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Hi everyone,
in this blog i will share my experiences with transistioning from a Quake3 Teamplayer to a Starcraft2 1v1 player and all the kinks and scrapes that come along with that process.
First of all a little background of myself:
I am into video games for almost as long as i can think. It started with a Commodore64, then NES and finally a PC. Back in 1997 i got my first modem but multiplayer gaming was mostly limited to LAN gaming with my friends back then. The games we played were mainly Quake1, Counterstrike Beta 3 to 5.2, Starcraft BW and Diablo2. As soon as Q3Test was released me and my friends were super hyped and spent most of the time chasing each other through the maps. Because we had no comparision to skill levels beyound our little LANs we felt like we were the real deal. But as my parents got a faster internet connection, i set foot in the vast worlds of online gaming and - of course - i sucked. My ass was handed to me so hard in the first month, but i was hooked and possessed by ambition to get better. This ambition has not stopped ever since.
I spent over 10 years in the Quake 3 community, playing competetively on high levels. I have been a clanleader, a league-admin, a scene-blogger and even a captain of the Team Germany National Team for the RocketArena/ClanArena Mod. During the time i managed to pull off some nice victories with my team but also had to face even more brutal losses.
But the key thing was, i always played in a team. Mostly ClanArena and Capture The Flag. Of course i tried some 1v1 against some of my mates and i followed the 1v1 pro-scene with a lot of respect for those guys like Fatality, Zero4, czm, Cooller and so on. But i never got into it.
In general i am not a 1v1 kinda guy it seems. I tried playing tabletennis and badminton, even chess, all of those pretty decent actually but i didn't stick to one of them and instead focussing on (european) handball - which is as you might guess - a teamsport.
With the release of QuakeLive the Quake3 community died pretty quickly and after i spent some time with QuakeLive i figured it didn't appeal very much to me. I tried playing some public games but that is not really my cup of tea. Either i play with some ambition or i'll drop it and i ultimately decided to do the latter.
So far so good... i tried to keep it as short as possible and leaving out most irrelevant stuff. Now onto the real stuff, this blog shall be about: Me becoming an RTS Player.
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When have you started playing sc2? What was your fps background like? What league are you in for sc2?
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Canada2016 Posts
As someone who played a TON of quake (1v1) and call of duty (5v5) i can say with full confidence there's not a lot of skills that you can transfer over directly. Item timing will help you mentally to set up those kind of checks in your mind to keep your macro going and your micro consistent (multitask) and the practice ethic that you may have had will help as well, but beyond that the genres are so uniquely different that you're essentially starting from a little farther than square one.
That said, I find the learning curve of SC2 to be much, much lighter than Quake so the earlier stages of learning might feel like less of a struggle/be less frustrating and if you roughed out getting rocked 50 to -10 in quake until you learned how to strafejump and time items well you should have no problems easing into SC2.
On March 26 2011 02:18 Chairman Ray wrote: When have you started playing sc2? What was your fps background like? What league are you in for sc2?
This! Definitely curious to hear from someone who comes from a similar background to mine.
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Sorry.. next time i write my whole post first and then publish it.
I´ll write about the time i spent on sc2 yet and where i stand right now very soon. Very cool to see, that this stuff actually intrigues some people :>
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On March 26 2011 02:31 prodiG wrote:As someone who played a TON of quake (1v1) and call of duty (5v5) i can say with full confidence there's not a lot of skills that you can transfer over directly. Item timing will help you mentally to set up those kind of checks in your mind to keep your macro going and your micro consistent (multitask) and the practice ethic that you may have had will help as well, but beyond that the genres are so uniquely different that you're essentially starting from a little farther than square one. That said, I find the learning curve of SC2 to be much, much lighter than Quake so the earlier stages of learning might feel like less of a struggle/be less frustrating and if you roughed out getting rocked 50 to -10 in quake until you learned how to strafejump and time items well you should have no problems easing into SC2. Show nested quote +On March 26 2011 02:18 Chairman Ray wrote: When have you started playing sc2? What was your fps background like? What league are you in for sc2? This! Definitely curious to hear from someone who comes from a similar background to mine.
i feel like that's a problem due to a super small player pool and a lack of real matchmaking. bw had iccup/pgtour and sc2 has its auto-mm. the learning curve in sc is a lot higher, but you're just facing people who are actually also D-, instead of playing C/C+ players right away.
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Cool man. We have very similar roots in gaming. I played Q3Test as well as all the CS betas (since 6.6). SC2 is my first real RTS that I'm playing competitively. I have to say it gives me a different "high" / level of enjoyment that FPS games don't seem to provide anymore. I love SC2 :D Good luck in your efforts.
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Nice...It started out the opposite for me. I started seriously in Starcraft before going into COD4 (Played CS before SC but I was never into it)
That gave me a special skill set and style in consideration against other Malaysian COD4 players lol. I regularly get called a hacker for it >_>
Looking forward to the next post.
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Canada2016 Posts
On March 26 2011 03:34 rauk wrote:Show nested quote +On March 26 2011 02:31 prodiG wrote:As someone who played a TON of quake (1v1) and call of duty (5v5) i can say with full confidence there's not a lot of skills that you can transfer over directly. Item timing will help you mentally to set up those kind of checks in your mind to keep your macro going and your micro consistent (multitask) and the practice ethic that you may have had will help as well, but beyond that the genres are so uniquely different that you're essentially starting from a little farther than square one. That said, I find the learning curve of SC2 to be much, much lighter than Quake so the earlier stages of learning might feel like less of a struggle/be less frustrating and if you roughed out getting rocked 50 to -10 in quake until you learned how to strafejump and time items well you should have no problems easing into SC2. On March 26 2011 02:18 Chairman Ray wrote: When have you started playing sc2? What was your fps background like? What league are you in for sc2? This! Definitely curious to hear from someone who comes from a similar background to mine. i feel like that's a problem due to a super small player pool and a lack of real matchmaking. bw had iccup/pgtour and sc2 has its auto-mm. the learning curve in sc is a lot higher, but you're just facing people who are actually also D-, instead of playing C/C+ players right away.
i was talking about SC2, not bw
and even then, i don't think the learning curve for BW was anything like quake's
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