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Patch 1.3 on PTR - Page 108
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dark fury
Sweden426 Posts
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DImported
Australia149 Posts
On February 27 2011 08:55 Immutant wrote: What a joke video; as if any competent zerg would field only infestors against MMM. You might as well make a video of 5 ghosts vs a Stalker Collosus ball and QQ about how useless EMP is. What I would like to see is a proper diamond/masters zerg replay before making judgments about how nerfed/buffed infestors have become. it's not uncommon to send a small group of infestors to delay or kill mmm balls before you send your army to attack. | ||
ffdestiny
United States773 Posts
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Vestras
Denmark27 Posts
On February 27 2011 08:59 DImported wrote: it's not uncommon to send a small group of infestors to delay or kill mmm balls before you send your army to attack. I guess now you just have to use them as an additional dps for your army? | ||
Nilrem
United States3684 Posts
On February 27 2011 08:57 mango_destroyer wrote: How can anyone complain about the new infestor? HP buff, shorter duration, more damage to armored units. The projectile is fine, if it was instant like before it would be too strong and easy to use. I think it is a fair trade. Zerg probably needs some other buff for another unit though *cough hydra cough* You are missing the point than. Fg mains purpose was not to inflict damage. It was not to act like plague or a zerg version of storm. It was a mechanism that was able to stop forces from moving. It was a great mixture to use with banelings and such, as well as prevent certain drops etc. etc. But with this patch, Blizzard decided to move the ability away from its primary use of stunning and move toward a damage aoe. Which in all honesty, is still quite weak and easily healed through. | ||
Hobokinz
United States126 Posts
On February 27 2011 08:55 Immutant wrote: What a joke video; as if any competent zerg would field only infestors against MMM. You might as well make a video of 5 ghosts vs a Stalker Collosus ball and QQ about how useless EMP is. What I would like to see is a proper diamond/masters zerg replay before making judgments about how nerfed/buffed infestors have become. EMP is insta-cast, so they could make a video and it would look less disheartening than that one. | ||
FabledIntegral
United States9232 Posts
On February 27 2011 08:51 TLOBrian wrote: If they would have just kept the projectile the same, and then add in the other buffs, it would be fine. If this goes live, I would DEMAND other buffs to the units utility or ability such as Infested terrans being the same speed as regular marines, fungal growth can be cast while burrowed, broodlings pop out of units killed by fungal growth to make the infestors useful again. Hell, they could have done something else to zerg, like...I dunno, Made the crackling upgrade actually USEFUL? Buff the ultralisk (Without any nerfs whatsoever) reduce the time it takes to morph a greater spire? It just seems like theres so many other places blizzard needs to change zerg that its frustrating that they decide to nerf a unit into the ground like this. Absolute nonsense. Are you kidding? They did add another buff, jeez. It's way stronger than it was before. | ||
Sfydjklm
United States9218 Posts
On February 27 2011 08:55 Immutant wrote: What a joke video; as if any competent zerg would field only infestors against MMM. You might as well make a video of 5 ghosts vs a Stalker Collosus ball and QQ about how useless EMP is. What I would like to see is a proper diamond/masters zerg replay before making judgments about how nerfed/buffed infestors have become. dont have to be a genius to realize that its a nerf. Anything that gives your opponents a chance to skill-dodge(opposite of skill-shot right?) to minimize losses is a major nerf unless its accompanied by an equally effective buff. Which it wasnt. | ||
bkrow
Australia8532 Posts
No more insta-storm? FG changes.. stim increases.. i guess you take the good with the bad :/ interesting to see what they actually implement after this.. | ||
NadaSound
United States227 Posts
On February 27 2011 08:45 ihavetofartosis wrote: What a joke. I doubt we'll ever see zergs waste gas on infestors after this goes live. Tons of gas for the "chance" to fungal units, relying completely on the opposing player's lack of micro. Apparently Blizzard thinks that the entire zerg army's chance of success should be based off of the other players mistakes, or lack of mistakes. Absolutely ridiculous. Blizzard is well on their way to nerfing this game into a 1-strategy-per-race borefest. They are going to kill SC2 as a spectator sport. I think it adds a nice dynamic. This video is a bad example for the effectiveness of the new fungal. The guy went pure infestor of course he's going to get rolled. If there were any lings it would have been a different story | ||
ihavetofartosis
1277 Posts
On February 27 2011 09:03 Nilrem wrote: You are missing the point than. Fg mains purpose was not to inflict damage. It was not to act like plague or a zerg version of storm. It was a mechanism that was able to stop forces from moving. It was a great mixture to use with banelings and such, as well as prevent certain drops etc. etc. But with this patch, Blizzard decided to move the ability away from its primary use of stunning and move toward a damage aoe. Which in all honesty, is still quite weak and easily healed through. Exactly. But its obvious that Blizzard wants the Terran bio-ball to be viable against every build of every race. Infestors counter bioballs, and HT's counter bioballs. Now that these are getting nerfed, Terran can literally stay on tier-1 all game every game and not get punished for it. I am just so sad for the future of this game. Someone please give Blizzard the memo that terran is doing fine, they seem to not understand the state of the game. | ||
Samba
Germany452 Posts
On February 27 2011 08:04 vlnplyr wrote: Keep in mind that neither the ghost nor infestor can combine to create a very beefy melee unit that does extra damage to bio. You neglected to put that in your spreadsheet. what has the archon to do with it? You have to pay for 2 HT to get a new unit. That dosn´t affect the comparison of ghost, infestor and HT at all. Sure, if your lucky, your HT survive after they stormed and if they still survive the morphing phase, your gonna have a little tank (that´s still gonna get slowed by marauder), BUT when a ghost runs out of energie, it still can do damage, unlike infestor or HT. | ||
cynical
Canada589 Posts
Don't mind the longer stim timing as that upgrade is so powerful in itself. Also like the faster BC buff but probably won't get used much still in 1v1. | ||
nodule
Canada931 Posts
Maybe the changes aren't perfect, but its tiring to only listen to what can only be considered overreaction | ||
leakingpear
United Kingdom302 Posts
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ThunderJim
Norway23 Posts
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Hobokinz
United States126 Posts
On February 27 2011 09:31 ThunderJim wrote: Will PDD block the fungal missile? Please read the thread before hand. And the answer is no, PDD won't stop fungal. | ||
onetime
Belgium25 Posts
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ixi.genocide
United States981 Posts
On February 27 2011 01:53 Lurk wrote: It will kill marines faster, as it will deal the same amount of damage in half the time. Meaning you can use it twice as often on the same units in a given amount of time, resulting in double the damage. Not to mention it now does more dps than a medivac heals per second. 36/4= 12 Medivac HPS= 12.5 against armored targets it does more dps but against rines it doesn't. | ||
Lexpar
1813 Posts
On February 27 2011 09:35 Hobokinz wrote: Please read the thread before hand. And the answer is no, PDD won't stop fungal. lol right 100 pages of people bitching and going WOW OFMG WTF... That's a thread I want to read! | ||
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