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On March 06 2011 04:02 MisterD wrote: i wasn't thinking TL specific. Imagine a whole system like, whatever, a sort of minecraft platform with multiple players and multiple maps circulating around at all times.
I get what you're saying, but your software idea is not that easy to implement. A software which connects to a server, randomly picks a map that was played by another player and then downloads it, plus which can upload your map to the server when you're done playing should actually be pretty easy to implement (in fact it's not unlikely that I could program that myself with a little bit of research since I've never done network programming, but it shouldn't be that hard), but even then, you'd still need a server that handles a lot of traffic - I don't have exact numbers but Minecraft maps, as far as I know, get pretty big pretty fast.
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I do recall a very similar, if not exact, idea being passed around on reddit /r/minecraft.
In fact, Reddit has their own subreddit for this Minecraft "succession" game mode http://www.reddit.com/r/MinecraftSuccession/
The rules given by the subreddit's mod/creator seem to be a very solid base of guidelines for this endeavor.
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On March 06 2011 04:16 heishe wrote:Show nested quote +On March 06 2011 04:02 MisterD wrote: i wasn't thinking TL specific. Imagine a whole system like, whatever, a sort of minecraft platform with multiple players and multiple maps circulating around at all times. I get what you're saying, but your software idea is not that easy to implement. A software which connects to a server, randomly picks a map that was played by another player and then downloads it, plus which can upload your map to the server when you're done playing should actually be pretty easy to implement (in fact it's not unlikely that I could program that myself with a little bit of research since I've never done network programming, but it shouldn't be that hard), but even then, you'd still need a server that handles a lot of traffic - I don't have exact numbers but Minecraft maps, as far as I know, get pretty big pretty fast.
Yes, map size and traffic caused by that would be the main concern here. I haven't looked at the new map format, i hope at least the "30k files per map" issue is gone, so those are a little easier to handle. But they still will remain large, you couldn't even zip these properly. In the end, yeah, you need a big ass server, which is the absolute kill to develop this for only a small sized audience as a hobby.
But i think i'd really like such a system. you'd need to implement some legislative stuff like broken map reports and ppl to then sort these out, you'd need to get into the map save format to enforce the "player starts naked" stuff on newly downloaded maps, but if it existed, it'd be fun i think.
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On March 06 2011 05:04 MisterD wrote:Show nested quote +On March 06 2011 04:16 heishe wrote:On March 06 2011 04:02 MisterD wrote: i wasn't thinking TL specific. Imagine a whole system like, whatever, a sort of minecraft platform with multiple players and multiple maps circulating around at all times. I get what you're saying, but your software idea is not that easy to implement. A software which connects to a server, randomly picks a map that was played by another player and then downloads it, plus which can upload your map to the server when you're done playing should actually be pretty easy to implement (in fact it's not unlikely that I could program that myself with a little bit of research since I've never done network programming, but it shouldn't be that hard), but even then, you'd still need a server that handles a lot of traffic - I don't have exact numbers but Minecraft maps, as far as I know, get pretty big pretty fast. Yes, map size and traffic caused by that would be the main concern here. I haven't looked at the new map format, i hope at least the "30k files per map" issue is gone, so those are a little easier to handle. But they still will remain large, you couldn't even zip these properly. In the end, yeah, you need a big ass server, which is the absolute kill to develop this for only a small sized audience as a hobby. But i think i'd really like such a system. you'd need to implement some legislative stuff like broken map reports and ppl to then sort these out, you'd need to get into the map save format to enforce the "player starts naked" stuff on newly downloaded maps, but if it existed, it'd be fun i think.
well for a small size community you would not run into the aforementioned problems in the first place...
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Not sure if it was mentioned yet but Goons had a Let's Play of Dwarf Fortress where they did essentially this, except each goon would keep the fortress for 1 ingame year.
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Straight outta Johto18973 Posts
On March 06 2011 09:50 Turgid wrote: Not sure if it was mentioned yet but Goons had a Let's Play of Dwarf Fortress where they did essentially this, except each goon would keep the fortress for 1 ingame year. Boatmurdered? That came to my mind as well.
I can imagine this would be fun to follow as an observer too. I can just see someone pressing an unlabelled button somewhere to see what it does and getting killed by a trap, haha.
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