• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:21
CEST 15:21
KST 22:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
How Can I Add Timer & APM Count? Gypsy to Korea [ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread NASA and the Private Sector Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1452 users

[D] 15 CC TvP- Viable? - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 All
solistus
Profile Joined April 2010
United States172 Posts
March 30 2011 23:41 GMT
#61
On March 31 2011 02:55 Selkie wrote:
I'm not sure how much, if any, damage stalkers would do. My bunkers cover:
A) My ramp
B) My natural's mineral line

How are stalkers going to be able to shoot without being shot at?


I can see that stopping Stalker pokes on maps where you can easily wall off your ramp to force units to go around the CC + bunkers + rax to get up, but on any map where the nat is too far away from the ramp to do that, couldn't they just run by to your main mineral line? Also, on maps with a lot of space behind the minerals at the nat, I can't imagine your 2 bunkers are actually blocking every spot within 6 range of an SCV.
Units don't counter units. Strategies counter strategies.
Kylefesy
Profile Joined January 2011
United States5 Posts
March 30 2011 23:47 GMT
#62
I feel that a 15 cc would be viable on macro maps but something like xel naga or metal close would be easily scouted. they could 3 gate and you'd be in trouble. one way to hold off any pushes would be bunkers. Prolly 2 maybe 3 at the natural, you'd definitely wanna pull scvs to repair if the push is big.
the biggest problem will be holding off the first push if they scout you.
Jayrod
Profile Joined August 2010
1820 Posts
March 31 2011 00:21 GMT
#63
A better question is whether or not the economic gain would be worth it or even if one would truly exist.
NoisyNinja
Profile Joined February 2011
United States991 Posts
March 31 2011 00:46 GMT
#64
On March 30 2011 22:57 Liquid`Jinro wrote:
Show nested quote +
On March 30 2011 22:53 Dommk wrote:
Lose to 3gate. 4gate you could survive, but with 3 gate they will just camp the bottom of your ramp and you won't be able to get out, since you 14cc'ed you delayed a ton of tech, if you try tech too quickly to Medivacs then they will just walk up the ramp and kill you

If you no rax cc it should probably be placed at your nat, together with bunkers... Otherwise this would just happen everytime, seems a bit pointless.


Just like Jinro and the other guy said, some form of rush would happen every time. If I saw someone go CC before rax, then I would just cancel my gateway, drop a forge and proceed to cannon rush you (but only mildly) while I expand and then while you wasted 400 minerals on a command center, I will grab a few gateways and contain you.
LtLolburger
Profile Joined August 2010
New Zealand365 Posts
March 31 2011 00:52 GMT
#65
Low-mid diamond here. Had some terran drop a 15 CC on me on Tal'Darim, the scout pattern meant I could not respond with my own early nexus in time. A 4gate quickly solved the problem, much to his anger. Even if you get a bunker up, you just don't have the marine numbers to stop it.
It is sometimes an appropriate response to reality to go insane. -Philip K. Dick
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
March 31 2011 00:52 GMT
#66
On March 31 2011 09:21 Jayrod wrote:
A better question is whether or not the economic gain would be worth it or even if one would truly exist.


The economic gain from being able to produce 2 scvs at the same time is less apparent than from a straight up mule, but this is geared towards a long long macro game, because this allows you to get a much faster third, since you'll actually have the SCVs to saturate it.

When you go regular expo (after 2 rax pressure) or even 1 rax 1 marauder, when your natural CC finishes you will won't be able to saturate it and it will be a LONG time before you have 2 saturated bases and enough scvs to saturate the 3rd.

15CC seems extremely risky to me though, 3 gate VR can abuse the hell out of it, because marines just melt to VR/zealot (marines will retardedly shoot thr VR allowing zealots to get in close).

I think 15CC is more for TvZ where a good wall-off can protect you until mutas, whereas in TvP it cannot due to warp-in bs, prism and void ray allins.
nyc863
Profile Blog Joined January 2011
200 Posts
March 31 2011 01:32 GMT
#67
I ran a test on xnc comparing 15cc and 1rax fe

In both cases, I built depots fairly sequentially after 21 supply, but made zero army.. just let the cash and empty depots pile up. Both gasless.

3 minutes - 16scvs 560 income 75 cash ... vs ... 15scvs 620 income 415 cash
4 minutes - 19scvs 640 income 360 cash .. vs ... 17scvs 860 income 430 cash
5 minutes - 20scvs 1140 income 675 cash .. vs .. 21scvs 860 income 840 cash
6 minutes - 27scvs 1520 income 1515 cash .. vs ... 24scvs 940 income 1435 cash
7 minutes - 34scvs 1660 income 2240 cash .. vs ... 30scvs 1580 income 2250 cash
8 minutes - 41scvs 2040 income 3575 cash .. vs .. 37scvs 1680 income 3300 cash
9 minutes - 47scvs 2040 income 5005 cash .. vs .. 44scvs 1840 income 4660 cash

bear in mine the scv and income numbers are just snapshots and not perfect for example the income number may lag or a new scv may be just about to pop at each time point.

Up to 5 minutes something, you have less free cash (for units). Early CC, extra early OC cost..
Just prior to 6 minutes your income is accelerating away with the 15cc vs the 1rax fe and you've got about the same free cash now, and are starting to build an scv/mule lead.
At 8 minutes you banked 300 more minerals and are ahead 4 or 5 scvs and a mule or two. I actually stopped building scvs towards 9 minutes in the 15cc because of saturation.

Before the 9 minute mark your two base mineral saturation is done for 15cc but not quite done for 1rax fe. (obviously if four gas you're not saturated at all).

In order to be ready for a 4gate or early lings as 1rax fe, you need to have spent that 1500 on another rax, two or three bunkers and marines, you have more income than production facilities for a while, so you must do stuff like build bunkers and put 2 marines in each.
falstag
Profile Joined November 2010
United States55 Posts
March 31 2011 01:34 GMT
#68
works against 3gate expand but blink stalkers....
If he looks weird, its his placement match
Selkie
Profile Blog Joined October 2010
United States530 Posts
March 31 2011 15:20 GMT
#69
Alright, I'm editing the OP to include many of the concerns- along with the income.
underdawg
Profile Joined January 2011
United States399 Posts
March 31 2011 16:07 GMT
#70
On March 31 2011 10:32 nyc863 wrote:
I ran a test on xnc comparing 15cc and 1rax fe

In both cases, I built depots fairly sequentially after 21 supply, but made zero army.. just let the cash and empty depots pile up. Both gasless.

3 minutes - 16scvs 560 income 75 cash ... vs ... 15scvs 620 income 415 cash
4 minutes - 19scvs 640 income 360 cash .. vs ... 17scvs 860 income 430 cash
5 minutes - 20scvs 1140 income 675 cash .. vs .. 21scvs 860 income 840 cash
6 minutes - 27scvs 1520 income 1515 cash .. vs ... 24scvs 940 income 1435 cash
7 minutes - 34scvs 1660 income 2240 cash .. vs ... 30scvs 1580 income 2250 cash
8 minutes - 41scvs 2040 income 3575 cash .. vs .. 37scvs 1680 income 3300 cash
9 minutes - 47scvs 2040 income 5005 cash .. vs .. 44scvs 1840 income 4660 cash

bear in mine the scv and income numbers are just snapshots and not perfect for example the income number may lag or a new scv may be just about to pop at each time point.

Up to 5 minutes something, you have less free cash (for units). Early CC, extra early OC cost..
Just prior to 6 minutes your income is accelerating away with the 15cc vs the 1rax fe and you've got about the same free cash now, and are starting to build an scv/mule lead.
At 8 minutes you banked 300 more minerals and are ahead 4 or 5 scvs and a mule or two. I actually stopped building scvs towards 9 minutes in the 15cc because of saturation.

Before the 9 minute mark your two base mineral saturation is done for 15cc but not quite done for 1rax fe. (obviously if four gas you're not saturated at all).

In order to be ready for a 4gate or early lings as 1rax fe, you need to have spent that 1500 on another rax, two or three bunkers and marines, you have more income than production facilities for a while, so you must do stuff like build bunkers and put 2 marines in each.

interesting, thanks! there really isn't an advantage for quite a while, and 1 rax makes it safer obviously. i'm just gonna go 1 rax FE on taldarim now...
Deleted User 109835
Profile Blog Joined September 2010
629 Posts
April 07 2011 06:05 GMT
#71
--- Nuked ---
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
April 07 2011 06:26 GMT
#72
on the big gsl maps its viable, u still need to look out for warpprism and dts if he is onebasing u.

on the laddermaps except taldarim its not viable
The only virgins in kpop left are the fans
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
April 07 2011 06:38 GMT
#73
I feel like a 3gate robo 1base colossus or 3x Immortal push would give this build a lot of trouble. I will test tonight though as I really like expansion-first builds for T and P.

Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
WindOw
Profile Blog Joined November 2008
Sweden407 Posts
April 07 2011 06:52 GMT
#74
initial reaction, i scout after gate -> see early cc planted at nat -> add forge, send zealot start making 1 cannon near the expansion and expand behind this myself :D dunno how it would work in practice though
AKA WindOw[InCa] (BW) | TheMisT (SC2) | NaNiwa FC founder
JustAGame
Profile Joined April 2011
Germany161 Posts
Last Edited: 2011-04-08 13:41:40
April 07 2011 07:12 GMT
#75
interesting how most of the players in here discuss about 3 gate or 4 gate agression

A possible answer to a 15 CC is a fast zealot+ stalker attack. On the most standard-sized maps the Terran should not have more than 1 marine to defend.
Most of the times i played against 15CC, i was able to deal a lot of damage by killing off several scvs with this first attack while i was playing a one gate expo.

As others said before, harassing with the scouting probe is pretty strong against 15Cc as well, because of the distance your "reinforcing" scvs need to travel to get to the natural.
pm me for free coaching
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko337
LamboSC2 253
Rex 69
Creator 64
StarCraft: Brood War
Britney 50878
Horang2 3234
Shuttle 2001
Mini 1286
Soulkey 587
Soma 458
ggaemo 364
Rush 347
Last 198
scan(afreeca) 167
[ Show more ]
BeSt 158
JYJ 62
Mind 50
Movie 40
Shinee 37
sorry 34
sSak 34
[sc1f]eonzerg 29
Noble 18
GoRush 15
Shine 12
Bale 11
Sexy 11
IntoTheRainbow 11
ajuk12(nOOB) 8
Icarus 5
Dota 2
Gorgc4572
420jenkins9
LuMiX1
Counter-Strike
fl0m3039
Heroes of the Storm
MindelVK20
Other Games
B2W.Neo1890
Beastyqt680
ProTech140
Mew2King93
QueenE68
Organizations
Counter-Strike
PGL24270
StarCraft 2
ComeBackTV 502
Other Games
BasetradeTV265
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 63
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2161
• Stunt501
Upcoming Events
BSL
5h 40m
RSL Revival
17h 40m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
1d
BSL
1d 5h
Afreeca Starleague
1d 20h
Wardi Open
1d 20h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
[ Show More ]
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.