forces you to split your forces. Immortals that rape bunkers, FF that split your early Bio. Yeah toss should really be afraid. If you're afraid of a rush you can evacuate your expansion. You really don't need to have your CC in place until Protoss claims his expansion anyway. One base two Orbital is better than one base one nexus. | ||
uSnAmplified
United States1029 Posts
On March 31 2011 03:59 GinDo wrote: 1 gate FE i not "the pvt standard" just because you think it is and it supports your argument, the issue goes both ways because terran has just as many ways to abuse a protoss FE, including people who thor rush every game because they know it cant be held with forcefields.Really? 1 Gate is the PvT Standard followed by a Robo then Nexus. And FF is more then capable of defending any stim push. Not to mention the Stim Nerf. 1 Gate Robo is safe unless you don;t know how to use FF. Terran has the biggest issue FEing because of how gay Toss can be with Voids which forces you to split your forces. Immortals that rape bunkers, FF that split your early Bio. Yeah toss should really be afraid. If you are going to be greedy, know what you are doing and be prepared to pay the consequences instead of whining about it. | ||
boSeok
Canada177 Posts
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Skank
United States329 Posts
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Snowbear
Korea (South)1925 Posts
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PredY
Czech Republic1731 Posts
On March 31 2011 04:39 Dente wrote: On maps like crevasse it's possible. If it's better then 1rax FE: I don't know... i think you get slightly better eco with 15cc but faster stim with 1rax expo | ||
TimeSpiral
United States1010 Posts
I think I'm going to go on record and say I don't really like the 15CC. I'm not sold on it yet. You're relying on bunkers (risky + $$$) You're delaying tech and production You're now double producing SCVs ... Obviously if it goes unchecked and the threshold of vulnerability passes it is incredibly useful, but on the ladder where you have no concept of your opponent's style (unless you're high level and face a lot of well known or the same opponents) I still favor "safer" openers. | ||
Saechiis
Netherlands4989 Posts
It's just dissapointing that you're going through a lot of trouble (probe harass bleh) while in the end it'll net you about 2 SCV's more than you'd have with a much simpler and safer 1 Rax FE. At the 6 min (4-gate) mark your economy is pretty much equal to 1 Rax FE, but with less marines to defend. Timings work out so you can get 2 additional rax building before the CC finishes while having just enough minerals to morph it into an OC, but I kinda feel like I need a bunker ready around the 4:30 mark to hold off the inevitable zealot stalker push with just marines. | ||
Came Norrection
Canada168 Posts
On March 31 2011 03:59 GinDo wrote: Really? 1 Gate is the PvT Standard followed by a Robo then Nexus. And FF is more then capable of defending any stim push. Not to mention the Stim Nerf. 1 Gate Robo is safe unless you don;t know how to use FF. Terran has the biggest issue FEing because of how gay Toss can be with Voids which forces you to split your forces. Immortals that rape bunkers, FF that split your early Bio. Yeah toss should really be afraid. 1 gate FE gets a cyber core before FE thus is actually as slow as a 2 rax fe with gas... 15 cc is like a minute before a 1 gate FE. anyways most protoss either go 3 gate expand or 2 gate robo on ladder against T. some do 1 gate FE but SCV all in kills that every time. | ||
NoisyNinja
United States991 Posts
Cheese them cheese them That beats it. | ||
tehemperorer
United States2183 Posts
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Acridice
United States298 Posts
On March 31 2011 07:39 tehemperorer wrote: It seems pretty viable but only on super big maps... anything closer would be bad since 2 probe harass significantly delays this or mining time 2 zealot harass u mean? cuz i agree. I don't see how the terran can deal with this + stalkers following + 3 gate pressure. Seems like 1 rax FE would be much better | ||
drcatellino
Canada346 Posts
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HeroMystic
United States1217 Posts
On March 31 2011 08:12 drcatellino wrote: It has become a standard opener for me in TvP. I build the CC in my base. Double scvs production + double mule = crazy income. If he tries a contain you get tanks and drop him. I start a third CC as soon as I get a safe natural. This actually seems to be the best idea IMO. Your main is nowhere near saturated on a 15 CC. You don't need to expand immediately. Unless you really need the gas keeping your CC on one base is much safer. | ||
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